From 5ec34f0ff96d5104f30b63a66ab7ee55a5f7250f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 19 May 2006 16:42:01 +0000 Subject: [PATCH] also test 3D textures (press '2'/'3' to toggle) --- progs/tests/packedpixels.c | 52 +++++++++++++++++++++++++++++++++++++++------- 1 file changed, 44 insertions(+), 8 deletions(-) diff --git a/progs/tests/packedpixels.c b/progs/tests/packedpixels.c index 842cf7f..94f0a88 100644 --- a/progs/tests/packedpixels.c +++ b/progs/tests/packedpixels.c @@ -106,6 +106,9 @@ static const struct name_format IntFormats[] = { #define NUM_INT_FORMATS (sizeof(IntFormats) / sizeof(IntFormats[0])) static GLuint CurFormat = 0; +static GLboolean Test3D = GL_FALSE; + + static void PrintString(const char *s) @@ -167,8 +170,25 @@ MakeTexture(const struct pixel_format *format, GLenum intFormat, GLboolean swap) else { abort(); } - glTexImage2D(GL_TEXTURE_2D, 0, intFormat, 4, 4, 0, - format->format, format->type, texBuffer); + + if (Test3D) { + /* 4 x 4 x 4 texture, undefined data */ + glTexImage3D(GL_TEXTURE_3D, 0, intFormat, 4, 4, 4, 0, + format->format, format->type, NULL); + /* fill in Z=1 and Z=2 slices with the real texture data */ + glTexSubImage3D(GL_TEXTURE_3D, 0, + 0, 0, 1, /* offset */ + 4, 4, 1, /* size */ + format->format, format->type, texBuffer); + glTexSubImage3D(GL_TEXTURE_3D, 0, + 0, 0, 2, /* offset */ + 4, 4, 1, /* size */ + format->format, format->type, texBuffer); + } + else { + glTexImage2D(GL_TEXTURE_2D, 0, intFormat, 4, 4, 0, + format->format, format->type, texBuffer); + } if (glGetError()) { printf("GL Error for %s\n", format->name); @@ -196,15 +216,21 @@ Draw(void) MakeTexture(Formats + i, IntFormats[CurFormat].format, swap); - glEnable(GL_TEXTURE_2D); + if (Test3D) + glEnable(GL_TEXTURE_3D); + else + glEnable(GL_TEXTURE_2D); glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex2f(0, 0); - glTexCoord2f(1, 0); glVertex2f(w, 0); - glTexCoord2f(1, 1); glVertex2f(w, h); - glTexCoord2f(0, 1); glVertex2f(0, h); + glTexCoord3f(0, 0, 0.5); glVertex2f(0, 0); + glTexCoord3f(1, 0, 0.5); glVertex2f(w, 0); + glTexCoord3f(1, 1, 0.5); glVertex2f(w, h); + glTexCoord3f(0, 1, 0.5); glVertex2f(0, h); glEnd(); - glDisable(GL_TEXTURE_2D); + if (Test3D) + glDisable(GL_TEXTURE_3D); + else + glDisable(GL_TEXTURE_2D); glColor3f(0, 0, 0); glRasterPos2i(8, 6); PrintString(Formats[i].name); @@ -263,6 +289,14 @@ Key(unsigned char key, int x, int y) if (CurFormat == NUM_INT_FORMATS) CurFormat = 0; break; + case '2': + Test3D = GL_FALSE; + printf("Using 2D textures\n"); + break; + case '3': + Test3D = GL_TRUE; + printf("Using 3D textures\n"); + break; case 27: exit(0); break; @@ -278,6 +312,8 @@ Init(void) printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); } -- 2.7.4