From 5ea91871901ea02087091e3e7ee635ac1747ee6a Mon Sep 17 00:00:00 2001 From: =?utf8?q?Jos=C3=A9=20Fonseca?= Date: Wed, 4 May 2011 09:41:55 +0100 Subject: [PATCH] Unify glenum.py and glstate.py parameter table into a single one. --- CMakeLists.txt | 10 +- glapi.py | 69 +- glenum.py | 2503 ------------------------------------------------- glparams.py | 2848 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ glstate.py | 2815 +------------------------------------------------------ gltrace.py | 6 +- gltypes.py | 162 ++++ 7 files changed, 3027 insertions(+), 5386 deletions(-) delete mode 100644 glenum.py create mode 100644 glparams.py create mode 100644 gltypes.py diff --git a/CMakeLists.txt b/CMakeLists.txt index d9106a0..d2ef21d 100755 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -143,7 +143,7 @@ include_directories (${CMAKE_CURRENT_SOURCE_DIR}) add_custom_command ( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp - DEPENDS glproc.py dispatch.py wglapi.py glxapi.py glapi.py glenum.py stdapi.py + DEPENDS glproc.py dispatch.py wglapi.py glxapi.py glapi.py gltypes.py stdapi.py ) if (WIN32) @@ -195,7 +195,7 @@ if (WIN32) add_custom_command ( OUTPUT wgltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp - DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glenum.py winapi.py stdapi.py + DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py ) add_library (wgltrace SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) set_target_properties (wgltrace PROPERTIES @@ -215,7 +215,7 @@ else () add_custom_command ( OUTPUT glxtrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp - DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glstate.py glenum.py stdapi.py + DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py ) add_library (glxtrace SHARED glxtrace.cpp trace_write.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) @@ -252,13 +252,13 @@ target_link_libraries (tracedump trace) add_custom_command ( OUTPUT glretrace_gl.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp - DEPENDS glretrace.py retrace.py codegen.py glapi.py glenum.py stdapi.py + DEPENDS glretrace.py retrace.py codegen.py glapi.py gltypes.py stdapi.py ) add_custom_command ( OUTPUT glretrace_state.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_state.cpp - DEPENDS glstate.py glapi.py glenum.py stdapi.py + DEPENDS glstate.py glparams.py gltypes.py stdapi.py ) include_directories ( diff --git a/glapi.py b/glapi.py index 8930c1b..3bc5bfa 100644 --- a/glapi.py +++ b/glapi.py @@ -1,5 +1,6 @@ ########################################################################## # +# Copyright 2011 Jose Fonseca # Copyright 2008-2010 VMware, Inc. # All Rights Reserved. # @@ -33,73 +34,9 @@ cases correctly. """ -import platform - from stdapi import * -from glenum import * - - -GLboolean = Alias("GLboolean", Bool) -GLvoid = Alias("GLvoid", Void) -GLbyte = Alias("GLbyte", SChar) -GLshort = Alias("GLshort", Short) -GLint = Alias("GLint", Int) -GLubyte = Alias("GLubyte", UChar) -GLushort = Alias("GLushort", UShort) -GLuint = Alias("GLuint", UInt) -GLsizei = Alias("GLsizei", Int) -GLfloat = Alias("GLfloat", Float) -GLclampf = Alias("GLclampf", Float) -GLdouble = Alias("GLdouble", Double) -GLclampd = Alias("GLclampd", Double) - -GLchar = Alias("GLchar", SChar) -GLcharARB = Alias("GLcharARB", SChar) -GLintptr = Alias("GLintptr", Int) -GLsizeiptr = Alias("GLsizeiptr", Int) -GLintptrARB = Alias("GLintptrARB", Int) -GLsizeiptrARB = Alias("GLsizeiptrARB", Int) -GLhandleARB = Alias("GLhandleARB", UInt) -GLhalfARB = Alias("GLhalfARB", UShort) -GLhalfNV = Alias("GLhalfNV", UShort) -GLint64 = Alias("GLint64", Int64) -GLuint64 = Alias("GLuint64", UInt64) -GLint64EXT = Alias("GLint64EXT", Int64) -GLuint64EXT = Alias("GLuint64EXT", UInt64) -GLDEBUGPROCARB = Opaque("GLDEBUGPROCARB") - -GLstring = String("GLchar *") -GLstringARB = String("GLcharARB *") - -GLlist = Handle("list", GLuint) -GLtexture = Handle("texture", GLuint) -GLbuffer = Handle("buffer", GLuint) -GLquery = Handle("query", GLuint) -GLfenceNV = Handle("fenceNV", GLuint) -GLprogram = Handle("program", GLuint) -GLshader = Handle("shader", GLuint) -GLlocation = Handle("location", GLint, key=('program', GLuint)) -GLlocationARB = Handle("locationARB", GLint) -GLprogramARB = Handle("programARB", GLuint) -GLprogramEXT = Handle("programEXT", GLuint) -GLprogramNV = Handle("programNV", GLuint) -GLframebuffer = Handle("framebuffer", GLuint) -GLrenderbuffer = Handle("renderbuffer", GLuint) -GLfragmentShaderATI = Handle("fragmentShaderATI", GLuint) -GLvertexArray = Handle("vertexArrayAPPLE", GLuint) -GLregion = Handle("region", GLuint) -GLmap = Handle("map", OpaquePointer(GLvoid)) - -# Some functions take GLenum disguised as GLint. Apple noticed and fixed it in -# the gl.h header. Regardless, C++ typechecking rules force the wrappers to -# match the prototype precisely. -if platform.system() == 'Darwin': - GLenum_int = GLenum -else: - GLenum_int = Alias("GLint", GLenum) - -GLsync_ = Opaque("GLsync") -GLsync = Handle("sync", GLsync_) +from gltypes import * +import glparams def GlFunction(*args, **kwargs): diff --git a/glenum.py b/glenum.py deleted file mode 100644 index 80bfed2..0000000 --- a/glenum.py +++ /dev/null @@ -1,2503 +0,0 @@ -########################################################################## -# -# Copyright 2008-2010 VMware, Inc. -# All Rights Reserved. -# -# Permission is hereby granted, free of charge, to any person obtaining a copy -# of this software and associated documentation files (the "Software"), to deal -# in the Software without restriction, including without limitation the rights -# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -# copies of the Software, and to permit persons to whom the Software is -# furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice shall be included in -# all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -# THE SOFTWARE. -# -##########################################################################/ - - -"""GLenum description. - -This was semi-automatically generated from glext headers, with vim. An -automated procedure to generate it would be nice. - -""" - - -from stdapi import * - - -GLenum = Enum("GLenum", [ - #"GL_NONE", # 0x0 - "GL_ZERO", # 0x0 - "GL_ONE", # 0x1 - - "GL_ACCUM", # 0x0100 - "GL_LOAD", # 0x0101 - "GL_RETURN", # 0x0102 - "GL_MULT", # 0x0103 - "GL_ADD", # 0x0104 - "GL_NEVER", # 0x0200 - "GL_LESS", # 0x0201 - "GL_EQUAL", # 0x0202 - "GL_LEQUAL", # 0x0203 - "GL_GREATER", # 0x0204 - "GL_NOTEQUAL", # 0x0205 - "GL_GEQUAL", # 0x0206 - "GL_ALWAYS", # 0x0207 - "GL_SRC_COLOR", # 0x0300 - "GL_ONE_MINUS_SRC_COLOR", # 0x0301 - "GL_SRC_ALPHA", # 0x0302 - "GL_ONE_MINUS_SRC_ALPHA", # 0x0303 - "GL_DST_ALPHA", # 0x0304 - "GL_ONE_MINUS_DST_ALPHA", # 0x0305 - "GL_DST_COLOR", # 0x0306 - "GL_ONE_MINUS_DST_COLOR", # 0x0307 - "GL_SRC_ALPHA_SATURATE", # 0x0308 - "GL_FRONT_LEFT", # 0x0400 - "GL_FRONT_RIGHT", # 0x0401 - "GL_BACK_LEFT", # 0x0402 - "GL_BACK_RIGHT", # 0x0403 - "GL_FRONT", # 0x0404 - "GL_BACK", # 0x0405 - "GL_LEFT", # 0x0406 - "GL_RIGHT", # 0x0407 - "GL_FRONT_AND_BACK", # 0x0408 - "GL_AUX0", # 0x0409 - "GL_AUX1", # 0x040A - "GL_AUX2", # 0x040B - "GL_AUX3", # 0x040C - "GL_2D", # 0x0600 - "GL_3D", # 0x0601 - "GL_3D_COLOR", # 0x0602 - "GL_3D_COLOR_TEXTURE", # 0x0603 - "GL_4D_COLOR_TEXTURE", # 0x0604 - "GL_PASS_THROUGH_TOKEN", # 0x0700 - "GL_POINT_TOKEN", # 0x0701 - "GL_LINE_TOKEN", # 0x0702 - "GL_POLYGON_TOKEN", # 0x0703 - "GL_BITMAP_TOKEN", # 0x0704 - "GL_DRAW_PIXEL_TOKEN", # 0x0705 - "GL_COPY_PIXEL_TOKEN", # 0x0706 - "GL_LINE_RESET_TOKEN", # 0x0707 - "GL_EXP", # 0x0800 - "GL_EXP2", # 0x0801 - "GL_CW", # 0x0900 - "GL_CCW", # 0x0901 - "GL_COEFF", # 0x0A00 - "GL_ORDER", # 0x0A01 - "GL_DOMAIN", # 0x0A02 - "GL_CURRENT_COLOR", # 0x0B00 - "GL_CURRENT_INDEX", # 0x0B01 - "GL_CURRENT_NORMAL", # 0x0B02 - "GL_CURRENT_TEXTURE_COORDS", # 0x0B03 - "GL_CURRENT_RASTER_COLOR", # 0x0B04 - "GL_CURRENT_RASTER_INDEX", # 0x0B05 - "GL_CURRENT_RASTER_TEXTURE_COORDS", # 0x0B06 - "GL_CURRENT_RASTER_POSITION", # 0x0B07 - "GL_CURRENT_RASTER_POSITION_VALID", # 0x0B08 - "GL_CURRENT_RASTER_DISTANCE", # 0x0B09 - "GL_POINT_SMOOTH", # 0x0B10 - "GL_POINT_SIZE", # 0x0B11 - "GL_POINT_SIZE_RANGE", # 0x0B12 - "GL_POINT_SIZE_GRANULARITY", # 0x0B13 - "GL_LINE_SMOOTH", # 0x0B20 - "GL_LINE_WIDTH", # 0x0B21 - "GL_LINE_WIDTH_RANGE", # 0x0B22 - "GL_LINE_WIDTH_GRANULARITY", # 0x0B23 - "GL_LINE_STIPPLE", # 0x0B24 - "GL_LINE_STIPPLE_PATTERN", # 0x0B25 - "GL_LINE_STIPPLE_REPEAT", # 0x0B26 - "GL_LIST_MODE", # 0x0B30 - "GL_MAX_LIST_NESTING", # 0x0B31 - "GL_LIST_BASE", # 0x0B32 - "GL_LIST_INDEX", # 0x0B33 - "GL_POLYGON_MODE", # 0x0B40 - "GL_POLYGON_SMOOTH", # 0x0B41 - "GL_POLYGON_STIPPLE", # 0x0B42 - "GL_EDGE_FLAG", # 0x0B43 - "GL_CULL_FACE", # 0x0B44 - "GL_CULL_FACE_MODE", # 0x0B45 - "GL_FRONT_FACE", # 0x0B46 - "GL_LIGHTING", # 0x0B50 - "GL_LIGHT_MODEL_LOCAL_VIEWER", # 0x0B51 - "GL_LIGHT_MODEL_TWO_SIDE", # 0x0B52 - "GL_LIGHT_MODEL_AMBIENT", # 0x0B53 - "GL_SHADE_MODEL", # 0x0B54 - "GL_COLOR_MATERIAL_FACE", # 0x0B55 - "GL_COLOR_MATERIAL_PARAMETER", # 0x0B56 - "GL_COLOR_MATERIAL", # 0x0B57 - "GL_FOG", # 0x0B60 - "GL_FOG_INDEX", # 0x0B61 - "GL_FOG_DENSITY", # 0x0B62 - "GL_FOG_START", # 0x0B63 - "GL_FOG_END", # 0x0B64 - "GL_FOG_MODE", # 0x0B65 - "GL_FOG_COLOR", # 0x0B66 - "GL_DEPTH_RANGE", # 0x0B70 - "GL_DEPTH_TEST", # 0x0B71 - "GL_DEPTH_WRITEMASK", # 0x0B72 - "GL_DEPTH_CLEAR_VALUE", # 0x0B73 - "GL_DEPTH_FUNC", # 0x0B74 - "GL_ACCUM_CLEAR_VALUE", # 0x0B80 - "GL_STENCIL_TEST", # 0x0B90 - "GL_STENCIL_CLEAR_VALUE", # 0x0B91 - "GL_STENCIL_FUNC", # 0x0B92 - "GL_STENCIL_VALUE_MASK", # 0x0B93 - "GL_STENCIL_FAIL", # 0x0B94 - "GL_STENCIL_PASS_DEPTH_FAIL", # 0x0B95 - "GL_STENCIL_PASS_DEPTH_PASS", # 0x0B96 - "GL_STENCIL_REF", # 0x0B97 - "GL_STENCIL_WRITEMASK", # 0x0B98 - "GL_MATRIX_MODE", # 0x0BA0 - "GL_NORMALIZE", # 0x0BA1 - "GL_VIEWPORT", # 0x0BA2 - "GL_MODELVIEW_STACK_DEPTH", # 0x0BA3 - "GL_PROJECTION_STACK_DEPTH", # 0x0BA4 - "GL_TEXTURE_STACK_DEPTH", # 0x0BA5 - "GL_MODELVIEW_MATRIX", # 0x0BA6 - "GL_PROJECTION_MATRIX", # 0x0BA7 - "GL_TEXTURE_MATRIX", # 0x0BA8 - "GL_ATTRIB_STACK_DEPTH", # 0x0BB0 - "GL_CLIENT_ATTRIB_STACK_DEPTH", # 0x0BB1 - "GL_ALPHA_TEST", # 0x0BC0 - "GL_ALPHA_TEST_FUNC", # 0x0BC1 - "GL_ALPHA_TEST_REF", # 0x0BC2 - "GL_DITHER", # 0x0BD0 - "GL_BLEND_DST", # 0x0BE0 - "GL_BLEND_SRC", # 0x0BE1 - "GL_BLEND", # 0x0BE2 - "GL_LOGIC_OP_MODE", # 0x0BF0 - "GL_INDEX_LOGIC_OP", # 0x0BF1 - "GL_COLOR_LOGIC_OP", # 0x0BF2 - "GL_AUX_BUFFERS", # 0x0C00 - "GL_DRAW_BUFFER", # 0x0C01 - "GL_READ_BUFFER", # 0x0C02 - "GL_SCISSOR_BOX", # 0x0C10 - "GL_SCISSOR_TEST", # 0x0C11 - "GL_INDEX_CLEAR_VALUE", # 0x0C20 - "GL_INDEX_WRITEMASK", # 0x0C21 - "GL_COLOR_CLEAR_VALUE", # 0x0C22 - "GL_COLOR_WRITEMASK", # 0x0C23 - "GL_INDEX_MODE", # 0x0C30 - "GL_RGBA_MODE", # 0x0C31 - "GL_DOUBLEBUFFER", # 0x0C32 - "GL_STEREO", # 0x0C33 - "GL_RENDER_MODE", # 0x0C40 - "GL_PERSPECTIVE_CORRECTION_HINT", # 0x0C50 - "GL_POINT_SMOOTH_HINT", # 0x0C51 - "GL_LINE_SMOOTH_HINT", # 0x0C52 - "GL_POLYGON_SMOOTH_HINT", # 0x0C53 - "GL_FOG_HINT", # 0x0C54 - "GL_TEXTURE_GEN_S", # 0x0C60 - "GL_TEXTURE_GEN_T", # 0x0C61 - "GL_TEXTURE_GEN_R", # 0x0C62 - "GL_TEXTURE_GEN_Q", # 0x0C63 - "GL_PIXEL_MAP_I_TO_I", # 0x0C70 - "GL_PIXEL_MAP_S_TO_S", # 0x0C71 - "GL_PIXEL_MAP_I_TO_R", # 0x0C72 - "GL_PIXEL_MAP_I_TO_G", # 0x0C73 - "GL_PIXEL_MAP_I_TO_B", # 0x0C74 - "GL_PIXEL_MAP_I_TO_A", # 0x0C75 - "GL_PIXEL_MAP_R_TO_R", # 0x0C76 - "GL_PIXEL_MAP_G_TO_G", # 0x0C77 - "GL_PIXEL_MAP_B_TO_B", # 0x0C78 - "GL_PIXEL_MAP_A_TO_A", # 0x0C79 - "GL_PIXEL_MAP_I_TO_I_SIZE", # 0x0CB0 - "GL_PIXEL_MAP_S_TO_S_SIZE", # 0x0CB1 - "GL_PIXEL_MAP_I_TO_R_SIZE", # 0x0CB2 - "GL_PIXEL_MAP_I_TO_G_SIZE", # 0x0CB3 - "GL_PIXEL_MAP_I_TO_B_SIZE", # 0x0CB4 - "GL_PIXEL_MAP_I_TO_A_SIZE", # 0x0CB5 - "GL_PIXEL_MAP_R_TO_R_SIZE", # 0x0CB6 - "GL_PIXEL_MAP_G_TO_G_SIZE", # 0x0CB7 - "GL_PIXEL_MAP_B_TO_B_SIZE", # 0x0CB8 - "GL_PIXEL_MAP_A_TO_A_SIZE", # 0x0CB9 - "GL_UNPACK_SWAP_BYTES", # 0x0CF0 - "GL_UNPACK_LSB_FIRST", # 0x0CF1 - "GL_UNPACK_ROW_LENGTH", # 0x0CF2 - "GL_UNPACK_SKIP_ROWS", # 0x0CF3 - "GL_UNPACK_SKIP_PIXELS", # 0x0CF4 - "GL_UNPACK_ALIGNMENT", # 0x0CF5 - "GL_PACK_SWAP_BYTES", # 0x0D00 - "GL_PACK_LSB_FIRST", # 0x0D01 - "GL_PACK_ROW_LENGTH", # 0x0D02 - "GL_PACK_SKIP_ROWS", # 0x0D03 - "GL_PACK_SKIP_PIXELS", # 0x0D04 - "GL_PACK_ALIGNMENT", # 0x0D05 - "GL_MAP_COLOR", # 0x0D10 - "GL_MAP_STENCIL", # 0x0D11 - "GL_INDEX_SHIFT", # 0x0D12 - "GL_INDEX_OFFSET", # 0x0D13 - "GL_RED_SCALE", # 0x0D14 - "GL_RED_BIAS", # 0x0D15 - "GL_ZOOM_X", # 0x0D16 - "GL_ZOOM_Y", # 0x0D17 - "GL_GREEN_SCALE", # 0x0D18 - "GL_GREEN_BIAS", # 0x0D19 - "GL_BLUE_SCALE", # 0x0D1A - "GL_BLUE_BIAS", # 0x0D1B - "GL_ALPHA_SCALE", # 0x0D1C - "GL_ALPHA_BIAS", # 0x0D1D - "GL_DEPTH_SCALE", # 0x0D1E - "GL_DEPTH_BIAS", # 0x0D1F - "GL_MAX_EVAL_ORDER", # 0x0D30 - "GL_MAX_LIGHTS", # 0x0D31 - "GL_MAX_CLIP_PLANES", # 0x0D32 - "GL_MAX_TEXTURE_SIZE", # 0x0D33 - "GL_MAX_PIXEL_MAP_TABLE", # 0x0D34 - "GL_MAX_ATTRIB_STACK_DEPTH", # 0x0D35 - "GL_MAX_MODELVIEW_STACK_DEPTH", # 0x0D36 - "GL_MAX_NAME_STACK_DEPTH", # 0x0D37 - "GL_MAX_PROJECTION_STACK_DEPTH", # 0x0D38 - "GL_MAX_TEXTURE_STACK_DEPTH", # 0x0D39 - "GL_MAX_VIEWPORT_DIMS", # 0x0D3A - "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", # 0x0D3B - "GL_SUBPIXEL_BITS", # 0x0D50 - "GL_INDEX_BITS", # 0x0D51 - "GL_RED_BITS", # 0x0D52 - "GL_GREEN_BITS", # 0x0D53 - "GL_BLUE_BITS", # 0x0D54 - "GL_ALPHA_BITS", # 0x0D55 - "GL_DEPTH_BITS", # 0x0D56 - "GL_STENCIL_BITS", # 0x0D57 - "GL_ACCUM_RED_BITS", # 0x0D58 - "GL_ACCUM_GREEN_BITS", # 0x0D59 - "GL_ACCUM_BLUE_BITS", # 0x0D5A - "GL_ACCUM_ALPHA_BITS", # 0x0D5B - "GL_NAME_STACK_DEPTH", # 0x0D70 - "GL_AUTO_NORMAL", # 0x0D80 - "GL_MAP1_COLOR_4", # 0x0D90 - "GL_MAP1_INDEX", # 0x0D91 - "GL_MAP1_NORMAL", # 0x0D92 - "GL_MAP1_TEXTURE_COORD_1", # 0x0D93 - "GL_MAP1_TEXTURE_COORD_2", # 0x0D94 - "GL_MAP1_TEXTURE_COORD_3", # 0x0D95 - "GL_MAP1_TEXTURE_COORD_4", # 0x0D96 - "GL_MAP1_VERTEX_3", # 0x0D97 - "GL_MAP1_VERTEX_4", # 0x0D98 - "GL_MAP2_COLOR_4", # 0x0DB0 - "GL_MAP2_INDEX", # 0x0DB1 - "GL_MAP2_NORMAL", # 0x0DB2 - "GL_MAP2_TEXTURE_COORD_1", # 0x0DB3 - "GL_MAP2_TEXTURE_COORD_2", # 0x0DB4 - "GL_MAP2_TEXTURE_COORD_3", # 0x0DB5 - "GL_MAP2_TEXTURE_COORD_4", # 0x0DB6 - "GL_MAP2_VERTEX_3", # 0x0DB7 - "GL_MAP2_VERTEX_4", # 0x0DB8 - "GL_MAP1_GRID_DOMAIN", # 0x0DD0 - "GL_MAP1_GRID_SEGMENTS", # 0x0DD1 - "GL_MAP2_GRID_DOMAIN", # 0x0DD2 - "GL_MAP2_GRID_SEGMENTS", # 0x0DD3 - "GL_TEXTURE_1D", # 0x0DE0 - "GL_TEXTURE_2D", # 0x0DE1 - "GL_FEEDBACK_BUFFER_POINTER", # 0x0DF0 - "GL_FEEDBACK_BUFFER_SIZE", # 0x0DF1 - "GL_FEEDBACK_BUFFER_TYPE", # 0x0DF2 - "GL_SELECTION_BUFFER_POINTER", # 0x0DF3 - "GL_SELECTION_BUFFER_SIZE", # 0x0DF4 - "GL_TEXTURE_WIDTH", # 0x1000 - "GL_TEXTURE_HEIGHT", # 0x1001 - "GL_TEXTURE_COMPONENTS", # 0x1003 - #"GL_TEXTURE_INTERNAL_FORMAT", # 0x1003 - "GL_TEXTURE_BORDER_COLOR", # 0x1004 - "GL_TEXTURE_BORDER", # 0x1005 - "GL_DONT_CARE", # 0x1100 - "GL_FASTEST", # 0x1101 - "GL_NICEST", # 0x1102 - "GL_AMBIENT", # 0x1200 - "GL_DIFFUSE", # 0x1201 - "GL_SPECULAR", # 0x1202 - "GL_POSITION", # 0x1203 - "GL_SPOT_DIRECTION", # 0x1204 - "GL_SPOT_EXPONENT", # 0x1205 - "GL_SPOT_CUTOFF", # 0x1206 - "GL_CONSTANT_ATTENUATION", # 0x1207 - "GL_LINEAR_ATTENUATION", # 0x1208 - "GL_QUADRATIC_ATTENUATION", # 0x1209 - "GL_COMPILE", # 0x1300 - "GL_COMPILE_AND_EXECUTE", # 0x1301 - "GL_BYTE", # 0x1400 - "GL_UNSIGNED_BYTE", # 0x1401 - "GL_SHORT", # 0x1402 - "GL_UNSIGNED_SHORT", # 0x1403 - "GL_INT", # 0x1404 - "GL_UNSIGNED_INT", # 0x1405 - "GL_FLOAT", # 0x1406 - "GL_2_BYTES", # 0x1407 - "GL_3_BYTES", # 0x1408 - "GL_4_BYTES", # 0x1409 - "GL_DOUBLE", # 0x140A - "GL_HALF_FLOAT", # 0x140B - "GL_CLEAR", # 0x1500 - "GL_AND", # 0x1501 - "GL_AND_REVERSE", # 0x1502 - "GL_COPY", # 0x1503 - "GL_AND_INVERTED", # 0x1504 - "GL_NOOP", # 0x1505 - "GL_XOR", # 0x1506 - "GL_OR", # 0x1507 - "GL_NOR", # 0x1508 - "GL_EQUIV", # 0x1509 - "GL_INVERT", # 0x150A - "GL_OR_REVERSE", # 0x150B - "GL_COPY_INVERTED", # 0x150C - "GL_OR_INVERTED", # 0x150D - "GL_NAND", # 0x150E - "GL_SET", # 0x150F - "GL_EMISSION", # 0x1600 - "GL_SHININESS", # 0x1601 - "GL_AMBIENT_AND_DIFFUSE", # 0x1602 - "GL_COLOR_INDEXES", # 0x1603 - "GL_MODELVIEW", # 0x1700 - "GL_PROJECTION", # 0x1701 - "GL_TEXTURE", # 0x1702 - "GL_COLOR", # 0x1800 - "GL_DEPTH", # 0x1801 - "GL_STENCIL", # 0x1802 - "GL_COLOR_INDEX", # 0x1900 - "GL_STENCIL_INDEX", # 0x1901 - "GL_DEPTH_COMPONENT", # 0x1902 - "GL_RED", # 0x1903 - "GL_GREEN", # 0x1904 - "GL_BLUE", # 0x1905 - "GL_ALPHA", # 0x1906 - "GL_RGB", # 0x1907 - "GL_RGBA", # 0x1908 - "GL_LUMINANCE", # 0x1909 - "GL_LUMINANCE_ALPHA", # 0x190A - "GL_BITMAP", # 0x1A00 - "GL_POINT", # 0x1B00 - "GL_LINE", # 0x1B01 - "GL_FILL", # 0x1B02 - "GL_RENDER", # 0x1C00 - "GL_FEEDBACK", # 0x1C01 - "GL_SELECT", # 0x1C02 - "GL_FLAT", # 0x1D00 - "GL_SMOOTH", # 0x1D01 - "GL_KEEP", # 0x1E00 - "GL_REPLACE", # 0x1E01 - "GL_INCR", # 0x1E02 - "GL_DECR", # 0x1E03 - "GL_VENDOR", # 0x1F00 - "GL_RENDERER", # 0x1F01 - "GL_VERSION", # 0x1F02 - "GL_EXTENSIONS", # 0x1F03 - "GL_S", # 0x2000 - "GL_T", # 0x2001 - "GL_R", # 0x2002 - "GL_Q", # 0x2003 - "GL_MODULATE", # 0x2100 - "GL_DECAL", # 0x2101 - "GL_TEXTURE_ENV_MODE", # 0x2200 - "GL_TEXTURE_ENV_COLOR", # 0x2201 - "GL_TEXTURE_ENV", # 0x2300 - "GL_EYE_LINEAR", # 0x2400 - "GL_OBJECT_LINEAR", # 0x2401 - "GL_SPHERE_MAP", # 0x2402 - "GL_TEXTURE_GEN_MODE", # 0x2500 - "GL_OBJECT_PLANE", # 0x2501 - "GL_EYE_PLANE", # 0x2502 - "GL_NEAREST", # 0x2600 - "GL_LINEAR", # 0x2601 - "GL_NEAREST_MIPMAP_NEAREST", # 0x2700 - "GL_LINEAR_MIPMAP_NEAREST", # 0x2701 - "GL_NEAREST_MIPMAP_LINEAR", # 0x2702 - "GL_LINEAR_MIPMAP_LINEAR", # 0x2703 - "GL_TEXTURE_MAG_FILTER", # 0x2800 - "GL_TEXTURE_MIN_FILTER", # 0x2801 - "GL_TEXTURE_WRAP_S", # 0x2802 - "GL_TEXTURE_WRAP_T", # 0x2803 - "GL_CLAMP", # 0x2900 - "GL_REPEAT", # 0x2901 - "GL_POLYGON_OFFSET_UNITS", # 0x2A00 - "GL_POLYGON_OFFSET_POINT", # 0x2A01 - "GL_POLYGON_OFFSET_LINE", # 0x2A02 - "GL_R3_G3_B2", # 0x2A10 - "GL_V2F", # 0x2A20 - "GL_V3F", # 0x2A21 - "GL_C4UB_V2F", # 0x2A22 - "GL_C4UB_V3F", # 0x2A23 - "GL_C3F_V3F", # 0x2A24 - "GL_N3F_V3F", # 0x2A25 - "GL_C4F_N3F_V3F", # 0x2A26 - "GL_T2F_V3F", # 0x2A27 - "GL_T4F_V4F", # 0x2A28 - "GL_T2F_C4UB_V3F", # 0x2A29 - "GL_T2F_C3F_V3F", # 0x2A2A - "GL_T2F_N3F_V3F", # 0x2A2B - "GL_T2F_C4F_N3F_V3F", # 0x2A2C - "GL_T4F_C4F_N3F_V4F", # 0x2A2D - "GL_CLIP_PLANE0", # 0x3000 - "GL_CLIP_PLANE1", # 0x3001 - "GL_CLIP_PLANE2", # 0x3002 - "GL_CLIP_PLANE3", # 0x3003 - "GL_CLIP_PLANE4", # 0x3004 - "GL_CLIP_PLANE5", # 0x3005 - "GL_LIGHT0", # 0x4000 - "GL_LIGHT1", # 0x4001 - "GL_LIGHT2", # 0x4002 - "GL_LIGHT3", # 0x4003 - "GL_LIGHT4", # 0x4004 - "GL_LIGHT5", # 0x4005 - "GL_LIGHT6", # 0x4006 - "GL_LIGHT7", # 0x4007 - "GL_ABGR_EXT", # 0x8000 - "GL_CONSTANT_COLOR", # 0x8001 - "GL_ONE_MINUS_CONSTANT_COLOR", # 0x8002 - "GL_CONSTANT_ALPHA", # 0x8003 - "GL_ONE_MINUS_CONSTANT_ALPHA", # 0x8004 - "GL_BLEND_COLOR", # 0x8005 - "GL_FUNC_ADD", # 0x8006 - "GL_MIN", # 0x8007 - "GL_MAX", # 0x8008 - "GL_BLEND_EQUATION", # 0x8009 - "GL_FUNC_SUBTRACT", # 0x800A - "GL_FUNC_REVERSE_SUBTRACT", # 0x800B - "GL_CMYK_EXT", # 0x800C - "GL_CMYKA_EXT", # 0x800D - "GL_PACK_CMYK_HINT_EXT", # 0x800E - "GL_UNPACK_CMYK_HINT_EXT", # 0x800F - "GL_CONVOLUTION_1D", # 0x8010 - "GL_CONVOLUTION_2D", # 0x8011 - "GL_SEPARABLE_2D", # 0x8012 - "GL_CONVOLUTION_BORDER_MODE", # 0x8013 - "GL_CONVOLUTION_FILTER_SCALE", # 0x8014 - "GL_CONVOLUTION_FILTER_BIAS", # 0x8015 - "GL_REDUCE", # 0x8016 - "GL_CONVOLUTION_FORMAT", # 0x8017 - "GL_CONVOLUTION_WIDTH", # 0x8018 - "GL_CONVOLUTION_HEIGHT", # 0x8019 - "GL_MAX_CONVOLUTION_WIDTH", # 0x801A - "GL_MAX_CONVOLUTION_HEIGHT", # 0x801B - "GL_POST_CONVOLUTION_RED_SCALE", # 0x801C - "GL_POST_CONVOLUTION_GREEN_SCALE", # 0x801D - "GL_POST_CONVOLUTION_BLUE_SCALE", # 0x801E - "GL_POST_CONVOLUTION_ALPHA_SCALE", # 0x801F - "GL_POST_CONVOLUTION_RED_BIAS", # 0x8020 - "GL_POST_CONVOLUTION_GREEN_BIAS", # 0x8021 - "GL_POST_CONVOLUTION_BLUE_BIAS", # 0x8022 - "GL_POST_CONVOLUTION_ALPHA_BIAS", # 0x8023 - "GL_HISTOGRAM", # 0x8024 - "GL_PROXY_HISTOGRAM", # 0x8025 - "GL_HISTOGRAM_WIDTH", # 0x8026 - "GL_HISTOGRAM_FORMAT", # 0x8027 - "GL_HISTOGRAM_RED_SIZE", # 0x8028 - "GL_HISTOGRAM_GREEN_SIZE", # 0x8029 - "GL_HISTOGRAM_BLUE_SIZE", # 0x802A - "GL_HISTOGRAM_ALPHA_SIZE", # 0x802B - "GL_HISTOGRAM_LUMINANCE_SIZE", # 0x802C - "GL_HISTOGRAM_SINK", # 0x802D - "GL_MINMAX", # 0x802E - "GL_MINMAX_FORMAT", # 0x802F - "GL_MINMAX_SINK", # 0x8030 - "GL_UNSIGNED_BYTE_3_3_2", # 0x8032 - "GL_UNSIGNED_SHORT_4_4_4_4", # 0x8033 - "GL_UNSIGNED_SHORT_5_5_5_1", # 0x8034 - "GL_UNSIGNED_INT_8_8_8_8", # 0x8035 - "GL_UNSIGNED_INT_10_10_10_2", # 0x8036 - "GL_POLYGON_OFFSET_FILL", # 0x8037 - "GL_POLYGON_OFFSET_FACTOR", # 0x8038 - "GL_POLYGON_OFFSET_BIAS_EXT", # 0x8039 - "GL_RESCALE_NORMAL", # 0x803A - "GL_ALPHA4", # 0x803B - "GL_ALPHA8", # 0x803C - "GL_ALPHA12", # 0x803D - "GL_ALPHA16", # 0x803E - "GL_LUMINANCE4", # 0x803F - "GL_LUMINANCE8", # 0x8040 - "GL_LUMINANCE12", # 0x8041 - "GL_LUMINANCE16", # 0x8042 - "GL_LUMINANCE4_ALPHA4", # 0x8043 - "GL_LUMINANCE6_ALPHA2", # 0x8044 - "GL_LUMINANCE8_ALPHA8", # 0x8045 - "GL_LUMINANCE12_ALPHA4", # 0x8046 - "GL_LUMINANCE12_ALPHA12", # 0x8047 - "GL_LUMINANCE16_ALPHA16", # 0x8048 - "GL_INTENSITY", # 0x8049 - "GL_INTENSITY4", # 0x804A - "GL_INTENSITY8", # 0x804B - "GL_INTENSITY12", # 0x804C - "GL_INTENSITY16", # 0x804D - "GL_RGB2_EXT", # 0x804E - "GL_RGB4", # 0x804F - "GL_RGB5", # 0x8050 - "GL_RGB8", # 0x8051 - "GL_RGB10", # 0x8052 - "GL_RGB12", # 0x8053 - "GL_RGB16", # 0x8054 - "GL_RGBA2", # 0x8055 - "GL_RGBA4", # 0x8056 - "GL_RGB5_A1", # 0x8057 - "GL_RGBA8", # 0x8058 - "GL_RGB10_A2", # 0x8059 - "GL_RGBA12", # 0x805A - "GL_RGBA16", # 0x805B - "GL_TEXTURE_RED_SIZE", # 0x805C - "GL_TEXTURE_GREEN_SIZE", # 0x805D - "GL_TEXTURE_BLUE_SIZE", # 0x805E - "GL_TEXTURE_ALPHA_SIZE", # 0x805F - "GL_TEXTURE_LUMINANCE_SIZE", # 0x8060 - "GL_TEXTURE_INTENSITY_SIZE", # 0x8061 - "GL_REPLACE_EXT", # 0x8062 - "GL_PROXY_TEXTURE_1D", # 0x8063 - "GL_PROXY_TEXTURE_2D", # 0x8064 - "GL_TEXTURE_TOO_LARGE_EXT", # 0x8065 - "GL_TEXTURE_PRIORITY", # 0x8066 - "GL_TEXTURE_RESIDENT", # 0x8067 - "GL_TEXTURE_BINDING_1D", # 0x8068 - "GL_TEXTURE_BINDING_2D", # 0x8069 - "GL_TEXTURE_BINDING_3D", # 0x806A - "GL_PACK_SKIP_IMAGES", # 0x806B - "GL_PACK_IMAGE_HEIGHT", # 0x806C - "GL_UNPACK_SKIP_IMAGES", # 0x806D - "GL_UNPACK_IMAGE_HEIGHT", # 0x806E - "GL_TEXTURE_3D", # 0x806F - "GL_PROXY_TEXTURE_3D", # 0x8070 - "GL_TEXTURE_DEPTH", # 0x8071 - "GL_TEXTURE_WRAP_R", # 0x8072 - "GL_MAX_3D_TEXTURE_SIZE", # 0x8073 - "GL_VERTEX_ARRAY", # 0x8074 - "GL_NORMAL_ARRAY", # 0x8075 - "GL_COLOR_ARRAY", # 0x8076 - "GL_INDEX_ARRAY", # 0x8077 - "GL_TEXTURE_COORD_ARRAY", # 0x8078 - "GL_EDGE_FLAG_ARRAY", # 0x8079 - "GL_VERTEX_ARRAY_SIZE", # 0x807A - "GL_VERTEX_ARRAY_TYPE", # 0x807B - "GL_VERTEX_ARRAY_STRIDE", # 0x807C - "GL_VERTEX_ARRAY_COUNT_EXT", # 0x807D - "GL_NORMAL_ARRAY_TYPE", # 0x807E - "GL_NORMAL_ARRAY_STRIDE", # 0x807F - "GL_NORMAL_ARRAY_COUNT_EXT", # 0x8080 - "GL_COLOR_ARRAY_SIZE", # 0x8081 - "GL_COLOR_ARRAY_TYPE", # 0x8082 - "GL_COLOR_ARRAY_STRIDE", # 0x8083 - "GL_COLOR_ARRAY_COUNT_EXT", # 0x8084 - "GL_INDEX_ARRAY_TYPE", # 0x8085 - "GL_INDEX_ARRAY_STRIDE", # 0x8086 - "GL_INDEX_ARRAY_COUNT_EXT", # 0x8087 - "GL_TEXTURE_COORD_ARRAY_SIZE", # 0x8088 - "GL_TEXTURE_COORD_ARRAY_TYPE", # 0x8089 - "GL_TEXTURE_COORD_ARRAY_STRIDE", # 0x808A - "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", # 0x808B - "GL_EDGE_FLAG_ARRAY_STRIDE", # 0x808C - "GL_EDGE_FLAG_ARRAY_COUNT_EXT", # 0x808D - "GL_VERTEX_ARRAY_POINTER", # 0x808E - "GL_NORMAL_ARRAY_POINTER", # 0x808F - "GL_COLOR_ARRAY_POINTER", # 0x8090 - "GL_INDEX_ARRAY_POINTER", # 0x8091 - "GL_TEXTURE_COORD_ARRAY_POINTER", # 0x8092 - "GL_EDGE_FLAG_ARRAY_POINTER", # 0x8093 - "GL_INTERLACE_SGIX", # 0x8094 - "GL_DETAIL_TEXTURE_2D_SGIS", # 0x8095 - "GL_DETAIL_TEXTURE_2D_BINDING_SGIS", # 0x8096 - "GL_LINEAR_DETAIL_SGIS", # 0x8097 - "GL_LINEAR_DETAIL_ALPHA_SGIS", # 0x8098 - "GL_LINEAR_DETAIL_COLOR_SGIS", # 0x8099 - "GL_DETAIL_TEXTURE_LEVEL_SGIS", # 0x809A - "GL_DETAIL_TEXTURE_MODE_SGIS", # 0x809B - "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS",# 0x809C - "GL_MULTISAMPLE", # 0x809D - "GL_SAMPLE_ALPHA_TO_COVERAGE", # 0x809E - "GL_SAMPLE_ALPHA_TO_ONE", # 0x809F - "GL_SAMPLE_COVERAGE", # 0x80A0 - "GL_1PASS_EXT", # 0x80A1 - "GL_2PASS_0_EXT", # 0x80A2 - "GL_2PASS_1_EXT", # 0x80A3 - "GL_4PASS_0_EXT", # 0x80A4 - "GL_4PASS_1_EXT", # 0x80A5 - "GL_4PASS_2_EXT", # 0x80A6 - "GL_4PASS_3_EXT", # 0x80A7 - "GL_SAMPLE_BUFFERS", # 0x80A8 - "GL_SAMPLES", # 0x80A9 - "GL_SAMPLE_COVERAGE_VALUE", # 0x80AA - "GL_SAMPLE_COVERAGE_INVERT", # 0x80AB - "GL_SAMPLE_PATTERN_EXT", # 0x80AC - "GL_LINEAR_SHARPEN_SGIS", # 0x80AD - "GL_LINEAR_SHARPEN_ALPHA_SGIS", # 0x80AE - "GL_LINEAR_SHARPEN_COLOR_SGIS", # 0x80AF - "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS", # 0x80B0 - "GL_COLOR_MATRIX", # 0x80B1 - "GL_COLOR_MATRIX_STACK_DEPTH", # 0x80B2 - "GL_MAX_COLOR_MATRIX_STACK_DEPTH", # 0x80B3 - "GL_POST_COLOR_MATRIX_RED_SCALE", # 0x80B4 - "GL_POST_COLOR_MATRIX_GREEN_SCALE", # 0x80B5 - "GL_POST_COLOR_MATRIX_BLUE_SCALE", # 0x80B6 - "GL_POST_COLOR_MATRIX_ALPHA_SCALE", # 0x80B7 - "GL_POST_COLOR_MATRIX_RED_BIAS", # 0x80B8 - "GL_POST_COLOR_MATRIX_GREEN_BIAS", # 0x80B9 - "GL_POST_COLOR_MATRIX_BLUE_BIAS", # 0x80BA - "GL_POST_COLOR_MATRIX_ALPHA_BIAS", # 0x80BB - "GL_TEXTURE_COLOR_TABLE_SGI", # 0x80BC - "GL_PROXY_TEXTURE_COLOR_TABLE_SGI", # 0x80BD - "GL_TEXTURE_ENV_BIAS_SGIX", # 0x80BE - "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB", # 0x80BF - "GL_BLEND_DST_RGB", # 0x80C8 - "GL_BLEND_SRC_RGB", # 0x80C9 - "GL_BLEND_DST_ALPHA", # 0x80CA - "GL_BLEND_SRC_ALPHA", # 0x80CB - "GL_422_EXT", # 0x80CC - "GL_422_REV_EXT", # 0x80CD - "GL_422_AVERAGE_EXT", # 0x80CE - "GL_422_REV_AVERAGE_EXT", # 0x80CF - "GL_COLOR_TABLE", # 0x80D0 - "GL_POST_CONVOLUTION_COLOR_TABLE", # 0x80D1 - "GL_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D2 - "GL_PROXY_COLOR_TABLE", # 0x80D3 - "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE", # 0x80D4 - "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D5 - "GL_COLOR_TABLE_SCALE", # 0x80D6 - "GL_COLOR_TABLE_BIAS", # 0x80D7 - "GL_COLOR_TABLE_FORMAT", # 0x80D8 - "GL_COLOR_TABLE_WIDTH", # 0x80D9 - "GL_COLOR_TABLE_RED_SIZE", # 0x80DA - "GL_COLOR_TABLE_GREEN_SIZE", # 0x80DB - "GL_COLOR_TABLE_BLUE_SIZE", # 0x80DC - "GL_COLOR_TABLE_ALPHA_SIZE", # 0x80DD - "GL_COLOR_TABLE_LUMINANCE_SIZE", # 0x80DE - "GL_COLOR_TABLE_INTENSITY_SIZE", # 0x80DF - "GL_BGR", # 0x80E0 - "GL_BGRA", # 0x80E1 - "GL_COLOR_INDEX1_EXT", # 0x80E2 - "GL_COLOR_INDEX2_EXT", # 0x80E3 - "GL_COLOR_INDEX4_EXT", # 0x80E4 - "GL_COLOR_INDEX8_EXT", # 0x80E5 - "GL_COLOR_INDEX12_EXT", # 0x80E6 - "GL_COLOR_INDEX16_EXT", # 0x80E7 - "GL_MAX_ELEMENTS_VERTICES", # 0x80E8 - "GL_MAX_ELEMENTS_INDICES", # 0x80E9 - "GL_PHONG_WIN", # 0x80EA - "GL_PHONG_HINT_WIN", # 0x80EB - "GL_FOG_SPECULAR_TEXTURE_WIN", # 0x80EC - #"GL_TEXTURE_INDEX_SIZE_EXT", # 0x80ED - "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", # 0x80F0 - "GL_DUAL_ALPHA4_SGIS", # 0x8110 - "GL_DUAL_ALPHA8_SGIS", # 0x8111 - "GL_DUAL_ALPHA12_SGIS", # 0x8112 - "GL_DUAL_ALPHA16_SGIS", # 0x8113 - "GL_DUAL_LUMINANCE4_SGIS", # 0x8114 - "GL_DUAL_LUMINANCE8_SGIS", # 0x8115 - "GL_DUAL_LUMINANCE12_SGIS", # 0x8116 - "GL_DUAL_LUMINANCE16_SGIS", # 0x8117 - "GL_DUAL_INTENSITY4_SGIS", # 0x8118 - "GL_DUAL_INTENSITY8_SGIS", # 0x8119 - "GL_DUAL_INTENSITY12_SGIS", # 0x811A - "GL_DUAL_INTENSITY16_SGIS", # 0x811B - "GL_DUAL_LUMINANCE_ALPHA4_SGIS", # 0x811C - "GL_DUAL_LUMINANCE_ALPHA8_SGIS", # 0x811D - "GL_QUAD_ALPHA4_SGIS", # 0x811E - "GL_QUAD_ALPHA8_SGIS", # 0x811F - "GL_QUAD_LUMINANCE4_SGIS", # 0x8120 - "GL_QUAD_LUMINANCE8_SGIS", # 0x8121 - "GL_QUAD_INTENSITY4_SGIS", # 0x8122 - "GL_QUAD_INTENSITY8_SGIS", # 0x8123 - "GL_DUAL_TEXTURE_SELECT_SGIS", # 0x8124 - "GL_QUAD_TEXTURE_SELECT_SGIS", # 0x8125 - "GL_POINT_SIZE_MIN", # 0x8126 - "GL_POINT_SIZE_MAX", # 0x8127 - "GL_POINT_FADE_THRESHOLD_SIZE", # 0x8128 - "GL_POINT_DISTANCE_ATTENUATION", # 0x8129 - "GL_FOG_FUNC_SGIS", # 0x812A - "GL_FOG_FUNC_POINTS_SGIS", # 0x812B - "GL_MAX_FOG_FUNC_POINTS_SGIS", # 0x812C - "GL_CLAMP_TO_BORDER", # 0x812D - "GL_CLAMP_TO_EDGE", # 0x812F - "GL_PACK_SKIP_VOLUMES_SGIS", # 0x8130 - "GL_PACK_IMAGE_DEPTH_SGIS", # 0x8131 - "GL_UNPACK_SKIP_VOLUMES_SGIS", # 0x8132 - "GL_UNPACK_IMAGE_DEPTH_SGIS", # 0x8133 - "GL_TEXTURE_4D_SGIS", # 0x8134 - "GL_PROXY_TEXTURE_4D_SGIS", # 0x8135 - "GL_TEXTURE_4DSIZE_SGIS", # 0x8136 - "GL_TEXTURE_WRAP_Q_SGIS", # 0x8137 - "GL_MAX_4D_TEXTURE_SIZE_SGIS", # 0x8138 - "GL_PIXEL_TEX_GEN_SGIX", # 0x8139 - "GL_TEXTURE_MIN_LOD", # 0x813A - "GL_TEXTURE_MAX_LOD", # 0x813B - "GL_TEXTURE_BASE_LEVEL", # 0x813C - "GL_TEXTURE_MAX_LEVEL", # 0x813D - "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX", # 0x813E - "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX",# 0x813F - "GL_PIXEL_TILE_WIDTH_SGIX", # 0x8140 - "GL_PIXEL_TILE_HEIGHT_SGIX", # 0x8141 - "GL_PIXEL_TILE_GRID_WIDTH_SGIX", # 0x8142 - "GL_PIXEL_TILE_GRID_HEIGHT_SGIX", # 0x8143 - "GL_PIXEL_TILE_GRID_DEPTH_SGIX", # 0x8144 - "GL_PIXEL_TILE_CACHE_SIZE_SGIX", # 0x8145 - "GL_FILTER4_SGIS", # 0x8146 - "GL_TEXTURE_FILTER4_SIZE_SGIS", # 0x8147 - "GL_SPRITE_SGIX", # 0x8148 - "GL_SPRITE_MODE_SGIX", # 0x8149 - "GL_SPRITE_AXIS_SGIX", # 0x814A - "GL_SPRITE_TRANSLATION_SGIX", # 0x814B - "GL_SPRITE_AXIAL_SGIX", # 0x814C - "GL_SPRITE_OBJECT_ALIGNED_SGIX", # 0x814D - "GL_SPRITE_EYE_ALIGNED_SGIX", # 0x814E - "GL_TEXTURE_4D_BINDING_SGIS", # 0x814F - "GL_IGNORE_BORDER_HP", # 0x8150 - "GL_CONSTANT_BORDER", # 0x8151 - "GL_REPLICATE_BORDER", # 0x8153 - "GL_CONVOLUTION_BORDER_COLOR", # 0x8154 - "GL_IMAGE_SCALE_X_HP", # 0x8155 - "GL_IMAGE_SCALE_Y_HP", # 0x8156 - "GL_IMAGE_TRANSLATE_X_HP", # 0x8157 - "GL_IMAGE_TRANSLATE_Y_HP", # 0x8158 - "GL_IMAGE_ROTATE_ANGLE_HP", # 0x8159 - "GL_IMAGE_ROTATE_ORIGIN_X_HP", # 0x815A - "GL_IMAGE_ROTATE_ORIGIN_Y_HP", # 0x815B - "GL_IMAGE_MAG_FILTER_HP", # 0x815C - "GL_IMAGE_MIN_FILTER_HP", # 0x815D - "GL_IMAGE_CUBIC_WEIGHT_HP", # 0x815E - "GL_CUBIC_HP", # 0x815F - "GL_AVERAGE_HP", # 0x8160 - "GL_IMAGE_TRANSFORM_2D_HP", # 0x8161 - "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8162 - "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8163 - "GL_OCCLUSION_TEST_HP", # 0x8165 - "GL_OCCLUSION_TEST_RESULT_HP", # 0x8166 - "GL_TEXTURE_LIGHTING_MODE_HP", # 0x8167 - "GL_TEXTURE_POST_SPECULAR_HP", # 0x8168 - "GL_TEXTURE_PRE_SPECULAR_HP", # 0x8169 - "GL_LINEAR_CLIPMAP_LINEAR_SGIX", # 0x8170 - "GL_TEXTURE_CLIPMAP_CENTER_SGIX", # 0x8171 - "GL_TEXTURE_CLIPMAP_FRAME_SGIX", # 0x8172 - "GL_TEXTURE_CLIPMAP_OFFSET_SGIX", # 0x8173 - "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8174 - "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX",# 0x8175 - "GL_TEXTURE_CLIPMAP_DEPTH_SGIX", # 0x8176 - "GL_MAX_CLIPMAP_DEPTH_SGIX", # 0x8177 - "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8178 - "GL_POST_TEXTURE_FILTER_BIAS_SGIX", # 0x8179 - "GL_POST_TEXTURE_FILTER_SCALE_SGIX", # 0x817A - "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX", # 0x817B - "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX", # 0x817C - "GL_REFERENCE_PLANE_SGIX", # 0x817D - "GL_REFERENCE_PLANE_EQUATION_SGIX", # 0x817E - "GL_IR_INSTRUMENT1_SGIX", # 0x817F - "GL_INSTRUMENT_BUFFER_POINTER_SGIX", # 0x8180 - "GL_INSTRUMENT_MEASUREMENTS_SGIX", # 0x8181 - "GL_LIST_PRIORITY_SGIX", # 0x8182 - "GL_CALLIGRAPHIC_FRAGMENT_SGIX", # 0x8183 - "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX", # 0x8184 - "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX", # 0x8185 - "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX", # 0x8186 - "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX", # 0x8187 - "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX", # 0x8188 - "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX", # 0x8189 - "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX", # 0x818A - "GL_FRAMEZOOM_SGIX", # 0x818B - "GL_FRAMEZOOM_FACTOR_SGIX", # 0x818C - "GL_MAX_FRAMEZOOM_FACTOR_SGIX", # 0x818D - "GL_TEXTURE_LOD_BIAS_S_SGIX", # 0x818E - "GL_TEXTURE_LOD_BIAS_T_SGIX", # 0x818F - "GL_TEXTURE_LOD_BIAS_R_SGIX", # 0x8190 - "GL_GENERATE_MIPMAP", # 0x8191 - "GL_GENERATE_MIPMAP_HINT", # 0x8192 - "GL_GEOMETRY_DEFORMATION_SGIX", # 0x8194 - "GL_TEXTURE_DEFORMATION_SGIX", # 0x8195 - "GL_DEFORMATIONS_MASK_SGIX", # 0x8196 - "GL_MAX_DEFORMATION_ORDER_SGIX", # 0x8197 - "GL_FOG_OFFSET_SGIX", # 0x8198 - "GL_FOG_OFFSET_VALUE_SGIX", # 0x8199 - "GL_TEXTURE_COMPARE_SGIX", # 0x819A - "GL_TEXTURE_COMPARE_OPERATOR_SGIX", # 0x819B - "GL_TEXTURE_LEQUAL_R_SGIX", # 0x819C - "GL_TEXTURE_GEQUAL_R_SGIX", # 0x819D - "GL_DEPTH_COMPONENT16", # 0x81A5 - "GL_DEPTH_COMPONENT24", # 0x81A6 - "GL_DEPTH_COMPONENT32", # 0x81A7 - "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", # 0x81A8 - "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", # 0x81A9 - "GL_CULL_VERTEX_EXT", # 0x81AA - "GL_CULL_VERTEX_EYE_POSITION_EXT", # 0x81AB - "GL_CULL_VERTEX_OBJECT_POSITION_EXT",# 0x81AC - "GL_IUI_V2F_EXT", # 0x81AD - "GL_IUI_V3F_EXT", # 0x81AE - "GL_IUI_N3F_V2F_EXT", # 0x81AF - "GL_IUI_N3F_V3F_EXT", # 0x81B0 - "GL_T2F_IUI_V2F_EXT", # 0x81B1 - "GL_T2F_IUI_V3F_EXT", # 0x81B2 - "GL_T2F_IUI_N3F_V2F_EXT", # 0x81B3 - "GL_T2F_IUI_N3F_V3F_EXT", # 0x81B4 - "GL_INDEX_TEST_EXT", # 0x81B5 - "GL_INDEX_TEST_FUNC_EXT", # 0x81B6 - "GL_INDEX_TEST_REF_EXT", # 0x81B7 - "GL_INDEX_MATERIAL_EXT", # 0x81B8 - "GL_INDEX_MATERIAL_PARAMETER_EXT", # 0x81B9 - "GL_INDEX_MATERIAL_FACE_EXT", # 0x81BA - "GL_YCRCB_422_SGIX", # 0x81BB - "GL_YCRCB_444_SGIX", # 0x81BC - "GL_WRAP_BORDER_SUN", # 0x81D4 - "GL_UNPACK_CONSTANT_DATA_SUNX", # 0x81D5 - "GL_TEXTURE_CONSTANT_DATA_SUNX", # 0x81D6 - "GL_TRIANGLE_LIST_SUN", # 0x81D7 - "GL_REPLACEMENT_CODE_SUN", # 0x81D8 - "GL_GLOBAL_ALPHA_SUN", # 0x81D9 - "GL_GLOBAL_ALPHA_FACTOR_SUN", # 0x81DA - "GL_TEXTURE_COLOR_WRITEMASK_SGIS", # 0x81EF - "GL_EYE_DISTANCE_TO_POINT_SGIS", # 0x81F0 - "GL_OBJECT_DISTANCE_TO_POINT_SGIS", # 0x81F1 - "GL_EYE_DISTANCE_TO_LINE_SGIS", # 0x81F2 - "GL_OBJECT_DISTANCE_TO_LINE_SGIS", # 0x81F3 - "GL_EYE_POINT_SGIS", # 0x81F4 - "GL_OBJECT_POINT_SGIS", # 0x81F5 - "GL_EYE_LINE_SGIS", # 0x81F6 - "GL_OBJECT_LINE_SGIS", # 0x81F7 - "GL_LIGHT_MODEL_COLOR_CONTROL", # 0x81F8 - "GL_SINGLE_COLOR", # 0x81F9 - "GL_SEPARATE_SPECULAR_COLOR", # 0x81FA - "GL_SHARED_TEXTURE_PALETTE_EXT", # 0x81FB - "GL_FOG_SCALE_SGIX", # 0x81FC - "GL_FOG_SCALE_VALUE_SGIX", # 0x81FD - "GL_TEXT_FRAGMENT_SHADER_ATI", # 0x8200 - "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING", # 0x8210 - "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE", # 0x8211 - "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE",# 0x8212 - "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", # 0x8213 - "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", # 0x8214 - "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", # 0x8215 - "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", # 0x8216 - "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", # 0x8217 - "GL_FRAMEBUFFER_DEFAULT", # 0x8218 - "GL_FRAMEBUFFER_UNDEFINED", # 0x8219 - "GL_DEPTH_STENCIL_ATTACHMENT", # 0x821A - "GL_MAJOR_VERSION", # 0x821B - "GL_MINOR_VERSION", # 0x821C - "GL_NUM_EXTENSIONS", # 0x821D - "GL_CONTEXT_FLAGS", # 0x821E - "GL_INDEX", # 0x8222 - "GL_DEPTH_BUFFER", # 0x8223 - "GL_STENCIL_BUFFER", # 0x8224 - "GL_COMPRESSED_RED", # 0x8225 - "GL_COMPRESSED_RG", # 0x8226 - "GL_RG", # 0x8227 - "GL_RG_INTEGER", # 0x8228 - "GL_R8", # 0x8229 - "GL_R16", # 0x822A - "GL_RG8", # 0x822B - "GL_RG16", # 0x822C - "GL_R16F", # 0x822D - "GL_R32F", # 0x822E - "GL_RG16F", # 0x822F - "GL_RG32F", # 0x8230 - "GL_R8I", # 0x8231 - "GL_R8UI", # 0x8232 - "GL_R16I", # 0x8233 - "GL_R16UI", # 0x8234 - "GL_R32I", # 0x8235 - "GL_R32UI", # 0x8236 - "GL_RG8I", # 0x8237 - "GL_RG8UI", # 0x8238 - "GL_RG16I", # 0x8239 - "GL_RG16UI", # 0x823A - "GL_RG32I", # 0x823B - "GL_RG32UI", # 0x823C - "GL_DEPTH_PASS_INSTRUMENT_SGIX", # 0x8310 - "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX", # 0x8311 - "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX", # 0x8312 - "GL_CONVOLUTION_HINT_SGIX", # 0x8316 - "GL_YCRCB_SGIX", # 0x8318 - "GL_YCRCBA_SGIX", # 0x8319 - "GL_ALPHA_MIN_SGIX", # 0x8320 - "GL_ALPHA_MAX_SGIX", # 0x8321 - "GL_SCALEBIAS_HINT_SGIX", # 0x8322 - "GL_ASYNC_MARKER_SGIX", # 0x8329 - "GL_PIXEL_TEX_GEN_MODE_SGIX", # 0x832B - "GL_ASYNC_HISTOGRAM_SGIX", # 0x832C - "GL_MAX_ASYNC_HISTOGRAM_SGIX", # 0x832D - "GL_PIXEL_TRANSFORM_2D_EXT", # 0x8330 - "GL_PIXEL_MAG_FILTER_EXT", # 0x8331 - "GL_PIXEL_MIN_FILTER_EXT", # 0x8332 - "GL_PIXEL_CUBIC_WEIGHT_EXT", # 0x8333 - "GL_CUBIC_EXT", # 0x8334 - "GL_AVERAGE_EXT", # 0x8335 - "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8336 - "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8337 - "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT", # 0x8338 - "GL_FRAGMENT_MATERIAL_EXT", # 0x8349 - "GL_FRAGMENT_NORMAL_EXT", # 0x834A - "GL_FRAGMENT_COLOR_EXT", # 0x834C - "GL_ATTENUATION_EXT", # 0x834D - "GL_SHADOW_ATTENUATION_EXT", # 0x834E - "GL_TEXTURE_APPLICATION_MODE_EXT", # 0x834F - "GL_TEXTURE_LIGHT_EXT", # 0x8350 - "GL_TEXTURE_MATERIAL_FACE_EXT", # 0x8351 - "GL_TEXTURE_MATERIAL_PARAMETER_EXT", # 0x8352 - "GL_PIXEL_TEXTURE_SGIS", # 0x8353 - "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS", # 0x8354 - "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS", # 0x8355 - "GL_PIXEL_GROUP_COLOR_SGIS", # 0x8356 - "GL_ASYNC_TEX_IMAGE_SGIX", # 0x835C - "GL_ASYNC_DRAW_PIXELS_SGIX", # 0x835D - "GL_ASYNC_READ_PIXELS_SGIX", # 0x835E - "GL_MAX_ASYNC_TEX_IMAGE_SGIX", # 0x835F - "GL_MAX_ASYNC_DRAW_PIXELS_SGIX", # 0x8360 - "GL_MAX_ASYNC_READ_PIXELS_SGIX", # 0x8361 - "GL_UNSIGNED_BYTE_2_3_3_REV", # 0x8362 - "GL_UNSIGNED_SHORT_5_6_5", # 0x8363 - "GL_UNSIGNED_SHORT_5_6_5_REV", # 0x8364 - "GL_UNSIGNED_SHORT_4_4_4_4_REV", # 0x8365 - "GL_UNSIGNED_SHORT_1_5_5_5_REV", # 0x8366 - "GL_UNSIGNED_INT_8_8_8_8_REV", # 0x8367 - "GL_UNSIGNED_INT_2_10_10_10_REV", # 0x8368 - "GL_TEXTURE_MAX_CLAMP_S_SGIX", # 0x8369 - "GL_TEXTURE_MAX_CLAMP_T_SGIX", # 0x836A - "GL_TEXTURE_MAX_CLAMP_R_SGIX", # 0x836B - "GL_MIRRORED_REPEAT", # 0x8370 - "GL_RGB_S3TC", # 0x83A0 - "GL_RGB4_S3TC", # 0x83A1 - "GL_RGBA_S3TC", # 0x83A2 - "GL_RGBA4_S3TC", # 0x83A3 - "GL_VERTEX_PRECLIP_SGIX", # 0x83EE - "GL_VERTEX_PRECLIP_HINT_SGIX", # 0x83EF - "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", # 0x83F0 - "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", # 0x83F1 - "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", # 0x83F2 - "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", # 0x83F3 - "GL_PARALLEL_ARRAYS_INTEL", # 0x83F4 - "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F5 - "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F6 - "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F7 - "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F8 - "GL_FRAGMENT_LIGHTING_SGIX", # 0x8400 - "GL_FRAGMENT_COLOR_MATERIAL_SGIX", # 0x8401 - "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX", # 0x8402 - "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX", # 0x8403 - "GL_MAX_FRAGMENT_LIGHTS_SGIX", # 0x8404 - "GL_MAX_ACTIVE_LIGHTS_SGIX", # 0x8405 - "GL_CURRENT_RASTER_NORMAL_SGIX", # 0x8406 - "GL_LIGHT_ENV_MODE_SGIX", # 0x8407 - "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX", # 0x8408 - "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX", # 0x8409 - "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX", # 0x840A - "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX", # 0x840B - "GL_FRAGMENT_LIGHT0_SGIX", # 0x840C - "GL_FRAGMENT_LIGHT1_SGIX", # 0x840D - "GL_FRAGMENT_LIGHT2_SGIX", # 0x840E - "GL_FRAGMENT_LIGHT3_SGIX", # 0x840F - "GL_FRAGMENT_LIGHT4_SGIX", # 0x8410 - "GL_FRAGMENT_LIGHT5_SGIX", # 0x8411 - "GL_FRAGMENT_LIGHT6_SGIX", # 0x8412 - "GL_FRAGMENT_LIGHT7_SGIX", # 0x8413 - "GL_PACK_RESAMPLE_SGIX", # 0x842C - "GL_UNPACK_RESAMPLE_SGIX", # 0x842D - "GL_RESAMPLE_REPLICATE_SGIX", # 0x842E - "GL_RESAMPLE_ZERO_FILL_SGIX", # 0x842F - "GL_RESAMPLE_DECIMATE_SGIX", # 0x8430 - "GL_TANGENT_ARRAY_EXT", # 0x8439 - "GL_BINORMAL_ARRAY_EXT", # 0x843A - "GL_CURRENT_TANGENT_EXT", # 0x843B - "GL_CURRENT_BINORMAL_EXT", # 0x843C - "GL_TANGENT_ARRAY_TYPE_EXT", # 0x843E - "GL_TANGENT_ARRAY_STRIDE_EXT", # 0x843F - "GL_BINORMAL_ARRAY_TYPE_EXT", # 0x8440 - "GL_BINORMAL_ARRAY_STRIDE_EXT", # 0x8441 - "GL_TANGENT_ARRAY_POINTER_EXT", # 0x8442 - "GL_BINORMAL_ARRAY_POINTER_EXT", # 0x8443 - "GL_MAP1_TANGENT_EXT", # 0x8444 - "GL_MAP2_TANGENT_EXT", # 0x8445 - "GL_MAP1_BINORMAL_EXT", # 0x8446 - "GL_MAP2_BINORMAL_EXT", # 0x8447 - "GL_NEAREST_CLIPMAP_NEAREST_SGIX", # 0x844D - "GL_NEAREST_CLIPMAP_LINEAR_SGIX", # 0x844E - "GL_LINEAR_CLIPMAP_NEAREST_SGIX", # 0x844F - "GL_FOG_COORD_SRC", # 0x8450 - "GL_FOG_COORD", # 0x8451 - "GL_FRAGMENT_DEPTH", # 0x8452 - "GL_CURRENT_FOG_COORD", # 0x8453 - "GL_FOG_COORD_ARRAY_TYPE", # 0x8454 - "GL_FOG_COORD_ARRAY_STRIDE", # 0x8455 - "GL_FOG_COORD_ARRAY_POINTER", # 0x8456 - "GL_FOG_COORD_ARRAY", # 0x8457 - "GL_COLOR_SUM", # 0x8458 - "GL_CURRENT_SECONDARY_COLOR", # 0x8459 - "GL_SECONDARY_COLOR_ARRAY_SIZE", # 0x845A - "GL_SECONDARY_COLOR_ARRAY_TYPE", # 0x845B - "GL_SECONDARY_COLOR_ARRAY_STRIDE", # 0x845C - "GL_SECONDARY_COLOR_ARRAY_POINTER", # 0x845D - "GL_SECONDARY_COLOR_ARRAY", # 0x845E - "GL_CURRENT_RASTER_SECONDARY_COLOR", # 0x845F - "GL_ALIASED_POINT_SIZE_RANGE", # 0x846D - "GL_ALIASED_LINE_WIDTH_RANGE", # 0x846E - "GL_SCREEN_COORDINATES_REND", # 0x8490 - "GL_INVERTED_SCREEN_W_REND", # 0x8491 - "GL_TEXTURE0", # 0x84C0 - "GL_TEXTURE1", # 0x84C1 - "GL_TEXTURE2", # 0x84C2 - "GL_TEXTURE3", # 0x84C3 - "GL_TEXTURE4", # 0x84C4 - "GL_TEXTURE5", # 0x84C5 - "GL_TEXTURE6", # 0x84C6 - "GL_TEXTURE7", # 0x84C7 - "GL_TEXTURE8", # 0x84C8 - "GL_TEXTURE9", # 0x84C9 - "GL_TEXTURE10", # 0x84CA - "GL_TEXTURE11", # 0x84CB - "GL_TEXTURE12", # 0x84CC - "GL_TEXTURE13", # 0x84CD - "GL_TEXTURE14", # 0x84CE - "GL_TEXTURE15", # 0x84CF - "GL_TEXTURE16", # 0x84D0 - "GL_TEXTURE17", # 0x84D1 - "GL_TEXTURE18", # 0x84D2 - "GL_TEXTURE19", # 0x84D3 - "GL_TEXTURE20", # 0x84D4 - "GL_TEXTURE21", # 0x84D5 - "GL_TEXTURE22", # 0x84D6 - "GL_TEXTURE23", # 0x84D7 - "GL_TEXTURE24", # 0x84D8 - "GL_TEXTURE25", # 0x84D9 - "GL_TEXTURE26", # 0x84DA - "GL_TEXTURE27", # 0x84DB - "GL_TEXTURE28", # 0x84DC - "GL_TEXTURE29", # 0x84DD - "GL_TEXTURE30", # 0x84DE - "GL_TEXTURE31", # 0x84DF - "GL_ACTIVE_TEXTURE", # 0x84E0 - "GL_CLIENT_ACTIVE_TEXTURE", # 0x84E1 - "GL_MAX_TEXTURE_UNITS", # 0x84E2 - "GL_TRANSPOSE_MODELVIEW_MATRIX", # 0x84E3 - "GL_TRANSPOSE_PROJECTION_MATRIX", # 0x84E4 - "GL_TRANSPOSE_TEXTURE_MATRIX", # 0x84E5 - "GL_TRANSPOSE_COLOR_MATRIX", # 0x84E6 - "GL_SUBTRACT", # 0x84E7 - "GL_MAX_RENDERBUFFER_SIZE", # 0x84E8 - "GL_COMPRESSED_ALPHA", # 0x84E9 - "GL_COMPRESSED_LUMINANCE", # 0x84EA - "GL_COMPRESSED_LUMINANCE_ALPHA", # 0x84EB - "GL_COMPRESSED_INTENSITY", # 0x84EC - "GL_COMPRESSED_RGB", # 0x84ED - "GL_COMPRESSED_RGBA", # 0x84EE - "GL_TEXTURE_COMPRESSION_HINT", # 0x84EF - "GL_ALL_COMPLETED_NV", # 0x84F2 - "GL_FENCE_STATUS_NV", # 0x84F3 - "GL_FENCE_CONDITION_NV", # 0x84F4 - "GL_TEXTURE_RECTANGLE", # 0x84F5 - "GL_TEXTURE_BINDING_RECTANGLE", # 0x84F6 - "GL_PROXY_TEXTURE_RECTANGLE", # 0x84F7 - "GL_MAX_RECTANGLE_TEXTURE_SIZE", # 0x84F8 - "GL_DEPTH_STENCIL", # 0x84F9 - "GL_UNSIGNED_INT_24_8", # 0x84FA - "GL_MAX_TEXTURE_LOD_BIAS", # 0x84FD - "GL_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FE - "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FF - "GL_TEXTURE_FILTER_CONTROL", # 0x8500 - "GL_TEXTURE_LOD_BIAS", # 0x8501 - "GL_MODELVIEW1_STACK_DEPTH_EXT", # 0x8502 - "GL_COMBINE4_NV", # 0x8503 - "GL_MAX_SHININESS_NV", # 0x8504 - "GL_MAX_SPOT_EXPONENT_NV", # 0x8505 - "GL_MODELVIEW1_MATRIX_EXT", # 0x8506 - "GL_INCR_WRAP", # 0x8507 - "GL_DECR_WRAP", # 0x8508 - "GL_VERTEX_WEIGHTING_EXT", # 0x8509 - "GL_MODELVIEW1_ARB", # 0x850A - "GL_CURRENT_VERTEX_WEIGHT_EXT", # 0x850B - "GL_VERTEX_WEIGHT_ARRAY_EXT", # 0x850C - "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT", # 0x850D - "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT", # 0x850E - "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT", # 0x850F - "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT",# 0x8510 - "GL_NORMAL_MAP", # 0x8511 - "GL_REFLECTION_MAP", # 0x8512 - "GL_TEXTURE_CUBE_MAP", # 0x8513 - "GL_TEXTURE_BINDING_CUBE_MAP", # 0x8514 - "GL_TEXTURE_CUBE_MAP_POSITIVE_X", # 0x8515 - "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", # 0x8516 - "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", # 0x8517 - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", # 0x8518 - "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", # 0x8519 - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", # 0x851A - "GL_PROXY_TEXTURE_CUBE_MAP", # 0x851B - "GL_MAX_CUBE_MAP_TEXTURE_SIZE", # 0x851C - "GL_VERTEX_ARRAY_RANGE_NV", # 0x851D - "GL_VERTEX_ARRAY_RANGE_LENGTH_NV", # 0x851E - "GL_VERTEX_ARRAY_RANGE_VALID_NV", # 0x851F - "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV", # 0x8520 - "GL_VERTEX_ARRAY_RANGE_POINTER_NV", # 0x8521 - "GL_REGISTER_COMBINERS_NV", # 0x8522 - "GL_VARIABLE_A_NV", # 0x8523 - "GL_VARIABLE_B_NV", # 0x8524 - "GL_VARIABLE_C_NV", # 0x8525 - "GL_VARIABLE_D_NV", # 0x8526 - "GL_VARIABLE_E_NV", # 0x8527 - "GL_VARIABLE_F_NV", # 0x8528 - "GL_VARIABLE_G_NV", # 0x8529 - "GL_CONSTANT_COLOR0_NV", # 0x852A - "GL_CONSTANT_COLOR1_NV", # 0x852B - "GL_PRIMARY_COLOR_NV", # 0x852C - "GL_SECONDARY_COLOR_NV", # 0x852D - "GL_SPARE0_NV", # 0x852E - "GL_SPARE1_NV", # 0x852F - "GL_DISCARD_NV", # 0x8530 - "GL_E_TIMES_F_NV", # 0x8531 - "GL_SPARE0_PLUS_SECONDARY_COLOR_NV", # 0x8532 - "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV", # 0x8533 - "GL_MULTISAMPLE_FILTER_HINT_NV", # 0x8534 - "GL_PER_STAGE_CONSTANTS_NV", # 0x8535 - "GL_UNSIGNED_IDENTITY_NV", # 0x8536 - "GL_UNSIGNED_INVERT_NV", # 0x8537 - "GL_EXPAND_NORMAL_NV", # 0x8538 - "GL_EXPAND_NEGATE_NV", # 0x8539 - "GL_HALF_BIAS_NORMAL_NV", # 0x853A - "GL_HALF_BIAS_NEGATE_NV", # 0x853B - "GL_SIGNED_IDENTITY_NV", # 0x853C - "GL_SIGNED_NEGATE_NV", # 0x853D - "GL_SCALE_BY_TWO_NV", # 0x853E - "GL_SCALE_BY_FOUR_NV", # 0x853F - "GL_SCALE_BY_ONE_HALF_NV", # 0x8540 - "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV", # 0x8541 - "GL_COMBINER_INPUT_NV", # 0x8542 - "GL_COMBINER_MAPPING_NV", # 0x8543 - "GL_COMBINER_COMPONENT_USAGE_NV", # 0x8544 - "GL_COMBINER_AB_DOT_PRODUCT_NV", # 0x8545 - "GL_COMBINER_CD_DOT_PRODUCT_NV", # 0x8546 - "GL_COMBINER_MUX_SUM_NV", # 0x8547 - "GL_COMBINER_SCALE_NV", # 0x8548 - "GL_COMBINER_BIAS_NV", # 0x8549 - "GL_COMBINER_AB_OUTPUT_NV", # 0x854A - "GL_COMBINER_CD_OUTPUT_NV", # 0x854B - "GL_COMBINER_SUM_OUTPUT_NV", # 0x854C - "GL_MAX_GENERAL_COMBINERS_NV", # 0x854D - "GL_NUM_GENERAL_COMBINERS_NV", # 0x854E - "GL_COLOR_SUM_CLAMP_NV", # 0x854F - "GL_COMBINER0_NV", # 0x8550 - "GL_COMBINER1_NV", # 0x8551 - "GL_COMBINER2_NV", # 0x8552 - "GL_COMBINER3_NV", # 0x8553 - "GL_COMBINER4_NV", # 0x8554 - "GL_COMBINER5_NV", # 0x8555 - "GL_COMBINER6_NV", # 0x8556 - "GL_COMBINER7_NV", # 0x8557 - "GL_PRIMITIVE_RESTART_NV", # 0x8558 - "GL_PRIMITIVE_RESTART_INDEX_NV", # 0x8559 - "GL_FOG_DISTANCE_MODE_NV", # 0x855A - "GL_EYE_RADIAL_NV", # 0x855B - "GL_EYE_PLANE_ABSOLUTE_NV", # 0x855C - "GL_EMBOSS_LIGHT_NV", # 0x855D - "GL_EMBOSS_CONSTANT_NV", # 0x855E - "GL_EMBOSS_MAP_NV", # 0x855F - "GL_RED_MIN_CLAMP_INGR", # 0x8560 - "GL_GREEN_MIN_CLAMP_INGR", # 0x8561 - "GL_BLUE_MIN_CLAMP_INGR", # 0x8562 - "GL_ALPHA_MIN_CLAMP_INGR", # 0x8563 - "GL_RED_MAX_CLAMP_INGR", # 0x8564 - "GL_GREEN_MAX_CLAMP_INGR", # 0x8565 - "GL_BLUE_MAX_CLAMP_INGR", # 0x8566 - "GL_ALPHA_MAX_CLAMP_INGR", # 0x8567 - "GL_INTERLACE_READ_INGR", # 0x8568 - "GL_COMBINE", # 0x8570 - "GL_COMBINE_RGB", # 0x8571 - "GL_COMBINE_ALPHA", # 0x8572 - "GL_RGB_SCALE", # 0x8573 - "GL_ADD_SIGNED", # 0x8574 - "GL_INTERPOLATE", # 0x8575 - "GL_CONSTANT", # 0x8576 - "GL_PRIMARY_COLOR", # 0x8577 - "GL_PREVIOUS", # 0x8578 - "GL_SOURCE0_RGB", # 0x8580 - "GL_SOURCE1_RGB", # 0x8581 - "GL_SOURCE2_RGB", # 0x8582 - "GL_SOURCE3_RGB_NV", # 0x8583 - "GL_SOURCE0_ALPHA", # 0x8588 - "GL_SOURCE1_ALPHA", # 0x8589 - "GL_SOURCE2_ALPHA", # 0x858A - "GL_OPERAND0_RGB", # 0x8590 - "GL_OPERAND1_RGB", # 0x8591 - "GL_OPERAND2_RGB", # 0x8592 - "GL_OPERAND3_RGB_NV", # 0x8593 - "GL_OPERAND0_ALPHA", # 0x8598 - "GL_OPERAND1_ALPHA", # 0x8599 - "GL_OPERAND2_ALPHA", # 0x859A - "GL_OPERAND3_ALPHA_NV", # 0x859B - "GL_PACK_SUBSAMPLE_RATE_SGIX", # 0x85A0 - "GL_UNPACK_SUBSAMPLE_RATE_SGIX", # 0x85A1 - "GL_PIXEL_SUBSAMPLE_4444_SGIX", # 0x85A2 - "GL_PIXEL_SUBSAMPLE_2424_SGIX", # 0x85A3 - "GL_PIXEL_SUBSAMPLE_4242_SGIX", # 0x85A4 - "GL_PERTURB_EXT", # 0x85AE - "GL_TEXTURE_NORMAL_EXT", # 0x85AF - "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE", # 0x85B0 - "GL_TRANSFORM_HINT_APPLE", # 0x85B1 - "GL_UNPACK_CLIENT_STORAGE_APPLE", # 0x85B2 - "GL_VERTEX_ARRAY_BINDING", # 0x85B5 - "GL_YCBCR_422_APPLE", # 0x85B9 - "GL_UNSIGNED_SHORT_8_8_MESA", # 0x85BA - "GL_UNSIGNED_SHORT_8_8_REV_MESA", # 0x85BB - "GL_STORAGE_CACHED_APPLE", # 0x85BE - "GL_STORAGE_SHARED_APPLE", # 0x85BF - "GL_REPLACEMENT_CODE_ARRAY_SUN", # 0x85C0 - "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN",# 0x85C1 - "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN", # 0x85C2 - "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN", # 0x85C3 - "GL_R1UI_V3F_SUN", # 0x85C4 - "GL_R1UI_C4UB_V3F_SUN", # 0x85C5 - "GL_R1UI_C3F_V3F_SUN", # 0x85C6 - "GL_R1UI_N3F_V3F_SUN", # 0x85C7 - "GL_R1UI_C4F_N3F_V3F_SUN", # 0x85C8 - "GL_R1UI_T2F_V3F_SUN", # 0x85C9 - "GL_R1UI_T2F_N3F_V3F_SUN", # 0x85CA - "GL_R1UI_T2F_C4F_N3F_V3F_SUN", # 0x85CB - "GL_SLICE_ACCUM_SUN", # 0x85CC - "GL_QUAD_MESH_SUN", # 0x8614 - "GL_TRIANGLE_MESH_SUN", # 0x8615 - "GL_VERTEX_PROGRAM_ARB", # 0x8620 - "GL_VERTEX_STATE_PROGRAM_NV", # 0x8621 - "GL_VERTEX_ATTRIB_ARRAY_ENABLED", # 0x8622 - "GL_VERTEX_ATTRIB_ARRAY_SIZE", # 0x8623 - "GL_VERTEX_ATTRIB_ARRAY_STRIDE", # 0x8624 - "GL_VERTEX_ATTRIB_ARRAY_TYPE", # 0x8625 - "GL_CURRENT_VERTEX_ATTRIB", # 0x8626 - "GL_PROGRAM_LENGTH_ARB", # 0x8627 - "GL_PROGRAM_STRING_ARB", # 0x8628 - "GL_MODELVIEW_PROJECTION_NV", # 0x8629 - "GL_IDENTITY_NV", # 0x862A - "GL_INVERSE_NV", # 0x862B - "GL_TRANSPOSE_NV", # 0x862C - "GL_INVERSE_TRANSPOSE_NV", # 0x862D - "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", # 0x862E - "GL_MAX_PROGRAM_MATRICES_ARB", # 0x862F - "GL_MATRIX0_NV", # 0x8630 - "GL_MATRIX1_NV", # 0x8631 - "GL_MATRIX2_NV", # 0x8632 - "GL_MATRIX3_NV", # 0x8633 - "GL_MATRIX4_NV", # 0x8634 - "GL_MATRIX5_NV", # 0x8635 - "GL_MATRIX6_NV", # 0x8636 - "GL_MATRIX7_NV", # 0x8637 - "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", # 0x8640 - "GL_CURRENT_MATRIX_ARB", # 0x8641 - "GL_VERTEX_PROGRAM_POINT_SIZE", # 0x8642 - "GL_VERTEX_PROGRAM_TWO_SIDE", # 0x8643 - "GL_PROGRAM_PARAMETER_NV", # 0x8644 - "GL_VERTEX_ATTRIB_ARRAY_POINTER", # 0x8645 - "GL_PROGRAM_TARGET_NV", # 0x8646 - "GL_PROGRAM_RESIDENT_NV", # 0x8647 - "GL_TRACK_MATRIX_NV", # 0x8648 - "GL_TRACK_MATRIX_TRANSFORM_NV", # 0x8649 - "GL_VERTEX_PROGRAM_BINDING_NV", # 0x864A - "GL_PROGRAM_ERROR_POSITION_ARB", # 0x864B - "GL_OFFSET_TEXTURE_RECTANGLE_NV", # 0x864C - "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV", # 0x864D - "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV", # 0x864E - "GL_DEPTH_CLAMP_NV", # 0x864F - "GL_VERTEX_ATTRIB_ARRAY0_NV", # 0x8650 - "GL_VERTEX_ATTRIB_ARRAY1_NV", # 0x8651 - "GL_VERTEX_ATTRIB_ARRAY2_NV", # 0x8652 - "GL_VERTEX_ATTRIB_ARRAY3_NV", # 0x8653 - "GL_VERTEX_ATTRIB_ARRAY4_NV", # 0x8654 - "GL_VERTEX_ATTRIB_ARRAY5_NV", # 0x8655 - "GL_VERTEX_ATTRIB_ARRAY6_NV", # 0x8656 - "GL_VERTEX_ATTRIB_ARRAY7_NV", # 0x8657 - "GL_VERTEX_ATTRIB_ARRAY8_NV", # 0x8658 - "GL_VERTEX_ATTRIB_ARRAY9_NV", # 0x8659 - "GL_VERTEX_ATTRIB_ARRAY10_NV", # 0x865A - "GL_VERTEX_ATTRIB_ARRAY11_NV", # 0x865B - "GL_VERTEX_ATTRIB_ARRAY12_NV", # 0x865C - "GL_VERTEX_ATTRIB_ARRAY13_NV", # 0x865D - "GL_VERTEX_ATTRIB_ARRAY14_NV", # 0x865E - "GL_VERTEX_ATTRIB_ARRAY15_NV", # 0x865F - "GL_MAP1_VERTEX_ATTRIB0_4_NV", # 0x8660 - "GL_MAP1_VERTEX_ATTRIB1_4_NV", # 0x8661 - "GL_MAP1_VERTEX_ATTRIB2_4_NV", # 0x8662 - "GL_MAP1_VERTEX_ATTRIB3_4_NV", # 0x8663 - "GL_MAP1_VERTEX_ATTRIB4_4_NV", # 0x8664 - "GL_MAP1_VERTEX_ATTRIB5_4_NV", # 0x8665 - "GL_MAP1_VERTEX_ATTRIB6_4_NV", # 0x8666 - "GL_MAP1_VERTEX_ATTRIB7_4_NV", # 0x8667 - "GL_MAP1_VERTEX_ATTRIB8_4_NV", # 0x8668 - "GL_MAP1_VERTEX_ATTRIB9_4_NV", # 0x8669 - "GL_MAP1_VERTEX_ATTRIB10_4_NV", # 0x866A - "GL_MAP1_VERTEX_ATTRIB11_4_NV", # 0x866B - "GL_MAP1_VERTEX_ATTRIB12_4_NV", # 0x866C - "GL_MAP1_VERTEX_ATTRIB13_4_NV", # 0x866D - "GL_MAP1_VERTEX_ATTRIB14_4_NV", # 0x866E - "GL_MAP1_VERTEX_ATTRIB15_4_NV", # 0x866F - "GL_MAP2_VERTEX_ATTRIB0_4_NV", # 0x8670 - "GL_MAP2_VERTEX_ATTRIB1_4_NV", # 0x8671 - "GL_MAP2_VERTEX_ATTRIB2_4_NV", # 0x8672 - "GL_MAP2_VERTEX_ATTRIB3_4_NV", # 0x8673 - "GL_MAP2_VERTEX_ATTRIB4_4_NV", # 0x8674 - "GL_MAP2_VERTEX_ATTRIB5_4_NV", # 0x8675 - "GL_MAP2_VERTEX_ATTRIB6_4_NV", # 0x8676 - "GL_MAP2_VERTEX_ATTRIB7_4_NV", # 0x8677 - "GL_MAP2_VERTEX_ATTRIB8_4_NV", # 0x8678 - "GL_MAP2_VERTEX_ATTRIB9_4_NV", # 0x8679 - "GL_MAP2_VERTEX_ATTRIB10_4_NV", # 0x867A - "GL_MAP2_VERTEX_ATTRIB11_4_NV", # 0x867B - "GL_MAP2_VERTEX_ATTRIB12_4_NV", # 0x867C - "GL_MAP2_VERTEX_ATTRIB13_4_NV", # 0x867D - "GL_MAP2_VERTEX_ATTRIB14_4_NV", # 0x867E - "GL_MAP2_VERTEX_ATTRIB15_4_NV", # 0x867F - "GL_TEXTURE_COMPRESSED_IMAGE_SIZE", # 0x86A0 - "GL_TEXTURE_COMPRESSED", # 0x86A1 - "GL_NUM_COMPRESSED_TEXTURE_FORMATS", # 0x86A2 - "GL_COMPRESSED_TEXTURE_FORMATS", # 0x86A3 - "GL_MAX_VERTEX_UNITS_ARB", # 0x86A4 - "GL_ACTIVE_VERTEX_UNITS_ARB", # 0x86A5 - "GL_WEIGHT_SUM_UNITY_ARB", # 0x86A6 - "GL_VERTEX_BLEND_ARB", # 0x86A7 - "GL_CURRENT_WEIGHT_ARB", # 0x86A8 - "GL_WEIGHT_ARRAY_TYPE_ARB", # 0x86A9 - "GL_WEIGHT_ARRAY_STRIDE_ARB", # 0x86AA - "GL_WEIGHT_ARRAY_SIZE_ARB", # 0x86AB - "GL_WEIGHT_ARRAY_POINTER_ARB", # 0x86AC - "GL_WEIGHT_ARRAY_ARB", # 0x86AD - "GL_DOT3_RGB", # 0x86AE - "GL_DOT3_RGBA", # 0x86AF - "GL_COMPRESSED_RGB_FXT1_3DFX", # 0x86B0 - "GL_COMPRESSED_RGBA_FXT1_3DFX", # 0x86B1 - "GL_MULTISAMPLE_3DFX", # 0x86B2 - "GL_SAMPLE_BUFFERS_3DFX", # 0x86B3 - "GL_SAMPLES_3DFX", # 0x86B4 - "GL_EVAL_2D_NV", # 0x86C0 - "GL_EVAL_TRIANGULAR_2D_NV", # 0x86C1 - "GL_MAP_TESSELLATION_NV", # 0x86C2 - "GL_MAP_ATTRIB_U_ORDER_NV", # 0x86C3 - "GL_MAP_ATTRIB_V_ORDER_NV", # 0x86C4 - "GL_EVAL_FRACTIONAL_TESSELLATION_NV",# 0x86C5 - "GL_EVAL_VERTEX_ATTRIB0_NV", # 0x86C6 - "GL_EVAL_VERTEX_ATTRIB1_NV", # 0x86C7 - "GL_EVAL_VERTEX_ATTRIB2_NV", # 0x86C8 - "GL_EVAL_VERTEX_ATTRIB3_NV", # 0x86C9 - "GL_EVAL_VERTEX_ATTRIB4_NV", # 0x86CA - "GL_EVAL_VERTEX_ATTRIB5_NV", # 0x86CB - "GL_EVAL_VERTEX_ATTRIB6_NV", # 0x86CC - "GL_EVAL_VERTEX_ATTRIB7_NV", # 0x86CD - "GL_EVAL_VERTEX_ATTRIB8_NV", # 0x86CE - "GL_EVAL_VERTEX_ATTRIB9_NV", # 0x86CF - "GL_EVAL_VERTEX_ATTRIB10_NV", # 0x86D0 - "GL_EVAL_VERTEX_ATTRIB11_NV", # 0x86D1 - "GL_EVAL_VERTEX_ATTRIB12_NV", # 0x86D2 - "GL_EVAL_VERTEX_ATTRIB13_NV", # 0x86D3 - "GL_EVAL_VERTEX_ATTRIB14_NV", # 0x86D4 - "GL_EVAL_VERTEX_ATTRIB15_NV", # 0x86D5 - "GL_MAX_MAP_TESSELLATION_NV", # 0x86D6 - "GL_MAX_RATIONAL_EVAL_ORDER_NV", # 0x86D7 - "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV", # 0x86D9 - "GL_UNSIGNED_INT_S8_S8_8_8_NV", # 0x86DA - "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV", # 0x86DB - "GL_DSDT_MAG_INTENSITY_NV", # 0x86DC - "GL_SHADER_CONSISTENT_NV", # 0x86DD - "GL_TEXTURE_SHADER_NV", # 0x86DE - "GL_SHADER_OPERATION_NV", # 0x86DF - "GL_CULL_MODES_NV", # 0x86E0 - "GL_OFFSET_TEXTURE_MATRIX_NV", # 0x86E1 - "GL_OFFSET_TEXTURE_SCALE_NV", # 0x86E2 - "GL_OFFSET_TEXTURE_BIAS_NV", # 0x86E3 - "GL_PREVIOUS_TEXTURE_INPUT_NV", # 0x86E4 - "GL_CONST_EYE_NV", # 0x86E5 - "GL_PASS_THROUGH_NV", # 0x86E6 - "GL_CULL_FRAGMENT_NV", # 0x86E7 - "GL_OFFSET_TEXTURE_2D_NV", # 0x86E8 - "GL_DEPENDENT_AR_TEXTURE_2D_NV", # 0x86E9 - "GL_DEPENDENT_GB_TEXTURE_2D_NV", # 0x86EA - "GL_DOT_PRODUCT_NV", # 0x86EC - "GL_DOT_PRODUCT_DEPTH_REPLACE_NV", # 0x86ED - "GL_DOT_PRODUCT_TEXTURE_2D_NV", # 0x86EE - "GL_DOT_PRODUCT_TEXTURE_3D_NV", # 0x86EF - "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV",# 0x86F0 - "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV",# 0x86F1 - "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV",# 0x86F2 - "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV", # 0x86F3 - "GL_HILO_NV", # 0x86F4 - "GL_DSDT_NV", # 0x86F5 - "GL_DSDT_MAG_NV", # 0x86F6 - "GL_DSDT_MAG_VIB_NV", # 0x86F7 - "GL_HILO16_NV", # 0x86F8 - "GL_SIGNED_HILO_NV", # 0x86F9 - "GL_SIGNED_HILO16_NV", # 0x86FA - "GL_SIGNED_RGBA_NV", # 0x86FB - "GL_SIGNED_RGBA8_NV", # 0x86FC - "GL_SIGNED_RGB_NV", # 0x86FE - "GL_SIGNED_RGB8_NV", # 0x86FF - "GL_SIGNED_LUMINANCE_NV", # 0x8701 - "GL_SIGNED_LUMINANCE8_NV", # 0x8702 - "GL_SIGNED_LUMINANCE_ALPHA_NV", # 0x8703 - "GL_SIGNED_LUMINANCE8_ALPHA8_NV", # 0x8704 - "GL_SIGNED_ALPHA_NV", # 0x8705 - "GL_SIGNED_ALPHA8_NV", # 0x8706 - "GL_SIGNED_INTENSITY_NV", # 0x8707 - "GL_SIGNED_INTENSITY8_NV", # 0x8708 - "GL_DSDT8_NV", # 0x8709 - "GL_DSDT8_MAG8_NV", # 0x870A - "GL_DSDT8_MAG8_INTENSITY8_NV", # 0x870B - "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV", # 0x870C - "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV", # 0x870D - "GL_HI_SCALE_NV", # 0x870E - "GL_LO_SCALE_NV", # 0x870F - "GL_DS_SCALE_NV", # 0x8710 - "GL_DT_SCALE_NV", # 0x8711 - "GL_MAGNITUDE_SCALE_NV", # 0x8712 - "GL_VIBRANCE_SCALE_NV", # 0x8713 - "GL_HI_BIAS_NV", # 0x8714 - "GL_LO_BIAS_NV", # 0x8715 - "GL_DS_BIAS_NV", # 0x8716 - "GL_DT_BIAS_NV", # 0x8717 - "GL_MAGNITUDE_BIAS_NV", # 0x8718 - "GL_VIBRANCE_BIAS_NV", # 0x8719 - "GL_TEXTURE_BORDER_VALUES_NV", # 0x871A - "GL_TEXTURE_HI_SIZE_NV", # 0x871B - "GL_TEXTURE_LO_SIZE_NV", # 0x871C - "GL_TEXTURE_DS_SIZE_NV", # 0x871D - "GL_TEXTURE_DT_SIZE_NV", # 0x871E - "GL_TEXTURE_MAG_SIZE_NV", # 0x871F - "GL_MODELVIEW2_ARB", # 0x8722 - "GL_MODELVIEW3_ARB", # 0x8723 - "GL_MODELVIEW4_ARB", # 0x8724 - "GL_MODELVIEW5_ARB", # 0x8725 - "GL_MODELVIEW6_ARB", # 0x8726 - "GL_MODELVIEW7_ARB", # 0x8727 - "GL_MODELVIEW8_ARB", # 0x8728 - "GL_MODELVIEW9_ARB", # 0x8729 - "GL_MODELVIEW10_ARB", # 0x872A - "GL_MODELVIEW11_ARB", # 0x872B - "GL_MODELVIEW12_ARB", # 0x872C - "GL_MODELVIEW13_ARB", # 0x872D - "GL_MODELVIEW14_ARB", # 0x872E - "GL_MODELVIEW15_ARB", # 0x872F - "GL_MODELVIEW16_ARB", # 0x8730 - "GL_MODELVIEW17_ARB", # 0x8731 - "GL_MODELVIEW18_ARB", # 0x8732 - "GL_MODELVIEW19_ARB", # 0x8733 - "GL_MODELVIEW20_ARB", # 0x8734 - "GL_MODELVIEW21_ARB", # 0x8735 - "GL_MODELVIEW22_ARB", # 0x8736 - "GL_MODELVIEW23_ARB", # 0x8737 - "GL_MODELVIEW24_ARB", # 0x8738 - "GL_MODELVIEW25_ARB", # 0x8739 - "GL_MODELVIEW26_ARB", # 0x873A - "GL_MODELVIEW27_ARB", # 0x873B - "GL_MODELVIEW28_ARB", # 0x873C - "GL_MODELVIEW29_ARB", # 0x873D - "GL_MODELVIEW30_ARB", # 0x873E - "GL_MODELVIEW31_ARB", # 0x873F - "GL_DOT3_RGB_EXT", # 0x8740 - "GL_DOT3_RGBA_EXT", # 0x8741 - "GL_MIRROR_CLAMP_ATI", # 0x8742 - "GL_MIRROR_CLAMP_TO_EDGE_ATI", # 0x8743 - "GL_MODULATE_ADD_ATI", # 0x8744 - "GL_MODULATE_SIGNED_ADD_ATI", # 0x8745 - "GL_MODULATE_SUBTRACT_ATI", # 0x8746 - "GL_YCBCR_MESA", # 0x8757 - "GL_PACK_INVERT_MESA", # 0x8758 - "GL_TEXTURE_1D_STACK_MESAX", # 0x8759 - "GL_TEXTURE_2D_STACK_MESAX", # 0x875A - "GL_PROXY_TEXTURE_1D_STACK_MESAX", # 0x875B - "GL_PROXY_TEXTURE_2D_STACK_MESAX", # 0x875C - "GL_TEXTURE_1D_STACK_BINDING_MESAX", # 0x875D - "GL_TEXTURE_2D_STACK_BINDING_MESAX", # 0x875E - "GL_STATIC_ATI", # 0x8760 - "GL_DYNAMIC_ATI", # 0x8761 - "GL_PRESERVE_ATI", # 0x8762 - "GL_DISCARD_ATI", # 0x8763 - "GL_BUFFER_SIZE", # 0x8764 - "GL_BUFFER_USAGE", # 0x8765 - "GL_ARRAY_OBJECT_BUFFER_ATI", # 0x8766 - "GL_ARRAY_OBJECT_OFFSET_ATI", # 0x8767 - "GL_ELEMENT_ARRAY_ATI", # 0x8768 - "GL_ELEMENT_ARRAY_TYPE_ATI", # 0x8769 - "GL_ELEMENT_ARRAY_POINTER_ATI", # 0x876A - "GL_MAX_VERTEX_STREAMS_ATI", # 0x876B - "GL_VERTEX_STREAM0_ATI", # 0x876C - "GL_VERTEX_STREAM1_ATI", # 0x876D - "GL_VERTEX_STREAM2_ATI", # 0x876E - "GL_VERTEX_STREAM3_ATI", # 0x876F - "GL_VERTEX_STREAM4_ATI", # 0x8770 - "GL_VERTEX_STREAM5_ATI", # 0x8771 - "GL_VERTEX_STREAM6_ATI", # 0x8772 - "GL_VERTEX_STREAM7_ATI", # 0x8773 - "GL_VERTEX_SOURCE_ATI", # 0x8774 - "GL_BUMP_ROT_MATRIX_ATI", # 0x8775 - "GL_BUMP_ROT_MATRIX_SIZE_ATI", # 0x8776 - "GL_BUMP_NUM_TEX_UNITS_ATI", # 0x8777 - "GL_BUMP_TEX_UNITS_ATI", # 0x8778 - "GL_DUDV_ATI", # 0x8779 - "GL_DU8DV8_ATI", # 0x877A - "GL_BUMP_ENVMAP_ATI", # 0x877B - "GL_BUMP_TARGET_ATI", # 0x877C - "GL_VERTEX_SHADER_EXT", # 0x8780 - "GL_VERTEX_SHADER_BINDING_EXT", # 0x8781 - "GL_OP_INDEX_EXT", # 0x8782 - "GL_OP_NEGATE_EXT", # 0x8783 - "GL_OP_DOT3_EXT", # 0x8784 - "GL_OP_DOT4_EXT", # 0x8785 - "GL_OP_MUL_EXT", # 0x8786 - "GL_OP_ADD_EXT", # 0x8787 - "GL_OP_MADD_EXT", # 0x8788 - "GL_OP_FRAC_EXT", # 0x8789 - "GL_OP_MAX_EXT", # 0x878A - "GL_OP_MIN_EXT", # 0x878B - "GL_OP_SET_GE_EXT", # 0x878C - "GL_OP_SET_LT_EXT", # 0x878D - "GL_OP_CLAMP_EXT", # 0x878E - "GL_OP_FLOOR_EXT", # 0x878F - "GL_OP_ROUND_EXT", # 0x8790 - "GL_OP_EXP_BASE_2_EXT", # 0x8791 - "GL_OP_LOG_BASE_2_EXT", # 0x8792 - "GL_OP_POWER_EXT", # 0x8793 - "GL_OP_RECIP_EXT", # 0x8794 - "GL_OP_RECIP_SQRT_EXT", # 0x8795 - "GL_OP_SUB_EXT", # 0x8796 - "GL_OP_CROSS_PRODUCT_EXT", # 0x8797 - "GL_OP_MULTIPLY_MATRIX_EXT", # 0x8798 - "GL_OP_MOV_EXT", # 0x8799 - "GL_OUTPUT_VERTEX_EXT", # 0x879A - "GL_OUTPUT_COLOR0_EXT", # 0x879B - "GL_OUTPUT_COLOR1_EXT", # 0x879C - "GL_OUTPUT_TEXTURE_COORD0_EXT", # 0x879D - "GL_OUTPUT_TEXTURE_COORD1_EXT", # 0x879E - "GL_OUTPUT_TEXTURE_COORD2_EXT", # 0x879F - "GL_OUTPUT_TEXTURE_COORD3_EXT", # 0x87A0 - "GL_OUTPUT_TEXTURE_COORD4_EXT", # 0x87A1 - "GL_OUTPUT_TEXTURE_COORD5_EXT", # 0x87A2 - "GL_OUTPUT_TEXTURE_COORD6_EXT", # 0x87A3 - "GL_OUTPUT_TEXTURE_COORD7_EXT", # 0x87A4 - "GL_OUTPUT_TEXTURE_COORD8_EXT", # 0x87A5 - "GL_OUTPUT_TEXTURE_COORD9_EXT", # 0x87A6 - "GL_OUTPUT_TEXTURE_COORD10_EXT", # 0x87A7 - "GL_OUTPUT_TEXTURE_COORD11_EXT", # 0x87A8 - "GL_OUTPUT_TEXTURE_COORD12_EXT", # 0x87A9 - "GL_OUTPUT_TEXTURE_COORD13_EXT", # 0x87AA - "GL_OUTPUT_TEXTURE_COORD14_EXT", # 0x87AB - "GL_OUTPUT_TEXTURE_COORD15_EXT", # 0x87AC - "GL_OUTPUT_TEXTURE_COORD16_EXT", # 0x87AD - "GL_OUTPUT_TEXTURE_COORD17_EXT", # 0x87AE - "GL_OUTPUT_TEXTURE_COORD18_EXT", # 0x87AF - "GL_OUTPUT_TEXTURE_COORD19_EXT", # 0x87B0 - "GL_OUTPUT_TEXTURE_COORD20_EXT", # 0x87B1 - "GL_OUTPUT_TEXTURE_COORD21_EXT", # 0x87B2 - "GL_OUTPUT_TEXTURE_COORD22_EXT", # 0x87B3 - "GL_OUTPUT_TEXTURE_COORD23_EXT", # 0x87B4 - "GL_OUTPUT_TEXTURE_COORD24_EXT", # 0x87B5 - "GL_OUTPUT_TEXTURE_COORD25_EXT", # 0x87B6 - "GL_OUTPUT_TEXTURE_COORD26_EXT", # 0x87B7 - "GL_OUTPUT_TEXTURE_COORD27_EXT", # 0x87B8 - "GL_OUTPUT_TEXTURE_COORD28_EXT", # 0x87B9 - "GL_OUTPUT_TEXTURE_COORD29_EXT", # 0x87BA - "GL_OUTPUT_TEXTURE_COORD30_EXT", # 0x87BB - "GL_OUTPUT_TEXTURE_COORD31_EXT", # 0x87BC - "GL_OUTPUT_FOG_EXT", # 0x87BD - "GL_SCALAR_EXT", # 0x87BE - "GL_VECTOR_EXT", # 0x87BF - "GL_MATRIX_EXT", # 0x87C0 - "GL_VARIANT_EXT", # 0x87C1 - "GL_INVARIANT_EXT", # 0x87C2 - "GL_LOCAL_CONSTANT_EXT", # 0x87C3 - "GL_LOCAL_EXT", # 0x87C4 - "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87C5 - "GL_MAX_VERTEX_SHADER_VARIANTS_EXT", # 0x87C6 - "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT", # 0x87C7 - "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87C8 - "GL_MAX_VERTEX_SHADER_LOCALS_EXT", # 0x87C9 - "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CA - "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT", # 0x87CB - "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87CC - "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT", # 0x87CD - "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT", # 0x87CE - "GL_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CF - "GL_VERTEX_SHADER_VARIANTS_EXT", # 0x87D0 - "GL_VERTEX_SHADER_INVARIANTS_EXT", # 0x87D1 - "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87D2 - "GL_VERTEX_SHADER_LOCALS_EXT", # 0x87D3 - "GL_VERTEX_SHADER_OPTIMIZED_EXT", # 0x87D4 - "GL_X_EXT", # 0x87D5 - "GL_Y_EXT", # 0x87D6 - "GL_Z_EXT", # 0x87D7 - "GL_W_EXT", # 0x87D8 - "GL_NEGATIVE_X_EXT", # 0x87D9 - "GL_NEGATIVE_Y_EXT", # 0x87DA - "GL_NEGATIVE_Z_EXT", # 0x87DB - "GL_NEGATIVE_W_EXT", # 0x87DC - "GL_ZERO_EXT", # 0x87DD - "GL_ONE_EXT", # 0x87DE - "GL_NEGATIVE_ONE_EXT", # 0x87DF - "GL_NORMALIZED_RANGE_EXT", # 0x87E0 - "GL_FULL_RANGE_EXT", # 0x87E1 - "GL_CURRENT_VERTEX_EXT", # 0x87E2 - "GL_MVP_MATRIX_EXT", # 0x87E3 - "GL_VARIANT_VALUE_EXT", # 0x87E4 - "GL_VARIANT_DATATYPE_EXT", # 0x87E5 - "GL_VARIANT_ARRAY_STRIDE_EXT", # 0x87E6 - "GL_VARIANT_ARRAY_TYPE_EXT", # 0x87E7 - "GL_VARIANT_ARRAY_EXT", # 0x87E8 - "GL_VARIANT_ARRAY_POINTER_EXT", # 0x87E9 - "GL_INVARIANT_VALUE_EXT", # 0x87EA - "GL_INVARIANT_DATATYPE_EXT", # 0x87EB - "GL_LOCAL_CONSTANT_VALUE_EXT", # 0x87EC - "GL_LOCAL_CONSTANT_DATATYPE_EXT", # 0x87ED - "GL_PN_TRIANGLES_ATI", # 0x87F0 - "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F1 - "GL_PN_TRIANGLES_POINT_MODE_ATI", # 0x87F2 - "GL_PN_TRIANGLES_NORMAL_MODE_ATI", # 0x87F3 - "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F4 - "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI", # 0x87F5 - "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI", # 0x87F6 - "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI", # 0x87F7 - "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI", # 0x87F8 - "GL_VBO_FREE_MEMORY_ATI", # 0x87FB - "GL_TEXTURE_FREE_MEMORY_ATI", # 0x87FC - "GL_RENDERBUFFER_FREE_MEMORY_ATI", # 0x87FD - "GL_STENCIL_BACK_FUNC", # 0x8800 - "GL_STENCIL_BACK_FAIL", # 0x8801 - "GL_STENCIL_BACK_PASS_DEPTH_FAIL", # 0x8802 - "GL_STENCIL_BACK_PASS_DEPTH_PASS", # 0x8803 - "GL_FRAGMENT_PROGRAM_ARB", # 0x8804 - "GL_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x8805 - "GL_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x8806 - "GL_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x8807 - "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x8808 - "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x8809 - "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x880A - "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x880B - "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x880C - "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x880D - "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x880E - "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x880F - "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x8810 - "GL_RGBA32F", # 0x8814 - "GL_RGB32F", # 0x8815 - "GL_ALPHA32F_ARB", # 0x8816 - "GL_INTENSITY32F_ARB", # 0x8817 - "GL_LUMINANCE32F_ARB", # 0x8818 - "GL_LUMINANCE_ALPHA32F_ARB", # 0x8819 - "GL_RGBA16F", # 0x881A - "GL_RGB16F", # 0x881B - "GL_ALPHA16F_ARB", # 0x881C - "GL_INTENSITY16F_ARB", # 0x881D - "GL_LUMINANCE16F_ARB", # 0x881E - "GL_LUMINANCE_ALPHA16F_ARB", # 0x881F - "GL_RGBA_FLOAT_MODE_ARB", # 0x8820 - "GL_MAX_DRAW_BUFFERS", # 0x8824 - "GL_DRAW_BUFFER0", # 0x8825 - "GL_DRAW_BUFFER1", # 0x8826 - "GL_DRAW_BUFFER2", # 0x8827 - "GL_DRAW_BUFFER3", # 0x8828 - "GL_DRAW_BUFFER4", # 0x8829 - "GL_DRAW_BUFFER5", # 0x882A - "GL_DRAW_BUFFER6", # 0x882B - "GL_DRAW_BUFFER7", # 0x882C - "GL_DRAW_BUFFER8", # 0x882D - "GL_DRAW_BUFFER9", # 0x882E - "GL_DRAW_BUFFER10", # 0x882F - "GL_DRAW_BUFFER11", # 0x8830 - "GL_DRAW_BUFFER12", # 0x8831 - "GL_DRAW_BUFFER13", # 0x8832 - "GL_DRAW_BUFFER14", # 0x8833 - "GL_DRAW_BUFFER15", # 0x8834 - "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI",# 0x8835 - "GL_BLEND_EQUATION_ALPHA", # 0x883D - "GL_MATRIX_PALETTE_ARB", # 0x8840 - "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB", # 0x8841 - "GL_MAX_PALETTE_MATRICES_ARB", # 0x8842 - "GL_CURRENT_PALETTE_MATRIX_ARB", # 0x8843 - "GL_MATRIX_INDEX_ARRAY_ARB", # 0x8844 - "GL_CURRENT_MATRIX_INDEX_ARB", # 0x8845 - "GL_MATRIX_INDEX_ARRAY_SIZE_ARB", # 0x8846 - "GL_MATRIX_INDEX_ARRAY_TYPE_ARB", # 0x8847 - "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB", # 0x8848 - "GL_MATRIX_INDEX_ARRAY_POINTER_ARB", # 0x8849 - "GL_TEXTURE_DEPTH_SIZE", # 0x884A - "GL_DEPTH_TEXTURE_MODE", # 0x884B - "GL_TEXTURE_COMPARE_MODE", # 0x884C - "GL_TEXTURE_COMPARE_FUNC", # 0x884D - "GL_COMPARE_REF_TO_TEXTURE", # 0x884E - "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV",# 0x8850 - "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV", # 0x8851 - "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8852 - "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV", # 0x8853 - "GL_OFFSET_HILO_TEXTURE_2D_NV", # 0x8854 - "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV", # 0x8855 - "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV", # 0x8856 - "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8857 - "GL_DEPENDENT_HILO_TEXTURE_2D_NV", # 0x8858 - "GL_DEPENDENT_RGB_TEXTURE_3D_NV", # 0x8859 - "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV", # 0x885A - "GL_DOT_PRODUCT_PASS_THROUGH_NV", # 0x885B - "GL_DOT_PRODUCT_TEXTURE_1D_NV", # 0x885C - "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV", # 0x885D - "GL_HILO8_NV", # 0x885E - "GL_SIGNED_HILO8_NV", # 0x885F - "GL_FORCE_BLUE_TO_ONE_NV", # 0x8860 - "GL_POINT_SPRITE", # 0x8861 - "GL_COORD_REPLACE", # 0x8862 - "GL_POINT_SPRITE_R_MODE_NV", # 0x8863 - "GL_QUERY_COUNTER_BITS", # 0x8864 - "GL_CURRENT_QUERY", # 0x8865 - "GL_QUERY_RESULT", # 0x8866 - "GL_QUERY_RESULT_AVAILABLE", # 0x8867 - "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", # 0x8868 - "GL_MAX_VERTEX_ATTRIBS", # 0x8869 - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", # 0x886A - "GL_DEPTH_STENCIL_TO_RGBA_NV", # 0x886E - "GL_DEPTH_STENCIL_TO_BGRA_NV", # 0x886F - "GL_FRAGMENT_PROGRAM_NV", # 0x8870 - "GL_MAX_TEXTURE_COORDS", # 0x8871 - "GL_MAX_TEXTURE_IMAGE_UNITS", # 0x8872 - "GL_FRAGMENT_PROGRAM_BINDING_NV", # 0x8873 - "GL_PROGRAM_ERROR_STRING_ARB", # 0x8874 - "GL_PROGRAM_FORMAT_ASCII_ARB", # 0x8875 - "GL_PROGRAM_FORMAT_ARB", # 0x8876 - "GL_WRITE_PIXEL_DATA_RANGE_NV", # 0x8878 - "GL_READ_PIXEL_DATA_RANGE_NV", # 0x8879 - "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV", # 0x887A - "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV",# 0x887B - "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV", # 0x887C - "GL_READ_PIXEL_DATA_RANGE_POINTER_NV", # 0x887D - "GL_FLOAT_R_NV", # 0x8880 - "GL_FLOAT_RG_NV", # 0x8881 - "GL_FLOAT_RGB_NV", # 0x8882 - "GL_FLOAT_RGBA_NV", # 0x8883 - "GL_FLOAT_R16_NV", # 0x8884 - "GL_FLOAT_R32_NV", # 0x8885 - "GL_FLOAT_RG16_NV", # 0x8886 - "GL_FLOAT_RG32_NV", # 0x8887 - "GL_FLOAT_RGB16_NV", # 0x8888 - "GL_FLOAT_RGB32_NV", # 0x8889 - "GL_FLOAT_RGBA16_NV", # 0x888A - "GL_FLOAT_RGBA32_NV", # 0x888B - "GL_TEXTURE_FLOAT_COMPONENTS_NV", # 0x888C - "GL_FLOAT_CLEAR_COLOR_VALUE_NV", # 0x888D - "GL_FLOAT_RGBA_MODE_NV", # 0x888E - "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV", # 0x888F - "GL_DEPTH_BOUNDS_TEST_EXT", # 0x8890 - "GL_DEPTH_BOUNDS_EXT", # 0x8891 - "GL_ARRAY_BUFFER", # 0x8892 - "GL_ELEMENT_ARRAY_BUFFER", # 0x8893 - "GL_ARRAY_BUFFER_BINDING", # 0x8894 - "GL_ELEMENT_ARRAY_BUFFER_BINDING", # 0x8895 - "GL_VERTEX_ARRAY_BUFFER_BINDING", # 0x8896 - "GL_NORMAL_ARRAY_BUFFER_BINDING", # 0x8897 - "GL_COLOR_ARRAY_BUFFER_BINDING", # 0x8898 - "GL_INDEX_ARRAY_BUFFER_BINDING", # 0x8899 - "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING", # 0x889A - "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING", # 0x889B - "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING", # 0x889C - "GL_FOG_COORD_ARRAY_BUFFER_BINDING", # 0x889D - "GL_WEIGHT_ARRAY_BUFFER_BINDING", # 0x889E - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", # 0x889F - "GL_PROGRAM_INSTRUCTIONS_ARB", # 0x88A0 - "GL_MAX_PROGRAM_INSTRUCTIONS_ARB", # 0x88A1 - "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB",# 0x88A2 - "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB", # 0x88A3 - "GL_PROGRAM_TEMPORARIES_ARB", # 0x88A4 - "GL_MAX_PROGRAM_TEMPORARIES_ARB", # 0x88A5 - "GL_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A6 - "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A7 - "GL_PROGRAM_PARAMETERS_ARB", # 0x88A8 - "GL_MAX_PROGRAM_PARAMETERS_ARB", # 0x88A9 - "GL_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AA - "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AB - "GL_PROGRAM_ATTRIBS_ARB", # 0x88AC - "GL_MAX_PROGRAM_ATTRIBS_ARB", # 0x88AD - "GL_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AE - "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AF - "GL_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B0 - "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B1 - "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B2 - "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B3 - "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB", # 0x88B4 - "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB", # 0x88B5 - "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB",# 0x88B6 - "GL_TRANSPOSE_CURRENT_MATRIX_ARB", # 0x88B7 - "GL_READ_ONLY", # 0x88B8 - "GL_WRITE_ONLY", # 0x88B9 - "GL_READ_WRITE", # 0x88BA - "GL_BUFFER_ACCESS", # 0x88BB - "GL_BUFFER_MAPPED", # 0x88BC - "GL_BUFFER_MAP_POINTER", # 0x88BD - "GL_TIME_ELAPSED_EXT", # 0x88BF - "GL_MATRIX0_ARB", # 0x88C0 - "GL_MATRIX1_ARB", # 0x88C1 - "GL_MATRIX2_ARB", # 0x88C2 - "GL_MATRIX3_ARB", # 0x88C3 - "GL_MATRIX4_ARB", # 0x88C4 - "GL_MATRIX5_ARB", # 0x88C5 - "GL_MATRIX6_ARB", # 0x88C6 - "GL_MATRIX7_ARB", # 0x88C7 - "GL_MATRIX8_ARB", # 0x88C8 - "GL_MATRIX9_ARB", # 0x88C9 - "GL_MATRIX10_ARB", # 0x88CA - "GL_MATRIX11_ARB", # 0x88CB - "GL_MATRIX12_ARB", # 0x88CC - "GL_MATRIX13_ARB", # 0x88CD - "GL_MATRIX14_ARB", # 0x88CE - "GL_MATRIX15_ARB", # 0x88CF - "GL_MATRIX16_ARB", # 0x88D0 - "GL_MATRIX17_ARB", # 0x88D1 - "GL_MATRIX18_ARB", # 0x88D2 - "GL_MATRIX19_ARB", # 0x88D3 - "GL_MATRIX20_ARB", # 0x88D4 - "GL_MATRIX21_ARB", # 0x88D5 - "GL_MATRIX22_ARB", # 0x88D6 - "GL_MATRIX23_ARB", # 0x88D7 - "GL_MATRIX24_ARB", # 0x88D8 - "GL_MATRIX25_ARB", # 0x88D9 - "GL_MATRIX26_ARB", # 0x88DA - "GL_MATRIX27_ARB", # 0x88DB - "GL_MATRIX28_ARB", # 0x88DC - "GL_MATRIX29_ARB", # 0x88DD - "GL_MATRIX30_ARB", # 0x88DE - "GL_MATRIX31_ARB", # 0x88DF - "GL_STREAM_DRAW", # 0x88E0 - "GL_STREAM_READ", # 0x88E1 - "GL_STREAM_COPY", # 0x88E2 - "GL_STATIC_DRAW", # 0x88E4 - "GL_STATIC_READ", # 0x88E5 - "GL_STATIC_COPY", # 0x88E6 - "GL_DYNAMIC_DRAW", # 0x88E8 - "GL_DYNAMIC_READ", # 0x88E9 - "GL_DYNAMIC_COPY", # 0x88EA - "GL_PIXEL_PACK_BUFFER", # 0x88EB - "GL_PIXEL_UNPACK_BUFFER", # 0x88EC - "GL_PIXEL_PACK_BUFFER_BINDING", # 0x88ED - "GL_PIXEL_UNPACK_BUFFER_BINDING", # 0x88EF - "GL_DEPTH24_STENCIL8", # 0x88F0 - "GL_TEXTURE_STENCIL_SIZE", # 0x88F1 - "GL_STENCIL_TAG_BITS_EXT", # 0x88F2 - "GL_STENCIL_CLEAR_TAG_VALUE_EXT", # 0x88F3 - "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV", # 0x88F4 - "GL_MAX_PROGRAM_CALL_DEPTH_NV", # 0x88F5 - "GL_MAX_PROGRAM_IF_DEPTH_NV", # 0x88F6 - "GL_MAX_PROGRAM_LOOP_DEPTH_NV", # 0x88F7 - "GL_MAX_PROGRAM_LOOP_COUNT_NV", # 0x88F8 - "GL_VERTEX_ATTRIB_ARRAY_INTEGER", # 0x88FD - "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB",# 0x88FE - "GL_MAX_ARRAY_TEXTURE_LAYERS", # 0x88FF - "GL_MIN_PROGRAM_TEXEL_OFFSET", # 0x8904 - "GL_MAX_PROGRAM_TEXEL_OFFSET", # 0x8905 - "GL_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8906 - "GL_PROGRAM_RESULT_COMPONENTS_NV", # 0x8907 - "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8908 - "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV", # 0x8909 - "GL_STENCIL_TEST_TWO_SIDE_EXT", # 0x8910 - "GL_ACTIVE_STENCIL_FACE_EXT", # 0x8911 - "GL_MIRROR_CLAMP_TO_BORDER_EXT", # 0x8912 - "GL_SAMPLES_PASSED", # 0x8914 - "GL_CLAMP_VERTEX_COLOR", # 0x891A - "GL_CLAMP_FRAGMENT_COLOR", # 0x891B - "GL_CLAMP_READ_COLOR", # 0x891C - "GL_FIXED_ONLY", # 0x891D - "GL_FRAGMENT_SHADER_ATI", # 0x8920 - "GL_REG_0_ATI", # 0x8921 - "GL_REG_1_ATI", # 0x8922 - "GL_REG_2_ATI", # 0x8923 - "GL_REG_3_ATI", # 0x8924 - "GL_REG_4_ATI", # 0x8925 - "GL_REG_5_ATI", # 0x8926 - "GL_REG_6_ATI", # 0x8927 - "GL_REG_7_ATI", # 0x8928 - "GL_REG_8_ATI", # 0x8929 - "GL_REG_9_ATI", # 0x892A - "GL_REG_10_ATI", # 0x892B - "GL_REG_11_ATI", # 0x892C - "GL_REG_12_ATI", # 0x892D - "GL_REG_13_ATI", # 0x892E - "GL_REG_14_ATI", # 0x892F - "GL_REG_15_ATI", # 0x8930 - "GL_REG_16_ATI", # 0x8931 - "GL_REG_17_ATI", # 0x8932 - "GL_REG_18_ATI", # 0x8933 - "GL_REG_19_ATI", # 0x8934 - "GL_REG_20_ATI", # 0x8935 - "GL_REG_21_ATI", # 0x8936 - "GL_REG_22_ATI", # 0x8937 - "GL_REG_23_ATI", # 0x8938 - "GL_REG_24_ATI", # 0x8939 - "GL_REG_25_ATI", # 0x893A - "GL_REG_26_ATI", # 0x893B - "GL_REG_27_ATI", # 0x893C - "GL_REG_28_ATI", # 0x893D - "GL_REG_29_ATI", # 0x893E - "GL_REG_30_ATI", # 0x893F - "GL_REG_31_ATI", # 0x8940 - "GL_CON_0_ATI", # 0x8941 - "GL_CON_1_ATI", # 0x8942 - "GL_CON_2_ATI", # 0x8943 - "GL_CON_3_ATI", # 0x8944 - "GL_CON_4_ATI", # 0x8945 - "GL_CON_5_ATI", # 0x8946 - "GL_CON_6_ATI", # 0x8947 - "GL_CON_7_ATI", # 0x8948 - "GL_CON_8_ATI", # 0x8949 - "GL_CON_9_ATI", # 0x894A - "GL_CON_10_ATI", # 0x894B - "GL_CON_11_ATI", # 0x894C - "GL_CON_12_ATI", # 0x894D - "GL_CON_13_ATI", # 0x894E - "GL_CON_14_ATI", # 0x894F - "GL_CON_15_ATI", # 0x8950 - "GL_CON_16_ATI", # 0x8951 - "GL_CON_17_ATI", # 0x8952 - "GL_CON_18_ATI", # 0x8953 - "GL_CON_19_ATI", # 0x8954 - "GL_CON_20_ATI", # 0x8955 - "GL_CON_21_ATI", # 0x8956 - "GL_CON_22_ATI", # 0x8957 - "GL_CON_23_ATI", # 0x8958 - "GL_CON_24_ATI", # 0x8959 - "GL_CON_25_ATI", # 0x895A - "GL_CON_26_ATI", # 0x895B - "GL_CON_27_ATI", # 0x895C - "GL_CON_28_ATI", # 0x895D - "GL_CON_29_ATI", # 0x895E - "GL_CON_30_ATI", # 0x895F - "GL_CON_31_ATI", # 0x8960 - "GL_MOV_ATI", # 0x8961 - "GL_ADD_ATI", # 0x8963 - "GL_MUL_ATI", # 0x8964 - "GL_SUB_ATI", # 0x8965 - "GL_DOT3_ATI", # 0x8966 - "GL_DOT4_ATI", # 0x8967 - "GL_MAD_ATI", # 0x8968 - "GL_LERP_ATI", # 0x8969 - "GL_CND_ATI", # 0x896A - "GL_CND0_ATI", # 0x896B - "GL_DOT2_ADD_ATI", # 0x896C - "GL_SECONDARY_INTERPOLATOR_ATI", # 0x896D - "GL_NUM_FRAGMENT_REGISTERS_ATI", # 0x896E - "GL_NUM_FRAGMENT_CONSTANTS_ATI", # 0x896F - "GL_NUM_PASSES_ATI", # 0x8970 - "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", # 0x8971 - "GL_NUM_INSTRUCTIONS_TOTAL_ATI", # 0x8972 - "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", # 0x8973 - "GL_NUM_LOOPBACK_COMPONENTS_ATI", # 0x8974 - "GL_COLOR_ALPHA_PAIRING_ATI", # 0x8975 - "GL_SWIZZLE_STR_ATI", # 0x8976 - "GL_SWIZZLE_STQ_ATI", # 0x8977 - "GL_SWIZZLE_STR_DR_ATI", # 0x8978 - "GL_SWIZZLE_STQ_DQ_ATI", # 0x8979 - "GL_SWIZZLE_STRQ_ATI", # 0x897A - "GL_SWIZZLE_STRQ_DQ_ATI", # 0x897B - "GL_INTERLACE_OML", # 0x8980 - "GL_INTERLACE_READ_OML", # 0x8981 - "GL_FORMAT_SUBSAMPLE_24_24_OML", # 0x8982 - "GL_FORMAT_SUBSAMPLE_244_244_OML", # 0x8983 - "GL_PACK_RESAMPLE_OML", # 0x8984 - "GL_UNPACK_RESAMPLE_OML", # 0x8985 - "GL_RESAMPLE_REPLICATE_OML", # 0x8986 - "GL_RESAMPLE_ZERO_FILL_OML", # 0x8987 - "GL_RESAMPLE_AVERAGE_OML", # 0x8988 - "GL_RESAMPLE_DECIMATE_OML", # 0x8989 - "GL_DRAW_PIXELS_APPLE", # 0x8A0A - "GL_FENCE_APPLE", # 0x8A0B - "GL_UNIFORM_BUFFER", # 0x8A11 - "GL_BUFFER_SERIALIZED_MODIFY_APPLE", # 0x8A12 - "GL_BUFFER_FLUSHING_UNMAP_APPLE", # 0x8A13 - "GL_UNIFORM_BUFFER_BINDING", # 0x8A28 - "GL_UNIFORM_BUFFER_START", # 0x8A29 - "GL_UNIFORM_BUFFER_SIZE", # 0x8A2A - "GL_MAX_VERTEX_UNIFORM_BLOCKS", # 0x8A2B - "GL_MAX_GEOMETRY_UNIFORM_BLOCKS", # 0x8A2C - "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", # 0x8A2D - "GL_MAX_COMBINED_UNIFORM_BLOCKS", # 0x8A2E - "GL_MAX_UNIFORM_BUFFER_BINDINGS", # 0x8A2F - "GL_MAX_UNIFORM_BLOCK_SIZE", # 0x8A30 - "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", # 0x8A31 - "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", # 0x8A32 - "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", # 0x8A33 - "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT",# 0x8A34 - "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", # 0x8A35 - "GL_ACTIVE_UNIFORM_BLOCKS", # 0x8A36 - "GL_UNIFORM_TYPE", # 0x8A37 - "GL_UNIFORM_SIZE", # 0x8A38 - "GL_UNIFORM_NAME_LENGTH", # 0x8A39 - "GL_UNIFORM_BLOCK_INDEX", # 0x8A3A - "GL_UNIFORM_OFFSET", # 0x8A3B - "GL_UNIFORM_ARRAY_STRIDE", # 0x8A3C - "GL_UNIFORM_MATRIX_STRIDE", # 0x8A3D - "GL_UNIFORM_IS_ROW_MAJOR", # 0x8A3E - "GL_UNIFORM_BLOCK_BINDING", # 0x8A3F - "GL_UNIFORM_BLOCK_DATA_SIZE", # 0x8A40 - "GL_UNIFORM_BLOCK_NAME_LENGTH", # 0x8A41 - "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS", # 0x8A42 - "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", # 0x8A43 - "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", # 0x8A44 - "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER", # 0x8A45 - "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", # 0x8A46 - "GL_FRAGMENT_SHADER", # 0x8B30 - "GL_VERTEX_SHADER", # 0x8B31 - "GL_PROGRAM_OBJECT_ARB", # 0x8B40 - "GL_SHADER_OBJECT_ARB", # 0x8B48 - "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS",# 0x8B49 - "GL_MAX_VERTEX_UNIFORM_COMPONENTS", # 0x8B4A - "GL_MAX_VARYING_COMPONENTS", # 0x8B4B - "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", # 0x8B4C - "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", # 0x8B4D - "GL_OBJECT_TYPE_ARB", # 0x8B4E - "GL_SHADER_TYPE", # 0x8B4F - "GL_FLOAT_VEC2", # 0x8B50 - "GL_FLOAT_VEC3", # 0x8B51 - "GL_FLOAT_VEC4", # 0x8B52 - "GL_INT_VEC2", # 0x8B53 - "GL_INT_VEC3", # 0x8B54 - "GL_INT_VEC4", # 0x8B55 - "GL_BOOL", # 0x8B56 - "GL_BOOL_VEC2", # 0x8B57 - "GL_BOOL_VEC3", # 0x8B58 - "GL_BOOL_VEC4", # 0x8B59 - "GL_FLOAT_MAT2", # 0x8B5A - "GL_FLOAT_MAT3", # 0x8B5B - "GL_FLOAT_MAT4", # 0x8B5C - "GL_SAMPLER_1D", # 0x8B5D - "GL_SAMPLER_2D", # 0x8B5E - "GL_SAMPLER_3D", # 0x8B5F - "GL_SAMPLER_CUBE", # 0x8B60 - "GL_SAMPLER_1D_SHADOW", # 0x8B61 - "GL_SAMPLER_2D_SHADOW", # 0x8B62 - "GL_SAMPLER_2D_RECT", # 0x8B63 - "GL_SAMPLER_2D_RECT_SHADOW", # 0x8B64 - "GL_FLOAT_MAT2x3", # 0x8B65 - "GL_FLOAT_MAT2x4", # 0x8B66 - "GL_FLOAT_MAT3x2", # 0x8B67 - "GL_FLOAT_MAT3x4", # 0x8B68 - "GL_FLOAT_MAT4x2", # 0x8B69 - "GL_FLOAT_MAT4x3", # 0x8B6A - "GL_DELETE_STATUS", # 0x8B80 - "GL_COMPILE_STATUS", # 0x8B81 - "GL_LINK_STATUS", # 0x8B82 - "GL_VALIDATE_STATUS", # 0x8B83 - "GL_INFO_LOG_LENGTH", # 0x8B84 - "GL_ATTACHED_SHADERS", # 0x8B85 - "GL_ACTIVE_UNIFORMS", # 0x8B86 - "GL_ACTIVE_UNIFORM_MAX_LENGTH", # 0x8B87 - "GL_SHADER_SOURCE_LENGTH", # 0x8B88 - "GL_ACTIVE_ATTRIBUTES", # 0x8B89 - "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", # 0x8B8A - "GL_FRAGMENT_SHADER_DERIVATIVE_HINT",# 0x8B8B - "GL_SHADING_LANGUAGE_VERSION", # 0x8B8C - "GL_CURRENT_PROGRAM", # 0x8B8D - "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", # 0x8B9A - "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", # 0x8B9B - "GL_COUNTER_TYPE_AMD", # 0x8BC0 - "GL_COUNTER_RANGE_AMD", # 0x8BC1 - "GL_UNSIGNED_INT64_AMD", # 0x8BC2 - "GL_PERCENTAGE_AMD", # 0x8BC3 - "GL_PERFMON_RESULT_AVAILABLE_AMD", # 0x8BC4 - "GL_PERFMON_RESULT_SIZE_AMD", # 0x8BC5 - "GL_PERFMON_RESULT_AMD", # 0x8BC6 - "GL_TEXTURE_RED_TYPE", # 0x8C10 - "GL_TEXTURE_GREEN_TYPE", # 0x8C11 - "GL_TEXTURE_BLUE_TYPE", # 0x8C12 - "GL_TEXTURE_ALPHA_TYPE", # 0x8C13 - "GL_TEXTURE_LUMINANCE_TYPE", # 0x8C14 - "GL_TEXTURE_INTENSITY_TYPE", # 0x8C15 - "GL_TEXTURE_DEPTH_TYPE", # 0x8C16 - "GL_UNSIGNED_NORMALIZED", # 0x8C17 - "GL_TEXTURE_1D_ARRAY", # 0x8C18 - "GL_PROXY_TEXTURE_1D_ARRAY", # 0x8C19 - "GL_TEXTURE_2D_ARRAY", # 0x8C1A - "GL_PROXY_TEXTURE_2D_ARRAY", # 0x8C1B - "GL_TEXTURE_BINDING_1D_ARRAY", # 0x8C1C - "GL_TEXTURE_BINDING_2D_ARRAY", # 0x8C1D - "GL_GEOMETRY_PROGRAM_NV", # 0x8C26 - "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV", # 0x8C27 - "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV", # 0x8C28 - "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", # 0x8C29 - "GL_TEXTURE_BUFFER", # 0x8C2A - "GL_MAX_TEXTURE_BUFFER_SIZE", # 0x8C2B - "GL_TEXTURE_BINDING_BUFFER", # 0x8C2C - "GL_TEXTURE_BUFFER_DATA_STORE_BINDING", # 0x8C2D - "GL_TEXTURE_BUFFER_FORMAT", # 0x8C2E - "GL_ANY_SAMPLES_PASSED", # 0x8C2F - "GL_R11F_G11F_B10F", # 0x8C3A - "GL_UNSIGNED_INT_10F_11F_11F_REV", # 0x8C3B - "GL_RGBA_SIGNED_COMPONENTS_EXT", # 0x8C3C - "GL_RGB9_E5", # 0x8C3D - "GL_UNSIGNED_INT_5_9_9_9_REV", # 0x8C3E - "GL_TEXTURE_SHARED_SIZE", # 0x8C3F - "GL_SRGB", # 0x8C40 - "GL_SRGB8", # 0x8C41 - "GL_SRGB_ALPHA", # 0x8C42 - "GL_SRGB8_ALPHA8", # 0x8C43 - "GL_SLUMINANCE_ALPHA", # 0x8C44 - "GL_SLUMINANCE8_ALPHA8", # 0x8C45 - "GL_SLUMINANCE", # 0x8C46 - "GL_SLUMINANCE8", # 0x8C47 - "GL_COMPRESSED_SRGB", # 0x8C48 - "GL_COMPRESSED_SRGB_ALPHA", # 0x8C49 - "GL_COMPRESSED_SLUMINANCE", # 0x8C4A - "GL_COMPRESSED_SLUMINANCE_ALPHA", # 0x8C4B - "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", # 0x8C4C - "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", # 0x8C4D - "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", # 0x8C4E - "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", # 0x8C4F - "GL_COMPRESSED_LUMINANCE_LATC1_EXT", # 0x8C70 - "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", # 0x8C71 - "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C72 - "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C73 - "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", # 0x8C76 - "GL_BACK_PRIMARY_COLOR_NV", # 0x8C77 - "GL_BACK_SECONDARY_COLOR_NV", # 0x8C78 - "GL_TEXTURE_COORD_NV", # 0x8C79 - "GL_CLIP_DISTANCE_NV", # 0x8C7A - "GL_VERTEX_ID_NV", # 0x8C7B - "GL_PRIMITIVE_ID_NV", # 0x8C7C - "GL_GENERIC_ATTRIB_NV", # 0x8C7D - "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV", # 0x8C7E - "GL_TRANSFORM_FEEDBACK_BUFFER_MODE", # 0x8C7F - "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", # 0x8C80 - "GL_ACTIVE_VARYINGS_NV", # 0x8C81 - "GL_ACTIVE_VARYING_MAX_LENGTH_NV", # 0x8C82 - "GL_TRANSFORM_FEEDBACK_VARYINGS", # 0x8C83 - "GL_TRANSFORM_FEEDBACK_BUFFER_START",# 0x8C84 - "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", # 0x8C85 - "GL_TRANSFORM_FEEDBACK_RECORD_NV", # 0x8C86 - "GL_PRIMITIVES_GENERATED", # 0x8C87 - "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", # 0x8C88 - "GL_RASTERIZER_DISCARD", # 0x8C89 - "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV", # 0x8C8A - "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", # 0x8C8B - "GL_INTERLEAVED_ATTRIBS", # 0x8C8C - "GL_SEPARATE_ATTRIBS", # 0x8C8D - "GL_TRANSFORM_FEEDBACK_BUFFER", # 0x8C8E - "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", # 0x8C8F - "GL_POINT_SPRITE_COORD_ORIGIN", # 0x8CA0 - "GL_LOWER_LEFT", # 0x8CA1 - "GL_UPPER_LEFT", # 0x8CA2 - "GL_STENCIL_BACK_REF", # 0x8CA3 - "GL_STENCIL_BACK_VALUE_MASK", # 0x8CA4 - "GL_STENCIL_BACK_WRITEMASK", # 0x8CA5 - "GL_FRAMEBUFFER_BINDING", # 0x8CA6 - "GL_RENDERBUFFER_BINDING", # 0x8CA7 - "GL_READ_FRAMEBUFFER", # 0x8CA8 - "GL_DRAW_FRAMEBUFFER", # 0x8CA9 - "GL_READ_FRAMEBUFFER_BINDING", # 0x8CAA - "GL_RENDERBUFFER_SAMPLES", # 0x8CAB - "GL_DEPTH_COMPONENT32F", # 0x8CAC - "GL_DEPTH32F_STENCIL8", # 0x8CAD - "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", # 0x8CD0 - "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", # 0x8CD1 - "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", # 0x8CD2 - "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", # 0x8CD3 - "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT", # 0x8CD4 - "GL_FRAMEBUFFER_COMPLETE", # 0x8CD5 - "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", # 0x8CD6 - "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", # 0x8CD7 - "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", # 0x8CD9 - "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT", # 0x8CDA - "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", # 0x8CDB - "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER", # 0x8CDC - "GL_FRAMEBUFFER_UNSUPPORTED", # 0x8CDD - "GL_MAX_COLOR_ATTACHMENTS", # 0x8CDF - "GL_COLOR_ATTACHMENT0", # 0x8CE0 - "GL_COLOR_ATTACHMENT1", # 0x8CE1 - "GL_COLOR_ATTACHMENT2", # 0x8CE2 - "GL_COLOR_ATTACHMENT3", # 0x8CE3 - "GL_COLOR_ATTACHMENT4", # 0x8CE4 - "GL_COLOR_ATTACHMENT5", # 0x8CE5 - "GL_COLOR_ATTACHMENT6", # 0x8CE6 - "GL_COLOR_ATTACHMENT7", # 0x8CE7 - "GL_COLOR_ATTACHMENT8", # 0x8CE8 - "GL_COLOR_ATTACHMENT9", # 0x8CE9 - "GL_COLOR_ATTACHMENT10", # 0x8CEA - "GL_COLOR_ATTACHMENT11", # 0x8CEB - "GL_COLOR_ATTACHMENT12", # 0x8CEC - "GL_COLOR_ATTACHMENT13", # 0x8CED - "GL_COLOR_ATTACHMENT14", # 0x8CEE - "GL_COLOR_ATTACHMENT15", # 0x8CEF - "GL_DEPTH_ATTACHMENT", # 0x8D00 - "GL_STENCIL_ATTACHMENT", # 0x8D20 - "GL_FRAMEBUFFER", # 0x8D40 - "GL_RENDERBUFFER", # 0x8D41 - "GL_RENDERBUFFER_WIDTH", # 0x8D42 - "GL_RENDERBUFFER_HEIGHT", # 0x8D43 - "GL_RENDERBUFFER_INTERNAL_FORMAT", # 0x8D44 - "GL_STENCIL_INDEX1", # 0x8D46 - "GL_STENCIL_INDEX4", # 0x8D47 - "GL_STENCIL_INDEX8", # 0x8D48 - "GL_STENCIL_INDEX16", # 0x8D49 - "GL_RENDERBUFFER_RED_SIZE", # 0x8D50 - "GL_RENDERBUFFER_GREEN_SIZE", # 0x8D51 - "GL_RENDERBUFFER_BLUE_SIZE", # 0x8D52 - "GL_RENDERBUFFER_ALPHA_SIZE", # 0x8D53 - "GL_RENDERBUFFER_DEPTH_SIZE", # 0x8D54 - "GL_RENDERBUFFER_STENCIL_SIZE", # 0x8D55 - "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", # 0x8D56 - "GL_MAX_SAMPLES_EXT", # 0x8D57 - "GL_RGBA32UI", # 0x8D70 - "GL_RGB32UI", # 0x8D71 - "GL_ALPHA32UI_EXT", # 0x8D72 - "GL_INTENSITY32UI_EXT", # 0x8D73 - "GL_LUMINANCE32UI_EXT", # 0x8D74 - "GL_LUMINANCE_ALPHA32UI_EXT", # 0x8D75 - "GL_RGBA16UI", # 0x8D76 - "GL_RGB16UI", # 0x8D77 - "GL_ALPHA16UI_EXT", # 0x8D78 - "GL_INTENSITY16UI_EXT", # 0x8D79 - "GL_LUMINANCE16UI_EXT", # 0x8D7A - "GL_LUMINANCE_ALPHA16UI_EXT", # 0x8D7B - "GL_RGBA8UI", # 0x8D7C - "GL_RGB8UI", # 0x8D7D - "GL_ALPHA8UI_EXT", # 0x8D7E - "GL_INTENSITY8UI_EXT", # 0x8D7F - "GL_LUMINANCE8UI_EXT", # 0x8D80 - "GL_LUMINANCE_ALPHA8UI_EXT", # 0x8D81 - "GL_RGBA32I", # 0x8D82 - "GL_RGB32I", # 0x8D83 - "GL_ALPHA32I_EXT", # 0x8D84 - "GL_INTENSITY32I_EXT", # 0x8D85 - "GL_LUMINANCE32I_EXT", # 0x8D86 - "GL_LUMINANCE_ALPHA32I_EXT", # 0x8D87 - "GL_RGBA16I", # 0x8D88 - "GL_RGB16I", # 0x8D89 - "GL_ALPHA16I_EXT", # 0x8D8A - "GL_INTENSITY16I_EXT", # 0x8D8B - "GL_LUMINANCE16I_EXT", # 0x8D8C - "GL_LUMINANCE_ALPHA16I_EXT", # 0x8D8D - "GL_RGBA8I", # 0x8D8E - "GL_RGB8I", # 0x8D8F - "GL_ALPHA8I_EXT", # 0x8D90 - "GL_INTENSITY8I_EXT", # 0x8D91 - "GL_LUMINANCE8I_EXT", # 0x8D92 - "GL_LUMINANCE_ALPHA8I_EXT", # 0x8D93 - "GL_RED_INTEGER", # 0x8D94 - "GL_GREEN_INTEGER", # 0x8D95 - "GL_BLUE_INTEGER", # 0x8D96 - "GL_ALPHA_INTEGER", # 0x8D97 - "GL_RGB_INTEGER", # 0x8D98 - "GL_RGBA_INTEGER", # 0x8D99 - "GL_BGR_INTEGER", # 0x8D9A - "GL_BGRA_INTEGER", # 0x8D9B - "GL_LUMINANCE_INTEGER_EXT", # 0x8D9C - "GL_LUMINANCE_ALPHA_INTEGER_EXT", # 0x8D9D - "GL_RGBA_INTEGER_MODE_EXT", # 0x8D9E - "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV", # 0x8DA0 - "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV", # 0x8DA1 - "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA2 - "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA3 - "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA4 - "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV", # 0x8DA5 - "GL_MAX_PROGRAM_GENERIC_RESULTS_NV", # 0x8DA6 - "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB", # 0x8DA7 - "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB", # 0x8DA8 - "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB", # 0x8DA9 - "GL_DEPTH_COMPONENT32F_NV", # 0x8DAB - "GL_DEPTH32F_STENCIL8_NV", # 0x8DAC - "GL_FLOAT_32_UNSIGNED_INT_24_8_REV", # 0x8DAD - "GL_DEPTH_BUFFER_FLOAT_MODE_NV", # 0x8DAF - "GL_FRAMEBUFFER_SRGB", # 0x8DB9 - "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT", # 0x8DBA - "GL_COMPRESSED_RED_RGTC1", # 0x8DBB - "GL_COMPRESSED_SIGNED_RED_RGTC1", # 0x8DBC - "GL_COMPRESSED_RG_RGTC2", # 0x8DBD - "GL_COMPRESSED_SIGNED_RG_RGTC2", # 0x8DBE - "GL_SAMPLER_1D_ARRAY", # 0x8DC0 - "GL_SAMPLER_2D_ARRAY", # 0x8DC1 - "GL_SAMPLER_BUFFER", # 0x8DC2 - "GL_SAMPLER_1D_ARRAY_SHADOW", # 0x8DC3 - "GL_SAMPLER_2D_ARRAY_SHADOW", # 0x8DC4 - "GL_SAMPLER_CUBE_SHADOW", # 0x8DC5 - "GL_UNSIGNED_INT_VEC2", # 0x8DC6 - "GL_UNSIGNED_INT_VEC3", # 0x8DC7 - "GL_UNSIGNED_INT_VEC4", # 0x8DC8 - "GL_INT_SAMPLER_1D", # 0x8DC9 - "GL_INT_SAMPLER_2D", # 0x8DCA - "GL_INT_SAMPLER_3D", # 0x8DCB - "GL_INT_SAMPLER_CUBE", # 0x8DCC - "GL_INT_SAMPLER_2D_RECT", # 0x8DCD - "GL_INT_SAMPLER_1D_ARRAY", # 0x8DCE - "GL_INT_SAMPLER_2D_ARRAY", # 0x8DCF - "GL_INT_SAMPLER_BUFFER", # 0x8DD0 - "GL_UNSIGNED_INT_SAMPLER_1D", # 0x8DD1 - "GL_UNSIGNED_INT_SAMPLER_2D", # 0x8DD2 - "GL_UNSIGNED_INT_SAMPLER_3D", # 0x8DD3 - "GL_UNSIGNED_INT_SAMPLER_CUBE", # 0x8DD4 - "GL_UNSIGNED_INT_SAMPLER_2D_RECT", # 0x8DD5 - "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY", # 0x8DD6 - "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", # 0x8DD7 - "GL_UNSIGNED_INT_SAMPLER_BUFFER", # 0x8DD8 - "GL_GEOMETRY_SHADER_ARB", # 0x8DD9 - "GL_GEOMETRY_VERTICES_OUT_ARB", # 0x8DDA - "GL_GEOMETRY_INPUT_TYPE_ARB", # 0x8DDB - "GL_GEOMETRY_OUTPUT_TYPE_ARB", # 0x8DDC - "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB", # 0x8DDD - "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB", # 0x8DDE - "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", # 0x8DDF - "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB", # 0x8DE0 - "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", # 0x8DE1 - "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT", # 0x8DE2 - "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT", # 0x8DE3 - "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT", # 0x8DE4 - "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT", # 0x8DED - "GL_UNIFORM_BUFFER_EXT", # 0x8DEE - "GL_UNIFORM_BUFFER_BINDING_EXT", # 0x8DEF - "GL_RENDERBUFFER_COLOR_SAMPLES_NV", # 0x8E10 - "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E11 - "GL_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E12 - "GL_QUERY_WAIT", # 0x8E13 - "GL_QUERY_NO_WAIT", # 0x8E14 - "GL_QUERY_BY_REGION_WAIT", # 0x8E15 - "GL_QUERY_BY_REGION_NO_WAIT", # 0x8E16 - "GL_TRANSFORM_FEEDBACK_NV", # 0x8E22 - "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV", # 0x8E23 - "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV", # 0x8E24 - "GL_TRANSFORM_FEEDBACK_BINDING_NV", # 0x8E25 - "GL_FRAME_NV", # 0x8E26 - "GL_FIELDS_NV", # 0x8E27 - "GL_CURRENT_TIME_NV", # 0x8E28 - "GL_NUM_FILL_STREAMS_NV", # 0x8E29 - "GL_PRESENT_TIME_NV", # 0x8E2A - "GL_PRESENT_DURATION_NV", # 0x8E2B - "GL_PROGRAM_MATRIX_EXT", # 0x8E2D - "GL_TRANSPOSE_PROGRAM_MATRIX_EXT", # 0x8E2E - "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT", # 0x8E2F - "GL_TEXTURE_SWIZZLE_R_EXT", # 0x8E42 - "GL_TEXTURE_SWIZZLE_G_EXT", # 0x8E43 - "GL_TEXTURE_SWIZZLE_B_EXT", # 0x8E44 - "GL_TEXTURE_SWIZZLE_A_EXT", # 0x8E45 - "GL_TEXTURE_SWIZZLE_RGBA_EXT", # 0x8E46 - "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", # 0x8E4C - "GL_FIRST_VERTEX_CONVENTION_EXT", # 0x8E4D - "GL_LAST_VERTEX_CONVENTION_EXT", # 0x8E4E - "GL_PROVOKING_VERTEX_EXT", # 0x8E4F - "GL_SAMPLE_POSITION_NV", # 0x8E50 - "GL_SAMPLE_MASK_NV", # 0x8E51 - "GL_SAMPLE_MASK_VALUE_NV", # 0x8E52 - "GL_TEXTURE_BINDING_RENDERBUFFER_NV",# 0x8E53 - "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV", # 0x8E54 - "GL_TEXTURE_RENDERBUFFER_NV", # 0x8E55 - "GL_SAMPLER_RENDERBUFFER_NV", # 0x8E56 - "GL_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E57 - "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E58 - "GL_MAX_SAMPLE_MASK_WORDS_NV", # 0x8E59 - "GL_COPY_READ_BUFFER", # 0x8F36 - "GL_COPY_WRITE_BUFFER", # 0x8F37 - "GL_RED_SNORM", # 0x8F90 - "GL_RG_SNORM", # 0x8F91 - "GL_RGB_SNORM", # 0x8F92 - "GL_RGBA_SNORM", # 0x8F93 - "GL_R8_SNORM", # 0x8F94 - "GL_RG8_SNORM", # 0x8F95 - "GL_RGB8_SNORM", # 0x8F96 - "GL_RGBA8_SNORM", # 0x8F97 - "GL_R16_SNORM", # 0x8F98 - "GL_RG16_SNORM", # 0x8F99 - "GL_RGB16_SNORM", # 0x8F9A - "GL_RGBA16_SNORM", # 0x8F9B - "GL_SIGNED_NORMALIZED", # 0x8F9C - "GL_PRIMITIVE_RESTART", # 0x8F9D - "GL_PRIMITIVE_RESTART_INDEX", # 0x8F9E - "GL_SAMPLER_BUFFER_AMD", # 0x9001 - "GL_INT_SAMPLER_BUFFER_AMD", # 0x9002 - "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD",# 0x9003 - "GL_TESSELLATION_MODE_AMD", # 0x9004 - "GL_TESSELLATION_FACTOR_AMD", # 0x9005 - "GL_DISCRETE_AMD", # 0x9006 - "GL_CONTINUOUS_AMD", # 0x9007 - - "GL_RASTER_POSITION_UNCLIPPED_IBM", # 0x19262 - "GL_CULL_VERTEX_IBM", # 0X1928A - "GL_VERTEX_ARRAY_LIST_IBM", # 0X1929E - "GL_NORMAL_ARRAY_LIST_IBM", # 0X1929F - "GL_COLOR_ARRAY_LIST_IBM", # 0X192A0 - "GL_INDEX_ARRAY_LIST_IBM", # 0X192A1 - "GL_TEXTURE_COORD_ARRAY_LIST_IBM", # 0X192A2 - "GL_EDGE_FLAG_ARRAY_LIST_IBM", # 0X192A3 - "GL_FOG_COORDINATE_ARRAY_LIST_IBM", # 0X192A4 - "GL_SECONDARY_COLOR_ARRAY_LIST_IBM", # 0X192A5 - "GL_VERTEX_ARRAY_LIST_STRIDE_IBM", # 0X192A8 - "GL_NORMAL_ARRAY_LIST_STRIDE_IBM", # 0X192A9 - "GL_COLOR_ARRAY_LIST_STRIDE_IBM", # 0X192AA - "GL_INDEX_ARRAY_LIST_STRIDE_IBM", # 0X192AB - "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM", # 0X192AC - "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM", # 0X192AD - "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM", # 0X192AE - "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM", # 0X192AF - - "GL_PREFER_DOUBLEBUFFER_HINT_PGI", # 0x1A1F8 - "GL_CONSERVE_MEMORY_HINT_PGI", # 0x1A1FD - "GL_RECLAIM_MEMORY_HINT_PGI", # 0x1A1FE - "GL_NATIVE_GRAPHICS_HANDLE_PGI", # 0x1A202 - "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", # 0x1A203 - "GL_NATIVE_GRAPHICS_END_HINT_PGI", # 0x1A204 - "GL_ALWAYS_FAST_HINT_PGI", # 0x1A20C - "GL_ALWAYS_SOFT_HINT_PGI", # 0x1A20D - "GL_ALLOW_DRAW_OBJ_HINT_PGI", # 0x1A20E - "GL_ALLOW_DRAW_WIN_HINT_PGI", # 0x1A20F - "GL_ALLOW_DRAW_FRG_HINT_PGI", # 0x1A210 - "GL_ALLOW_DRAW_MEM_HINT_PGI", # 0x1A211 - "GL_STRICT_DEPTHFUNC_HINT_PGI", # 0x1A216 - "GL_STRICT_LIGHTING_HINT_PGI", # 0x1A217 - "GL_STRICT_SCISSOR_HINT_PGI", # 0x1A218 - "GL_FULL_STIPPLE_HINT_PGI", # 0x1A219 - "GL_CLIP_NEAR_HINT_PGI", # 0x1A220 - "GL_CLIP_FAR_HINT_PGI", # 0x1A221 - "GL_WIDE_LINE_HINT_PGI", # 0x1A222 - "GL_BACK_NORMALS_HINT_PGI", # 0x1A223 - "GL_VERTEX_DATA_HINT_PGI", # 0x1A22A - "GL_VERTEX_CONSISTENT_HINT_PGI", # 0x1A22B - "GL_MATERIAL_SIDE_HINT_PGI", # 0x1A22C - "GL_MAX_VERTEX_HINT_PGI", # 0x1A22D -]) - -GLenum_mode = FakeEnum(GLenum, [ - "GL_POINTS", # 0x0000 - "GL_LINES", # 0x0001 - "GL_LINE_LOOP", # 0x0002 - "GL_LINE_STRIP", # 0x0003 - "GL_TRIANGLES", # 0x0004 - "GL_TRIANGLE_STRIP", # 0x0005 - "GL_TRIANGLE_FAN", # 0x0006 - "GL_QUADS", # 0x0007 - "GL_QUAD_STRIP", # 0x0008 - "GL_POLYGON", # 0x0009 - "GL_LINES_ADJACENCY_ARB", # 0x000A - "GL_LINE_STRIP_ADJACENCY_ARB", # 0x000B - "GL_TRIANGLES_ADJACENCY_ARB", # 0x000C - "GL_TRIANGLE_STRIP_ADJACENCY_ARB", # 0x000D -]) - -GLenum_error = FakeEnum(GLenum, [ - "GL_NO_ERROR", # 0x0 - "GL_INVALID_ENUM", # 0x0500 - "GL_INVALID_VALUE", # 0x0501 - "GL_INVALID_OPERATION", # 0x0502 - "GL_STACK_OVERFLOW", # 0x0503 - "GL_STACK_UNDERFLOW", # 0x0504 - "GL_OUT_OF_MEMORY", # 0x0505 - "GL_INVALID_FRAMEBUFFER_OPERATION", # 0x0506 - "GL_TABLE_TOO_LARGE", # 0x8031 -]) - -GLbitfield = Alias("GLbitfield", UInt) - -GLbitfield_attrib = Flags(GLbitfield, [ - "GL_ALL_ATTRIB_BITS", # 0x000FFFFF - "GL_CURRENT_BIT", # 0x00000001 - "GL_POINT_BIT", # 0x00000002 - "GL_LINE_BIT", # 0x00000004 - "GL_POLYGON_BIT", # 0x00000008 - "GL_POLYGON_STIPPLE_BIT", # 0x00000010 - "GL_PIXEL_MODE_BIT", # 0x00000020 - "GL_LIGHTING_BIT", # 0x00000040 - "GL_FOG_BIT", # 0x00000080 - "GL_DEPTH_BUFFER_BIT", # 0x00000100 - "GL_ACCUM_BUFFER_BIT", # 0x00000200 - "GL_STENCIL_BUFFER_BIT", # 0x00000400 - "GL_VIEWPORT_BIT", # 0x00000800 - "GL_TRANSFORM_BIT", # 0x00001000 - "GL_ENABLE_BIT", # 0x00002000 - "GL_COLOR_BUFFER_BIT", # 0x00004000 - "GL_HINT_BIT", # 0x00008000 - "GL_EVAL_BIT", # 0x00010000 - "GL_LIST_BIT", # 0x00020000 - "GL_TEXTURE_BIT", # 0x00040000 - "GL_SCISSOR_BIT", # 0x00080000 - "GL_MULTISAMPLE_BIT", # 0x20000000 -]) - -GLbitfield_client_attrib = Flags(GLbitfield, [ - "GL_CLIENT_ALL_ATTRIB_BITS", # 0xFFFFFFFF - "GL_CLIENT_PIXEL_STORE_BIT", # 0x00000001 - "GL_CLIENT_VERTEX_ARRAY_BIT", # 0x00000002 -]) diff --git a/glparams.py b/glparams.py new file mode 100644 index 0000000..d9de874 --- /dev/null +++ b/glparams.py @@ -0,0 +1,2848 @@ +########################################################################## +# +# Copyright 2011 Jose Fonseca +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a copy +# of this software and associated documentation files (the "Software"), to deal +# in the Software without restriction, including without limitation the rights +# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +# copies of the Software, and to permit persons to whom the Software is +# furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +# THE SOFTWARE. +# +##########################################################################/ + + +'''Describe GL parameters.''' + + +from stdapi import * + +from gltypes import * + + +# Shorthands for the types +X = None # To be determined +B = GLboolean +I = GLint +I64 = GLint64 +E = GLenum +F = GLfloat +D = GLdouble +P = OpaquePointer(Void) +S = CString + + +parameters = [ + # (functions, type, count, name) # value + ("", X, 1, "GL_ZERO"), # 0x0000 + ("", X, 1, "GL_ONE"), # 0x0001 + + # These are enumerated separately in GLenum_mode + #("", X, 1, "GL_POINTS"), # 0x0000 + #("", X, 1, "GL_LINES"), # 0x0001 + #("", X, 1, "GL_LINE_LOOP"), # 0x0002 + #("", X, 1, "GL_LINE_STRIP"), # 0x0003 + #("", X, 1, "GL_TRIANGLES"), # 0x0004 + #("", X, 1, "GL_TRIANGLE_STRIP"), # 0x0005 + #("", X, 1, "GL_TRIANGLE_FAN"), # 0x0006 + #("", X, 1, "GL_QUADS"), # 0x0007 + #("", X, 1, "GL_QUAD_STRIP"), # 0x0008 + #("", X, 1, "GL_POLYGON"), # 0x0009 + #("", X, 1, "GL_LINES_ADJACENCY"), # 0x000A + #("", X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B + #("", X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C + #("", X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D + #("", X, 1, "GL_PATCHES"), # 0x000E + + ("", X, 1, "GL_ACCUM"), # 0x0100 + ("", X, 1, "GL_LOAD"), # 0x0101 + ("", X, 1, "GL_RETURN"), # 0x0102 + ("", X, 1, "GL_MULT"), # 0x0103 + ("", X, 1, "GL_ADD"), # 0x0104 + ("", X, 1, "GL_NEVER"), # 0x0200 + ("", X, 1, "GL_LESS"), # 0x0201 + ("", X, 1, "GL_EQUAL"), # 0x0202 + ("", X, 1, "GL_LEQUAL"), # 0x0203 + ("", X, 1, "GL_GREATER"), # 0x0204 + ("", X, 1, "GL_NOTEQUAL"), # 0x0205 + ("", X, 1, "GL_GEQUAL"), # 0x0206 + ("", X, 1, "GL_ALWAYS"), # 0x0207 + ("", X, 1, "GL_SRC_COLOR"), # 0x0300 + ("", X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301 + ("", X, 1, "GL_SRC_ALPHA"), # 0x0302 + ("", X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303 + ("", X, 1, "GL_DST_ALPHA"), # 0x0304 + ("", X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305 + ("", X, 1, "GL_DST_COLOR"), # 0x0306 + ("", X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307 + ("", X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308 + ("", X, 1, "GL_FRONT_LEFT"), # 0x0400 + ("", X, 1, "GL_FRONT_RIGHT"), # 0x0401 + ("", X, 1, "GL_BACK_LEFT"), # 0x0402 + ("", X, 1, "GL_BACK_RIGHT"), # 0x0403 + ("", X, 1, "GL_FRONT"), # 0x0404 + ("", X, 1, "GL_BACK"), # 0x0405 + ("", X, 1, "GL_LEFT"), # 0x0406 + ("", X, 1, "GL_RIGHT"), # 0x0407 + ("", X, 1, "GL_FRONT_AND_BACK"), # 0x0408 + ("", X, 1, "GL_AUX0"), # 0x0409 + ("", X, 1, "GL_AUX1"), # 0x040A + ("", X, 1, "GL_AUX2"), # 0x040B + ("", X, 1, "GL_AUX3"), # 0x040C + ("", X, 1, "GL_INVALID_ENUM"), # 0x0500 + ("", X, 1, "GL_INVALID_VALUE"), # 0x0501 + ("", X, 1, "GL_INVALID_OPERATION"), # 0x0502 + ("", X, 1, "GL_STACK_OVERFLOW"), # 0x0503 + ("", X, 1, "GL_STACK_UNDERFLOW"), # 0x0504 + ("", X, 1, "GL_OUT_OF_MEMORY"), # 0x0505 + ("", X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506 + ("", X, 1, "GL_2D"), # 0x0600 + ("", X, 1, "GL_3D"), # 0x0601 + ("", X, 1, "GL_3D_COLOR"), # 0x0602 + ("", X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603 + ("", X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604 + ("", X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700 + ("", X, 1, "GL_POINT_TOKEN"), # 0x0701 + ("", X, 1, "GL_LINE_TOKEN"), # 0x0702 + ("", X, 1, "GL_POLYGON_TOKEN"), # 0x0703 + ("", X, 1, "GL_BITMAP_TOKEN"), # 0x0704 + ("", X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705 + ("", X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706 + ("", X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707 + ("", X, 1, "GL_EXP"), # 0x0800 + ("", X, 1, "GL_EXP2"), # 0x0801 + ("", X, 1, "GL_CW"), # 0x0900 + ("", X, 1, "GL_CCW"), # 0x0901 + ("", X, 1, "GL_COEFF"), # 0x0A00 + ("", X, 1, "GL_ORDER"), # 0x0A01 + ("", X, 1, "GL_DOMAIN"), # 0x0A02 + ("glGet", F, 4, "GL_CURRENT_COLOR"), # 0x0B00 + ("glGet", F, 1, "GL_CURRENT_INDEX"), # 0x0B01 + ("glGet", F, 3, "GL_CURRENT_NORMAL"), # 0x0B02 + ("glGet", F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03 + ("glGet", F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04 + ("glGet", F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05 + ("glGet", F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06 + ("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07 + ("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08 + ("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09 + ("glGet", I, 1, "GL_POINT_SMOOTH"), # 0x0B10 + ("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11 + ("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12 + ("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13 + ("glGet", I, 1, "GL_LINE_SMOOTH"), # 0x0B20 + ("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21 + ("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22 + ("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23 + ("glGet", I, 1, "GL_LINE_STIPPLE"), # 0x0B24 + ("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25 + ("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26 + ("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30 + ("glGet", I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31 + ("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32 + ("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33 + ("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40 + ("glGet", I, 1, "GL_POLYGON_SMOOTH"), # 0x0B41 + ("glGet", I, 1, "GL_POLYGON_STIPPLE"), # 0x0B42 + ("glGet", I, 1, "GL_EDGE_FLAG"), # 0x0B43 + ("glGet", I, 1, "GL_CULL_FACE"), # 0x0B44 + ("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45 + ("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46 + ("glGet", B, 1, "GL_LIGHTING"), # 0x0B50 + ("glGet", B, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51 + ("glGet", B, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52 + ("glGet", F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53 + ("glGet", E, 1, "GL_SHADE_MODEL"), # 0x0B54 + ("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55 + ("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56 + ("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57 + ("glGet", I, 1, "GL_FOG"), # 0x0B60 + ("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61 + ("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62 + ("glGet", F, 1, "GL_FOG_START"), # 0x0B63 + ("glGet", F, 1, "GL_FOG_END"), # 0x0B64 + ("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65 + ("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66 + ("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70 + ("glGet", I, 1, "GL_DEPTH_TEST"), # 0x0B71 + ("glGet", I, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72 + ("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73 + ("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74 + ("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80 + ("glGet", I, 1, "GL_STENCIL_TEST"), # 0x0B90 + ("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91 + ("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92 + ("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93 + ("glGet", E, 1, "GL_STENCIL_FAIL"), # 0x0B94 + ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95 + ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96 + ("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97 + ("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98 + ("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0 + ("glGet", I, 1, "GL_NORMALIZE"), # 0x0BA1 + ("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2 + ("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3 + ("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4 + ("glGet", I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5 + ("glGet", F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6 + ("glGet", F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7 + ("glGet", F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8 + ("glGet", I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0 + ("glGet", I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1 + ("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0 + ("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1 + ("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2 + ("glGet", I, 1, "GL_DITHER"), # 0x0BD0 + ("glGet", I, 1, "GL_BLEND_DST"), # 0x0BE0 + ("glGet", I, 1, "GL_BLEND_SRC"), # 0x0BE1 + ("glGet", B, 1, "GL_BLEND"), # 0x0BE2 + ("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0 + ("glGet", I, 1, "GL_LOGIC_OP"), # 0x0BF1 + ("glGet", I, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2 + ("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00 + ("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01 + ("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02 + ("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10 + ("glGet", I, 1, "GL_SCISSOR_TEST"), # 0x0C11 + ("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20 + ("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21 + ("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22 + ("glGet", I, 4, "GL_COLOR_WRITEMASK"), # 0x0C23 + ("glGet", I, 1, "GL_INDEX_MODE"), # 0x0C30 + ("glGet", I, 1, "GL_RGBA_MODE"), # 0x0C31 + ("glGet", I, 1, "GL_DOUBLEBUFFER"), # 0x0C32 + ("glGet", I, 1, "GL_STEREO"), # 0x0C33 + ("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40 + ("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50 + ("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51 + ("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52 + ("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53 + ("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54 + ("glGet", I, 1, "GL_TEXTURE_GEN_S"), # 0x0C60 + ("glGet", I, 1, "GL_TEXTURE_GEN_T"), # 0x0C61 + ("glGet", I, 1, "GL_TEXTURE_GEN_R"), # 0x0C62 + ("glGet", I, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63 + ("", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70 + ("", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71 + ("", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72 + ("", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73 + ("", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74 + ("", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75 + ("", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76 + ("", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77 + ("", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78 + ("", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79 + ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0 + ("glGet", I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1 + ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2 + ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3 + ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4 + ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5 + ("glGet", I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6 + ("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7 + ("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8 + ("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9 + ("glGet", I, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0 + ("glGet", I, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1 + ("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2 + ("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3 + ("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4 + ("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5 + ("glGet", I, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00 + ("glGet", I, 1, "GL_PACK_LSB_FIRST"), # 0x0D01 + ("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02 + ("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03 + ("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04 + ("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05 + ("glGet", I, 1, "GL_MAP_COLOR"), # 0x0D10 + ("glGet", I, 1, "GL_MAP_STENCIL"), # 0x0D11 + ("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12 + ("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13 + ("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14 + ("glGet", F, 1, "GL_RED_BIAS"), # 0x0D15 + ("glGet", F, 1, "GL_ZOOM_X"), # 0x0D16 + ("glGet", F, 1, "GL_ZOOM_Y"), # 0x0D17 + ("glGet", F, 1, "GL_GREEN_SCALE"), # 0x0D18 + ("glGet", F, 1, "GL_GREEN_BIAS"), # 0x0D19 + ("glGet", F, 1, "GL_BLUE_SCALE"), # 0x0D1A + ("glGet", F, 1, "GL_BLUE_BIAS"), # 0x0D1B + ("glGet,glGetTexEnv", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C + ("glGet", F, 1, "GL_ALPHA_BIAS"), # 0x0D1D + ("glGet", F, 1, "GL_DEPTH_SCALE"), # 0x0D1E + ("glGet", F, 1, "GL_DEPTH_BIAS"), # 0x0D1F + ("glGet", I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30 + ("glGet", I, 1, "GL_MAX_LIGHTS"), # 0x0D31 + ("glGet", I, 1, "GL_MAX_CLIP_PLANES"), # 0x0D32 + ("glGet", I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33 + ("glGet", I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34 + ("glGet", I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35 + ("glGet", I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36 + ("glGet", I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37 + ("glGet", I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38 + ("glGet", I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39 + ("glGet", F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A + ("glGet", I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B + ("glGet", I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50 + ("glGet", I, 1, "GL_INDEX_BITS"), # 0x0D51 + ("glGet", I, 1, "GL_RED_BITS"), # 0x0D52 + ("glGet", I, 1, "GL_GREEN_BITS"), # 0x0D53 + ("glGet", I, 1, "GL_BLUE_BITS"), # 0x0D54 + ("glGet", I, 1, "GL_ALPHA_BITS"), # 0x0D55 + ("glGet", I, 1, "GL_DEPTH_BITS"), # 0x0D56 + ("glGet", I, 1, "GL_STENCIL_BITS"), # 0x0D57 + ("glGet", I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58 + ("glGet", I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59 + ("glGet", I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A + ("glGet", I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B + ("glGet", I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70 + ("glGet", B, 1, "GL_AUTO_NORMAL"), # 0x0D80 + ("glGet", B, 1, "GL_MAP1_COLOR_4"), # 0x0D90 + ("glGet", B, 1, "GL_MAP1_INDEX"), # 0x0D91 + ("glGet", B, 1, "GL_MAP1_NORMAL"), # 0x0D92 + ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93 + ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94 + ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95 + ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96 + ("glGet", B, 1, "GL_MAP1_VERTEX_3"), # 0x0D97 + ("glGet", B, 1, "GL_MAP1_VERTEX_4"), # 0x0D98 + ("glGet", B, 1, "GL_MAP2_COLOR_4"), # 0x0DB0 + ("glGet", B, 1, "GL_MAP2_INDEX"), # 0x0DB1 + ("glGet", B, 1, "GL_MAP2_NORMAL"), # 0x0DB2 + ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3 + ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4 + ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5 + ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6 + ("glGet", B, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7 + ("glGet", B, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8 + ("glGet", F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0 + ("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1 + ("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2 + ("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3 + ("glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0 + ("glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1 + ("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0 + ("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1 + ("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2 + ("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3 + ("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4 + ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000 + ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001 + ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003 + ("glGetTexParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004 + ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005 + ("", X, 1, "GL_DONT_CARE"), # 0x1100 + ("", X, 1, "GL_FASTEST"), # 0x1101 + ("", X, 1, "GL_NICEST"), # 0x1102 + ("glGetLight,glGetMaterial", F, 4, "GL_AMBIENT"), # 0x1200 + ("glGetLight,glGetMaterial", F, 4, "GL_DIFFUSE"), # 0x1201 + ("glGetLight,glGetMaterial", F, 4, "GL_SPECULAR"), # 0x1202 + ("glGetLight", F, 4, "GL_POSITION"), # 0x1203 + ("glGetLight", F, 3, "GL_SPOT_DIRECTION"), # 0x1204 + ("glGetLight", F, 1, "GL_SPOT_EXPONENT"), # 0x1205 + ("glGetLight", F, 1, "GL_SPOT_CUTOFF"), # 0x1206 + ("glGetLight", F, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207 + ("glGetLight", F, 1, "GL_LINEAR_ATTENUATION"), # 0x1208 + ("glGetLight", F, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209 + ("", X, 1, "GL_COMPILE"), # 0x1300 + ("", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301 + ("", X, 1, "GL_BYTE"), # 0x1400 + ("", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401 + ("", X, 1, "GL_SHORT"), # 0x1402 + ("", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403 + ("", X, 1, "GL_INT"), # 0x1404 + ("", X, 1, "GL_UNSIGNED_INT"), # 0x1405 + ("", X, 1, "GL_FLOAT"), # 0x1406 + ("", X, 1, "GL_2_BYTES"), # 0x1407 + ("", X, 1, "GL_3_BYTES"), # 0x1408 + ("", X, 1, "GL_4_BYTES"), # 0x1409 + ("", X, 1, "GL_DOUBLE"), # 0x140A + ("", X, 1, "GL_HALF_FLOAT"), # 0x140B + ("", X, 1, "GL_FIXED"), # 0x140C + ("", X, 1, "GL_INT64_NV"), # 0x140E + ("", X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F + ("", X, 1, "GL_CLEAR"), # 0x1500 + ("", X, 1, "GL_AND"), # 0x1501 + ("", X, 1, "GL_AND_REVERSE"), # 0x1502 + ("", X, 1, "GL_COPY"), # 0x1503 + ("", X, 1, "GL_AND_INVERTED"), # 0x1504 + ("", X, 1, "GL_NOOP"), # 0x1505 + ("", X, 1, "GL_XOR"), # 0x1506 + ("", X, 1, "GL_OR"), # 0x1507 + ("", X, 1, "GL_NOR"), # 0x1508 + ("", X, 1, "GL_EQUIV"), # 0x1509 + ("", X, 1, "GL_INVERT"), # 0x150A + ("", X, 1, "GL_OR_REVERSE"), # 0x150B + ("", X, 1, "GL_COPY_INVERTED"), # 0x150C + ("", X, 1, "GL_OR_INVERTED"), # 0x150D + ("", X, 1, "GL_NAND"), # 0x150E + ("", X, 1, "GL_SET"), # 0x150F + ("glGetMaterial", F, 4, "GL_EMISSION"), # 0x1600 + ("glGetMaterial", F, 1, "GL_SHININESS"), # 0x1601 + ("", F, 4, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602 + ("glGetMaterial", F, 3, "GL_COLOR_INDEXES"), # 0x1603 + ("", X, 1, "GL_MODELVIEW"), # 0x1700 + ("", X, 1, "GL_PROJECTION"), # 0x1701 + ("", X, 1, "GL_TEXTURE"), # 0x1702 + ("", X, 1, "GL_COLOR"), # 0x1800 + ("", X, 1, "GL_DEPTH"), # 0x1801 + ("", X, 1, "GL_STENCIL"), # 0x1802 + ("", X, 1, "GL_COLOR_INDEX"), # 0x1900 + ("", X, 1, "GL_STENCIL_INDEX"), # 0x1901 + ("", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902 + ("", X, 1, "GL_RED"), # 0x1903 + ("", X, 1, "GL_GREEN"), # 0x1904 + ("", X, 1, "GL_BLUE"), # 0x1905 + ("", X, 1, "GL_ALPHA"), # 0x1906 + ("", X, 1, "GL_RGB"), # 0x1907 + ("", X, 1, "GL_RGBA"), # 0x1908 + ("", X, 1, "GL_LUMINANCE"), # 0x1909 + ("", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A + ("_glGet", B, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262 + ("", X, 1, "GL_BITMAP"), # 0x1A00 + ("", X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8 + ("", X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD + ("", X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE + ("", X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202 + ("", X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203 + ("", X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204 + ("", X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C + ("", X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D + ("", X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E + ("", X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F + ("", X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210 + ("", X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211 + ("", X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216 + ("", X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217 + ("", X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218 + ("", X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219 + ("", X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220 + ("", X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221 + ("", X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222 + ("", X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223 + ("", X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A + ("", X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B + ("", X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C + ("", X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D + ("", X, 1, "GL_POINT"), # 0x1B00 + ("", X, 1, "GL_LINE"), # 0x1B01 + ("", X, 1, "GL_FILL"), # 0x1B02 + ("", X, 1, "GL_RENDER"), # 0x1C00 + ("", X, 1, "GL_FEEDBACK"), # 0x1C01 + ("", X, 1, "GL_SELECT"), # 0x1C02 + ("", X, 1, "GL_FLAT"), # 0x1D00 + ("", X, 1, "GL_SMOOTH"), # 0x1D01 + ("", X, 1, "GL_KEEP"), # 0x1E00 + ("", X, 1, "GL_REPLACE"), # 0x1E01 + ("", X, 1, "GL_INCR"), # 0x1E02 + ("", X, 1, "GL_DECR"), # 0x1E03 + ("glGet", S, 1, "GL_VENDOR"), # 0x1F00 + ("glGet", S, 1, "GL_RENDERER"), # 0x1F01 + ("glGet", S, 1, "GL_VERSION"), # 0x1F02 + ("glGet", S, 1, "GL_EXTENSIONS"), # 0x1F03 + ("", X, 1, "GL_S"), # 0x2000 + ("", X, 1, "GL_T"), # 0x2001 + ("", X, 1, "GL_R"), # 0x2002 + ("", X, 1, "GL_Q"), # 0x2003 + ("", X, 1, "GL_MODULATE"), # 0x2100 + ("", X, 1, "GL_DECAL"), # 0x2101 + ("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200 + ("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201 + ("_glGet", X, 1, "GL_TEXTURE_ENV"), # 0x2300 + ("", X, 1, "GL_EYE_LINEAR"), # 0x2400 + ("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401 + ("", X, 1, "GL_SPHERE_MAP"), # 0x2402 + ("glGetTexGen", E, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500 + ("glGetTexGen", F, 4, "GL_OBJECT_PLANE"), # 0x2501 + ("glGetTexGen", F, 4, "GL_EYE_PLANE"), # 0x2502 + ("", X, 1, "GL_NEAREST"), # 0x2600 + ("", X, 1, "GL_LINEAR"), # 0x2601 + ("", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700 + ("", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701 + ("", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702 + ("", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703 + ("glGetTexParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800 + ("glGetTexParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801 + ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802 + ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803 + ("", X, 1, "GL_CLAMP"), # 0x2900 + ("", X, 1, "GL_REPEAT"), # 0x2901 + ("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00 + ("glGet", I, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01 + ("glGet", I, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02 + ("", X, 1, "GL_R3_G3_B2"), # 0x2A10 + ("", X, 1, "GL_V2F"), # 0x2A20 + ("", X, 1, "GL_V3F"), # 0x2A21 + ("", X, 1, "GL_C4UB_V2F"), # 0x2A22 + ("", X, 1, "GL_C4UB_V3F"), # 0x2A23 + ("", X, 1, "GL_C3F_V3F"), # 0x2A24 + ("", X, 1, "GL_N3F_V3F"), # 0x2A25 + ("", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26 + ("", X, 1, "GL_T2F_V3F"), # 0x2A27 + ("", X, 1, "GL_T4F_V4F"), # 0x2A28 + ("", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29 + ("", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A + ("", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B + ("", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C + ("", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D + ("glGet", B, 1, "GL_CLIP_PLANE0"), # 0x3000 + ("glGet", B, 1, "GL_CLIP_PLANE1"), # 0x3001 + ("glGet", B, 1, "GL_CLIP_PLANE2"), # 0x3002 + ("glGet", B, 1, "GL_CLIP_PLANE3"), # 0x3003 + ("glGet", B, 1, "GL_CLIP_PLANE4"), # 0x3004 + ("glGet", B, 1, "GL_CLIP_PLANE5"), # 0x3005 + ("", X, 1, "GL_CLIP_DISTANCE6"), # 0x3006 + ("", X, 1, "GL_CLIP_DISTANCE7"), # 0x3007 + ("_glGet", B, 1, "GL_LIGHT0"), # 0x4000 + ("_glGet", B, 1, "GL_LIGHT1"), # 0x4001 + ("_glGet", B, 1, "GL_LIGHT2"), # 0x4002 + ("_glGet", B, 1, "GL_LIGHT3"), # 0x4003 + ("_glGet", B, 1, "GL_LIGHT4"), # 0x4004 + ("_glGet", B, 1, "GL_LIGHT5"), # 0x4005 + ("_glGet", B, 1, "GL_LIGHT6"), # 0x4006 + ("_glGet", B, 1, "GL_LIGHT7"), # 0x4007 + ("", X, 1, "GL_ABGR_EXT"), # 0x8000 + ("", X, 1, "GL_CONSTANT_COLOR"), # 0x8001 + ("", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002 + ("", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003 + ("", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004 + ("glGet", F, 4, "GL_BLEND_COLOR"), # 0x8005 + ("", X, 1, "GL_FUNC_ADD"), # 0x8006 + ("", X, 1, "GL_MIN"), # 0x8007 + ("", X, 1, "GL_MAX"), # 0x8008 + ("glGet", E, 1, "GL_BLEND_EQUATION"), # 0x8009 + ("", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A + ("", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B + ("", X, 1, "GL_CMYK_EXT"), # 0x800C + ("", X, 1, "GL_CMYKA_EXT"), # 0x800D + ("glGet", I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E + ("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F + ("glGet", B, 1, "GL_CONVOLUTION_1D"), # 0x8010 + ("glGet", B, 1, "GL_CONVOLUTION_2D"), # 0x8011 + ("glGet", I, 1, "GL_SEPARABLE_2D"), # 0x8012 + ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013 + ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014 + ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015 + ("", X, 1, "GL_REDUCE"), # 0x8016 + ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017 + ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018 + ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019 + ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A + ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B + ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C + ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D + ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E + ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F + ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020 + ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021 + ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022 + ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023 + ("glGet", B, 1, "GL_HISTOGRAM"), # 0x8024 + ("", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025 + ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026 + ("glGetHistogramParameter", E, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027 + ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028 + ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029 + ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A + ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B + ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C + ("glGetHistogramParameter", B, 1, "GL_HISTOGRAM_SINK"), # 0x802D + ("glGet", B, 1, "GL_MINMAX"), # 0x802E + ("glGetMinMaxParameter", E, 1, "GL_MINMAX_FORMAT"), # 0x802F + ("glGetMinMaxParameter", B, 1, "GL_MINMAX_SINK"), # 0x8030 + ("", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031 + ("", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032 + ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033 + ("", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034 + ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035 + ("", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036 + ("glGet", I, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037 + ("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038 + ("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039 + ("glGet", I, 1, "GL_RESCALE_NORMAL"), # 0x803A + ("", X, 1, "GL_ALPHA4"), # 0x803B + ("", X, 1, "GL_ALPHA8"), # 0x803C + ("", X, 1, "GL_ALPHA12"), # 0x803D + ("", X, 1, "GL_ALPHA16"), # 0x803E + ("", X, 1, "GL_LUMINANCE4"), # 0x803F + ("", X, 1, "GL_LUMINANCE8"), # 0x8040 + ("", X, 1, "GL_LUMINANCE12"), # 0x8041 + ("", X, 1, "GL_LUMINANCE16"), # 0x8042 + ("", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043 + ("", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044 + ("", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045 + ("", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046 + ("", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047 + ("", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048 + ("", X, 1, "GL_INTENSITY"), # 0x8049 + ("", X, 1, "GL_INTENSITY4"), # 0x804A + ("", X, 1, "GL_INTENSITY8"), # 0x804B + ("", X, 1, "GL_INTENSITY12"), # 0x804C + ("", X, 1, "GL_INTENSITY16"), # 0x804D + ("", X, 1, "GL_RGB2_EXT"), # 0x804E + ("", X, 1, "GL_RGB4"), # 0x804F + ("", X, 1, "GL_RGB5"), # 0x8050 + ("", X, 1, "GL_RGB8"), # 0x8051 + ("", X, 1, "GL_RGB10"), # 0x8052 + ("", X, 1, "GL_RGB12"), # 0x8053 + ("", X, 1, "GL_RGB16"), # 0x8054 + ("", X, 1, "GL_RGBA2"), # 0x8055 + ("", X, 1, "GL_RGBA4"), # 0x8056 + ("", X, 1, "GL_RGB5_A1"), # 0x8057 + ("", X, 1, "GL_RGBA8"), # 0x8058 + ("", X, 1, "GL_RGB10_A2"), # 0x8059 + ("", X, 1, "GL_RGBA12"), # 0x805A + ("", X, 1, "GL_RGBA16"), # 0x805B + ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C + ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D + ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E + ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F + ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060 + ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061 + ("", X, 1, "GL_REPLACE_EXT"), # 0x8062 + ("", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063 + ("", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064 + ("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065 + ("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066 + ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067 + ("glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068 + ("glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069 + ("glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A + ("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B + ("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C + ("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D + ("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E + ("glGet", B, 1, "GL_TEXTURE_3D"), # 0x806F + ("", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070 + ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071 + ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072 + ("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073 + ("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074 + ("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075 + ("glGet", B, 1, "GL_COLOR_ARRAY"), # 0x8076 + ("glGet", B, 1, "GL_INDEX_ARRAY"), # 0x8077 + ("glGet", B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078 + ("glGet", B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079 + ("glGet", I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A + ("glGet", E, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B + ("glGet", I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C + ("glGet", I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D + ("glGet", E, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E + ("glGet", I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F + ("glGet", I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080 + ("glGet", I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081 + ("glGet", E, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082 + ("glGet", I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083 + ("glGet", I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084 + ("glGet", E, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085 + ("glGet", I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086 + ("glGet", I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087 + ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088 + ("glGet", E, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089 + ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A + ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B + ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C + ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D + ("glGet", P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E + ("glGet", P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F + ("glGet", P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090 + ("glGet", P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091 + ("glGet", P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092 + ("glGet", P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093 + ("glGet", I, 1, "GL_INTERLACE_SGIX"), # 0x8094 + ("", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095 + ("glGet", I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096 + ("", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097 + ("", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098 + ("", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099 + ("", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A + ("", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B + ("", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C + ("glGet", I, 1, "GL_MULTISAMPLE"), # 0x809D + ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E + ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F + ("glGet", I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0 + ("", X, 1, "GL_1PASS_EXT"), # 0x80A1 + ("", X, 1, "GL_2PASS_0_EXT"), # 0x80A2 + ("", X, 1, "GL_2PASS_1_EXT"), # 0x80A3 + ("", X, 1, "GL_4PASS_0_EXT"), # 0x80A4 + ("", X, 1, "GL_4PASS_1_EXT"), # 0x80A5 + ("", X, 1, "GL_4PASS_2_EXT"), # 0x80A6 + ("", X, 1, "GL_4PASS_3_EXT"), # 0x80A7 + ("glGet", I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8 + ("glGet", I, 1, "GL_SAMPLES"), # 0x80A9 + ("glGet", F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA + ("glGet", I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB + ("glGet", I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC + ("", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD + ("", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE + ("", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF + ("", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0 + ("glGet", F, 16, "GL_COLOR_MATRIX"), # 0x80B1 + ("glGet", I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2 + ("glGet", I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3 + ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4 + ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5 + ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6 + ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7 + ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8 + ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9 + ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA + ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB + ("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC + ("", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD + ("", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE + ("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF + ("glGet", F, 1, "GL_BLEND_DST_RGB"), # 0x80C8 + ("glGet", F, 1, "GL_BLEND_SRC_RGB"), # 0x80C9 + ("glGet", F, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA + ("glGet", F, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB + ("", X, 1, "GL_422_EXT"), # 0x80CC + ("", X, 1, "GL_422_REV_EXT"), # 0x80CD + ("", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE + ("", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF + ("glGet", B, 1, "GL_COLOR_TABLE"), # 0x80D0 + ("glGet", I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1 + ("glGet", I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2 + ("", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3 + ("", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4 + ("", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5 + ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_SCALE"), # 0x80D6 + ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_BIAS"), # 0x80D7 + ("glGetColorTableParameter", E, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8 + ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9 + ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA + ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB + ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC + ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD + ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE + ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF + ("", X, 1, "GL_BGR"), # 0x80E0 + ("", X, 1, "GL_BGRA"), # 0x80E1 + ("", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2 + ("", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3 + ("", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4 + ("", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5 + ("", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6 + ("", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7 + ("glGet", I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8 + ("glGet", I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9 + ("", X, 1, "GL_PHONG_WIN"), # 0x80EA + ("", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB + ("", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC + ("", X, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED + ("glGet", E, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0 + ("", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110 + ("", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111 + ("", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112 + ("", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113 + ("", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114 + ("", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115 + ("", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116 + ("", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117 + ("", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118 + ("", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119 + ("", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A + ("", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B + ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C + ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D + ("", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E + ("", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F + ("", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120 + ("", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121 + ("", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122 + ("", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123 + ("", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124 + ("", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125 + ("glGet", F, 1, "GL_POINT_SIZE_MIN"), # 0x8126 + ("glGet", F, 1, "GL_POINT_SIZE_MAX"), # 0x8127 + ("glGet", F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128 + ("glGet", F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129 + ("", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A + ("glGet", I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B + ("glGet", I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C + ("", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D + ("", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E + ("", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F + ("glGet", I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130 + ("glGet", I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131 + ("glGet", I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132 + ("glGet", I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133 + ("glGet", I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134 + ("", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135 + ("", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136 + ("", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137 + ("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138 + ("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139 + ("glGetTexParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A + ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B + ("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C + ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D + ("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E + ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F + ("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140 + ("glGet", I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141 + ("glGet", I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142 + ("glGet", I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143 + ("glGet", I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144 + ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145 + ("", X, 1, "GL_FILTER4_SGIS"), # 0x8146 + ("", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147 + ("glGet", I, 1, "GL_SPRITE_SGIX"), # 0x8148 + ("glGet", I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149 + ("glGet", F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A + ("glGet", F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B + ("", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C + ("", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D + ("", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E + ("glGet", I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F + ("", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150 + ("", X, 1, "GL_CONSTANT_BORDER"), # 0x8151 + ("", X, 1, "GL_REPLICATE_BORDER"), # 0x8153 + ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154 + ("", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155 + ("", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156 + ("", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157 + ("", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158 + ("", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159 + ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A + ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B + ("", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C + ("", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D + ("", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E + ("", X, 1, "GL_CUBIC_HP"), # 0x815F + ("", X, 1, "GL_AVERAGE_HP"), # 0x8160 + ("", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161 + ("", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162 + ("", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163 + ("_glGet", B, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165 + ("_glGet", B, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166 + ("", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167 + ("", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168 + ("", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169 + ("", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170 + ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171 + ("glGetTexParameter", F, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172 + ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173 + ("glGetTexParameter", I, 3, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174 + ("", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175 + ("", X, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176 + ("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177 + ("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178 + ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179 + ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A + ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B + ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C + ("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D + ("glGet", F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E + ("glGet", I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F + ("", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180 + ("glGet", I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181 + ("", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182 + ("glGet", I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183 + ("", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184 + ("", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185 + ("", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186 + ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187 + ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188 + ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189 + ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A + ("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B + ("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C + ("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D + ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E + ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F + ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190 + ("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191 + ("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192 + ("", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194 + ("", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195 + ("glGet", I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196 + ("", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197 + ("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198 + ("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199 + ("glGetTexParameter", B, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A + ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B + ("", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C + ("", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D + ("", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5 + ("", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6 + ("", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7 + ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8 + ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9 + ("", X, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA + ("", X, 1, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB + ("", X, 1, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC + ("", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD + ("", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE + ("", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF + ("", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0 + ("", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1 + ("", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2 + ("", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3 + ("", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4 + ("", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5 + ("", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6 + ("", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7 + ("", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8 + ("", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9 + ("", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA + ("", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB + ("", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC + ("", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4 + ("", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5 + ("", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6 + ("", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7 + ("", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8 + ("", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9 + ("", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA + ("", X, 1, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF + ("", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0 + ("", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1 + ("", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2 + ("", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3 + ("", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4 + ("", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5 + ("", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6 + ("", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7 + ("glGet", E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8 + ("", X, 1, "GL_SINGLE_COLOR"), # 0x81F9 + ("", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA + ("", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB + ("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC + ("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD + ("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200 + ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210 + ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211 + ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212 + ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213 + ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214 + ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215 + ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216 + ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217 + ("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218 + ("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219 + ("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A + ("", X, 1, "GL_MAJOR_VERSION"), # 0x821B + ("", X, 1, "GL_MINOR_VERSION"), # 0x821C + ("", X, 1, "GL_NUM_EXTENSIONS"), # 0x821D + ("", X, 1, "GL_CONTEXT_FLAGS"), # 0x821E + ("", X, 1, "GL_INDEX"), # 0x8222 + ("", X, 1, "GL_DEPTH_BUFFER"), # 0x8223 + ("", X, 1, "GL_STENCIL_BUFFER"), # 0x8224 + ("", X, 1, "GL_COMPRESSED_RED"), # 0x8225 + ("", X, 1, "GL_COMPRESSED_RG"), # 0x8226 + ("", X, 1, "GL_RG"), # 0x8227 + ("", X, 1, "GL_RG_INTEGER"), # 0x8228 + ("", X, 1, "GL_R8"), # 0x8229 + ("", X, 1, "GL_R16"), # 0x822A + ("", X, 1, "GL_RG8"), # 0x822B + ("", X, 1, "GL_RG16"), # 0x822C + ("", X, 1, "GL_R16F"), # 0x822D + ("", X, 1, "GL_R32F"), # 0x822E + ("", X, 1, "GL_RG16F"), # 0x822F + ("", X, 1, "GL_RG32F"), # 0x8230 + ("", X, 1, "GL_R8I"), # 0x8231 + ("", X, 1, "GL_R8UI"), # 0x8232 + ("", X, 1, "GL_R16I"), # 0x8233 + ("", X, 1, "GL_R16UI"), # 0x8234 + ("", X, 1, "GL_R32I"), # 0x8235 + ("", X, 1, "GL_R32UI"), # 0x8236 + ("", X, 1, "GL_RG8I"), # 0x8237 + ("", X, 1, "GL_RG8UI"), # 0x8238 + ("", X, 1, "GL_RG16I"), # 0x8239 + ("", X, 1, "GL_RG16UI"), # 0x823A + ("", X, 1, "GL_RG32I"), # 0x823B + ("", X, 1, "GL_RG32UI"), # 0x823C + ("", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240 + ("", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241 + ("", X, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"), # 0x8242 + ("", X, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"), # 0x8243 + ("", X, 1, "GL_DEBUG_CALLBACK_FUNCTION_ARB"), # 0x8244 + ("", X, 1, "GL_DEBUG_CALLBACK_USER_PARAM_ARB"), # 0x8245 + ("", X, 1, "GL_DEBUG_SOURCE_API_ARB"), # 0x8246 + ("", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"), # 0x8247 + ("", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"), # 0x8248 + ("", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY_ARB"), # 0x8249 + ("", X, 1, "GL_DEBUG_SOURCE_APPLICATION_ARB"), # 0x824A + ("", X, 1, "GL_DEBUG_SOURCE_OTHER_ARB"), # 0x824B + ("", X, 1, "GL_DEBUG_TYPE_ERROR_ARB"), # 0x824C + ("", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"), # 0x824D + ("", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"), # 0x824E + ("", X, 1, "GL_DEBUG_TYPE_PORTABILITY_ARB"), # 0x824F + ("", X, 1, "GL_DEBUG_TYPE_PERFORMANCE_ARB"), # 0x8250 + ("", X, 1, "GL_DEBUG_TYPE_OTHER_ARB"), # 0x8251 + ("", X, 1, "GL_LOSE_CONTEXT_ON_RESET_ARB"), # 0x8252 + ("", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253 + ("", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254 + ("", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255 + ("", X, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256 + ("", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257 + ("", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258 + ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259 + ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A + ("", X, 1, "GL_MAX_VIEWPORTS"), # 0x825B + ("", X, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C + ("", X, 1, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D + ("", X, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E + ("", X, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F + ("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260 + ("", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261 + ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310 + ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311 + ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312 + ("glGet", I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316 + ("", X, 1, "GL_YCRCB_SGIX"), # 0x8318 + ("", X, 1, "GL_YCRCBA_SGIX"), # 0x8319 + ("", X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320 + ("", X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321 + ("", X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322 + ("", X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329 + ("glGet", I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B + ("", X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C + ("", X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D + ("", X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330 + ("", X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331 + ("", X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332 + ("", X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333 + ("", X, 1, "GL_CUBIC_EXT"), # 0x8334 + ("", X, 1, "GL_AVERAGE_EXT"), # 0x8335 + ("", X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336 + ("", X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337 + ("", X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338 + ("", X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349 + ("", X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A + ("", X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C + ("", X, 1, "GL_ATTENUATION_EXT"), # 0x834D + ("", X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E + ("glGet", I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F + ("glGet", I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350 + ("glGet", I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351 + ("glGet", I, 1, "GL_TEXTURE_MATERIAL_PARAMETER_EXT"), # 0x8352 + ("glGet", I, 1, "GL_PIXEL_TEXTURE_SGIS"), # 0x8353 + ("glGet", I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354 + ("glGet", I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355 + ("glGet", I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356 + ("", X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C + ("", X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D + ("", X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E + ("", X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F + ("", X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360 + ("", X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361 + ("", X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362 + ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363 + ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364 + ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365 + ("", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366 + ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367 + ("", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368 + ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369 + ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A + ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B + ("", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370 + ("", X, 1, "GL_RGB_S3TC"), # 0x83A0 + ("", X, 1, "GL_RGB4_S3TC"), # 0x83A1 + ("", X, 1, "GL_RGBA_S3TC"), # 0x83A2 + ("", X, 1, "GL_RGBA4_S3TC"), # 0x83A3 + ("", X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE + ("", X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF + ("", X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0 + ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1 + ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2 + ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3 + ("", X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4 + ("", X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5 + ("", X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6 + ("", X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7 + ("", X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8 + ("glGet", I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400 + ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401 + ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402 + ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"), # 0x8403 + ("glGet", I, 1, "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404 + ("glGet", I, 1, "GL_MAX_ACTIVE_LIGHTS_SGIX"), # 0x8405 + ("glGet", I, 1, "GL_CURRENT_RASTER_NORMAL_SGIX"), # 0x8406 + ("glGet", I, 1, "GL_LIGHT_ENV_MODE_SGIX"), # 0x8407 + ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"), # 0x8408 + ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"), # 0x8409 + ("glGet", F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A + ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B + ("glGet", I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C + ("", X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D + ("", X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E + ("", X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F + ("", X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410 + ("", X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411 + ("", X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412 + ("", X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413 + ("", X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842C + ("", X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842D + ("", X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x842E + ("", X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x842F + ("", X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430 + ("", X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439 + ("", X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A + ("", X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B + ("", X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C + ("glGet", E, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E + ("", X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F + ("glGet", E, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440 + ("", X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441 + ("glGet", P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442 + ("glGet", P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443 + ("", X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444 + ("", X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445 + ("", X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446 + ("", X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447 + ("", X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D + ("", X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E + ("", X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F + ("glGet", E, 1, "GL_FOG_COORD_SRC"), # 0x8450 + ("", X, 1, "GL_FOG_COORD"), # 0x8451 + ("", X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452 + ("glGet", F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453 + ("glGet", E, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454 + ("glGet", I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455 + ("", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456 + ("glGet", B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457 + ("glGet", B, 1, "GL_COLOR_SUM"), # 0x8458 + ("glGet", F, 3, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459 + ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A + ("glGet", E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B + ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C + ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D + ("glGet", B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E + ("", X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F + ("glGet", F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D + ("glGet", F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E + ("", X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490 + ("", X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491 + ("", X, 1, "GL_TEXTURE0"), # 0x84C0 + ("", X, 1, "GL_TEXTURE1"), # 0x84C1 + ("", X, 1, "GL_TEXTURE2"), # 0x84C2 + ("", X, 1, "GL_TEXTURE3"), # 0x84C3 + ("", X, 1, "GL_TEXTURE4"), # 0x84C4 + ("", X, 1, "GL_TEXTURE5"), # 0x84C5 + ("", X, 1, "GL_TEXTURE6"), # 0x84C6 + ("", X, 1, "GL_TEXTURE7"), # 0x84C7 + ("", X, 1, "GL_TEXTURE8"), # 0x84C8 + ("", X, 1, "GL_TEXTURE9"), # 0x84C9 + ("", X, 1, "GL_TEXTURE10"), # 0x84CA + ("", X, 1, "GL_TEXTURE11"), # 0x84CB + ("", X, 1, "GL_TEXTURE12"), # 0x84CC + ("", X, 1, "GL_TEXTURE13"), # 0x84CD + ("", X, 1, "GL_TEXTURE14"), # 0x84CE + ("", X, 1, "GL_TEXTURE15"), # 0x84CF + ("", X, 1, "GL_TEXTURE16"), # 0x84D0 + ("", X, 1, "GL_TEXTURE17"), # 0x84D1 + ("", X, 1, "GL_TEXTURE18"), # 0x84D2 + ("", X, 1, "GL_TEXTURE19"), # 0x84D3 + ("", X, 1, "GL_TEXTURE20"), # 0x84D4 + ("", X, 1, "GL_TEXTURE21"), # 0x84D5 + ("", X, 1, "GL_TEXTURE22"), # 0x84D6 + ("", X, 1, "GL_TEXTURE23"), # 0x84D7 + ("", X, 1, "GL_TEXTURE24"), # 0x84D8 + ("", X, 1, "GL_TEXTURE25"), # 0x84D9 + ("", X, 1, "GL_TEXTURE26"), # 0x84DA + ("", X, 1, "GL_TEXTURE27"), # 0x84DB + ("", X, 1, "GL_TEXTURE28"), # 0x84DC + ("", X, 1, "GL_TEXTURE29"), # 0x84DD + ("", X, 1, "GL_TEXTURE30"), # 0x84DE + ("", X, 1, "GL_TEXTURE31"), # 0x84DF + ("glGet", E, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0 + ("glGet", E, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1 + ("glGet", I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2 + ("glGet", F, 16, "GL_TRANSPOSE_MODELVIEW_MATRIX"), # 0x84E3 + ("glGet", F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4 + ("glGet", F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5 + ("glGet", F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6 + ("", X, 1, "GL_SUBTRACT"), # 0x84E7 + ("glGet", I, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8 + ("", X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9 + ("", X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA + ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB + ("", X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC + ("", X, 1, "GL_COMPRESSED_RGB"), # 0x84ED + ("", X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE + ("glGet", E, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF + ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0 + ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1 + ("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2 + ("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3 + ("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4 + ("glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5 + ("glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6 + ("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7 + ("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8 + ("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9 + ("", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA + ("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD + ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE + ("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF + ("glGetTexEnv", E, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500 + ("glGetTexParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501 + ("", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502 + ("", X, 1, "GL_COMBINE4_NV"), # 0x8503 + ("glGet", F, 1, "GL_MAX_SHININESS_NV"), # 0x8504 + ("glGet", F, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505 + ("", X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506 + ("", X, 1, "GL_INCR_WRAP"), # 0x8507 + ("", X, 1, "GL_DECR_WRAP"), # 0x8508 + ("", X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509 + ("", X, 1, "GL_MODELVIEW1_ARB"), # 0x850A + ("", X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B + ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C + ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D + ("glGet", E, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E + ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F + ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510 + ("", X, 1, "GL_NORMAL_MAP"), # 0x8511 + ("", X, 1, "GL_REFLECTION_MAP"), # 0x8512 + ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513 + ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514 + ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515 + ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516 + ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517 + ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518 + ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519 + ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A + ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B + ("glGet", I, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C + ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D + ("_glGet", I, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E + ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F + ("_glGet", I, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520 + ("_glGet", P, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521 + ("", X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522 + ("", X, 1, "GL_VARIABLE_A_NV"), # 0x8523 + ("", X, 1, "GL_VARIABLE_B_NV"), # 0x8524 + ("", X, 1, "GL_VARIABLE_C_NV"), # 0x8525 + ("", X, 1, "GL_VARIABLE_D_NV"), # 0x8526 + ("", X, 1, "GL_VARIABLE_E_NV"), # 0x8527 + ("", X, 1, "GL_VARIABLE_F_NV"), # 0x8528 + ("", X, 1, "GL_VARIABLE_G_NV"), # 0x8529 + ("", X, 1, "GL_CONSTANT_COLOR0_NV"), # 0x852A + ("", X, 1, "GL_CONSTANT_COLOR1_NV"), # 0x852B + ("", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C + ("", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D + ("", X, 1, "GL_SPARE0_NV"), # 0x852E + ("", X, 1, "GL_SPARE1_NV"), # 0x852F + ("", X, 1, "GL_DISCARD_NV"), # 0x8530 + ("", X, 1, "GL_E_TIMES_F_NV"), # 0x8531 + ("", X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532 + ("", X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533 + ("glGet", E, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534 + ("", X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535 + ("", X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536 + ("", X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537 + ("", X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538 + ("", X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539 + ("", X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A + ("", X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B + ("", X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C + ("", X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D + ("", X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E + ("", X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F + ("", X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540 + ("", X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541 + ("", X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542 + ("", X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543 + ("", X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544 + ("", X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545 + ("", X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546 + ("", X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547 + ("", X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548 + ("", X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549 + ("", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A + ("", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B + ("", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C + ("", X, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D + ("", X, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E + ("", X, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F + ("", X, 1, "GL_COMBINER0_NV"), # 0x8550 + ("", X, 1, "GL_COMBINER1_NV"), # 0x8551 + ("", X, 1, "GL_COMBINER2_NV"), # 0x8552 + ("", X, 1, "GL_COMBINER3_NV"), # 0x8553 + ("", X, 1, "GL_COMBINER4_NV"), # 0x8554 + ("", X, 1, "GL_COMBINER5_NV"), # 0x8555 + ("", X, 1, "GL_COMBINER6_NV"), # 0x8556 + ("", X, 1, "GL_COMBINER7_NV"), # 0x8557 + ("", X, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558 + ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559 + ("glGet", E, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A + ("", X, 1, "GL_EYE_RADIAL_NV"), # 0x855B + ("", X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C + ("", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D + ("", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E + ("", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F + ("", X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560 + ("", X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561 + ("", X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562 + ("", X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563 + ("", X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564 + ("", X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565 + ("", X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566 + ("", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567 + ("", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568 + ("", X, 1, "GL_COMBINE"), # 0x8570 + ("glGetTexEnv", E, 1, "GL_COMBINE_RGB"), # 0x8571 + ("glGetTexEnv", E, 1, "GL_COMBINE_ALPHA"), # 0x8572 + ("glGetTexEnv", F, 1, "GL_RGB_SCALE"), # 0x8573 + ("", X, 1, "GL_ADD_SIGNED"), # 0x8574 + ("", X, 1, "GL_INTERPOLATE"), # 0x8575 + ("", X, 1, "GL_CONSTANT"), # 0x8576 + ("", X, 1, "GL_PRIMARY_COLOR"), # 0x8577 + ("", X, 1, "GL_PREVIOUS"), # 0x8578 + ("glGetTexEnv", E, 1, "GL_SRC0_RGB"), # 0x8580 + ("glGetTexEnv", E, 1, "GL_SRC1_RGB"), # 0x8581 + ("glGetTexEnv", E, 1, "GL_SRC2_RGB"), # 0x8582 + ("glGetTexEnv", E, 1, "GL_SOURCE3_RGB_NV"), # 0x8583 + ("glGetTexEnv", E, 1, "GL_SRC0_ALPHA"), # 0x8588 + ("glGetTexEnv", E, 1, "GL_SRC1_ALPHA"), # 0x8589 + ("glGetTexEnv", E, 1, "GL_SRC2_ALPHA"), # 0x858A + ("glGetTexEnv", E, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B + ("glGetTexEnv", E, 1, "GL_OPERAND0_RGB"), # 0x8590 + ("glGetTexEnv", E, 1, "GL_OPERAND1_RGB"), # 0x8591 + ("glGetTexEnv", E, 1, "GL_OPERAND2_RGB"), # 0x8592 + ("glGetTexEnv", E, 1, "GL_OPERAND3_RGB_NV"), # 0x8593 + ("glGetTexEnv", E, 1, "GL_OPERAND0_ALPHA"), # 0x8598 + ("glGetTexEnv", E, 1, "GL_OPERAND1_ALPHA"), # 0x8599 + ("glGetTexEnv", E, 1, "GL_OPERAND2_ALPHA"), # 0x859A + ("glGetTexEnv", E, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B + ("", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0 + ("", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1 + ("", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2 + ("", X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3 + ("", X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4 + ("", X, 1, "GL_PERTURB_EXT"), # 0x85AE + ("", X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF + ("", X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0 + ("", X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1 + ("", X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2 + ("", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3 + ("", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4 + ("glGet", I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5 + ("glGetTexParameter", X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7 + ("", P, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8 + ("", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9 + ("", X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA + ("", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB + ("glGetTexParameter", E, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC + ("", X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD + ("", X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE + ("", X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF + ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0 + ("glGet", E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1 + ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2 + ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3 + ("", X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4 + ("", X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5 + ("", X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6 + ("", X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7 + ("", X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8 + ("", X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9 + ("", X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA + ("", X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB + ("", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC + ("", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614 + ("", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615 + ("_glGet", B, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620 + ("", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621 + ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622 + ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623 + ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624 + ("glGetVertexAttrib", E, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625 + ("glGetVertexAttrib", D, 4, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626 + ("glGetProgramARB", I, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627 + ("", S, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628 + ("", X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629 + ("", X, 1, "GL_IDENTITY_NV"), # 0x862A + ("", X, 1, "GL_INVERSE_NV"), # 0x862B + ("", X, 1, "GL_TRANSPOSE_NV"), # 0x862C + ("", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D + ("glGet", I, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E + ("glGet", I, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F + ("", X, 1, "GL_MATRIX0_NV"), # 0x8630 + ("", X, 1, "GL_MATRIX1_NV"), # 0x8631 + ("", X, 1, "GL_MATRIX2_NV"), # 0x8632 + ("", X, 1, "GL_MATRIX3_NV"), # 0x8633 + ("", X, 1, "GL_MATRIX4_NV"), # 0x8634 + ("", X, 1, "GL_MATRIX5_NV"), # 0x8635 + ("", X, 1, "GL_MATRIX6_NV"), # 0x8636 + ("", X, 1, "GL_MATRIX7_NV"), # 0x8637 + ("glGet", I, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640 + ("glGet", F, 16, "GL_CURRENT_MATRIX_ARB"), # 0x8641 + ("glGet", B, 1, "GL_VERTEX_PROGRAM_POINT_SIZE"), # 0x8642 + ("glGet", B, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643 + ("", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644 + ("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645 + ("glGetProgramNV", I, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646 + ("glGetProgramNV", B, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647 + ("", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648 + ("", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649 + ("glGet", I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A + ("glGet", I, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B + ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C + ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D + ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E + ("glGet", B, 1, "GL_DEPTH_CLAMP"), # 0x864F + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650 + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651 + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652 + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653 + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654 + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655 + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656 + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657 + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658 + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659 + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660 + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661 + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662 + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663 + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664 + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665 + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666 + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667 + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668 + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669 + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670 + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671 + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672 + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673 + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674 + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675 + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676 + ("glGetProgramARB", I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677 + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678 + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679 + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F + ("", X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0 + ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1 + ("", X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2 + #XXX: the list is GL_NUM_COMPRESSED_TEXTURES + #("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3 + ("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4 + ("glGet", I, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5 + ("glGet", B, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6 + ("glGet", B, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7 + ("glGet", F, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8 + ("glGet", E, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9 + ("glGet", I, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA + ("glGet", I, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB + ("glGet", P, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC + ("glGet", B, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD + ("", X, 1, "GL_DOT3_RGB"), # 0x86AE + ("", X, 1, "GL_DOT3_RGBA"), # 0x86AF + ("", X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0 + ("", X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1 + ("", X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2 + ("", X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3 + ("", X, 1, "GL_SAMPLES_3DFX"), # 0x86B4 + ("", X, 1, "GL_EVAL_2D_NV"), # 0x86C0 + ("", X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1 + ("", X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2 + ("", X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3 + ("", X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4 + ("", X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5 + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6 + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7 + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8 + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9 + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0 + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1 + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2 + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3 + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4 + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5 + ("", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6 + ("", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7 + ("", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8 + ("glGetTexEnv", E, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9 + ("", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA + ("", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB + ("", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC + ("", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD + ("", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE + ("glGetTexEnv", E, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF + ("glGetTexEnv", E, 4, "GL_CULL_MODES_NV"), # 0x86E0 + ("glGetTexEnv", F, 4, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1 + ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2 + ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3 + ("glGetTexEnv", E, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4 + ("glGetTexEnv", F, 3, "GL_CONST_EYE_NV"), # 0x86E5 + ("", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6 + ("", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7 + ("", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8 + ("", X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9 + ("", X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA + ("", X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB + ("", X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC + ("", X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED + ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE + ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF + ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0 + ("", X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1 + ("", X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2 + ("", X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3 + ("", X, 1, "GL_HILO_NV"), # 0x86F4 + ("", X, 1, "GL_DSDT_NV"), # 0x86F5 + ("", X, 1, "GL_DSDT_MAG_NV"), # 0x86F6 + ("", X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7 + ("", X, 1, "GL_HILO16_NV"), # 0x86F8 + ("", X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9 + ("", X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA + ("", X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB + ("", X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC + ("", X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD + ("", X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE + ("", X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF + ("", X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700 + ("", X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701 + ("", X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702 + ("", X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703 + ("", X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704 + ("", X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705 + ("", X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706 + ("", X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707 + ("", X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708 + ("", X, 1, "GL_DSDT8_NV"), # 0x8709 + ("", X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A + ("", X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B + ("", X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C + ("", X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D + ("", X, 1, "GL_HI_SCALE_NV"), # 0x870E + ("", X, 1, "GL_LO_SCALE_NV"), # 0x870F + ("", X, 1, "GL_DS_SCALE_NV"), # 0x8710 + ("", X, 1, "GL_DT_SCALE_NV"), # 0x8711 + ("", X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712 + ("", X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713 + ("", X, 1, "GL_HI_BIAS_NV"), # 0x8714 + ("", X, 1, "GL_LO_BIAS_NV"), # 0x8715 + ("", X, 1, "GL_DS_BIAS_NV"), # 0x8716 + ("", X, 1, "GL_DT_BIAS_NV"), # 0x8717 + ("", X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718 + ("", X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719 + ("", X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A + ("", X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B + ("", X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C + ("", X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D + ("", X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E + ("", X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F + ("_glGet", F, 16, "GL_MODELVIEW2_ARB"), # 0x8722 + ("_glGet", F, 16, "GL_MODELVIEW3_ARB"), # 0x8723 + ("_glGet", F, 16, "GL_MODELVIEW4_ARB"), # 0x8724 + ("_glGet", F, 16, "GL_MODELVIEW5_ARB"), # 0x8725 + ("_glGet", F, 16, "GL_MODELVIEW6_ARB"), # 0x8726 + ("_glGet", F, 16, "GL_MODELVIEW7_ARB"), # 0x8727 + ("_glGet", F, 16, "GL_MODELVIEW8_ARB"), # 0x8728 + ("_glGet", F, 16, "GL_MODELVIEW9_ARB"), # 0x8729 + ("_glGet", F, 16, "GL_MODELVIEW10_ARB"), # 0x872A + ("_glGet", F, 16, "GL_MODELVIEW11_ARB"), # 0x872B + ("_glGet", F, 16, "GL_MODELVIEW12_ARB"), # 0x872C + ("_glGet", F, 16, "GL_MODELVIEW13_ARB"), # 0x872D + ("_glGet", F, 16, "GL_MODELVIEW14_ARB"), # 0x872E + ("_glGet", F, 16, "GL_MODELVIEW15_ARB"), # 0x872F + ("_glGet", F, 16, "GL_MODELVIEW16_ARB"), # 0x8730 + ("_glGet", F, 16, "GL_MODELVIEW17_ARB"), # 0x8731 + ("_glGet", F, 16, "GL_MODELVIEW18_ARB"), # 0x8732 + ("_glGet", F, 16, "GL_MODELVIEW19_ARB"), # 0x8733 + ("_glGet", F, 16, "GL_MODELVIEW20_ARB"), # 0x8734 + ("_glGet", F, 16, "GL_MODELVIEW21_ARB"), # 0x8735 + ("_glGet", F, 16, "GL_MODELVIEW22_ARB"), # 0x8736 + ("_glGet", F, 16, "GL_MODELVIEW23_ARB"), # 0x8737 + ("_glGet", F, 16, "GL_MODELVIEW24_ARB"), # 0x8738 + ("_glGet", F, 16, "GL_MODELVIEW25_ARB"), # 0x8739 + ("_glGet", F, 16, "GL_MODELVIEW26_ARB"), # 0x873A + ("_glGet", F, 16, "GL_MODELVIEW27_ARB"), # 0x873B + ("_glGet", F, 16, "GL_MODELVIEW28_ARB"), # 0x873C + ("_glGet", F, 16, "GL_MODELVIEW29_ARB"), # 0x873D + ("_glGet", F, 16, "GL_MODELVIEW30_ARB"), # 0x873E + ("_glGet", F, 16, "GL_MODELVIEW31_ARB"), # 0x873F + ("", X, 1, "GL_DOT3_RGB_EXT"), # 0x8740 + ("", X, 1, "GL_DOT3_RGBA_EXT"), # 0x8741 + ("", X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742 + ("", X, 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743 + ("", X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744 + ("", X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745 + ("", X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746 + ("", X, 1, "GL_YCBCR_MESA"), # 0x8757 + ("glGet", B, 1, "GL_PACK_INVERT_MESA"), # 0x8758 + ("", X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759 + ("", X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A + ("", X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B + ("", X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C + ("", X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D + ("", X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E + ("", X, 1, "GL_STATIC_ATI"), # 0x8760 + ("", X, 1, "GL_DYNAMIC_ATI"), # 0x8761 + ("", X, 1, "GL_PRESERVE_ATI"), # 0x8762 + ("", X, 1, "GL_DISCARD_ATI"), # 0x8763 + ("", X, 1, "GL_BUFFER_SIZE"), # 0x8764 + ("", X, 1, "GL_BUFFER_USAGE"), # 0x8765 + ("", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766 + ("", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767 + ("", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768 + ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769 + ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A + ("", X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B + ("", X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C + ("", X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D + ("", X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E + ("", X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F + ("", X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770 + ("", X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771 + ("", X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772 + ("", X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773 + ("", X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774 + ("", X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775 + ("", X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776 + ("", X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777 + ("", X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778 + ("", X, 1, "GL_DUDV_ATI"), # 0x8779 + ("", X, 1, "GL_DU8DV8_ATI"), # 0x877A + ("", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B + ("glGetTexEnv", E, 1, "GL_BUMP_TARGET_ATI"), # 0x877C + ("", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780 + ("glGet", I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781 + ("", X, 1, "GL_OP_INDEX_EXT"), # 0x8782 + ("", X, 1, "GL_OP_NEGATE_EXT"), # 0x8783 + ("", X, 1, "GL_OP_DOT3_EXT"), # 0x8784 + ("", X, 1, "GL_OP_DOT4_EXT"), # 0x8785 + ("", X, 1, "GL_OP_MUL_EXT"), # 0x8786 + ("", X, 1, "GL_OP_ADD_EXT"), # 0x8787 + ("", X, 1, "GL_OP_MADD_EXT"), # 0x8788 + ("", X, 1, "GL_OP_FRAC_EXT"), # 0x8789 + ("", X, 1, "GL_OP_MAX_EXT"), # 0x878A + ("", X, 1, "GL_OP_MIN_EXT"), # 0x878B + ("", X, 1, "GL_OP_SET_GE_EXT"), # 0x878C + ("", X, 1, "GL_OP_SET_LT_EXT"), # 0x878D + ("", X, 1, "GL_OP_CLAMP_EXT"), # 0x878E + ("", X, 1, "GL_OP_FLOOR_EXT"), # 0x878F + ("", X, 1, "GL_OP_ROUND_EXT"), # 0x8790 + ("", X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791 + ("", X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792 + ("", X, 1, "GL_OP_POWER_EXT"), # 0x8793 + ("", X, 1, "GL_OP_RECIP_EXT"), # 0x8794 + ("", X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795 + ("", X, 1, "GL_OP_SUB_EXT"), # 0x8796 + ("", X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797 + ("", X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798 + ("", X, 1, "GL_OP_MOV_EXT"), # 0x8799 + ("", X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A + ("", X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B + ("", X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC + ("", X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD + ("", X, 1, "GL_SCALAR_EXT"), # 0x87BE + ("", X, 1, "GL_VECTOR_EXT"), # 0x87BF + ("", X, 1, "GL_MATRIX_EXT"), # 0x87C0 + ("", X, 1, "GL_VARIANT_EXT"), # 0x87C1 + ("", X, 1, "GL_INVARIANT_EXT"), # 0x87C2 + ("", X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3 + ("", X, 1, "GL_LOCAL_EXT"), # 0x87C4 + ("", X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5 + ("", X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6 + ("", X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7 + ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8 + ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9 + ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA + ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB + ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC + ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD + ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE + ("", X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF + ("", X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0 + ("", X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1 + ("", X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2 + ("", X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3 + ("", X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4 + ("", X, 1, "GL_X_EXT"), # 0x87D5 + ("", X, 1, "GL_Y_EXT"), # 0x87D6 + ("", X, 1, "GL_Z_EXT"), # 0x87D7 + ("", X, 1, "GL_W_EXT"), # 0x87D8 + ("", X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9 + ("", X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA + ("", X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB + ("", X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC + ("", X, 1, "GL_ZERO_EXT"), # 0x87DD + ("", X, 1, "GL_ONE_EXT"), # 0x87DE + ("", X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF + ("", X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0 + ("", X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1 + ("", X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2 + ("", X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3 + ("", X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4 + ("", X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5 + ("", X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6 + ("glGet", E, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7 + ("", X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8 + ("", X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9 + ("", X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA + ("", X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB + ("", X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC + ("", X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED + ("", X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0 + ("", X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1 + ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2 + ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3 + ("", X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4 + ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5 + ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6 + ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7 + ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8 + ("", X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB + ("", X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC + ("", X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD + ("", X, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE + ("", X, 1, "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF + ("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800 + ("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801 + ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802 + ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803 + ("_glGet", B, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804 + ("glGetProgramARB", I, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805 + ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806 + ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x8807 + ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x8808 + ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x8809 + ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x880A + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810 + ("", X, 1, "GL_RGBA32F"), # 0x8814 + ("", X, 1, "GL_RGB32F"), # 0x8815 + ("", X, 1, "GL_ALPHA32F_ARB"), # 0x8816 + ("", X, 1, "GL_INTENSITY32F_ARB"), # 0x8817 + ("", X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818 + ("", X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819 + ("", X, 1, "GL_RGBA16F"), # 0x881A + ("", X, 1, "GL_RGB16F"), # 0x881B + ("", X, 1, "GL_ALPHA16F_ARB"), # 0x881C + ("", X, 1, "GL_INTENSITY16F_ARB"), # 0x881D + ("", X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E + ("", X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F + ("", X, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820 + ("glGet", I, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824 + ("glGet", E, 1, "GL_DRAW_BUFFER0"), # 0x8825 + ("glGet", E, 1, "GL_DRAW_BUFFER1"), # 0x8826 + ("glGet", E, 1, "GL_DRAW_BUFFER2"), # 0x8827 + ("glGet", E, 1, "GL_DRAW_BUFFER3"), # 0x8828 + ("glGet", E, 1, "GL_DRAW_BUFFER4"), # 0x8829 + ("glGet", E, 1, "GL_DRAW_BUFFER5"), # 0x882A + ("glGet", E, 1, "GL_DRAW_BUFFER6"), # 0x882B + ("glGet", E, 1, "GL_DRAW_BUFFER7"), # 0x882C + ("glGet", E, 1, "GL_DRAW_BUFFER8"), # 0x882D + ("glGet", E, 1, "GL_DRAW_BUFFER9"), # 0x882E + ("glGet", E, 1, "GL_DRAW_BUFFER10"), # 0x882F + ("glGet", E, 1, "GL_DRAW_BUFFER11"), # 0x8830 + ("glGet", E, 1, "GL_DRAW_BUFFER12"), # 0x8831 + ("glGet", E, 1, "GL_DRAW_BUFFER13"), # 0x8832 + ("glGet", E, 1, "GL_DRAW_BUFFER14"), # 0x8833 + ("glGet", E, 1, "GL_DRAW_BUFFER15"), # 0x8834 + ("", X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835 + ("glGet", E, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D + ("glGet", B, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840 + ("glGet", I, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841 + ("glGet", I, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842 + ("glGet", I, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843 + ("glGet", B, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844 + ("glGet", I, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845 + ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846 + ("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847 + ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848 + ("glGet", P, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849 + ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A + ("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B + ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C + ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D + ("", X, 1, "GL_COMPARE_R_TO_TEXTURE"), # 0x884E + ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F + ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850 + ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851 + ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852 + ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853 + ("", X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854 + ("", X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855 + ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856 + ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857 + ("", X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858 + ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859 + ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A + ("", X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B + ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C + ("", X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D + ("", X, 1, "GL_HILO8_NV"), # 0x885E + ("", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F + ("", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860 + ("_glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861 + ("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862 + ("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863 + ("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864 + ("glGetQuery", I, 1, "GL_CURRENT_QUERY"), # 0x8865 + ("glGetQueryObject", I, 1, "GL_QUERY_RESULT"), # 0x8866 + ("glGetQueryObject", B, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867 + ("", X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868 + ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869 + ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A + ("", X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C + ("", X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D + ("", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E + ("", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F + ("", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870 + ("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871 + ("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872 + ("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873 + ("glGet", S, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874 + ("", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875 + ("glGetProgramARB", E, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876 + ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878 + ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879 + ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A + ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B + ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C + ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D + ("", X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F + ("", X, 1, "GL_FLOAT_R_NV"), # 0x8880 + ("", X, 1, "GL_FLOAT_RG_NV"), # 0x8881 + ("", X, 1, "GL_FLOAT_RGB_NV"), # 0x8882 + ("", X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883 + ("", X, 1, "GL_FLOAT_R16_NV"), # 0x8884 + ("", X, 1, "GL_FLOAT_R32_NV"), # 0x8885 + ("", X, 1, "GL_FLOAT_RG16_NV"), # 0x8886 + ("", X, 1, "GL_FLOAT_RG32_NV"), # 0x8887 + ("", X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888 + ("", X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889 + ("", X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A + ("", X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B + ("", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C + ("", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D + ("", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E + ("glGetTexParameter", E, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F + ("glGet", B, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890 + ("glGet", F, 2, "GL_DEPTH_BOUNDS_EXT"), # 0x8891 + ("", X, 1, "GL_ARRAY_BUFFER"), # 0x8892 + ("", X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893 + ("glGet", I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894 + ("glGet", I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895 + ("glGet", I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896 + ("glGet", I, 1, "GL_NORMAL_ARRAY_BUFFER_BINDING"), # 0x8897 + ("glGet", I, 1, "GL_COLOR_ARRAY_BUFFER_BINDING"), # 0x8898 + ("glGet", I, 1, "GL_INDEX_ARRAY_BUFFER_BINDING"), # 0x8899 + ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"), # 0x889A + ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B + ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C + ("glGet", I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D + ("glGet", I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E + ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F + ("glGetProgramARB", I, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0 + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A1 + ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A2 + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A3 + ("glGetProgramARB", I, 1, "GL_PROGRAM_TEMPORARIES_ARB"), # 0x88A4 + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEMPORARIES_ARB"), # 0x88A5 + ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A6 + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A7 + ("glGetProgramARB", I, 1, "GL_PROGRAM_PARAMETERS_ARB"), # 0x88A8 + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETERS_ARB"), # 0x88A9 + ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AA + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AB + ("glGetProgramARB", I, 1, "GL_PROGRAM_ATTRIBS_ARB"), # 0x88AC + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ATTRIBS_ARB"), # 0x88AD + ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AE + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AF + ("glGetProgramARB", I, 1, "GL_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B0 + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B1 + ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B2 + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3 + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4 + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5 + ("glGetProgramARB", B, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6 + ("glGet", E, 1, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7 + ("", X, 1, "GL_READ_ONLY"), # 0x88B8 + ("", X, 1, "GL_WRITE_ONLY"), # 0x88B9 + ("", X, 1, "GL_READ_WRITE"), # 0x88BA + ("", X, 1, "GL_BUFFER_ACCESS"), # 0x88BB + ("", X, 1, "GL_BUFFER_MAPPED"), # 0x88BC + ("", X, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD + ("", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE + ("", X, 1, "GL_TIME_ELAPSED"), # 0x88BF + ("", X, 1, "GL_MATRIX0_ARB"), # 0x88C0 + ("", X, 1, "GL_MATRIX1_ARB"), # 0x88C1 + ("", X, 1, "GL_MATRIX2_ARB"), # 0x88C2 + ("", X, 1, "GL_MATRIX3_ARB"), # 0x88C3 + ("", X, 1, "GL_MATRIX4_ARB"), # 0x88C4 + ("", X, 1, "GL_MATRIX5_ARB"), # 0x88C5 + ("", X, 1, "GL_MATRIX6_ARB"), # 0x88C6 + ("", X, 1, "GL_MATRIX7_ARB"), # 0x88C7 + ("", X, 1, "GL_MATRIX8_ARB"), # 0x88C8 + ("", X, 1, "GL_MATRIX9_ARB"), # 0x88C9 + ("", X, 1, "GL_MATRIX10_ARB"), # 0x88CA + ("", X, 1, "GL_MATRIX11_ARB"), # 0x88CB + ("", X, 1, "GL_MATRIX12_ARB"), # 0x88CC + ("", X, 1, "GL_MATRIX13_ARB"), # 0x88CD + ("", X, 1, "GL_MATRIX14_ARB"), # 0x88CE + ("", X, 1, "GL_MATRIX15_ARB"), # 0x88CF + ("", X, 1, "GL_MATRIX16_ARB"), # 0x88D0 + ("", X, 1, "GL_MATRIX17_ARB"), # 0x88D1 + ("", X, 1, "GL_MATRIX18_ARB"), # 0x88D2 + ("", X, 1, "GL_MATRIX19_ARB"), # 0x88D3 + ("", X, 1, "GL_MATRIX20_ARB"), # 0x88D4 + ("", X, 1, "GL_MATRIX21_ARB"), # 0x88D5 + ("", X, 1, "GL_MATRIX22_ARB"), # 0x88D6 + ("", X, 1, "GL_MATRIX23_ARB"), # 0x88D7 + ("", X, 1, "GL_MATRIX24_ARB"), # 0x88D8 + ("", X, 1, "GL_MATRIX25_ARB"), # 0x88D9 + ("", X, 1, "GL_MATRIX26_ARB"), # 0x88DA + ("", X, 1, "GL_MATRIX27_ARB"), # 0x88DB + ("", X, 1, "GL_MATRIX28_ARB"), # 0x88DC + ("", X, 1, "GL_MATRIX29_ARB"), # 0x88DD + ("", X, 1, "GL_MATRIX30_ARB"), # 0x88DE + ("", X, 1, "GL_MATRIX31_ARB"), # 0x88DF + ("", X, 1, "GL_STREAM_DRAW"), # 0x88E0 + ("", X, 1, "GL_STREAM_READ"), # 0x88E1 + ("", X, 1, "GL_STREAM_COPY"), # 0x88E2 + ("", X, 1, "GL_STATIC_DRAW"), # 0x88E4 + ("", X, 1, "GL_STATIC_READ"), # 0x88E5 + ("", X, 1, "GL_STATIC_COPY"), # 0x88E6 + ("", X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8 + ("", X, 1, "GL_DYNAMIC_READ"), # 0x88E9 + ("", X, 1, "GL_DYNAMIC_COPY"), # 0x88EA + ("", X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB + ("", X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC + ("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED + ("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF + ("", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0 + ("", X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1 + ("", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2 + ("", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3 + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4 + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5 + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6 + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7 + ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8 + ("", X, 1, "GL_SRC1_COLOR"), # 0x88F9 + ("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA + ("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB + ("", X, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC + ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD + ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE + ("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF + ("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904 + ("glGet", F, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905 + ("", X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906 + ("", X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907 + ("", X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908 + ("", X, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909 + ("glGet", B, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910 + ("glGet", E, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911 + ("", X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912 + ("", X, 1, "GL_SAMPLES_PASSED"), # 0x8914 + ("", X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916 + ("", X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917 + ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918 + ("glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919 + ("", X, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A + ("", X, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B + ("", X, 1, "GL_CLAMP_READ_COLOR"), # 0x891C + ("", X, 1, "GL_FIXED_ONLY"), # 0x891D + ("", X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E + ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F + ("", X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920 + ("", X, 1, "GL_REG_0_ATI"), # 0x8921 + ("", X, 1, "GL_REG_1_ATI"), # 0x8922 + ("", X, 1, "GL_REG_2_ATI"), # 0x8923 + ("", X, 1, "GL_REG_3_ATI"), # 0x8924 + ("", X, 1, "GL_REG_4_ATI"), # 0x8925 + ("", X, 1, "GL_REG_5_ATI"), # 0x8926 + ("", X, 1, "GL_REG_6_ATI"), # 0x8927 + ("", X, 1, "GL_REG_7_ATI"), # 0x8928 + ("", X, 1, "GL_REG_8_ATI"), # 0x8929 + ("", X, 1, "GL_REG_9_ATI"), # 0x892A + ("", X, 1, "GL_REG_10_ATI"), # 0x892B + ("", X, 1, "GL_REG_11_ATI"), # 0x892C + ("", X, 1, "GL_REG_12_ATI"), # 0x892D + ("", X, 1, "GL_REG_13_ATI"), # 0x892E + ("", X, 1, "GL_REG_14_ATI"), # 0x892F + ("", X, 1, "GL_REG_15_ATI"), # 0x8930 + ("", X, 1, "GL_REG_16_ATI"), # 0x8931 + ("", X, 1, "GL_REG_17_ATI"), # 0x8932 + ("", X, 1, "GL_REG_18_ATI"), # 0x8933 + ("", X, 1, "GL_REG_19_ATI"), # 0x8934 + ("", X, 1, "GL_REG_20_ATI"), # 0x8935 + ("", X, 1, "GL_REG_21_ATI"), # 0x8936 + ("", X, 1, "GL_REG_22_ATI"), # 0x8937 + ("", X, 1, "GL_REG_23_ATI"), # 0x8938 + ("", X, 1, "GL_REG_24_ATI"), # 0x8939 + ("", X, 1, "GL_REG_25_ATI"), # 0x893A + ("", X, 1, "GL_REG_26_ATI"), # 0x893B + ("", X, 1, "GL_REG_27_ATI"), # 0x893C + ("", X, 1, "GL_REG_28_ATI"), # 0x893D + ("", X, 1, "GL_REG_29_ATI"), # 0x893E + ("", X, 1, "GL_REG_30_ATI"), # 0x893F + ("", X, 1, "GL_REG_31_ATI"), # 0x8940 + ("", X, 1, "GL_CON_0_ATI"), # 0x8941 + ("", X, 1, "GL_CON_1_ATI"), # 0x8942 + ("", X, 1, "GL_CON_2_ATI"), # 0x8943 + ("", X, 1, "GL_CON_3_ATI"), # 0x8944 + ("", X, 1, "GL_CON_4_ATI"), # 0x8945 + ("", X, 1, "GL_CON_5_ATI"), # 0x8946 + ("", X, 1, "GL_CON_6_ATI"), # 0x8947 + ("", X, 1, "GL_CON_7_ATI"), # 0x8948 + ("", X, 1, "GL_CON_8_ATI"), # 0x8949 + ("", X, 1, "GL_CON_9_ATI"), # 0x894A + ("", X, 1, "GL_CON_10_ATI"), # 0x894B + ("", X, 1, "GL_CON_11_ATI"), # 0x894C + ("", X, 1, "GL_CON_12_ATI"), # 0x894D + ("", X, 1, "GL_CON_13_ATI"), # 0x894E + ("", X, 1, "GL_CON_14_ATI"), # 0x894F + ("", X, 1, "GL_CON_15_ATI"), # 0x8950 + ("", X, 1, "GL_CON_16_ATI"), # 0x8951 + ("", X, 1, "GL_CON_17_ATI"), # 0x8952 + ("", X, 1, "GL_CON_18_ATI"), # 0x8953 + ("", X, 1, "GL_CON_19_ATI"), # 0x8954 + ("", X, 1, "GL_CON_20_ATI"), # 0x8955 + ("", X, 1, "GL_CON_21_ATI"), # 0x8956 + ("", X, 1, "GL_CON_22_ATI"), # 0x8957 + ("", X, 1, "GL_CON_23_ATI"), # 0x8958 + ("", X, 1, "GL_CON_24_ATI"), # 0x8959 + ("", X, 1, "GL_CON_25_ATI"), # 0x895A + ("", X, 1, "GL_CON_26_ATI"), # 0x895B + ("", X, 1, "GL_CON_27_ATI"), # 0x895C + ("", X, 1, "GL_CON_28_ATI"), # 0x895D + ("", X, 1, "GL_CON_29_ATI"), # 0x895E + ("", X, 1, "GL_CON_30_ATI"), # 0x895F + ("", X, 1, "GL_CON_31_ATI"), # 0x8960 + ("", X, 1, "GL_MOV_ATI"), # 0x8961 + ("", X, 1, "GL_ADD_ATI"), # 0x8963 + ("", X, 1, "GL_MUL_ATI"), # 0x8964 + ("", X, 1, "GL_SUB_ATI"), # 0x8965 + ("", X, 1, "GL_DOT3_ATI"), # 0x8966 + ("", X, 1, "GL_DOT4_ATI"), # 0x8967 + ("", X, 1, "GL_MAD_ATI"), # 0x8968 + ("", X, 1, "GL_LERP_ATI"), # 0x8969 + ("", X, 1, "GL_CND_ATI"), # 0x896A + ("", X, 1, "GL_CND0_ATI"), # 0x896B + ("", X, 1, "GL_DOT2_ADD_ATI"), # 0x896C + ("", X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D + ("", X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E + ("", X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F + ("", X, 1, "GL_NUM_PASSES_ATI"), # 0x8970 + ("", X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971 + ("", X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972 + ("", X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973 + ("", X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974 + ("", X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975 + ("", X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976 + ("", X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977 + ("", X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978 + ("", X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979 + ("", X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A + ("", X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B + ("", X, 1, "GL_INTERLACE_OML"), # 0x8980 + ("", X, 1, "GL_INTERLACE_READ_OML"), # 0x8981 + ("", X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982 + ("", X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983 + ("", X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984 + ("", X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985 + ("", X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986 + ("", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987 + ("", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988 + ("", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989 + ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00 + ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01 + ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02 + ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03 + ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04 + ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05 + ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06 + ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07 + ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08 + ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09 + ("", X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A + ("", X, 1, "GL_FENCE_APPLE"), # 0x8A0B + ("", X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C + ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D + ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E + ("", X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F + ("", X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11 + ("", X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12 + ("", X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13 + ("", X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14 + ("", X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15 + ("", X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16 + ("", X, 1, "GL_RELEASED_APPLE"), # 0x8A19 + ("", X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A + ("", X, 1, "GL_RETAINED_APPLE"), # 0x8A1B + ("", X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C + ("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D + ("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F + ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28 + ("", X, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29 + ("", X, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A + ("", X, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B + ("", X, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C + ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D + ("", X, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E + ("", X, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F + ("", X, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30 + ("", X, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31 + ("", X, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32 + ("", X, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33 + ("", X, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34 + ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35 + ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36 + ("glGet", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37 + ("", X, 1, "GL_UNIFORM_SIZE"), # 0x8A38 + ("", X, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39 + ("", X, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A + ("", X, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B + ("", X, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C + ("", X, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D + ("", X, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E + ("glGet", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F + ("", X, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40 + ("", X, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41 + ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42 + ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43 + ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44 + ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45 + ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46 + #"glGet", (X, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48 + #"glGet", (X, 1, "GL_DECODE_EXT"), # 0x8A49 + #"glGet", (X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A + ("", X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30 + ("", X, 1, "GL_VERTEX_SHADER"), # 0x8B31 + ("", X, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40 + ("", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48 + ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49 + ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A + ("glGet", I, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B + ("glGet", I, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C + ("glGet", I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D + ("glGet", E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E + ("glGetShader", E, 1, "GL_SHADER_TYPE"), # 0x8B4F + ("", X, 1, "GL_FLOAT_VEC2"), # 0x8B50 + ("", X, 1, "GL_FLOAT_VEC3"), # 0x8B51 + ("", X, 1, "GL_FLOAT_VEC4"), # 0x8B52 + ("", X, 1, "GL_INT_VEC2"), # 0x8B53 + ("", X, 1, "GL_INT_VEC3"), # 0x8B54 + ("", X, 1, "GL_INT_VEC4"), # 0x8B55 + ("", X, 1, "GL_BOOL"), # 0x8B56 + ("", X, 1, "GL_BOOL_VEC2"), # 0x8B57 + ("", X, 1, "GL_BOOL_VEC3"), # 0x8B58 + ("", X, 1, "GL_BOOL_VEC4"), # 0x8B59 + ("", X, 1, "GL_FLOAT_MAT2"), # 0x8B5A + ("", X, 1, "GL_FLOAT_MAT3"), # 0x8B5B + ("", X, 1, "GL_FLOAT_MAT4"), # 0x8B5C + ("", X, 1, "GL_SAMPLER_1D"), # 0x8B5D + ("", X, 1, "GL_SAMPLER_2D"), # 0x8B5E + ("", X, 1, "GL_SAMPLER_3D"), # 0x8B5F + ("", X, 1, "GL_SAMPLER_CUBE"), # 0x8B60 + ("", X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61 + ("", X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62 + ("", X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63 + ("", X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64 + ("", X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65 + ("", X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66 + ("", X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67 + ("", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68 + ("", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69 + ("", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A + ("", X, 1, "GL_DELETE_STATUS"), # 0x8B80 + ("", X, 1, "GL_COMPILE_STATUS"), # 0x8B81 + ("", X, 1, "GL_LINK_STATUS"), # 0x8B82 + ("", X, 1, "GL_VALIDATE_STATUS"), # 0x8B83 + ("", X, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84 + ("", X, 1, "GL_ATTACHED_SHADERS"), # 0x8B85 + ("", X, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86 + ("", X, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87 + ("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88 + ("", X, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89 + ("", X, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A + ("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B + ("", X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C + ("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D + ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A + ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B + ("", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0 + ("", X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1 + ("", X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2 + ("", X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3 + ("", X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4 + ("", X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5 + ("", X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6 + ("", X, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10 + ("", X, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11 + ("", X, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12 + ("", X, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13 + ("", X, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14 + ("", X, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15 + ("", X, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16 + ("", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17 + ("", X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18 + ("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19 + ("", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A + ("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B + ("glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C + ("glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D + ("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26 + ("", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27 + ("", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28 + ("glGet", I, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29 + ("", X, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A + ("", X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B + ("", X, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C + ("glGet", I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D + ("", X, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E + ("", X, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F + ("", X, 1, "GL_SAMPLE_SHADING"), # 0x8C36 + ("", X, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37 + ("", X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A + ("", X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B + ("", X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C + ("", X, 1, "GL_RGB9_E5"), # 0x8C3D + ("", X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E + ("", X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F + ("", X, 1, "GL_SRGB"), # 0x8C40 + ("", X, 1, "GL_SRGB8"), # 0x8C41 + ("", X, 1, "GL_SRGB_ALPHA"), # 0x8C42 + ("", X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43 + ("", X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44 + ("", X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45 + ("", X, 1, "GL_SLUMINANCE"), # 0x8C46 + ("", X, 1, "GL_SLUMINANCE8"), # 0x8C47 + ("", X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48 + ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49 + ("", X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A + ("", X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B + ("", X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C + ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D + ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E + ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F + ("", X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70 + ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71 + ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72 + ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73 + ("", X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74 + ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75 + ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76 + ("", X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77 + ("", X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78 + ("", X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79 + ("", X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A + ("", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B + ("", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C + ("", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D + ("", X, 1, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"), # 0x8C7F + ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F + ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80 + ("", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81 + ("", X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82 + ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83 + ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84 + ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85 + ("", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86 + ("", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87 + ("", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88 + ("", X, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89 + ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A + ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B + ("", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C + ("", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D + ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E + ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F + ("glGet", E, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0 + ("", X, 1, "GL_LOWER_LEFT"), # 0x8CA1 + ("", X, 1, "GL_UPPER_LEFT"), # 0x8CA2 + ("", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3 + ("", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4 + ("", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5 + ("glGet", I, 1, "GL_FRAMEBUFFER_BINDING"), # 0x8CA6 + ("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7 + ("", X, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8 + ("", X, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9 + ("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA + ("", X, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB + ("", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC + ("", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD + ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0 + ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1 + ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2 + ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3 + ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4 + ("", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5 + ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6 + ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7 + ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9 + ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA + ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB + ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC + ("", X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD + ("glGet", I, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF + ("", X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0 + ("", X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1 + ("", X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2 + ("", X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3 + ("", X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4 + ("", X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5 + ("", X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6 + ("", X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7 + ("", X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8 + ("", X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9 + ("", X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA + ("", X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB + ("", X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC + ("", X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED + ("", X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE + ("", X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF + ("", X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00 + ("", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20 + ("", X, 1, "GL_FRAMEBUFFER"), # 0x8D40 + ("", X, 1, "GL_RENDERBUFFER"), # 0x8D41 + ("", X, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42 + ("", X, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43 + ("", X, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44 + ("", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46 + ("", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47 + ("", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48 + ("", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49 + ("", X, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50 + ("", X, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51 + ("", X, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52 + ("", X, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53 + ("", X, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54 + ("", X, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55 + ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56 + ("glGet", I, 1, "GL_MAX_SAMPLES"), # 0x8D57 + ("", X, 1, "GL_RGBA32UI"), # 0x8D70 + ("", X, 1, "GL_RGB32UI"), # 0x8D71 + ("", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72 + ("", X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73 + ("", X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74 + ("", X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75 + ("", X, 1, "GL_RGBA16UI"), # 0x8D76 + ("", X, 1, "GL_RGB16UI"), # 0x8D77 + ("", X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78 + ("", X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79 + ("", X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A + ("", X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B + ("", X, 1, "GL_RGBA8UI"), # 0x8D7C + ("", X, 1, "GL_RGB8UI"), # 0x8D7D + ("", X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E + ("", X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F + ("", X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80 + ("", X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81 + ("", X, 1, "GL_RGBA32I"), # 0x8D82 + ("", X, 1, "GL_RGB32I"), # 0x8D83 + ("", X, 1, "GL_ALPHA32I_EXT"), # 0x8D84 + ("", X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85 + ("", X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86 + ("", X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87 + ("", X, 1, "GL_RGBA16I"), # 0x8D88 + ("", X, 1, "GL_RGB16I"), # 0x8D89 + ("", X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A + ("", X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B + ("", X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C + ("", X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D + ("", X, 1, "GL_RGBA8I"), # 0x8D8E + ("", X, 1, "GL_RGB8I"), # 0x8D8F + ("", X, 1, "GL_ALPHA8I_EXT"), # 0x8D90 + ("", X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91 + ("", X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92 + ("", X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93 + ("", X, 1, "GL_RED_INTEGER"), # 0x8D94 + ("", X, 1, "GL_GREEN_INTEGER"), # 0x8D95 + ("", X, 1, "GL_BLUE_INTEGER"), # 0x8D96 + ("", X, 1, "GL_ALPHA_INTEGER"), # 0x8D97 + ("", X, 1, "GL_RGB_INTEGER"), # 0x8D98 + ("", X, 1, "GL_RGBA_INTEGER"), # 0x8D99 + ("", X, 1, "GL_BGR_INTEGER"), # 0x8D9A + ("", X, 1, "GL_BGRA_INTEGER"), # 0x8D9B + ("", X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C + ("", X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D + ("glGet", B, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E + ("", X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F + ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0 + ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1 + ("", X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2 + ("", X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3 + ("", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4 + ("", X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5 + ("", X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6 + ("glGetFramebufferAttachmentParameter", B, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7 + ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8 + ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9 + ("", X, 1, "GL_LAYER_NV"), # 0x8DAA + ("", X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB + ("", X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC + ("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD + ("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE + ("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF + ("", X, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9 + ("", X, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA + ("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB + ("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC + ("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD + ("", X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE + ("", X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0 + ("", X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1 + ("", X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2 + ("", X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3 + ("", X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4 + ("", X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5 + ("", X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6 + ("", X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7 + ("", X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8 + ("", X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9 + ("", X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA + ("", X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB + ("", X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC + ("", X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD + ("", X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE + ("", X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF + ("", X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8 + ("", X, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9 + ("", X, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA + ("", X, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB + ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC + ("glGet", I, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD + ("glGet", I, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE + ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF + ("glGet", I, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0 + ("glGet", I, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1 + ("", X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2 + ("", X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3 + ("", X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4 + ("", X, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5 + ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6 + ("", X, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7 + ("", X, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8 + ("", X, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9 + ("", X, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA + ("", X, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED + ("", X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE + ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF + ("", X, 1, "GL_LOW_FLOAT"), # 0x8DF0 + ("", X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1 + ("", X, 1, "GL_HIGH_FLOAT"), # 0x8DF2 + ("", X, 1, "GL_LOW_INT"), # 0x8DF3 + ("", X, 1, "GL_MEDIUM_INT"), # 0x8DF4 + ("", X, 1, "GL_HIGH_INT"), # 0x8DF5 + ("", X, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9 + ("", X, 1, "GL_SHADER_COMPILER"), # 0x8DFA + ("", X, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB + ("", X, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC + ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD + ("", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10 + ("", X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11 + ("", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12 + ("", X, 1, "GL_QUERY_WAIT"), # 0x8E13 + ("", X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14 + ("", X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15 + ("", X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16 + ("", X, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E + ("", X, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F + ("", X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20 + ("", X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22 + ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23 + ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24 + ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25 + ("", X, 1, "GL_FRAME_NV"), # 0x8E26 + ("", X, 1, "GL_FIELDS_NV"), # 0x8E27 + ("", X, 1, "GL_TIMESTAMP"), # 0x8E28 + ("", X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29 + ("", X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A + ("", X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B + ("", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D + ("", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E + ("", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F + ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42 + ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43 + ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44 + ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45 + ("glGetTexParameter", E, 4, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46 + ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47 + ("", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48 + ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49 + ("", X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A + ("", X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B + ("glGet", B, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C + ("", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D + ("", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E + ("glGet", E, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F + ("", X, 1, "GL_SAMPLE_POSITION"), # 0x8E50 + ("", X, 1, "GL_SAMPLE_MASK"), # 0x8E51 + ("", X, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52 + ("", X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53 + ("glGet", I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54 + ("", X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55 + ("", X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56 + ("", X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58 + ("", X, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59 + ("", X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A + ("", X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B + ("", X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C + ("", X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D + ("", X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E + ("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F + ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70 + ("", X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71 + ("", X, 1, "GL_PATCH_VERTICES"), # 0x8E72 + ("", X, 1, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73 + ("", X, 1, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74 + ("", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75 + ("", X, 1, "GL_TESS_GEN_MODE"), # 0x8E76 + ("", X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77 + ("", X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78 + ("", X, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79 + ("", X, 1, "GL_ISOLINES"), # 0x8E7A + ("", X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B + ("", X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C + ("", X, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D + ("", X, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E + ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F + ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80 + ("", X, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81 + ("", X, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82 + ("", X, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83 + ("", X, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84 + ("", X, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85 + ("", X, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86 + ("", X, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87 + ("", X, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88 + ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89 + ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A + ("", X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"), # 0x8E8C + ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"), # 0x8E8D + ("", X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"), # 0x8E8E + ("", X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"), # 0x8E8F + ("", X, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D + ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E + ("", X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F + ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20 + ("", X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21 + ("", X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22 + ("", X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23 + ("", X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24 + ("", X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25 + ("", X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26 + ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27 + ("", X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28 + ("", X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29 + ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A + ("", X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B + ("", X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C + ("", X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D + ("", X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E + ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F + ("", X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30 + ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31 + ("", X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32 + ("", X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33 + ("", X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34 + ("", X, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35 + ("", X, 1, "GL_COPY_READ_BUFFER"), # 0x8F36 + ("", X, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37 + ("", X, 1, "GL_MAX_IMAGE_UNITS_EXT"), # 0x8F38 + ("", X, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"), # 0x8F39 + ("", X, 1, "GL_IMAGE_BINDING_NAME_EXT"), # 0x8F3A + ("", X, 1, "GL_IMAGE_BINDING_LEVEL_EXT"), # 0x8F3B + ("", X, 1, "GL_IMAGE_BINDING_LAYERED_EXT"), # 0x8F3C + ("", X, 1, "GL_IMAGE_BINDING_LAYER_EXT"), # 0x8F3D + ("", X, 1, "GL_IMAGE_BINDING_ACCESS_EXT"), # 0x8F3E + ("", X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F + ("", X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40 + ("", X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41 + ("", X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42 + ("glGet", I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43 + ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44 + ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45 + ("", X, 1, "GL_DOUBLE_MAT2"), # 0x8F46 + ("", X, 1, "GL_DOUBLE_MAT3"), # 0x8F47 + ("", X, 1, "GL_DOUBLE_MAT4"), # 0x8F48 + ("", X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49 + ("", X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A + ("", X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B + ("", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C + ("", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D + ("", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E + ("", X, 1, "GL_RED_SNORM"), # 0x8F90 + ("", X, 1, "GL_RG_SNORM"), # 0x8F91 + ("", X, 1, "GL_RGB_SNORM"), # 0x8F92 + ("", X, 1, "GL_RGBA_SNORM"), # 0x8F93 + ("", X, 1, "GL_R8_SNORM"), # 0x8F94 + ("", X, 1, "GL_RG8_SNORM"), # 0x8F95 + ("", X, 1, "GL_RGB8_SNORM"), # 0x8F96 + ("", X, 1, "GL_RGBA8_SNORM"), # 0x8F97 + ("", X, 1, "GL_R16_SNORM"), # 0x8F98 + ("", X, 1, "GL_RG16_SNORM"), # 0x8F99 + ("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A + ("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B + ("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C + ("", X, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D + ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E + ("", X, 1, "GL_INT8_NV"), # 0x8FE0 + ("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1 + ("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2 + ("", X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3 + ("", X, 1, "GL_INT16_NV"), # 0x8FE4 + ("", X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5 + ("", X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6 + ("", X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7 + ("", X, 1, "GL_INT64_VEC2_NV"), # 0x8FE9 + ("", X, 1, "GL_INT64_VEC3_NV"), # 0x8FEA + ("", X, 1, "GL_INT64_VEC4_NV"), # 0x8FEB + ("", X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC + ("", X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED + ("", X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE + ("", X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF + ("", X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0 + ("", X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1 + ("", X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2 + ("", X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3 + ("", X, 1, "GL_UNSIGNED_INT64_VEC2_NV"), # 0x8FF5 + ("", X, 1, "GL_UNSIGNED_INT64_VEC3_NV"), # 0x8FF6 + ("", X, 1, "GL_UNSIGNED_INT64_VEC4_NV"), # 0x8FF7 + ("", X, 1, "GL_FLOAT16_NV"), # 0x8FF8 + ("", X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9 + ("", X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA + ("", X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB + ("", X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC + ("", X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD + ("", X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE + ("", X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001 + ("", X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003 + ("", X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004 + ("", X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005 + ("", X, 1, "GL_DISCRETE_AMD"), # 0x9006 + ("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007 + ("", X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009 + ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A + ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B + ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C + ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D + ("", X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F + ("", X, 1, "GL_ALPHA_SNORM"), # 0x9010 + ("", X, 1, "GL_LUMINANCE_SNORM"), # 0x9011 + ("", X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012 + ("", X, 1, "GL_INTENSITY_SNORM"), # 0x9013 + ("", X, 1, "GL_ALPHA8_SNORM"), # 0x9014 + ("", X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015 + ("", X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016 + ("", X, 1, "GL_INTENSITY8_SNORM"), # 0x9017 + ("", X, 1, "GL_ALPHA16_SNORM"), # 0x9018 + ("", X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019 + ("", X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A + ("", X, 1, "GL_INTENSITY16_SNORM"), # 0x901B + ("", B, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E + ("", B, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F + ("", X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020 + ("glGet", I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021 + ("", X, 1, "GL_FIELD_UPPER_NV"), # 0x9022 + ("", X, 1, "GL_FIELD_LOWER_NV"), # 0x9023 + ("", X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024 + ("", X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025 + ("", X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026 + ("", X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027 + ("", X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028 + ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029 + ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A + ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B + ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C + ("", X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D + ("", X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E + ("", X, 1, "GL_SUCCESS_NV"), # 0x902F + ("", X, 1, "GL_FAILURE_NV"), # 0x9030 + ("", X, 1, "GL_YCBYCR8_422_NV"), # 0x9031 + ("", X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032 + ("", X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033 + ("", X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034 + ("", X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035 + ("", X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036 + ("", X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037 + ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038 + ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039 + ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A + ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B + ("", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C + ("", X, 1, "GL_IMAGE_1D_EXT"), # 0x904C + ("", X, 1, "GL_IMAGE_2D_EXT"), # 0x904D + ("", X, 1, "GL_IMAGE_3D_EXT"), # 0x904E + ("", X, 1, "GL_IMAGE_2D_RECT_EXT"), # 0x904F + ("", X, 1, "GL_IMAGE_CUBE_EXT"), # 0x9050 + ("", X, 1, "GL_IMAGE_BUFFER_EXT"), # 0x9051 + ("", X, 1, "GL_IMAGE_1D_ARRAY_EXT"), # 0x9052 + ("", X, 1, "GL_IMAGE_2D_ARRAY_EXT"), # 0x9053 + ("", X, 1, "GL_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x9054 + ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9055 + ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9056 + ("", X, 1, "GL_INT_IMAGE_1D_EXT"), # 0x9057 + ("", X, 1, "GL_INT_IMAGE_2D_EXT"), # 0x9058 + ("", X, 1, "GL_INT_IMAGE_3D_EXT"), # 0x9059 + ("", X, 1, "GL_INT_IMAGE_2D_RECT_EXT"), # 0x905A + ("", X, 1, "GL_INT_IMAGE_CUBE_EXT"), # 0x905B + ("", X, 1, "GL_INT_IMAGE_BUFFER_EXT"), # 0x905C + ("", X, 1, "GL_INT_IMAGE_1D_ARRAY_EXT"), # 0x905D + ("", X, 1, "GL_INT_IMAGE_2D_ARRAY_EXT"), # 0x905E + ("", X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x905F + ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9060 + ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9061 + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_EXT"), # 0x9062 + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_EXT"), # 0x9063 + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_3D_EXT"), # 0x9064 + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"), # 0x9065 + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_EXT"), # 0x9066 + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"), # 0x9067 + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"), # 0x9068 + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"), # 0x9069 + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x906A + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x906B + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x906C + ("", X, 1, "GL_MAX_IMAGE_SAMPLES_EXT"), # 0x906D + ("", X, 1, "GL_IMAGE_BINDING_FORMAT_EXT"), # 0x906E + ("", X, 1, "GL_RGB10_A2UI"), # 0x906F + ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100 + ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101 + ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102 + ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103 + ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104 + ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105 + ("", X, 1, "GL_TEXTURE_SAMPLES"), # 0x9106 + ("", X, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107 + ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108 + ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A + ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B + ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D + ("", X, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E + ("", X, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F + ("", X, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110 + ("_glGet", I64, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111 + ("", X, 1, "GL_OBJECT_TYPE"), # 0x9112 + ("", X, 1, "GL_SYNC_CONDITION"), # 0x9113 + ("", X, 1, "GL_SYNC_STATUS"), # 0x9114 + ("", X, 1, "GL_SYNC_FLAGS"), # 0x9115 + ("", X, 1, "GL_SYNC_FENCE"), # 0x9116 + ("", X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117 + ("", X, 1, "GL_UNSIGNALED"), # 0x9118 + ("", X, 1, "GL_SIGNALED"), # 0x9119 + ("", X, 1, "GL_ALREADY_SIGNALED"), # 0x911A + ("", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B + ("", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C + ("", X, 1, "GL_WAIT_FAILED"), # 0x911D + ("", X, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F + ("", X, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120 + ("", X, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121 + ("", X, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122 + ("", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123 + ("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124 + ("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125 + ("", X, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126 + ("", X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143 + ("", X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144 + ("", X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145 + ("", X, 1, "GL_DEBUG_SEVERITY_HIGH_ARB"), # 0x9146 + ("", X, 1, "GL_DEBUG_SEVERITY_MEDIUM_ARB"), # 0x9147 + ("", X, 1, "GL_DEBUG_SEVERITY_LOW_ARB"), # 0x9148 + ("", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149 + ("", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A + ("", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B + ("", X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C + ("", X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D + ("", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E + ("", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F + ("", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150 + ("", X, 1, "GL_DATA_BUFFER_AMD"), # 0x9151 + ("", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152 + ("", X, 1, "GL_QUERY_OBJECT_AMD"), # 0x9153 + ("", X, 1, "GL_VERTEX_ARRAY_OBJECT_AMD"), # 0x9154 + ("", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155 + ("", X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu +] + + +# Add all enums to GLenum type descriptor +for _function, _type, _count, _name in parameters: + GLenum.values.append(_name) + diff --git a/glstate.py b/glstate.py index dbbe803..4c75fbc 100644 --- a/glstate.py +++ b/glstate.py @@ -24,2817 +24,14 @@ ##########################################################################/ +'''Generate code to dump most GL state into JSON.''' + + from stdapi import * -from glapi import * - - -X = None # To be determined -B = GLboolean -I = GLint -I64 = GLint64 -E = GLenum -F = GLfloat -D = GLdouble -P = OpaquePointer(Void) -S = CString - -# TODO: This table and the one on glenum.py should be unified -parameters = [ - # (functions, type, count, name) # value - ("", X, 1, "GL_ZERO"), # 0x0000 - ("", X, 1, "GL_ONE"), # 0x0001 - - #("", X, 1, "GL_POINTS"), # 0x0000 - #("", X, 1, "GL_LINES"), # 0x0001 - #("", X, 1, "GL_LINE_LOOP"), # 0x0002 - #("", X, 1, "GL_LINE_STRIP"), # 0x0003 - #("", X, 1, "GL_TRIANGLES"), # 0x0004 - #("", X, 1, "GL_TRIANGLE_STRIP"), # 0x0005 - #("", X, 1, "GL_TRIANGLE_FAN"), # 0x0006 - #("", X, 1, "GL_QUADS"), # 0x0007 - #("", X, 1, "GL_QUAD_STRIP"), # 0x0008 - #("", X, 1, "GL_POLYGON"), # 0x0009 - #("", X, 1, "GL_LINES_ADJACENCY"), # 0x000A - #("", X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B - #("", X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C - #("", X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D - #("", X, 1, "GL_PATCHES"), # 0x000E - - ("", X, 1, "GL_ACCUM"), # 0x0100 - ("", X, 1, "GL_LOAD"), # 0x0101 - ("", X, 1, "GL_RETURN"), # 0x0102 - ("", X, 1, "GL_MULT"), # 0x0103 - ("", X, 1, "GL_ADD"), # 0x0104 - ("", X, 1, "GL_NEVER"), # 0x0200 - ("", X, 1, "GL_LESS"), # 0x0201 - ("", X, 1, "GL_EQUAL"), # 0x0202 - ("", X, 1, "GL_LEQUAL"), # 0x0203 - ("", X, 1, "GL_GREATER"), # 0x0204 - ("", X, 1, "GL_NOTEQUAL"), # 0x0205 - ("", X, 1, "GL_GEQUAL"), # 0x0206 - ("", X, 1, "GL_ALWAYS"), # 0x0207 - ("", X, 1, "GL_SRC_COLOR"), # 0x0300 - ("", X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301 - ("", X, 1, "GL_SRC_ALPHA"), # 0x0302 - ("", X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303 - ("", X, 1, "GL_DST_ALPHA"), # 0x0304 - ("", X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305 - ("", X, 1, "GL_DST_COLOR"), # 0x0306 - ("", X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307 - ("", X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308 - ("", X, 1, "GL_FRONT_LEFT"), # 0x0400 - ("", X, 1, "GL_FRONT_RIGHT"), # 0x0401 - ("", X, 1, "GL_BACK_LEFT"), # 0x0402 - ("", X, 1, "GL_BACK_RIGHT"), # 0x0403 - ("", X, 1, "GL_FRONT"), # 0x0404 - ("", X, 1, "GL_BACK"), # 0x0405 - ("", X, 1, "GL_LEFT"), # 0x0406 - ("", X, 1, "GL_RIGHT"), # 0x0407 - ("", X, 1, "GL_FRONT_AND_BACK"), # 0x0408 - ("", X, 1, "GL_AUX0"), # 0x0409 - ("", X, 1, "GL_AUX1"), # 0x040A - ("", X, 1, "GL_AUX2"), # 0x040B - ("", X, 1, "GL_AUX3"), # 0x040C - ("", X, 1, "GL_INVALID_ENUM"), # 0x0500 - ("", X, 1, "GL_INVALID_VALUE"), # 0x0501 - ("", X, 1, "GL_INVALID_OPERATION"), # 0x0502 - ("", X, 1, "GL_STACK_OVERFLOW"), # 0x0503 - ("", X, 1, "GL_STACK_UNDERFLOW"), # 0x0504 - ("", X, 1, "GL_OUT_OF_MEMORY"), # 0x0505 - ("", X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506 - ("", X, 1, "GL_2D"), # 0x0600 - ("", X, 1, "GL_3D"), # 0x0601 - ("", X, 1, "GL_3D_COLOR"), # 0x0602 - ("", X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603 - ("", X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604 - ("", X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700 - ("", X, 1, "GL_POINT_TOKEN"), # 0x0701 - ("", X, 1, "GL_LINE_TOKEN"), # 0x0702 - ("", X, 1, "GL_POLYGON_TOKEN"), # 0x0703 - ("", X, 1, "GL_BITMAP_TOKEN"), # 0x0704 - ("", X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705 - ("", X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706 - ("", X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707 - ("", X, 1, "GL_EXP"), # 0x0800 - ("", X, 1, "GL_EXP2"), # 0x0801 - ("", X, 1, "GL_CW"), # 0x0900 - ("", X, 1, "GL_CCW"), # 0x0901 - ("", X, 1, "GL_COEFF"), # 0x0A00 - ("", X, 1, "GL_ORDER"), # 0x0A01 - ("", X, 1, "GL_DOMAIN"), # 0x0A02 - ("glGet", F, 4, "GL_CURRENT_COLOR"), # 0x0B00 - ("glGet", F, 1, "GL_CURRENT_INDEX"), # 0x0B01 - ("glGet", F, 3, "GL_CURRENT_NORMAL"), # 0x0B02 - ("glGet", F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03 - ("glGet", F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04 - ("glGet", F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05 - ("glGet", F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06 - ("glGet", F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07 - ("glGet", I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08 - ("glGet", F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09 - ("glGet", I, 1, "GL_POINT_SMOOTH"), # 0x0B10 - ("glGet", F, 1, "GL_POINT_SIZE"), # 0x0B11 - ("glGet", F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12 - ("glGet", F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13 - ("glGet", I, 1, "GL_LINE_SMOOTH"), # 0x0B20 - ("glGet", F, 1, "GL_LINE_WIDTH"), # 0x0B21 - ("glGet", F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22 - ("glGet", F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23 - ("glGet", I, 1, "GL_LINE_STIPPLE"), # 0x0B24 - ("glGet", I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25 - ("glGet", I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26 - ("glGet", E, 1, "GL_LIST_MODE"), # 0x0B30 - ("glGet", I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31 - ("glGet", I, 1, "GL_LIST_BASE"), # 0x0B32 - ("glGet", I, 1, "GL_LIST_INDEX"), # 0x0B33 - ("glGet", E, 2, "GL_POLYGON_MODE"), # 0x0B40 - ("glGet", I, 1, "GL_POLYGON_SMOOTH"), # 0x0B41 - ("glGet", I, 1, "GL_POLYGON_STIPPLE"), # 0x0B42 - ("glGet", I, 1, "GL_EDGE_FLAG"), # 0x0B43 - ("glGet", I, 1, "GL_CULL_FACE"), # 0x0B44 - ("glGet", E, 1, "GL_CULL_FACE_MODE"), # 0x0B45 - ("glGet", E, 1, "GL_FRONT_FACE"), # 0x0B46 - ("glGet", B, 1, "GL_LIGHTING"), # 0x0B50 - ("glGet", B, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51 - ("glGet", B, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52 - ("glGet", F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53 - ("glGet", E, 1, "GL_SHADE_MODEL"), # 0x0B54 - ("glGet", E, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55 - ("glGet", E, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56 - ("glGet", B, 1, "GL_COLOR_MATERIAL"), # 0x0B57 - ("glGet", I, 1, "GL_FOG"), # 0x0B60 - ("glGet", I, 1, "GL_FOG_INDEX"), # 0x0B61 - ("glGet", F, 1, "GL_FOG_DENSITY"), # 0x0B62 - ("glGet", F, 1, "GL_FOG_START"), # 0x0B63 - ("glGet", F, 1, "GL_FOG_END"), # 0x0B64 - ("glGet", E, 1, "GL_FOG_MODE"), # 0x0B65 - ("glGet", F, 4, "GL_FOG_COLOR"), # 0x0B66 - ("glGet", F, 2, "GL_DEPTH_RANGE"), # 0x0B70 - ("glGet", I, 1, "GL_DEPTH_TEST"), # 0x0B71 - ("glGet", I, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72 - ("glGet", F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73 - ("glGet", E, 1, "GL_DEPTH_FUNC"), # 0x0B74 - ("glGet", F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80 - ("glGet", I, 1, "GL_STENCIL_TEST"), # 0x0B90 - ("glGet", I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91 - ("glGet", E, 1, "GL_STENCIL_FUNC"), # 0x0B92 - ("glGet", I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93 - ("glGet", E, 1, "GL_STENCIL_FAIL"), # 0x0B94 - ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95 - ("glGet", E, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96 - ("glGet", I, 1, "GL_STENCIL_REF"), # 0x0B97 - ("glGet", I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98 - ("glGet", E, 1, "GL_MATRIX_MODE"), # 0x0BA0 - ("glGet", I, 1, "GL_NORMALIZE"), # 0x0BA1 - ("glGet", I, 4, "GL_VIEWPORT"), # 0x0BA2 - ("glGet", I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3 - ("glGet", I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4 - ("glGet", I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5 - ("glGet", F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6 - ("glGet", F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7 - ("glGet", F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8 - ("glGet", I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0 - ("glGet", I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1 - ("glGet", B, 1, "GL_ALPHA_TEST"), # 0x0BC0 - ("glGet", E, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1 - ("glGet", F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2 - ("glGet", I, 1, "GL_DITHER"), # 0x0BD0 - ("glGet", I, 1, "GL_BLEND_DST"), # 0x0BE0 - ("glGet", I, 1, "GL_BLEND_SRC"), # 0x0BE1 - ("glGet", B, 1, "GL_BLEND"), # 0x0BE2 - ("glGet", E, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0 - ("glGet", I, 1, "GL_LOGIC_OP"), # 0x0BF1 - ("glGet", I, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2 - ("glGet", I, 1, "GL_AUX_BUFFERS"), # 0x0C00 - ("glGet", E, 1, "GL_DRAW_BUFFER"), # 0x0C01 - ("glGet", E, 1, "GL_READ_BUFFER"), # 0x0C02 - ("glGet", I, 4, "GL_SCISSOR_BOX"), # 0x0C10 - ("glGet", I, 1, "GL_SCISSOR_TEST"), # 0x0C11 - ("glGet", I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20 - ("glGet", I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21 - ("glGet", F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22 - ("glGet", I, 4, "GL_COLOR_WRITEMASK"), # 0x0C23 - ("glGet", I, 1, "GL_INDEX_MODE"), # 0x0C30 - ("glGet", I, 1, "GL_RGBA_MODE"), # 0x0C31 - ("glGet", I, 1, "GL_DOUBLEBUFFER"), # 0x0C32 - ("glGet", I, 1, "GL_STEREO"), # 0x0C33 - ("glGet", E, 1, "GL_RENDER_MODE"), # 0x0C40 - ("glGet", E, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50 - ("glGet", E, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51 - ("glGet", E, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52 - ("glGet", E, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53 - ("glGet", E, 1, "GL_FOG_HINT"), # 0x0C54 - ("glGet", I, 1, "GL_TEXTURE_GEN_S"), # 0x0C60 - ("glGet", I, 1, "GL_TEXTURE_GEN_T"), # 0x0C61 - ("glGet", I, 1, "GL_TEXTURE_GEN_R"), # 0x0C62 - ("glGet", I, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63 - ("", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70 - ("", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71 - ("", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72 - ("", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73 - ("", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74 - ("", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75 - ("", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76 - ("", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77 - ("", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78 - ("", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79 - ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0 - ("glGet", I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1 - ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2 - ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3 - ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4 - ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5 - ("glGet", I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6 - ("glGet", I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7 - ("glGet", I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8 - ("glGet", I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9 - ("glGet", I, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0 - ("glGet", I, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1 - ("glGet", I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2 - ("glGet", I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3 - ("glGet", I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4 - ("glGet", I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5 - ("glGet", I, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00 - ("glGet", I, 1, "GL_PACK_LSB_FIRST"), # 0x0D01 - ("glGet", I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02 - ("glGet", I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03 - ("glGet", I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04 - ("glGet", I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05 - ("glGet", I, 1, "GL_MAP_COLOR"), # 0x0D10 - ("glGet", I, 1, "GL_MAP_STENCIL"), # 0x0D11 - ("glGet", I, 1, "GL_INDEX_SHIFT"), # 0x0D12 - ("glGet", I, 1, "GL_INDEX_OFFSET"), # 0x0D13 - ("glGet", F, 1, "GL_RED_SCALE"), # 0x0D14 - ("glGet", F, 1, "GL_RED_BIAS"), # 0x0D15 - ("glGet", F, 1, "GL_ZOOM_X"), # 0x0D16 - ("glGet", F, 1, "GL_ZOOM_Y"), # 0x0D17 - ("glGet", F, 1, "GL_GREEN_SCALE"), # 0x0D18 - ("glGet", F, 1, "GL_GREEN_BIAS"), # 0x0D19 - ("glGet", F, 1, "GL_BLUE_SCALE"), # 0x0D1A - ("glGet", F, 1, "GL_BLUE_BIAS"), # 0x0D1B - ("glGet,glGetTexEnv", F, 1, "GL_ALPHA_SCALE"), # 0x0D1C - ("glGet", F, 1, "GL_ALPHA_BIAS"), # 0x0D1D - ("glGet", F, 1, "GL_DEPTH_SCALE"), # 0x0D1E - ("glGet", F, 1, "GL_DEPTH_BIAS"), # 0x0D1F - ("glGet", I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30 - ("glGet", I, 1, "GL_MAX_LIGHTS"), # 0x0D31 - ("glGet", I, 1, "GL_MAX_CLIP_PLANES"), # 0x0D32 - ("glGet", I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33 - ("glGet", I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34 - ("glGet", I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35 - ("glGet", I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36 - ("glGet", I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37 - ("glGet", I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38 - ("glGet", I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39 - ("glGet", F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A - ("glGet", I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B - ("glGet", I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50 - ("glGet", I, 1, "GL_INDEX_BITS"), # 0x0D51 - ("glGet", I, 1, "GL_RED_BITS"), # 0x0D52 - ("glGet", I, 1, "GL_GREEN_BITS"), # 0x0D53 - ("glGet", I, 1, "GL_BLUE_BITS"), # 0x0D54 - ("glGet", I, 1, "GL_ALPHA_BITS"), # 0x0D55 - ("glGet", I, 1, "GL_DEPTH_BITS"), # 0x0D56 - ("glGet", I, 1, "GL_STENCIL_BITS"), # 0x0D57 - ("glGet", I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58 - ("glGet", I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59 - ("glGet", I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A - ("glGet", I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B - ("glGet", I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70 - ("glGet", B, 1, "GL_AUTO_NORMAL"), # 0x0D80 - ("glGet", B, 1, "GL_MAP1_COLOR_4"), # 0x0D90 - ("glGet", B, 1, "GL_MAP1_INDEX"), # 0x0D91 - ("glGet", B, 1, "GL_MAP1_NORMAL"), # 0x0D92 - ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93 - ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94 - ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95 - ("glGet", B, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96 - ("glGet", B, 1, "GL_MAP1_VERTEX_3"), # 0x0D97 - ("glGet", B, 1, "GL_MAP1_VERTEX_4"), # 0x0D98 - ("glGet", B, 1, "GL_MAP2_COLOR_4"), # 0x0DB0 - ("glGet", B, 1, "GL_MAP2_INDEX"), # 0x0DB1 - ("glGet", B, 1, "GL_MAP2_NORMAL"), # 0x0DB2 - ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3 - ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4 - ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5 - ("glGet", B, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6 - ("glGet", B, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7 - ("glGet", B, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8 - ("glGet", F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0 - ("glGet", I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1 - ("glGet", F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2 - ("glGet", I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3 - ("glGet", B, 1, "GL_TEXTURE_1D"), # 0x0DE0 - ("glGet", B, 1, "GL_TEXTURE_2D"), # 0x0DE1 - ("glGet", P, 1, "GL_FEEDBACK_BUFFER_POINTER"), # 0x0DF0 - ("glGet", I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1 - ("glGet", E, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2 - ("glGet", P, 1, "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3 - ("glGet", I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4 - ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_WIDTH"), # 0x1000 - ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_HEIGHT"), # 0x1001 - ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003 - ("glGetTexParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004 - ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005 - ("", X, 1, "GL_DONT_CARE"), # 0x1100 - ("", X, 1, "GL_FASTEST"), # 0x1101 - ("", X, 1, "GL_NICEST"), # 0x1102 - ("glGetLight,glGetMaterial", F, 4, "GL_AMBIENT"), # 0x1200 - ("glGetLight,glGetMaterial", F, 4, "GL_DIFFUSE"), # 0x1201 - ("glGetLight,glGetMaterial", F, 4, "GL_SPECULAR"), # 0x1202 - ("glGetLight", F, 4, "GL_POSITION"), # 0x1203 - ("glGetLight", F, 3, "GL_SPOT_DIRECTION"), # 0x1204 - ("glGetLight", F, 1, "GL_SPOT_EXPONENT"), # 0x1205 - ("glGetLight", F, 1, "GL_SPOT_CUTOFF"), # 0x1206 - ("glGetLight", F, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207 - ("glGetLight", F, 1, "GL_LINEAR_ATTENUATION"), # 0x1208 - ("glGetLight", F, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209 - ("", X, 1, "GL_COMPILE"), # 0x1300 - ("", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301 - ("", X, 1, "GL_BYTE"), # 0x1400 - ("", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401 - ("", X, 1, "GL_SHORT"), # 0x1402 - ("", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403 - ("", X, 1, "GL_INT"), # 0x1404 - ("", X, 1, "GL_UNSIGNED_INT"), # 0x1405 - ("", X, 1, "GL_FLOAT"), # 0x1406 - ("", X, 1, "GL_2_BYTES"), # 0x1407 - ("", X, 1, "GL_3_BYTES"), # 0x1408 - ("", X, 1, "GL_4_BYTES"), # 0x1409 - ("", X, 1, "GL_DOUBLE"), # 0x140A - ("", X, 1, "GL_HALF_FLOAT"), # 0x140B - ("", X, 1, "GL_FIXED"), # 0x140C - ("", X, 1, "GL_INT64_NV"), # 0x140E - ("", X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F - ("", X, 1, "GL_CLEAR"), # 0x1500 - ("", X, 1, "GL_AND"), # 0x1501 - ("", X, 1, "GL_AND_REVERSE"), # 0x1502 - ("", X, 1, "GL_COPY"), # 0x1503 - ("", X, 1, "GL_AND_INVERTED"), # 0x1504 - ("", X, 1, "GL_NOOP"), # 0x1505 - ("", X, 1, "GL_XOR"), # 0x1506 - ("", X, 1, "GL_OR"), # 0x1507 - ("", X, 1, "GL_NOR"), # 0x1508 - ("", X, 1, "GL_EQUIV"), # 0x1509 - ("", X, 1, "GL_INVERT"), # 0x150A - ("", X, 1, "GL_OR_REVERSE"), # 0x150B - ("", X, 1, "GL_COPY_INVERTED"), # 0x150C - ("", X, 1, "GL_OR_INVERTED"), # 0x150D - ("", X, 1, "GL_NAND"), # 0x150E - ("", X, 1, "GL_SET"), # 0x150F - ("glGetMaterial", F, 4, "GL_EMISSION"), # 0x1600 - ("glGetMaterial", F, 1, "GL_SHININESS"), # 0x1601 - ("", F, 4, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602 - ("glGetMaterial", F, 3, "GL_COLOR_INDEXES"), # 0x1603 - ("", X, 1, "GL_MODELVIEW"), # 0x1700 - ("", X, 1, "GL_PROJECTION"), # 0x1701 - ("", X, 1, "GL_TEXTURE"), # 0x1702 - ("", X, 1, "GL_COLOR"), # 0x1800 - ("", X, 1, "GL_DEPTH"), # 0x1801 - ("", X, 1, "GL_STENCIL"), # 0x1802 - ("", X, 1, "GL_COLOR_INDEX"), # 0x1900 - ("", X, 1, "GL_STENCIL_INDEX"), # 0x1901 - ("", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902 - ("", X, 1, "GL_RED"), # 0x1903 - ("", X, 1, "GL_GREEN"), # 0x1904 - ("", X, 1, "GL_BLUE"), # 0x1905 - ("", X, 1, "GL_ALPHA"), # 0x1906 - ("", X, 1, "GL_RGB"), # 0x1907 - ("", X, 1, "GL_RGBA"), # 0x1908 - ("", X, 1, "GL_LUMINANCE"), # 0x1909 - ("", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A - ("_glGet", B, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262 - ("", X, 1, "GL_BITMAP"), # 0x1A00 - ("", X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8 - ("", X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD - ("", X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE - ("", X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202 - ("", X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203 - ("", X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204 - ("", X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C - ("", X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D - ("", X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E - ("", X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F - ("", X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210 - ("", X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211 - ("", X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216 - ("", X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217 - ("", X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218 - ("", X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219 - ("", X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220 - ("", X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221 - ("", X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222 - ("", X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223 - ("", X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A - ("", X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B - ("", X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C - ("", X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D - ("", X, 1, "GL_POINT"), # 0x1B00 - ("", X, 1, "GL_LINE"), # 0x1B01 - ("", X, 1, "GL_FILL"), # 0x1B02 - ("", X, 1, "GL_RENDER"), # 0x1C00 - ("", X, 1, "GL_FEEDBACK"), # 0x1C01 - ("", X, 1, "GL_SELECT"), # 0x1C02 - ("", X, 1, "GL_FLAT"), # 0x1D00 - ("", X, 1, "GL_SMOOTH"), # 0x1D01 - ("", X, 1, "GL_KEEP"), # 0x1E00 - ("", X, 1, "GL_REPLACE"), # 0x1E01 - ("", X, 1, "GL_INCR"), # 0x1E02 - ("", X, 1, "GL_DECR"), # 0x1E03 - ("glGet", S, 1, "GL_VENDOR"), # 0x1F00 - ("glGet", S, 1, "GL_RENDERER"), # 0x1F01 - ("glGet", S, 1, "GL_VERSION"), # 0x1F02 - ("glGet", S, 1, "GL_EXTENSIONS"), # 0x1F03 - ("", X, 1, "GL_S"), # 0x2000 - ("", X, 1, "GL_T"), # 0x2001 - ("", X, 1, "GL_R"), # 0x2002 - ("", X, 1, "GL_Q"), # 0x2003 - ("", X, 1, "GL_MODULATE"), # 0x2100 - ("", X, 1, "GL_DECAL"), # 0x2101 - ("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200 - ("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201 - ("_glGet", X, 1, "GL_TEXTURE_ENV"), # 0x2300 - ("", X, 1, "GL_EYE_LINEAR"), # 0x2400 - ("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401 - ("", X, 1, "GL_SPHERE_MAP"), # 0x2402 - ("glGetTexGen", E, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500 - ("glGetTexGen", F, 4, "GL_OBJECT_PLANE"), # 0x2501 - ("glGetTexGen", F, 4, "GL_EYE_PLANE"), # 0x2502 - ("", X, 1, "GL_NEAREST"), # 0x2600 - ("", X, 1, "GL_LINEAR"), # 0x2601 - ("", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700 - ("", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701 - ("", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702 - ("", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703 - ("glGetTexParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800 - ("glGetTexParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801 - ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802 - ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803 - ("", X, 1, "GL_CLAMP"), # 0x2900 - ("", X, 1, "GL_REPEAT"), # 0x2901 - ("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00 - ("glGet", I, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01 - ("glGet", I, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02 - ("", X, 1, "GL_R3_G3_B2"), # 0x2A10 - ("", X, 1, "GL_V2F"), # 0x2A20 - ("", X, 1, "GL_V3F"), # 0x2A21 - ("", X, 1, "GL_C4UB_V2F"), # 0x2A22 - ("", X, 1, "GL_C4UB_V3F"), # 0x2A23 - ("", X, 1, "GL_C3F_V3F"), # 0x2A24 - ("", X, 1, "GL_N3F_V3F"), # 0x2A25 - ("", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26 - ("", X, 1, "GL_T2F_V3F"), # 0x2A27 - ("", X, 1, "GL_T4F_V4F"), # 0x2A28 - ("", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29 - ("", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A - ("", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B - ("", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C - ("", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D - ("glGet", B, 1, "GL_CLIP_PLANE0"), # 0x3000 - ("glGet", B, 1, "GL_CLIP_PLANE1"), # 0x3001 - ("glGet", B, 1, "GL_CLIP_PLANE2"), # 0x3002 - ("glGet", B, 1, "GL_CLIP_PLANE3"), # 0x3003 - ("glGet", B, 1, "GL_CLIP_PLANE4"), # 0x3004 - ("glGet", B, 1, "GL_CLIP_PLANE5"), # 0x3005 - ("", X, 1, "GL_CLIP_DISTANCE6"), # 0x3006 - ("", X, 1, "GL_CLIP_DISTANCE7"), # 0x3007 - ("_glGet", B, 1, "GL_LIGHT0"), # 0x4000 - ("_glGet", B, 1, "GL_LIGHT1"), # 0x4001 - ("_glGet", B, 1, "GL_LIGHT2"), # 0x4002 - ("_glGet", B, 1, "GL_LIGHT3"), # 0x4003 - ("_glGet", B, 1, "GL_LIGHT4"), # 0x4004 - ("_glGet", B, 1, "GL_LIGHT5"), # 0x4005 - ("_glGet", B, 1, "GL_LIGHT6"), # 0x4006 - ("_glGet", B, 1, "GL_LIGHT7"), # 0x4007 - ("", X, 1, "GL_ABGR_EXT"), # 0x8000 - ("", X, 1, "GL_CONSTANT_COLOR"), # 0x8001 - ("", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002 - ("", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003 - ("", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004 - ("glGet", F, 4, "GL_BLEND_COLOR"), # 0x8005 - ("", X, 1, "GL_FUNC_ADD"), # 0x8006 - ("", X, 1, "GL_MIN"), # 0x8007 - ("", X, 1, "GL_MAX"), # 0x8008 - ("glGet", E, 1, "GL_BLEND_EQUATION"), # 0x8009 - ("", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A - ("", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B - ("", X, 1, "GL_CMYK_EXT"), # 0x800C - ("", X, 1, "GL_CMYKA_EXT"), # 0x800D - ("glGet", I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E - ("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F - ("glGet", B, 1, "GL_CONVOLUTION_1D"), # 0x8010 - ("glGet", B, 1, "GL_CONVOLUTION_2D"), # 0x8011 - ("glGet", I, 1, "GL_SEPARABLE_2D"), # 0x8012 - ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013 - ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014 - ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015 - ("", X, 1, "GL_REDUCE"), # 0x8016 - ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017 - ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018 - ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019 - ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A - ("glGetConvolutionParameter", I, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B - ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C - ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D - ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E - ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F - ("glGet", F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020 - ("glGet", F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021 - ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022 - ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023 - ("glGet", B, 1, "GL_HISTOGRAM"), # 0x8024 - ("", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025 - ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026 - ("glGetHistogramParameter", E, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027 - ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028 - ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029 - ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A - ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B - ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C - ("glGetHistogramParameter", B, 1, "GL_HISTOGRAM_SINK"), # 0x802D - ("glGet", B, 1, "GL_MINMAX"), # 0x802E - ("glGetMinMaxParameter", E, 1, "GL_MINMAX_FORMAT"), # 0x802F - ("glGetMinMaxParameter", B, 1, "GL_MINMAX_SINK"), # 0x8030 - ("", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031 - ("", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032 - ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033 - ("", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034 - ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035 - ("", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036 - ("glGet", I, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037 - ("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038 - ("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039 - ("glGet", I, 1, "GL_RESCALE_NORMAL"), # 0x803A - ("", X, 1, "GL_ALPHA4"), # 0x803B - ("", X, 1, "GL_ALPHA8"), # 0x803C - ("", X, 1, "GL_ALPHA12"), # 0x803D - ("", X, 1, "GL_ALPHA16"), # 0x803E - ("", X, 1, "GL_LUMINANCE4"), # 0x803F - ("", X, 1, "GL_LUMINANCE8"), # 0x8040 - ("", X, 1, "GL_LUMINANCE12"), # 0x8041 - ("", X, 1, "GL_LUMINANCE16"), # 0x8042 - ("", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043 - ("", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044 - ("", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045 - ("", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046 - ("", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047 - ("", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048 - ("", X, 1, "GL_INTENSITY"), # 0x8049 - ("", X, 1, "GL_INTENSITY4"), # 0x804A - ("", X, 1, "GL_INTENSITY8"), # 0x804B - ("", X, 1, "GL_INTENSITY12"), # 0x804C - ("", X, 1, "GL_INTENSITY16"), # 0x804D - ("", X, 1, "GL_RGB2_EXT"), # 0x804E - ("", X, 1, "GL_RGB4"), # 0x804F - ("", X, 1, "GL_RGB5"), # 0x8050 - ("", X, 1, "GL_RGB8"), # 0x8051 - ("", X, 1, "GL_RGB10"), # 0x8052 - ("", X, 1, "GL_RGB12"), # 0x8053 - ("", X, 1, "GL_RGB16"), # 0x8054 - ("", X, 1, "GL_RGBA2"), # 0x8055 - ("", X, 1, "GL_RGBA4"), # 0x8056 - ("", X, 1, "GL_RGB5_A1"), # 0x8057 - ("", X, 1, "GL_RGBA8"), # 0x8058 - ("", X, 1, "GL_RGB10_A2"), # 0x8059 - ("", X, 1, "GL_RGBA12"), # 0x805A - ("", X, 1, "GL_RGBA16"), # 0x805B - ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C - ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D - ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E - ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F - ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060 - ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061 - ("", X, 1, "GL_REPLACE_EXT"), # 0x8062 - ("", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063 - ("", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064 - ("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065 - ("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066 - ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067 - ("glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068 - ("glGet", I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069 - ("glGet", I, 1, "GL_TEXTURE_BINDING_3D"), # 0x806A - ("glGet", I, 1, "GL_PACK_SKIP_IMAGES"), # 0x806B - ("glGet", F, 1, "GL_PACK_IMAGE_HEIGHT"), # 0x806C - ("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D - ("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E - ("glGet", B, 1, "GL_TEXTURE_3D"), # 0x806F - ("", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070 - ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071 - ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072 - ("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073 - ("glGet", B, 1, "GL_VERTEX_ARRAY"), # 0x8074 - ("glGet", B, 1, "GL_NORMAL_ARRAY"), # 0x8075 - ("glGet", B, 1, "GL_COLOR_ARRAY"), # 0x8076 - ("glGet", B, 1, "GL_INDEX_ARRAY"), # 0x8077 - ("glGet", B, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078 - ("glGet", B, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079 - ("glGet", I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A - ("glGet", E, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B - ("glGet", I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C - ("glGet", I, 1, "GL_VERTEX_ARRAY_COUNT_EXT"), # 0x807D - ("glGet", E, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E - ("glGet", I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F - ("glGet", I, 1, "GL_NORMAL_ARRAY_COUNT_EXT"), # 0x8080 - ("glGet", I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081 - ("glGet", E, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082 - ("glGet", I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083 - ("glGet", I, 1, "GL_COLOR_ARRAY_COUNT_EXT"), # 0x8084 - ("glGet", E, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085 - ("glGet", I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086 - ("glGet", I, 1, "GL_INDEX_ARRAY_COUNT_EXT"), # 0x8087 - ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088 - ("glGet", E, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089 - ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A - ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"), # 0x808B - ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C - ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT"), # 0x808D - ("glGet", P, 1, "GL_VERTEX_ARRAY_POINTER"), # 0x808E - ("glGet", P, 1, "GL_NORMAL_ARRAY_POINTER"), # 0x808F - ("glGet", P, 1, "GL_COLOR_ARRAY_POINTER"), # 0x8090 - ("glGet", P, 1, "GL_INDEX_ARRAY_POINTER"), # 0x8091 - ("glGet", P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092 - ("glGet", P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093 - ("glGet", I, 1, "GL_INTERLACE_SGIX"), # 0x8094 - ("", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095 - ("glGet", I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096 - ("", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097 - ("", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098 - ("", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099 - ("", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A - ("", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B - ("", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C - ("glGet", I, 1, "GL_MULTISAMPLE"), # 0x809D - ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E - ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F - ("glGet", I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0 - ("", X, 1, "GL_1PASS_EXT"), # 0x80A1 - ("", X, 1, "GL_2PASS_0_EXT"), # 0x80A2 - ("", X, 1, "GL_2PASS_1_EXT"), # 0x80A3 - ("", X, 1, "GL_4PASS_0_EXT"), # 0x80A4 - ("", X, 1, "GL_4PASS_1_EXT"), # 0x80A5 - ("", X, 1, "GL_4PASS_2_EXT"), # 0x80A6 - ("", X, 1, "GL_4PASS_3_EXT"), # 0x80A7 - ("glGet", I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8 - ("glGet", I, 1, "GL_SAMPLES"), # 0x80A9 - ("glGet", F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA - ("glGet", I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB - ("glGet", I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC - ("", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD - ("", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE - ("", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF - ("", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0 - ("glGet", F, 16, "GL_COLOR_MATRIX"), # 0x80B1 - ("glGet", I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2 - ("glGet", I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3 - ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_SCALE"), # 0x80B4 - ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE"), # 0x80B5 - ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE"), # 0x80B6 - ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE"), # 0x80B7 - ("glGet", F, 1, "GL_POST_COLOR_MATRIX_RED_BIAS"), # 0x80B8 - ("glGet", F, 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS"), # 0x80B9 - ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA - ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB - ("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC - ("", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD - ("", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE - ("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF - ("glGet", F, 1, "GL_BLEND_DST_RGB"), # 0x80C8 - ("glGet", F, 1, "GL_BLEND_SRC_RGB"), # 0x80C9 - ("glGet", F, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA - ("glGet", F, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB - ("", X, 1, "GL_422_EXT"), # 0x80CC - ("", X, 1, "GL_422_REV_EXT"), # 0x80CD - ("", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE - ("", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF - ("glGet", B, 1, "GL_COLOR_TABLE"), # 0x80D0 - ("glGet", I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1 - ("glGet", I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2 - ("", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3 - ("", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4 - ("", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5 - ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_SCALE"), # 0x80D6 - ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_BIAS"), # 0x80D7 - ("glGetColorTableParameter", E, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8 - ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9 - ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA - ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB - ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC - ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD - ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE - ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF - ("", X, 1, "GL_BGR"), # 0x80E0 - ("", X, 1, "GL_BGRA"), # 0x80E1 - ("", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2 - ("", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3 - ("", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4 - ("", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5 - ("", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6 - ("", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7 - ("glGet", I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8 - ("glGet", I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9 - ("", X, 1, "GL_PHONG_WIN"), # 0x80EA - ("", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB - ("", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC - ("", X, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED - ("glGet", E, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0 - ("", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110 - ("", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111 - ("", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112 - ("", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113 - ("", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114 - ("", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115 - ("", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116 - ("", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117 - ("", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118 - ("", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119 - ("", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A - ("", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B - ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C - ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D - ("", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E - ("", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F - ("", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120 - ("", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121 - ("", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122 - ("", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123 - ("", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124 - ("", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125 - ("glGet", F, 1, "GL_POINT_SIZE_MIN"), # 0x8126 - ("glGet", F, 1, "GL_POINT_SIZE_MAX"), # 0x8127 - ("glGet", F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128 - ("glGet", F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129 - ("", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A - ("glGet", I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B - ("glGet", I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C - ("", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D - ("", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E - ("", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F - ("glGet", I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130 - ("glGet", I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131 - ("glGet", I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132 - ("glGet", I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133 - ("glGet", I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134 - ("", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135 - ("", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136 - ("", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137 - ("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138 - ("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139 - ("glGetTexParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A - ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LOD"), # 0x813B - ("glGetTexParameter", F, 1, "GL_TEXTURE_BASE_LEVEL"), # 0x813C - ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_LEVEL"), # 0x813D - ("glGet", I, 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"), # 0x813E - ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"), # 0x813F - ("glGet", I, 1, "GL_PIXEL_TILE_WIDTH_SGIX"), # 0x8140 - ("glGet", I, 1, "GL_PIXEL_TILE_HEIGHT_SGIX"), # 0x8141 - ("glGet", I, 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX"), # 0x8142 - ("glGet", I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143 - ("glGet", I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144 - ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145 - ("", X, 1, "GL_FILTER4_SGIS"), # 0x8146 - ("", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147 - ("glGet", I, 1, "GL_SPRITE_SGIX"), # 0x8148 - ("glGet", I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149 - ("glGet", F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A - ("glGet", F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B - ("", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C - ("", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D - ("", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E - ("glGet", I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F - ("", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150 - ("", X, 1, "GL_CONSTANT_BORDER"), # 0x8151 - ("", X, 1, "GL_REPLICATE_BORDER"), # 0x8153 - ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154 - ("", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155 - ("", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156 - ("", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157 - ("", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158 - ("", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159 - ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A - ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B - ("", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C - ("", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D - ("", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E - ("", X, 1, "GL_CUBIC_HP"), # 0x815F - ("", X, 1, "GL_AVERAGE_HP"), # 0x8160 - ("", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161 - ("", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162 - ("", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163 - ("_glGet", B, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165 - ("_glGet", B, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166 - ("", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167 - ("", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168 - ("", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169 - ("", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170 - ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171 - ("glGetTexParameter", F, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172 - ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173 - ("glGetTexParameter", I, 3, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174 - ("", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175 - ("", X, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176 - ("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177 - ("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178 - ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179 - ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX"), # 0x817A - ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"), # 0x817B - ("glGet", F, 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"), # 0x817C - ("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D - ("glGet", F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E - ("glGet", I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F - ("", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180 - ("glGet", I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181 - ("", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182 - ("glGet", I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183 - ("", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184 - ("", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185 - ("", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186 - ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187 - ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188 - ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189 - ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A - ("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B - ("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C - ("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D - ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_S_SGIX"), # 0x818E - ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F - ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190 - ("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191 - ("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192 - ("", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194 - ("", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195 - ("glGet", I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196 - ("", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197 - ("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198 - ("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199 - ("glGetTexParameter", B, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A - ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B - ("", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C - ("", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D - ("", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5 - ("", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6 - ("", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7 - ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8 - ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9 - ("", X, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA - ("", X, 1, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB - ("", X, 1, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC - ("", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD - ("", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE - ("", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF - ("", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0 - ("", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1 - ("", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2 - ("", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3 - ("", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4 - ("", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5 - ("", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6 - ("", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7 - ("", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8 - ("", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9 - ("", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA - ("", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB - ("", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC - ("", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4 - ("", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5 - ("", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6 - ("", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7 - ("", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8 - ("", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9 - ("", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA - ("", X, 1, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF - ("", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0 - ("", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1 - ("", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2 - ("", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3 - ("", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4 - ("", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5 - ("", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6 - ("", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7 - ("glGet", E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8 - ("", X, 1, "GL_SINGLE_COLOR"), # 0x81F9 - ("", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA - ("", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB - ("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC - ("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD - ("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216 - ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217 - ("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218 - ("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219 - ("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A - ("", X, 1, "GL_MAJOR_VERSION"), # 0x821B - ("", X, 1, "GL_MINOR_VERSION"), # 0x821C - ("", X, 1, "GL_NUM_EXTENSIONS"), # 0x821D - ("", X, 1, "GL_CONTEXT_FLAGS"), # 0x821E - ("", X, 1, "GL_INDEX"), # 0x8222 - ("", X, 1, "GL_DEPTH_BUFFER"), # 0x8223 - ("", X, 1, "GL_STENCIL_BUFFER"), # 0x8224 - ("", X, 1, "GL_COMPRESSED_RED"), # 0x8225 - ("", X, 1, "GL_COMPRESSED_RG"), # 0x8226 - ("", X, 1, "GL_RG"), # 0x8227 - ("", X, 1, "GL_RG_INTEGER"), # 0x8228 - ("", X, 1, "GL_R8"), # 0x8229 - ("", X, 1, "GL_R16"), # 0x822A - ("", X, 1, "GL_RG8"), # 0x822B - ("", X, 1, "GL_RG16"), # 0x822C - ("", X, 1, "GL_R16F"), # 0x822D - ("", X, 1, "GL_R32F"), # 0x822E - ("", X, 1, "GL_RG16F"), # 0x822F - ("", X, 1, "GL_RG32F"), # 0x8230 - ("", X, 1, "GL_R8I"), # 0x8231 - ("", X, 1, "GL_R8UI"), # 0x8232 - ("", X, 1, "GL_R16I"), # 0x8233 - ("", X, 1, "GL_R16UI"), # 0x8234 - ("", X, 1, "GL_R32I"), # 0x8235 - ("", X, 1, "GL_R32UI"), # 0x8236 - ("", X, 1, "GL_RG8I"), # 0x8237 - ("", X, 1, "GL_RG8UI"), # 0x8238 - ("", X, 1, "GL_RG16I"), # 0x8239 - ("", X, 1, "GL_RG16UI"), # 0x823A - ("", X, 1, "GL_RG32I"), # 0x823B - ("", X, 1, "GL_RG32UI"), # 0x823C - ("", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240 - ("", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241 - ("", X, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"), # 0x8242 - ("", X, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"), # 0x8243 - ("", X, 1, "GL_DEBUG_CALLBACK_FUNCTION_ARB"), # 0x8244 - ("", X, 1, "GL_DEBUG_CALLBACK_USER_PARAM_ARB"), # 0x8245 - ("", X, 1, "GL_DEBUG_SOURCE_API_ARB"), # 0x8246 - ("", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"), # 0x8247 - ("", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"), # 0x8248 - ("", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY_ARB"), # 0x8249 - ("", X, 1, "GL_DEBUG_SOURCE_APPLICATION_ARB"), # 0x824A - ("", X, 1, "GL_DEBUG_SOURCE_OTHER_ARB"), # 0x824B - ("", X, 1, "GL_DEBUG_TYPE_ERROR_ARB"), # 0x824C - ("", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"), # 0x824D - ("", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"), # 0x824E - ("", X, 1, "GL_DEBUG_TYPE_PORTABILITY_ARB"), # 0x824F - ("", X, 1, "GL_DEBUG_TYPE_PERFORMANCE_ARB"), # 0x8250 - ("", X, 1, "GL_DEBUG_TYPE_OTHER_ARB"), # 0x8251 - ("", X, 1, "GL_LOSE_CONTEXT_ON_RESET_ARB"), # 0x8252 - ("", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253 - ("", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254 - ("", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255 - ("", X, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256 - ("", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257 - ("", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258 - ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259 - ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A - ("", X, 1, "GL_MAX_VIEWPORTS"), # 0x825B - ("", X, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C - ("", X, 1, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D - ("", X, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E - ("", X, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F - ("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260 - ("", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261 - ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310 - ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311 - ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312 - ("glGet", I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316 - ("", X, 1, "GL_YCRCB_SGIX"), # 0x8318 - ("", X, 1, "GL_YCRCBA_SGIX"), # 0x8319 - ("", X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320 - ("", X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321 - ("", X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322 - ("", X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329 - ("glGet", I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B - ("", X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C - ("", X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D - ("", X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330 - ("", X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331 - ("", X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332 - ("", X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333 - ("", X, 1, "GL_CUBIC_EXT"), # 0x8334 - ("", X, 1, "GL_AVERAGE_EXT"), # 0x8335 - ("", X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336 - ("", X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337 - ("", X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338 - ("", X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349 - ("", X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A - ("", X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C - ("", X, 1, "GL_ATTENUATION_EXT"), # 0x834D - ("", X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E - ("glGet", I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F - ("glGet", I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350 - ("glGet", I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351 - ("glGet", I, 1, "GL_TEXTURE_MATERIAL_PARAMETER_EXT"), # 0x8352 - ("glGet", I, 1, "GL_PIXEL_TEXTURE_SGIS"), # 0x8353 - ("glGet", I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354 - ("glGet", I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355 - ("glGet", I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356 - ("", X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C - ("", X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D - ("", X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E - ("", X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F - ("", X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360 - ("", X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361 - ("", X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362 - ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363 - ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364 - ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365 - ("", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366 - ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367 - ("", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368 - ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369 - ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A - ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B - ("", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370 - ("", X, 1, "GL_RGB_S3TC"), # 0x83A0 - ("", X, 1, "GL_RGB4_S3TC"), # 0x83A1 - ("", X, 1, "GL_RGBA_S3TC"), # 0x83A2 - ("", X, 1, "GL_RGBA4_S3TC"), # 0x83A3 - ("", X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE - ("", X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF - ("", X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0 - ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1 - ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2 - ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3 - ("", X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4 - ("", X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5 - ("", X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6 - ("", X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7 - ("", X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8 - ("glGet", I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400 - ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401 - ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402 - ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"), # 0x8403 - ("glGet", I, 1, "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404 - ("glGet", I, 1, "GL_MAX_ACTIVE_LIGHTS_SGIX"), # 0x8405 - ("glGet", I, 1, "GL_CURRENT_RASTER_NORMAL_SGIX"), # 0x8406 - ("glGet", I, 1, "GL_LIGHT_ENV_MODE_SGIX"), # 0x8407 - ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"), # 0x8408 - ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"), # 0x8409 - ("glGet", F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A - ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B - ("glGet", I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C - ("", X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D - ("", X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E - ("", X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F - ("", X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410 - ("", X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411 - ("", X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412 - ("", X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413 - ("", X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842C - ("", X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842D - ("", X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x842E - ("", X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x842F - ("", X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430 - ("", X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439 - ("", X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A - ("", X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B - ("", X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C - ("glGet", E, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E - ("", X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F - ("glGet", E, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440 - ("", X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441 - ("glGet", P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442 - ("glGet", P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443 - ("", X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444 - ("", X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445 - ("", X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446 - ("", X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447 - ("", X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D - ("", X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E - ("", X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F - ("glGet", E, 1, "GL_FOG_COORD_SRC"), # 0x8450 - ("", X, 1, "GL_FOG_COORD"), # 0x8451 - ("", X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452 - ("glGet", F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453 - ("glGet", E, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454 - ("glGet", I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455 - ("", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456 - ("glGet", B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457 - ("glGet", B, 1, "GL_COLOR_SUM"), # 0x8458 - ("glGet", F, 3, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459 - ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A - ("glGet", E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B - ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C - ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D - ("glGet", B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E - ("", X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F - ("glGet", F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D - ("glGet", F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E - ("", X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490 - ("", X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491 - ("", X, 1, "GL_TEXTURE0"), # 0x84C0 - ("", X, 1, "GL_TEXTURE1"), # 0x84C1 - ("", X, 1, "GL_TEXTURE2"), # 0x84C2 - ("", X, 1, "GL_TEXTURE3"), # 0x84C3 - ("", X, 1, "GL_TEXTURE4"), # 0x84C4 - ("", X, 1, "GL_TEXTURE5"), # 0x84C5 - ("", X, 1, "GL_TEXTURE6"), # 0x84C6 - ("", X, 1, "GL_TEXTURE7"), # 0x84C7 - ("", X, 1, "GL_TEXTURE8"), # 0x84C8 - ("", X, 1, "GL_TEXTURE9"), # 0x84C9 - ("", X, 1, "GL_TEXTURE10"), # 0x84CA - ("", X, 1, "GL_TEXTURE11"), # 0x84CB - ("", X, 1, "GL_TEXTURE12"), # 0x84CC - ("", X, 1, "GL_TEXTURE13"), # 0x84CD - ("", X, 1, "GL_TEXTURE14"), # 0x84CE - ("", X, 1, "GL_TEXTURE15"), # 0x84CF - ("", X, 1, "GL_TEXTURE16"), # 0x84D0 - ("", X, 1, "GL_TEXTURE17"), # 0x84D1 - ("", X, 1, "GL_TEXTURE18"), # 0x84D2 - ("", X, 1, "GL_TEXTURE19"), # 0x84D3 - ("", X, 1, "GL_TEXTURE20"), # 0x84D4 - ("", X, 1, "GL_TEXTURE21"), # 0x84D5 - ("", X, 1, "GL_TEXTURE22"), # 0x84D6 - ("", X, 1, "GL_TEXTURE23"), # 0x84D7 - ("", X, 1, "GL_TEXTURE24"), # 0x84D8 - ("", X, 1, "GL_TEXTURE25"), # 0x84D9 - ("", X, 1, "GL_TEXTURE26"), # 0x84DA - ("", X, 1, "GL_TEXTURE27"), # 0x84DB - ("", X, 1, "GL_TEXTURE28"), # 0x84DC - ("", X, 1, "GL_TEXTURE29"), # 0x84DD - ("", X, 1, "GL_TEXTURE30"), # 0x84DE - ("", X, 1, "GL_TEXTURE31"), # 0x84DF - ("glGet", E, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0 - ("glGet", E, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1 - ("glGet", I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2 - ("glGet", F, 16, "GL_TRANSPOSE_MODELVIEW_MATRIX"), # 0x84E3 - ("glGet", F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4 - ("glGet", F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5 - ("glGet", F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6 - ("", X, 1, "GL_SUBTRACT"), # 0x84E7 - ("glGet", I, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8 - ("", X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9 - ("", X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA - ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB - ("", X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC - ("", X, 1, "GL_COMPRESSED_RGB"), # 0x84ED - ("", X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE - ("glGet", E, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF - ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0 - ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1 - ("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2 - ("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3 - ("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4 - ("glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5 - ("glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6 - ("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7 - ("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8 - ("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9 - ("", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA - ("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD - ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE - ("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF - ("glGetTexEnv", E, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500 - ("glGetTexParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501 - ("", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502 - ("", X, 1, "GL_COMBINE4_NV"), # 0x8503 - ("glGet", F, 1, "GL_MAX_SHININESS_NV"), # 0x8504 - ("glGet", F, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505 - ("", X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506 - ("", X, 1, "GL_INCR_WRAP"), # 0x8507 - ("", X, 1, "GL_DECR_WRAP"), # 0x8508 - ("", X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509 - ("", X, 1, "GL_MODELVIEW1_ARB"), # 0x850A - ("", X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B - ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C - ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D - ("glGet", E, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E - ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F - ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510 - ("", X, 1, "GL_NORMAL_MAP"), # 0x8511 - ("", X, 1, "GL_REFLECTION_MAP"), # 0x8512 - ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513 - ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514 - ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515 - ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516 - ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517 - ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518 - ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519 - ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A - ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B - ("glGet", I, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C - ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D - ("_glGet", I, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E - ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F - ("_glGet", I, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520 - ("_glGet", P, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521 - ("", X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522 - ("", X, 1, "GL_VARIABLE_A_NV"), # 0x8523 - ("", X, 1, "GL_VARIABLE_B_NV"), # 0x8524 - ("", X, 1, "GL_VARIABLE_C_NV"), # 0x8525 - ("", X, 1, "GL_VARIABLE_D_NV"), # 0x8526 - ("", X, 1, "GL_VARIABLE_E_NV"), # 0x8527 - ("", X, 1, "GL_VARIABLE_F_NV"), # 0x8528 - ("", X, 1, "GL_VARIABLE_G_NV"), # 0x8529 - ("", X, 1, "GL_CONSTANT_COLOR0_NV"), # 0x852A - ("", X, 1, "GL_CONSTANT_COLOR1_NV"), # 0x852B - ("", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C - ("", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D - ("", X, 1, "GL_SPARE0_NV"), # 0x852E - ("", X, 1, "GL_SPARE1_NV"), # 0x852F - ("", X, 1, "GL_DISCARD_NV"), # 0x8530 - ("", X, 1, "GL_E_TIMES_F_NV"), # 0x8531 - ("", X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532 - ("", X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533 - ("glGet", E, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534 - ("", X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535 - ("", X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536 - ("", X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537 - ("", X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538 - ("", X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539 - ("", X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A - ("", X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B - ("", X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C - ("", X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D - ("", X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E - ("", X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F - ("", X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540 - ("", X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541 - ("", X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542 - ("", X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543 - ("", X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544 - ("", X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545 - ("", X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546 - ("", X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547 - ("", X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548 - ("", X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549 - ("", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A - ("", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B - ("", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C - ("", X, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D - ("", X, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E - ("", X, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F - ("", X, 1, "GL_COMBINER0_NV"), # 0x8550 - ("", X, 1, "GL_COMBINER1_NV"), # 0x8551 - ("", X, 1, "GL_COMBINER2_NV"), # 0x8552 - ("", X, 1, "GL_COMBINER3_NV"), # 0x8553 - ("", X, 1, "GL_COMBINER4_NV"), # 0x8554 - ("", X, 1, "GL_COMBINER5_NV"), # 0x8555 - ("", X, 1, "GL_COMBINER6_NV"), # 0x8556 - ("", X, 1, "GL_COMBINER7_NV"), # 0x8557 - ("", X, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558 - ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559 - ("glGet", E, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A - ("", X, 1, "GL_EYE_RADIAL_NV"), # 0x855B - ("", X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C - ("", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D - ("", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E - ("", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F - ("", X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560 - ("", X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561 - ("", X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562 - ("", X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563 - ("", X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564 - ("", X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565 - ("", X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566 - ("", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567 - ("", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568 - ("", X, 1, "GL_COMBINE"), # 0x8570 - ("glGetTexEnv", E, 1, "GL_COMBINE_RGB"), # 0x8571 - ("glGetTexEnv", E, 1, "GL_COMBINE_ALPHA"), # 0x8572 - ("glGetTexEnv", F, 1, "GL_RGB_SCALE"), # 0x8573 - ("", X, 1, "GL_ADD_SIGNED"), # 0x8574 - ("", X, 1, "GL_INTERPOLATE"), # 0x8575 - ("", X, 1, "GL_CONSTANT"), # 0x8576 - ("", X, 1, "GL_PRIMARY_COLOR"), # 0x8577 - ("", X, 1, "GL_PREVIOUS"), # 0x8578 - ("glGetTexEnv", E, 1, "GL_SRC0_RGB"), # 0x8580 - ("glGetTexEnv", E, 1, "GL_SRC1_RGB"), # 0x8581 - ("glGetTexEnv", E, 1, "GL_SRC2_RGB"), # 0x8582 - ("glGetTexEnv", E, 1, "GL_SOURCE3_RGB_NV"), # 0x8583 - ("glGetTexEnv", E, 1, "GL_SRC0_ALPHA"), # 0x8588 - ("glGetTexEnv", E, 1, "GL_SRC1_ALPHA"), # 0x8589 - ("glGetTexEnv", E, 1, "GL_SRC2_ALPHA"), # 0x858A - ("glGetTexEnv", E, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B - ("glGetTexEnv", E, 1, "GL_OPERAND0_RGB"), # 0x8590 - ("glGetTexEnv", E, 1, "GL_OPERAND1_RGB"), # 0x8591 - ("glGetTexEnv", E, 1, "GL_OPERAND2_RGB"), # 0x8592 - ("glGetTexEnv", E, 1, "GL_OPERAND3_RGB_NV"), # 0x8593 - ("glGetTexEnv", E, 1, "GL_OPERAND0_ALPHA"), # 0x8598 - ("glGetTexEnv", E, 1, "GL_OPERAND1_ALPHA"), # 0x8599 - ("glGetTexEnv", E, 1, "GL_OPERAND2_ALPHA"), # 0x859A - ("glGetTexEnv", E, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B - ("", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0 - ("", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1 - ("", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2 - ("", X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3 - ("", X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4 - ("", X, 1, "GL_PERTURB_EXT"), # 0x85AE - ("", X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF - ("", X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0 - ("", X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1 - ("", X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2 - ("", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3 - ("", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4 - ("glGet", I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5 - ("glGetTexParameter", X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7 - ("", P, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8 - ("", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9 - ("", X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA - ("", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB - ("glGetTexParameter", E, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC - ("", X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD - ("", X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE - ("", X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF - ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0 - ("glGet", E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1 - ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2 - ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3 - ("", X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4 - ("", X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5 - ("", X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6 - ("", X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7 - ("", X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8 - ("", X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9 - ("", X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA - ("", X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB - ("", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC - ("", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614 - ("", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615 - ("_glGet", B, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620 - ("", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621 - ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622 - ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623 - ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624 - ("glGetVertexAttrib", E, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625 - ("glGetVertexAttrib", D, 4, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626 - ("glGetProgramARB", I, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627 - ("", S, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628 - ("", X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629 - ("", X, 1, "GL_IDENTITY_NV"), # 0x862A - ("", X, 1, "GL_INVERSE_NV"), # 0x862B - ("", X, 1, "GL_TRANSPOSE_NV"), # 0x862C - ("", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D - ("glGet", I, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E - ("glGet", I, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F - ("", X, 1, "GL_MATRIX0_NV"), # 0x8630 - ("", X, 1, "GL_MATRIX1_NV"), # 0x8631 - ("", X, 1, "GL_MATRIX2_NV"), # 0x8632 - ("", X, 1, "GL_MATRIX3_NV"), # 0x8633 - ("", X, 1, "GL_MATRIX4_NV"), # 0x8634 - ("", X, 1, "GL_MATRIX5_NV"), # 0x8635 - ("", X, 1, "GL_MATRIX6_NV"), # 0x8636 - ("", X, 1, "GL_MATRIX7_NV"), # 0x8637 - ("glGet", I, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640 - ("glGet", F, 16, "GL_CURRENT_MATRIX_ARB"), # 0x8641 - ("glGet", B, 1, "GL_VERTEX_PROGRAM_POINT_SIZE"), # 0x8642 - ("glGet", B, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643 - ("", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644 - ("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645 - ("glGetProgramNV", I, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646 - ("glGetProgramNV", B, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647 - ("", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648 - ("", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649 - ("glGet", I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A - ("glGet", I, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B - ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C - ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D - ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E - ("glGet", B, 1, "GL_DEPTH_CLAMP"), # 0x864F - ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650 - ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651 - ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652 - ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653 - ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654 - ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655 - ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656 - ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657 - ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658 - ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659 - ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A - ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B - ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C - ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D - ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E - ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F - ("", X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660 - ("", X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661 - ("", X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662 - ("", X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663 - ("", X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664 - ("", X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665 - ("", X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666 - ("", X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667 - ("", X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668 - ("", X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669 - ("", X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A - ("", X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B - ("", X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C - ("", X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D - ("", X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E - ("", X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F - ("", X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670 - ("", X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671 - ("", X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672 - ("", X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673 - ("", X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674 - ("", X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675 - ("", X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676 - ("glGetProgramARB", I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677 - ("", X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678 - ("", X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679 - ("", X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A - ("", X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B - ("", X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C - ("", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D - ("", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E - ("", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F - ("", X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0 - ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1 - ("", X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2 - #XXX: the list is GL_NUM_COMPRESSED_TEXTURES - #("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3 - ("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4 - ("glGet", I, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5 - ("glGet", B, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6 - ("glGet", B, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7 - ("glGet", F, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8 - ("glGet", E, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9 - ("glGet", I, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA - ("glGet", I, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB - ("glGet", P, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC - ("glGet", B, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD - ("", X, 1, "GL_DOT3_RGB"), # 0x86AE - ("", X, 1, "GL_DOT3_RGBA"), # 0x86AF - ("", X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0 - ("", X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1 - ("", X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2 - ("", X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3 - ("", X, 1, "GL_SAMPLES_3DFX"), # 0x86B4 - ("", X, 1, "GL_EVAL_2D_NV"), # 0x86C0 - ("", X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1 - ("", X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2 - ("", X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3 - ("", X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4 - ("", X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5 - ("", X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6 - ("", X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7 - ("", X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8 - ("", X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9 - ("", X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA - ("", X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB - ("", X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC - ("", X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD - ("", X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE - ("", X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF - ("", X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0 - ("", X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1 - ("", X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2 - ("", X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3 - ("", X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4 - ("", X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5 - ("", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6 - ("", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7 - ("", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8 - ("glGetTexEnv", E, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9 - ("", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA - ("", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB - ("", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC - ("", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD - ("", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE - ("glGetTexEnv", E, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF - ("glGetTexEnv", E, 4, "GL_CULL_MODES_NV"), # 0x86E0 - ("glGetTexEnv", F, 4, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1 - ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_SCALE_NV"), # 0x86E2 - ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3 - ("glGetTexEnv", E, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4 - ("glGetTexEnv", F, 3, "GL_CONST_EYE_NV"), # 0x86E5 - ("", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6 - ("", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7 - ("", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8 - ("", X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9 - ("", X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA - ("", X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB - ("", X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC - ("", X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED - ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE - ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF - ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0 - ("", X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1 - ("", X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2 - ("", X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3 - ("", X, 1, "GL_HILO_NV"), # 0x86F4 - ("", X, 1, "GL_DSDT_NV"), # 0x86F5 - ("", X, 1, "GL_DSDT_MAG_NV"), # 0x86F6 - ("", X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7 - ("", X, 1, "GL_HILO16_NV"), # 0x86F8 - ("", X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9 - ("", X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA - ("", X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB - ("", X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC - ("", X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD - ("", X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE - ("", X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF - ("", X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700 - ("", X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701 - ("", X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702 - ("", X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703 - ("", X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704 - ("", X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705 - ("", X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706 - ("", X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707 - ("", X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708 - ("", X, 1, "GL_DSDT8_NV"), # 0x8709 - ("", X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A - ("", X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B - ("", X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C - ("", X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D - ("", X, 1, "GL_HI_SCALE_NV"), # 0x870E - ("", X, 1, "GL_LO_SCALE_NV"), # 0x870F - ("", X, 1, "GL_DS_SCALE_NV"), # 0x8710 - ("", X, 1, "GL_DT_SCALE_NV"), # 0x8711 - ("", X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712 - ("", X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713 - ("", X, 1, "GL_HI_BIAS_NV"), # 0x8714 - ("", X, 1, "GL_LO_BIAS_NV"), # 0x8715 - ("", X, 1, "GL_DS_BIAS_NV"), # 0x8716 - ("", X, 1, "GL_DT_BIAS_NV"), # 0x8717 - ("", X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718 - ("", X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719 - ("", X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A - ("", X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B - ("", X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C - ("", X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D - ("", X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E - ("", X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F - ("_glGet", F, 16, "GL_MODELVIEW2_ARB"), # 0x8722 - ("_glGet", F, 16, "GL_MODELVIEW3_ARB"), # 0x8723 - ("_glGet", F, 16, "GL_MODELVIEW4_ARB"), # 0x8724 - ("_glGet", F, 16, "GL_MODELVIEW5_ARB"), # 0x8725 - ("_glGet", F, 16, "GL_MODELVIEW6_ARB"), # 0x8726 - ("_glGet", F, 16, "GL_MODELVIEW7_ARB"), # 0x8727 - ("_glGet", F, 16, "GL_MODELVIEW8_ARB"), # 0x8728 - ("_glGet", F, 16, "GL_MODELVIEW9_ARB"), # 0x8729 - ("_glGet", F, 16, "GL_MODELVIEW10_ARB"), # 0x872A - ("_glGet", F, 16, "GL_MODELVIEW11_ARB"), # 0x872B - ("_glGet", F, 16, "GL_MODELVIEW12_ARB"), # 0x872C - ("_glGet", F, 16, "GL_MODELVIEW13_ARB"), # 0x872D - ("_glGet", F, 16, "GL_MODELVIEW14_ARB"), # 0x872E - ("_glGet", F, 16, "GL_MODELVIEW15_ARB"), # 0x872F - ("_glGet", F, 16, "GL_MODELVIEW16_ARB"), # 0x8730 - ("_glGet", F, 16, "GL_MODELVIEW17_ARB"), # 0x8731 - ("_glGet", F, 16, "GL_MODELVIEW18_ARB"), # 0x8732 - ("_glGet", F, 16, "GL_MODELVIEW19_ARB"), # 0x8733 - ("_glGet", F, 16, "GL_MODELVIEW20_ARB"), # 0x8734 - ("_glGet", F, 16, "GL_MODELVIEW21_ARB"), # 0x8735 - ("_glGet", F, 16, "GL_MODELVIEW22_ARB"), # 0x8736 - ("_glGet", F, 16, "GL_MODELVIEW23_ARB"), # 0x8737 - ("_glGet", F, 16, "GL_MODELVIEW24_ARB"), # 0x8738 - ("_glGet", F, 16, "GL_MODELVIEW25_ARB"), # 0x8739 - ("_glGet", F, 16, "GL_MODELVIEW26_ARB"), # 0x873A - ("_glGet", F, 16, "GL_MODELVIEW27_ARB"), # 0x873B - ("_glGet", F, 16, "GL_MODELVIEW28_ARB"), # 0x873C - ("_glGet", F, 16, "GL_MODELVIEW29_ARB"), # 0x873D - ("_glGet", F, 16, "GL_MODELVIEW30_ARB"), # 0x873E - ("_glGet", F, 16, "GL_MODELVIEW31_ARB"), # 0x873F - ("", X, 1, "GL_DOT3_RGB_EXT"), # 0x8740 - ("", X, 1, "GL_DOT3_RGBA_EXT"), # 0x8741 - ("", X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742 - ("", X, 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743 - ("", X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744 - ("", X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745 - ("", X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746 - ("", X, 1, "GL_YCBCR_MESA"), # 0x8757 - ("glGet", B, 1, "GL_PACK_INVERT_MESA"), # 0x8758 - ("", X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759 - ("", X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A - ("", X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B - ("", X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C - ("", X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D - ("", X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E - ("", X, 1, "GL_STATIC_ATI"), # 0x8760 - ("", X, 1, "GL_DYNAMIC_ATI"), # 0x8761 - ("", X, 1, "GL_PRESERVE_ATI"), # 0x8762 - ("", X, 1, "GL_DISCARD_ATI"), # 0x8763 - ("", X, 1, "GL_BUFFER_SIZE"), # 0x8764 - ("", X, 1, "GL_BUFFER_USAGE"), # 0x8765 - ("", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766 - ("", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767 - ("", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768 - ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769 - ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A - ("", X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B - ("", X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C - ("", X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D - ("", X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E - ("", X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F - ("", X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770 - ("", X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771 - ("", X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772 - ("", X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773 - ("", X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774 - ("", X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775 - ("", X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776 - ("", X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777 - ("", X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778 - ("", X, 1, "GL_DUDV_ATI"), # 0x8779 - ("", X, 1, "GL_DU8DV8_ATI"), # 0x877A - ("", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B - ("glGetTexEnv", E, 1, "GL_BUMP_TARGET_ATI"), # 0x877C - ("", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780 - ("glGet", I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781 - ("", X, 1, "GL_OP_INDEX_EXT"), # 0x8782 - ("", X, 1, "GL_OP_NEGATE_EXT"), # 0x8783 - ("", X, 1, "GL_OP_DOT3_EXT"), # 0x8784 - ("", X, 1, "GL_OP_DOT4_EXT"), # 0x8785 - ("", X, 1, "GL_OP_MUL_EXT"), # 0x8786 - ("", X, 1, "GL_OP_ADD_EXT"), # 0x8787 - ("", X, 1, "GL_OP_MADD_EXT"), # 0x8788 - ("", X, 1, "GL_OP_FRAC_EXT"), # 0x8789 - ("", X, 1, "GL_OP_MAX_EXT"), # 0x878A - ("", X, 1, "GL_OP_MIN_EXT"), # 0x878B - ("", X, 1, "GL_OP_SET_GE_EXT"), # 0x878C - ("", X, 1, "GL_OP_SET_LT_EXT"), # 0x878D - ("", X, 1, "GL_OP_CLAMP_EXT"), # 0x878E - ("", X, 1, "GL_OP_FLOOR_EXT"), # 0x878F - ("", X, 1, "GL_OP_ROUND_EXT"), # 0x8790 - ("", X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791 - ("", X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792 - ("", X, 1, "GL_OP_POWER_EXT"), # 0x8793 - ("", X, 1, "GL_OP_RECIP_EXT"), # 0x8794 - ("", X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795 - ("", X, 1, "GL_OP_SUB_EXT"), # 0x8796 - ("", X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797 - ("", X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798 - ("", X, 1, "GL_OP_MOV_EXT"), # 0x8799 - ("", X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A - ("", X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B - ("", X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0 - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1 - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2 - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3 - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4 - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5 - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6 - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7 - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8 - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9 - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0 - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1 - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2 - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3 - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4 - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5 - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6 - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7 - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8 - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9 - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB - ("", X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC - ("", X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD - ("", X, 1, "GL_SCALAR_EXT"), # 0x87BE - ("", X, 1, "GL_VECTOR_EXT"), # 0x87BF - ("", X, 1, "GL_MATRIX_EXT"), # 0x87C0 - ("", X, 1, "GL_VARIANT_EXT"), # 0x87C1 - ("", X, 1, "GL_INVARIANT_EXT"), # 0x87C2 - ("", X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3 - ("", X, 1, "GL_LOCAL_EXT"), # 0x87C4 - ("", X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5 - ("", X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6 - ("", X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7 - ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8 - ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9 - ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA - ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB - ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC - ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD - ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE - ("", X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF - ("", X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0 - ("", X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1 - ("", X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2 - ("", X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3 - ("", X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4 - ("", X, 1, "GL_X_EXT"), # 0x87D5 - ("", X, 1, "GL_Y_EXT"), # 0x87D6 - ("", X, 1, "GL_Z_EXT"), # 0x87D7 - ("", X, 1, "GL_W_EXT"), # 0x87D8 - ("", X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9 - ("", X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA - ("", X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB - ("", X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC - ("", X, 1, "GL_ZERO_EXT"), # 0x87DD - ("", X, 1, "GL_ONE_EXT"), # 0x87DE - ("", X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF - ("", X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0 - ("", X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1 - ("", X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2 - ("", X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3 - ("", X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4 - ("", X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5 - ("", X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6 - ("glGet", E, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7 - ("", X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8 - ("", X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9 - ("", X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA - ("", X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB - ("", X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC - ("", X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED - ("", X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0 - ("", X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1 - ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2 - ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3 - ("", X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4 - ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5 - ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6 - ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7 - ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8 - ("", X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB - ("", X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC - ("", X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD - ("", X, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE - ("", X, 1, "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF - ("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800 - ("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801 - ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802 - ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803 - ("_glGet", B, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804 - ("glGetProgramARB", I, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805 - ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806 - ("glGetProgramARB", I, 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x8807 - ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x8808 - ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x8809 - ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x880A - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810 - ("", X, 1, "GL_RGBA32F"), # 0x8814 - ("", X, 1, "GL_RGB32F"), # 0x8815 - ("", X, 1, "GL_ALPHA32F_ARB"), # 0x8816 - ("", X, 1, "GL_INTENSITY32F_ARB"), # 0x8817 - ("", X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818 - ("", X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819 - ("", X, 1, "GL_RGBA16F"), # 0x881A - ("", X, 1, "GL_RGB16F"), # 0x881B - ("", X, 1, "GL_ALPHA16F_ARB"), # 0x881C - ("", X, 1, "GL_INTENSITY16F_ARB"), # 0x881D - ("", X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E - ("", X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F - ("", X, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820 - ("glGet", I, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824 - ("glGet", E, 1, "GL_DRAW_BUFFER0"), # 0x8825 - ("glGet", E, 1, "GL_DRAW_BUFFER1"), # 0x8826 - ("glGet", E, 1, "GL_DRAW_BUFFER2"), # 0x8827 - ("glGet", E, 1, "GL_DRAW_BUFFER3"), # 0x8828 - ("glGet", E, 1, "GL_DRAW_BUFFER4"), # 0x8829 - ("glGet", E, 1, "GL_DRAW_BUFFER5"), # 0x882A - ("glGet", E, 1, "GL_DRAW_BUFFER6"), # 0x882B - ("glGet", E, 1, "GL_DRAW_BUFFER7"), # 0x882C - ("glGet", E, 1, "GL_DRAW_BUFFER8"), # 0x882D - ("glGet", E, 1, "GL_DRAW_BUFFER9"), # 0x882E - ("glGet", E, 1, "GL_DRAW_BUFFER10"), # 0x882F - ("glGet", E, 1, "GL_DRAW_BUFFER11"), # 0x8830 - ("glGet", E, 1, "GL_DRAW_BUFFER12"), # 0x8831 - ("glGet", E, 1, "GL_DRAW_BUFFER13"), # 0x8832 - ("glGet", E, 1, "GL_DRAW_BUFFER14"), # 0x8833 - ("glGet", E, 1, "GL_DRAW_BUFFER15"), # 0x8834 - ("", X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835 - ("glGet", E, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D - ("glGet", B, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840 - ("glGet", I, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841 - ("glGet", I, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842 - ("glGet", I, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843 - ("glGet", B, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844 - ("glGet", I, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845 - ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846 - ("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847 - ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848 - ("glGet", P, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849 - ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A - ("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B - ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C - ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D - ("", X, 1, "GL_COMPARE_R_TO_TEXTURE"), # 0x884E - ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F - ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850 - ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851 - ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852 - ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853 - ("", X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854 - ("", X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855 - ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856 - ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857 - ("", X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858 - ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859 - ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A - ("", X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B - ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C - ("", X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D - ("", X, 1, "GL_HILO8_NV"), # 0x885E - ("", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F - ("", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860 - ("_glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861 - ("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862 - ("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863 - ("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864 - ("glGetQuery", I, 1, "GL_CURRENT_QUERY"), # 0x8865 - ("glGetQueryObject", I, 1, "GL_QUERY_RESULT"), # 0x8866 - ("glGetQueryObject", B, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867 - ("", X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868 - ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869 - ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A - ("", X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C - ("", X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D - ("", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E - ("", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F - ("", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870 - ("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871 - ("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872 - ("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873 - ("glGet", S, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874 - ("", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875 - ("glGetProgramARB", E, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876 - ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878 - ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879 - ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A - ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B - ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C - ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D - ("", X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F - ("", X, 1, "GL_FLOAT_R_NV"), # 0x8880 - ("", X, 1, "GL_FLOAT_RG_NV"), # 0x8881 - ("", X, 1, "GL_FLOAT_RGB_NV"), # 0x8882 - ("", X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883 - ("", X, 1, "GL_FLOAT_R16_NV"), # 0x8884 - ("", X, 1, "GL_FLOAT_R32_NV"), # 0x8885 - ("", X, 1, "GL_FLOAT_RG16_NV"), # 0x8886 - ("", X, 1, "GL_FLOAT_RG32_NV"), # 0x8887 - ("", X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888 - ("", X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889 - ("", X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A - ("", X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B - ("", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C - ("", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D - ("", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E - ("glGetTexParameter", E, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F - ("glGet", B, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890 - ("glGet", F, 2, "GL_DEPTH_BOUNDS_EXT"), # 0x8891 - ("", X, 1, "GL_ARRAY_BUFFER"), # 0x8892 - ("", X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893 - ("glGet", I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894 - ("glGet", I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895 - ("glGet", I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896 - ("glGet", I, 1, "GL_NORMAL_ARRAY_BUFFER_BINDING"), # 0x8897 - ("glGet", I, 1, "GL_COLOR_ARRAY_BUFFER_BINDING"), # 0x8898 - ("glGet", I, 1, "GL_INDEX_ARRAY_BUFFER_BINDING"), # 0x8899 - ("glGet", I, 1, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"), # 0x889A - ("glGet", I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B - ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C - ("glGet", I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D - ("glGet", I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E - ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F - ("glGetProgramARB", I, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0 - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A1 - ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A2 - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"), # 0x88A3 - ("glGetProgramARB", I, 1, "GL_PROGRAM_TEMPORARIES_ARB"), # 0x88A4 - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_TEMPORARIES_ARB"), # 0x88A5 - ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A6 - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"), # 0x88A7 - ("glGetProgramARB", I, 1, "GL_PROGRAM_PARAMETERS_ARB"), # 0x88A8 - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_PARAMETERS_ARB"), # 0x88A9 - ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AA - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"), # 0x88AB - ("glGetProgramARB", I, 1, "GL_PROGRAM_ATTRIBS_ARB"), # 0x88AC - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ATTRIBS_ARB"), # 0x88AD - ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AE - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"), # 0x88AF - ("glGetProgramARB", I, 1, "GL_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B0 - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"), # 0x88B1 - ("glGetProgramARB", I, 1, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B2 - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3 - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4 - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5 - ("glGetProgramARB", B, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6 - ("glGet", E, 1, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7 - ("", X, 1, "GL_READ_ONLY"), # 0x88B8 - ("", X, 1, "GL_WRITE_ONLY"), # 0x88B9 - ("", X, 1, "GL_READ_WRITE"), # 0x88BA - ("", X, 1, "GL_BUFFER_ACCESS"), # 0x88BB - ("", X, 1, "GL_BUFFER_MAPPED"), # 0x88BC - ("", X, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD - ("", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE - ("", X, 1, "GL_TIME_ELAPSED"), # 0x88BF - ("", X, 1, "GL_MATRIX0_ARB"), # 0x88C0 - ("", X, 1, "GL_MATRIX1_ARB"), # 0x88C1 - ("", X, 1, "GL_MATRIX2_ARB"), # 0x88C2 - ("", X, 1, "GL_MATRIX3_ARB"), # 0x88C3 - ("", X, 1, "GL_MATRIX4_ARB"), # 0x88C4 - ("", X, 1, "GL_MATRIX5_ARB"), # 0x88C5 - ("", X, 1, "GL_MATRIX6_ARB"), # 0x88C6 - ("", X, 1, "GL_MATRIX7_ARB"), # 0x88C7 - ("", X, 1, "GL_MATRIX8_ARB"), # 0x88C8 - ("", X, 1, "GL_MATRIX9_ARB"), # 0x88C9 - ("", X, 1, "GL_MATRIX10_ARB"), # 0x88CA - ("", X, 1, "GL_MATRIX11_ARB"), # 0x88CB - ("", X, 1, "GL_MATRIX12_ARB"), # 0x88CC - ("", X, 1, "GL_MATRIX13_ARB"), # 0x88CD - ("", X, 1, "GL_MATRIX14_ARB"), # 0x88CE - ("", X, 1, "GL_MATRIX15_ARB"), # 0x88CF - ("", X, 1, "GL_MATRIX16_ARB"), # 0x88D0 - ("", X, 1, "GL_MATRIX17_ARB"), # 0x88D1 - ("", X, 1, "GL_MATRIX18_ARB"), # 0x88D2 - ("", X, 1, "GL_MATRIX19_ARB"), # 0x88D3 - ("", X, 1, "GL_MATRIX20_ARB"), # 0x88D4 - ("", X, 1, "GL_MATRIX21_ARB"), # 0x88D5 - ("", X, 1, "GL_MATRIX22_ARB"), # 0x88D6 - ("", X, 1, "GL_MATRIX23_ARB"), # 0x88D7 - ("", X, 1, "GL_MATRIX24_ARB"), # 0x88D8 - ("", X, 1, "GL_MATRIX25_ARB"), # 0x88D9 - ("", X, 1, "GL_MATRIX26_ARB"), # 0x88DA - ("", X, 1, "GL_MATRIX27_ARB"), # 0x88DB - ("", X, 1, "GL_MATRIX28_ARB"), # 0x88DC - ("", X, 1, "GL_MATRIX29_ARB"), # 0x88DD - ("", X, 1, "GL_MATRIX30_ARB"), # 0x88DE - ("", X, 1, "GL_MATRIX31_ARB"), # 0x88DF - ("", X, 1, "GL_STREAM_DRAW"), # 0x88E0 - ("", X, 1, "GL_STREAM_READ"), # 0x88E1 - ("", X, 1, "GL_STREAM_COPY"), # 0x88E2 - ("", X, 1, "GL_STATIC_DRAW"), # 0x88E4 - ("", X, 1, "GL_STATIC_READ"), # 0x88E5 - ("", X, 1, "GL_STATIC_COPY"), # 0x88E6 - ("", X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8 - ("", X, 1, "GL_DYNAMIC_READ"), # 0x88E9 - ("", X, 1, "GL_DYNAMIC_COPY"), # 0x88EA - ("", X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB - ("", X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC - ("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED - ("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF - ("", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0 - ("", X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1 - ("", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2 - ("", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3 - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4 - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5 - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6 - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7 - ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8 - ("", X, 1, "GL_SRC1_COLOR"), # 0x88F9 - ("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA - ("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB - ("", X, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC - ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD - ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE - ("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF - ("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904 - ("glGet", F, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905 - ("", X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906 - ("", X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907 - ("", X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908 - ("", X, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909 - ("glGet", B, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910 - ("glGet", E, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911 - ("", X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912 - ("", X, 1, "GL_SAMPLES_PASSED"), # 0x8914 - ("", X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916 - ("", X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917 - ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918 - ("glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919 - ("", X, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A - ("", X, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B - ("", X, 1, "GL_CLAMP_READ_COLOR"), # 0x891C - ("", X, 1, "GL_FIXED_ONLY"), # 0x891D - ("", X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E - ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F - ("", X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920 - ("", X, 1, "GL_REG_0_ATI"), # 0x8921 - ("", X, 1, "GL_REG_1_ATI"), # 0x8922 - ("", X, 1, "GL_REG_2_ATI"), # 0x8923 - ("", X, 1, "GL_REG_3_ATI"), # 0x8924 - ("", X, 1, "GL_REG_4_ATI"), # 0x8925 - ("", X, 1, "GL_REG_5_ATI"), # 0x8926 - ("", X, 1, "GL_REG_6_ATI"), # 0x8927 - ("", X, 1, "GL_REG_7_ATI"), # 0x8928 - ("", X, 1, "GL_REG_8_ATI"), # 0x8929 - ("", X, 1, "GL_REG_9_ATI"), # 0x892A - ("", X, 1, "GL_REG_10_ATI"), # 0x892B - ("", X, 1, "GL_REG_11_ATI"), # 0x892C - ("", X, 1, "GL_REG_12_ATI"), # 0x892D - ("", X, 1, "GL_REG_13_ATI"), # 0x892E - ("", X, 1, "GL_REG_14_ATI"), # 0x892F - ("", X, 1, "GL_REG_15_ATI"), # 0x8930 - ("", X, 1, "GL_REG_16_ATI"), # 0x8931 - ("", X, 1, "GL_REG_17_ATI"), # 0x8932 - ("", X, 1, "GL_REG_18_ATI"), # 0x8933 - ("", X, 1, "GL_REG_19_ATI"), # 0x8934 - ("", X, 1, "GL_REG_20_ATI"), # 0x8935 - ("", X, 1, "GL_REG_21_ATI"), # 0x8936 - ("", X, 1, "GL_REG_22_ATI"), # 0x8937 - ("", X, 1, "GL_REG_23_ATI"), # 0x8938 - ("", X, 1, "GL_REG_24_ATI"), # 0x8939 - ("", X, 1, "GL_REG_25_ATI"), # 0x893A - ("", X, 1, "GL_REG_26_ATI"), # 0x893B - ("", X, 1, "GL_REG_27_ATI"), # 0x893C - ("", X, 1, "GL_REG_28_ATI"), # 0x893D - ("", X, 1, "GL_REG_29_ATI"), # 0x893E - ("", X, 1, "GL_REG_30_ATI"), # 0x893F - ("", X, 1, "GL_REG_31_ATI"), # 0x8940 - ("", X, 1, "GL_CON_0_ATI"), # 0x8941 - ("", X, 1, "GL_CON_1_ATI"), # 0x8942 - ("", X, 1, "GL_CON_2_ATI"), # 0x8943 - ("", X, 1, "GL_CON_3_ATI"), # 0x8944 - ("", X, 1, "GL_CON_4_ATI"), # 0x8945 - ("", X, 1, "GL_CON_5_ATI"), # 0x8946 - ("", X, 1, "GL_CON_6_ATI"), # 0x8947 - ("", X, 1, "GL_CON_7_ATI"), # 0x8948 - ("", X, 1, "GL_CON_8_ATI"), # 0x8949 - ("", X, 1, "GL_CON_9_ATI"), # 0x894A - ("", X, 1, "GL_CON_10_ATI"), # 0x894B - ("", X, 1, "GL_CON_11_ATI"), # 0x894C - ("", X, 1, "GL_CON_12_ATI"), # 0x894D - ("", X, 1, "GL_CON_13_ATI"), # 0x894E - ("", X, 1, "GL_CON_14_ATI"), # 0x894F - ("", X, 1, "GL_CON_15_ATI"), # 0x8950 - ("", X, 1, "GL_CON_16_ATI"), # 0x8951 - ("", X, 1, "GL_CON_17_ATI"), # 0x8952 - ("", X, 1, "GL_CON_18_ATI"), # 0x8953 - ("", X, 1, "GL_CON_19_ATI"), # 0x8954 - ("", X, 1, "GL_CON_20_ATI"), # 0x8955 - ("", X, 1, "GL_CON_21_ATI"), # 0x8956 - ("", X, 1, "GL_CON_22_ATI"), # 0x8957 - ("", X, 1, "GL_CON_23_ATI"), # 0x8958 - ("", X, 1, "GL_CON_24_ATI"), # 0x8959 - ("", X, 1, "GL_CON_25_ATI"), # 0x895A - ("", X, 1, "GL_CON_26_ATI"), # 0x895B - ("", X, 1, "GL_CON_27_ATI"), # 0x895C - ("", X, 1, "GL_CON_28_ATI"), # 0x895D - ("", X, 1, "GL_CON_29_ATI"), # 0x895E - ("", X, 1, "GL_CON_30_ATI"), # 0x895F - ("", X, 1, "GL_CON_31_ATI"), # 0x8960 - ("", X, 1, "GL_MOV_ATI"), # 0x8961 - ("", X, 1, "GL_ADD_ATI"), # 0x8963 - ("", X, 1, "GL_MUL_ATI"), # 0x8964 - ("", X, 1, "GL_SUB_ATI"), # 0x8965 - ("", X, 1, "GL_DOT3_ATI"), # 0x8966 - ("", X, 1, "GL_DOT4_ATI"), # 0x8967 - ("", X, 1, "GL_MAD_ATI"), # 0x8968 - ("", X, 1, "GL_LERP_ATI"), # 0x8969 - ("", X, 1, "GL_CND_ATI"), # 0x896A - ("", X, 1, "GL_CND0_ATI"), # 0x896B - ("", X, 1, "GL_DOT2_ADD_ATI"), # 0x896C - ("", X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D - ("", X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E - ("", X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F - ("", X, 1, "GL_NUM_PASSES_ATI"), # 0x8970 - ("", X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971 - ("", X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972 - ("", X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973 - ("", X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974 - ("", X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975 - ("", X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976 - ("", X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977 - ("", X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978 - ("", X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979 - ("", X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A - ("", X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B - ("", X, 1, "GL_INTERLACE_OML"), # 0x8980 - ("", X, 1, "GL_INTERLACE_READ_OML"), # 0x8981 - ("", X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982 - ("", X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983 - ("", X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984 - ("", X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985 - ("", X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986 - ("", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987 - ("", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988 - ("", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989 - ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00 - ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01 - ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02 - ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03 - ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04 - ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05 - ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06 - ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07 - ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08 - ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09 - ("", X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A - ("", X, 1, "GL_FENCE_APPLE"), # 0x8A0B - ("", X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C - ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D - ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E - ("", X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F - ("", X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11 - ("", X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12 - ("", X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13 - ("", X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14 - ("", X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15 - ("", X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16 - ("", X, 1, "GL_RELEASED_APPLE"), # 0x8A19 - ("", X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A - ("", X, 1, "GL_RETAINED_APPLE"), # 0x8A1B - ("", X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C - ("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D - ("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F - ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28 - ("", X, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29 - ("", X, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A - ("", X, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B - ("", X, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C - ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D - ("", X, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E - ("", X, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F - ("", X, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30 - ("", X, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31 - ("", X, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32 - ("", X, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33 - ("", X, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34 - ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35 - ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36 - ("glGet", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37 - ("", X, 1, "GL_UNIFORM_SIZE"), # 0x8A38 - ("", X, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39 - ("", X, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A - ("", X, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B - ("", X, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C - ("", X, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D - ("", X, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E - ("glGet", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F - ("", X, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40 - ("", X, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41 - ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42 - ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43 - ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44 - ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45 - ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46 - #"glGet", (X, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48 - #"glGet", (X, 1, "GL_DECODE_EXT"), # 0x8A49 - #"glGet", (X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A - ("", X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30 - ("", X, 1, "GL_VERTEX_SHADER"), # 0x8B31 - ("", X, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40 - ("", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48 - ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49 - ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A - ("glGet", I, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B - ("glGet", I, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C - ("glGet", I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D - ("glGet", E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E - ("glGetShader", E, 1, "GL_SHADER_TYPE"), # 0x8B4F - ("", X, 1, "GL_FLOAT_VEC2"), # 0x8B50 - ("", X, 1, "GL_FLOAT_VEC3"), # 0x8B51 - ("", X, 1, "GL_FLOAT_VEC4"), # 0x8B52 - ("", X, 1, "GL_INT_VEC2"), # 0x8B53 - ("", X, 1, "GL_INT_VEC3"), # 0x8B54 - ("", X, 1, "GL_INT_VEC4"), # 0x8B55 - ("", X, 1, "GL_BOOL"), # 0x8B56 - ("", X, 1, "GL_BOOL_VEC2"), # 0x8B57 - ("", X, 1, "GL_BOOL_VEC3"), # 0x8B58 - ("", X, 1, "GL_BOOL_VEC4"), # 0x8B59 - ("", X, 1, "GL_FLOAT_MAT2"), # 0x8B5A - ("", X, 1, "GL_FLOAT_MAT3"), # 0x8B5B - ("", X, 1, "GL_FLOAT_MAT4"), # 0x8B5C - ("", X, 1, "GL_SAMPLER_1D"), # 0x8B5D - ("", X, 1, "GL_SAMPLER_2D"), # 0x8B5E - ("", X, 1, "GL_SAMPLER_3D"), # 0x8B5F - ("", X, 1, "GL_SAMPLER_CUBE"), # 0x8B60 - ("", X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61 - ("", X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62 - ("", X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63 - ("", X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64 - ("", X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65 - ("", X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66 - ("", X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67 - ("", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68 - ("", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69 - ("", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A - ("", X, 1, "GL_DELETE_STATUS"), # 0x8B80 - ("", X, 1, "GL_COMPILE_STATUS"), # 0x8B81 - ("", X, 1, "GL_LINK_STATUS"), # 0x8B82 - ("", X, 1, "GL_VALIDATE_STATUS"), # 0x8B83 - ("", X, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84 - ("", X, 1, "GL_ATTACHED_SHADERS"), # 0x8B85 - ("", X, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86 - ("", X, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87 - ("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88 - ("", X, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89 - ("", X, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A - ("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B - ("", X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C - ("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D - ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A - ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B - ("", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0 - ("", X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1 - ("", X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2 - ("", X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3 - ("", X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4 - ("", X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5 - ("", X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6 - ("", X, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10 - ("", X, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11 - ("", X, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12 - ("", X, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13 - ("", X, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14 - ("", X, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15 - ("", X, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16 - ("", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17 - ("", X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18 - ("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19 - ("", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A - ("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B - ("glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C - ("glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D - ("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26 - ("", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27 - ("", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28 - ("glGet", I, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29 - ("", X, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A - ("", X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B - ("", X, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C - ("glGet", I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D - ("", X, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E - ("", X, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F - ("", X, 1, "GL_SAMPLE_SHADING"), # 0x8C36 - ("", X, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37 - ("", X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A - ("", X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B - ("", X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C - ("", X, 1, "GL_RGB9_E5"), # 0x8C3D - ("", X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E - ("", X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F - ("", X, 1, "GL_SRGB"), # 0x8C40 - ("", X, 1, "GL_SRGB8"), # 0x8C41 - ("", X, 1, "GL_SRGB_ALPHA"), # 0x8C42 - ("", X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43 - ("", X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44 - ("", X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45 - ("", X, 1, "GL_SLUMINANCE"), # 0x8C46 - ("", X, 1, "GL_SLUMINANCE8"), # 0x8C47 - ("", X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48 - ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49 - ("", X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A - ("", X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B - ("", X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C - ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D - ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E - ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F - ("", X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70 - ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71 - ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72 - ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73 - ("", X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74 - ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75 - ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76 - ("", X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77 - ("", X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78 - ("", X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79 - ("", X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A - ("", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B - ("", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C - ("", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D - ("", X, 1, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"), # 0x8C7F - ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F - ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80 - ("", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81 - ("", X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82 - ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83 - ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84 - ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85 - ("", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86 - ("", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87 - ("", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88 - ("", X, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89 - ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A - ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B - ("", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C - ("", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D - ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E - ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F - ("glGet", E, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0 - ("", X, 1, "GL_LOWER_LEFT"), # 0x8CA1 - ("", X, 1, "GL_UPPER_LEFT"), # 0x8CA2 - ("", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3 - ("", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4 - ("", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5 - ("glGet", I, 1, "GL_FRAMEBUFFER_BINDING"), # 0x8CA6 - ("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7 - ("", X, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8 - ("", X, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9 - ("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA - ("", X, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB - ("", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC - ("", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD - ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0 - ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1 - ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2 - ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3 - ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4 - ("", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5 - ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6 - ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7 - ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9 - ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA - ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB - ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC - ("", X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD - ("glGet", I, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF - ("", X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0 - ("", X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1 - ("", X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2 - ("", X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3 - ("", X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4 - ("", X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5 - ("", X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6 - ("", X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7 - ("", X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8 - ("", X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9 - ("", X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA - ("", X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB - ("", X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC - ("", X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED - ("", X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE - ("", X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF - ("", X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00 - ("", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20 - ("", X, 1, "GL_FRAMEBUFFER"), # 0x8D40 - ("", X, 1, "GL_RENDERBUFFER"), # 0x8D41 - ("", X, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42 - ("", X, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43 - ("", X, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44 - ("", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46 - ("", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47 - ("", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48 - ("", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49 - ("", X, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50 - ("", X, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51 - ("", X, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52 - ("", X, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53 - ("", X, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54 - ("", X, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55 - ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56 - ("glGet", I, 1, "GL_MAX_SAMPLES"), # 0x8D57 - ("", X, 1, "GL_RGBA32UI"), # 0x8D70 - ("", X, 1, "GL_RGB32UI"), # 0x8D71 - ("", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72 - ("", X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73 - ("", X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74 - ("", X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75 - ("", X, 1, "GL_RGBA16UI"), # 0x8D76 - ("", X, 1, "GL_RGB16UI"), # 0x8D77 - ("", X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78 - ("", X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79 - ("", X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A - ("", X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B - ("", X, 1, "GL_RGBA8UI"), # 0x8D7C - ("", X, 1, "GL_RGB8UI"), # 0x8D7D - ("", X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E - ("", X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F - ("", X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80 - ("", X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81 - ("", X, 1, "GL_RGBA32I"), # 0x8D82 - ("", X, 1, "GL_RGB32I"), # 0x8D83 - ("", X, 1, "GL_ALPHA32I_EXT"), # 0x8D84 - ("", X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85 - ("", X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86 - ("", X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87 - ("", X, 1, "GL_RGBA16I"), # 0x8D88 - ("", X, 1, "GL_RGB16I"), # 0x8D89 - ("", X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A - ("", X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B - ("", X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C - ("", X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D - ("", X, 1, "GL_RGBA8I"), # 0x8D8E - ("", X, 1, "GL_RGB8I"), # 0x8D8F - ("", X, 1, "GL_ALPHA8I_EXT"), # 0x8D90 - ("", X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91 - ("", X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92 - ("", X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93 - ("", X, 1, "GL_RED_INTEGER"), # 0x8D94 - ("", X, 1, "GL_GREEN_INTEGER"), # 0x8D95 - ("", X, 1, "GL_BLUE_INTEGER"), # 0x8D96 - ("", X, 1, "GL_ALPHA_INTEGER"), # 0x8D97 - ("", X, 1, "GL_RGB_INTEGER"), # 0x8D98 - ("", X, 1, "GL_RGBA_INTEGER"), # 0x8D99 - ("", X, 1, "GL_BGR_INTEGER"), # 0x8D9A - ("", X, 1, "GL_BGRA_INTEGER"), # 0x8D9B - ("", X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C - ("", X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D - ("glGet", B, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E - ("", X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F - ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0 - ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1 - ("", X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2 - ("", X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3 - ("", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4 - ("", X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5 - ("", X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6 - ("glGetFramebufferAttachmentParameter", B, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7 - ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8 - ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9 - ("", X, 1, "GL_LAYER_NV"), # 0x8DAA - ("", X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB - ("", X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC - ("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD - ("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE - ("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF - ("", X, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9 - ("", X, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA - ("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB - ("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC - ("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD - ("", X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE - ("", X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0 - ("", X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1 - ("", X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2 - ("", X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3 - ("", X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4 - ("", X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5 - ("", X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6 - ("", X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7 - ("", X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8 - ("", X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9 - ("", X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA - ("", X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB - ("", X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC - ("", X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD - ("", X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE - ("", X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF - ("", X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0 - ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1 - ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2 - ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3 - ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4 - ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5 - ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6 - ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7 - ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8 - ("", X, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9 - ("", X, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA - ("", X, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB - ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC - ("glGet", I, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD - ("glGet", I, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE - ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF - ("glGet", I, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0 - ("glGet", I, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1 - ("", X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2 - ("", X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3 - ("", X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4 - ("", X, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5 - ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6 - ("", X, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7 - ("", X, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8 - ("", X, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9 - ("", X, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA - ("", X, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED - ("", X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE - ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF - ("", X, 1, "GL_LOW_FLOAT"), # 0x8DF0 - ("", X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1 - ("", X, 1, "GL_HIGH_FLOAT"), # 0x8DF2 - ("", X, 1, "GL_LOW_INT"), # 0x8DF3 - ("", X, 1, "GL_MEDIUM_INT"), # 0x8DF4 - ("", X, 1, "GL_HIGH_INT"), # 0x8DF5 - ("", X, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9 - ("", X, 1, "GL_SHADER_COMPILER"), # 0x8DFA - ("", X, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB - ("", X, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC - ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD - ("", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10 - ("", X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11 - ("", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12 - ("", X, 1, "GL_QUERY_WAIT"), # 0x8E13 - ("", X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14 - ("", X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15 - ("", X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16 - ("", X, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E - ("", X, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F - ("", X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20 - ("", X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22 - ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23 - ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24 - ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25 - ("", X, 1, "GL_FRAME_NV"), # 0x8E26 - ("", X, 1, "GL_FIELDS_NV"), # 0x8E27 - ("", X, 1, "GL_TIMESTAMP"), # 0x8E28 - ("", X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29 - ("", X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A - ("", X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B - ("", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D - ("", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E - ("", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F - ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42 - ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43 - ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44 - ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45 - ("glGetTexParameter", E, 4, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46 - ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47 - ("", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48 - ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49 - ("", X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A - ("", X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B - ("glGet", B, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C - ("", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D - ("", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E - ("glGet", E, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F - ("", X, 1, "GL_SAMPLE_POSITION"), # 0x8E50 - ("", X, 1, "GL_SAMPLE_MASK"), # 0x8E51 - ("", X, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52 - ("", X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53 - ("glGet", I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54 - ("", X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55 - ("", X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56 - ("", X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57 - ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58 - ("", X, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59 - ("", X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A - ("", X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B - ("", X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C - ("", X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D - ("", X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E - ("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F - ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70 - ("", X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71 - ("", X, 1, "GL_PATCH_VERTICES"), # 0x8E72 - ("", X, 1, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73 - ("", X, 1, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74 - ("", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75 - ("", X, 1, "GL_TESS_GEN_MODE"), # 0x8E76 - ("", X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77 - ("", X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78 - ("", X, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79 - ("", X, 1, "GL_ISOLINES"), # 0x8E7A - ("", X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B - ("", X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C - ("", X, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D - ("", X, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E - ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F - ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80 - ("", X, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81 - ("", X, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82 - ("", X, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83 - ("", X, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84 - ("", X, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85 - ("", X, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86 - ("", X, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87 - ("", X, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88 - ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89 - ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A - ("", X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"), # 0x8E8C - ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"), # 0x8E8D - ("", X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"), # 0x8E8E - ("", X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"), # 0x8E8F - ("", X, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D - ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E - ("", X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F - ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20 - ("", X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21 - ("", X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22 - ("", X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23 - ("", X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24 - ("", X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25 - ("", X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26 - ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27 - ("", X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28 - ("", X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29 - ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A - ("", X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B - ("", X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C - ("", X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D - ("", X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E - ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F - ("", X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30 - ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31 - ("", X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32 - ("", X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33 - ("", X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34 - ("", X, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35 - ("", X, 1, "GL_COPY_READ_BUFFER"), # 0x8F36 - ("", X, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37 - ("", X, 1, "GL_MAX_IMAGE_UNITS_EXT"), # 0x8F38 - ("", X, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"), # 0x8F39 - ("", X, 1, "GL_IMAGE_BINDING_NAME_EXT"), # 0x8F3A - ("", X, 1, "GL_IMAGE_BINDING_LEVEL_EXT"), # 0x8F3B - ("", X, 1, "GL_IMAGE_BINDING_LAYERED_EXT"), # 0x8F3C - ("", X, 1, "GL_IMAGE_BINDING_LAYER_EXT"), # 0x8F3D - ("", X, 1, "GL_IMAGE_BINDING_ACCESS_EXT"), # 0x8F3E - ("", X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F - ("", X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40 - ("", X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41 - ("", X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42 - ("glGet", I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43 - ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44 - ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45 - ("", X, 1, "GL_DOUBLE_MAT2"), # 0x8F46 - ("", X, 1, "GL_DOUBLE_MAT3"), # 0x8F47 - ("", X, 1, "GL_DOUBLE_MAT4"), # 0x8F48 - ("", X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49 - ("", X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A - ("", X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B - ("", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C - ("", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D - ("", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E - ("", X, 1, "GL_RED_SNORM"), # 0x8F90 - ("", X, 1, "GL_RG_SNORM"), # 0x8F91 - ("", X, 1, "GL_RGB_SNORM"), # 0x8F92 - ("", X, 1, "GL_RGBA_SNORM"), # 0x8F93 - ("", X, 1, "GL_R8_SNORM"), # 0x8F94 - ("", X, 1, "GL_RG8_SNORM"), # 0x8F95 - ("", X, 1, "GL_RGB8_SNORM"), # 0x8F96 - ("", X, 1, "GL_RGBA8_SNORM"), # 0x8F97 - ("", X, 1, "GL_R16_SNORM"), # 0x8F98 - ("", X, 1, "GL_RG16_SNORM"), # 0x8F99 - ("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A - ("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B - ("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C - ("", X, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D - ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E - ("", X, 1, "GL_INT8_NV"), # 0x8FE0 - ("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1 - ("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2 - ("", X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3 - ("", X, 1, "GL_INT16_NV"), # 0x8FE4 - ("", X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5 - ("", X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6 - ("", X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7 - ("", X, 1, "GL_INT64_VEC2_NV"), # 0x8FE9 - ("", X, 1, "GL_INT64_VEC3_NV"), # 0x8FEA - ("", X, 1, "GL_INT64_VEC4_NV"), # 0x8FEB - ("", X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC - ("", X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED - ("", X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE - ("", X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF - ("", X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0 - ("", X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1 - ("", X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2 - ("", X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3 - ("", X, 1, "GL_UNSIGNED_INT64_VEC2_NV"), # 0x8FF5 - ("", X, 1, "GL_UNSIGNED_INT64_VEC3_NV"), # 0x8FF6 - ("", X, 1, "GL_UNSIGNED_INT64_VEC4_NV"), # 0x8FF7 - ("", X, 1, "GL_FLOAT16_NV"), # 0x8FF8 - ("", X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9 - ("", X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA - ("", X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB - ("", X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC - ("", X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD - ("", X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE - ("", X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001 - ("", X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002 - ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003 - ("", X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004 - ("", X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005 - ("", X, 1, "GL_DISCRETE_AMD"), # 0x9006 - ("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007 - ("", X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009 - ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A - ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B - ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C - ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D - ("", X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E - ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F - ("", X, 1, "GL_ALPHA_SNORM"), # 0x9010 - ("", X, 1, "GL_LUMINANCE_SNORM"), # 0x9011 - ("", X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012 - ("", X, 1, "GL_INTENSITY_SNORM"), # 0x9013 - ("", X, 1, "GL_ALPHA8_SNORM"), # 0x9014 - ("", X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015 - ("", X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016 - ("", X, 1, "GL_INTENSITY8_SNORM"), # 0x9017 - ("", X, 1, "GL_ALPHA16_SNORM"), # 0x9018 - ("", X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019 - ("", X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A - ("", X, 1, "GL_INTENSITY16_SNORM"), # 0x901B - ("", B, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E - ("", B, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F - ("", X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020 - ("glGet", I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021 - ("", X, 1, "GL_FIELD_UPPER_NV"), # 0x9022 - ("", X, 1, "GL_FIELD_LOWER_NV"), # 0x9023 - ("", X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024 - ("", X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025 - ("", X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026 - ("", X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027 - ("", X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028 - ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029 - ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A - ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B - ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C - ("", X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D - ("", X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E - ("", X, 1, "GL_SUCCESS_NV"), # 0x902F - ("", X, 1, "GL_FAILURE_NV"), # 0x9030 - ("", X, 1, "GL_YCBYCR8_422_NV"), # 0x9031 - ("", X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032 - ("", X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033 - ("", X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034 - ("", X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035 - ("", X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036 - ("", X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037 - ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038 - ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039 - ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A - ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B - ("", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C - ("", X, 1, "GL_IMAGE_1D_EXT"), # 0x904C - ("", X, 1, "GL_IMAGE_2D_EXT"), # 0x904D - ("", X, 1, "GL_IMAGE_3D_EXT"), # 0x904E - ("", X, 1, "GL_IMAGE_2D_RECT_EXT"), # 0x904F - ("", X, 1, "GL_IMAGE_CUBE_EXT"), # 0x9050 - ("", X, 1, "GL_IMAGE_BUFFER_EXT"), # 0x9051 - ("", X, 1, "GL_IMAGE_1D_ARRAY_EXT"), # 0x9052 - ("", X, 1, "GL_IMAGE_2D_ARRAY_EXT"), # 0x9053 - ("", X, 1, "GL_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x9054 - ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9055 - ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9056 - ("", X, 1, "GL_INT_IMAGE_1D_EXT"), # 0x9057 - ("", X, 1, "GL_INT_IMAGE_2D_EXT"), # 0x9058 - ("", X, 1, "GL_INT_IMAGE_3D_EXT"), # 0x9059 - ("", X, 1, "GL_INT_IMAGE_2D_RECT_EXT"), # 0x905A - ("", X, 1, "GL_INT_IMAGE_CUBE_EXT"), # 0x905B - ("", X, 1, "GL_INT_IMAGE_BUFFER_EXT"), # 0x905C - ("", X, 1, "GL_INT_IMAGE_1D_ARRAY_EXT"), # 0x905D - ("", X, 1, "GL_INT_IMAGE_2D_ARRAY_EXT"), # 0x905E - ("", X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x905F - ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9060 - ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9061 - ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_EXT"), # 0x9062 - ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_EXT"), # 0x9063 - ("", X, 1, "GL_UNSIGNED_INT_IMAGE_3D_EXT"), # 0x9064 - ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"), # 0x9065 - ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_EXT"), # 0x9066 - ("", X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"), # 0x9067 - ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"), # 0x9068 - ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"), # 0x9069 - ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x906A - ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x906B - ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x906C - ("", X, 1, "GL_MAX_IMAGE_SAMPLES_EXT"), # 0x906D - ("", X, 1, "GL_IMAGE_BINDING_FORMAT_EXT"), # 0x906E - ("", X, 1, "GL_RGB10_A2UI"), # 0x906F - ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100 - ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101 - ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102 - ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103 - ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104 - ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105 - ("", X, 1, "GL_TEXTURE_SAMPLES"), # 0x9106 - ("", X, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107 - ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108 - ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109 - ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A - ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B - ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C - ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D - ("", X, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E - ("", X, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F - ("", X, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110 - ("_glGet", I64, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111 - ("", X, 1, "GL_OBJECT_TYPE"), # 0x9112 - ("", X, 1, "GL_SYNC_CONDITION"), # 0x9113 - ("", X, 1, "GL_SYNC_STATUS"), # 0x9114 - ("", X, 1, "GL_SYNC_FLAGS"), # 0x9115 - ("", X, 1, "GL_SYNC_FENCE"), # 0x9116 - ("", X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117 - ("", X, 1, "GL_UNSIGNALED"), # 0x9118 - ("", X, 1, "GL_SIGNALED"), # 0x9119 - ("", X, 1, "GL_ALREADY_SIGNALED"), # 0x911A - ("", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B - ("", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C - ("", X, 1, "GL_WAIT_FAILED"), # 0x911D - ("", X, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F - ("", X, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120 - ("", X, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121 - ("", X, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122 - ("", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123 - ("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124 - ("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125 - ("", X, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126 - ("", X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143 - ("", X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144 - ("", X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145 - ("", X, 1, "GL_DEBUG_SEVERITY_HIGH_ARB"), # 0x9146 - ("", X, 1, "GL_DEBUG_SEVERITY_MEDIUM_ARB"), # 0x9147 - ("", X, 1, "GL_DEBUG_SEVERITY_LOW_ARB"), # 0x9148 - ("", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149 - ("", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A - ("", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B - ("", X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C - ("", X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D - ("", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E - ("", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F - ("", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150 - ("", X, 1, "GL_DATA_BUFFER_AMD"), # 0x9151 - ("", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152 - ("", X, 1, "GL_QUERY_OBJECT_AMD"), # 0x9153 - ("", X, 1, "GL_VERTEX_ARRAY_OBJECT_AMD"), # 0x9154 - ("", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155 - ("", X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu -] +from gltypes import * +from glparams import * + texture_targets = [ ('GL_TEXTURE_1D', 'GL_TEXTURE_BINDING_1D'), diff --git a/gltrace.py b/gltrace.py index 42efa74..0025e9c 100644 --- a/gltrace.py +++ b/gltrace.py @@ -29,7 +29,7 @@ import stdapi import glapi -import glstate +import glparams from glxapi import glxapi from trace import Tracer, dump_instance @@ -177,7 +177,7 @@ class GlTracer(Tracer): print 'static bool' print 'is_symbolic_pname(GLenum pname) {' print ' switch(pname) {' - for function, type, count, name in glstate.parameters: + for function, type, count, name in glparams.parameters: if type is glapi.GLenum: print ' case %s:' % name print ' return true;' @@ -201,7 +201,7 @@ class GlTracer(Tracer): print 'static size_t' print 'pname_size(GLenum pname) {' print ' switch(pname) {' - for function, type, count, name in glstate.parameters: + for function, type, count, name in glparams.parameters: if type is not None: print ' case %s: return %u;' % (name, count) print ' case GL_COMPRESSED_TEXTURE_FORMATS: {' diff --git a/gltypes.py b/gltypes.py new file mode 100644 index 0000000..da491d6 --- /dev/null +++ b/gltypes.py @@ -0,0 +1,162 @@ +########################################################################## +# +# Copyright 2011 Jose Fonseca +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a copy +# of this software and associated documentation files (the "Software"), to deal +# in the Software without restriction, including without limitation the rights +# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +# copies of the Software, and to permit persons to whom the Software is +# furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +# THE SOFTWARE. +# +##########################################################################/ + + +'''Describe GL types.''' + + +import platform + +from stdapi import * + + +GLboolean = Alias("GLboolean", Bool) +GLvoid = Alias("GLvoid", Void) +GLbyte = Alias("GLbyte", SChar) +GLshort = Alias("GLshort", Short) +GLint = Alias("GLint", Int) +GLint64 = Alias("GLint64", Int64) +GLubyte = Alias("GLubyte", UChar) +GLushort = Alias("GLushort", UShort) +GLuint = Alias("GLuint", UInt) +GLuint64 = Alias("GLuint64", UInt64) +GLsizei = Alias("GLsizei", Int) +GLintptr = Alias("GLintptr", Int) +GLsizeiptr = Alias("GLsizeiptr", Int) +GLfloat = Alias("GLfloat", Float) +GLclampf = Alias("GLclampf", Float) +GLdouble = Alias("GLdouble", Double) +GLclampd = Alias("GLclampd", Double) +GLchar = Alias("GLchar", SChar) +GLstring = String("GLchar *") + +GLcharARB = Alias("GLcharARB", SChar) +GLstringARB = String("GLcharARB *") +GLintptrARB = Alias("GLintptrARB", Int) +GLsizeiptrARB = Alias("GLsizeiptrARB", Int) +GLhandleARB = Alias("GLhandleARB", UInt) +GLhalfARB = Alias("GLhalfARB", UShort) +GLhalfNV = Alias("GLhalfNV", UShort) +GLint64EXT = Alias("GLint64EXT", Int64) +GLuint64EXT = Alias("GLuint64EXT", UInt64) +GLDEBUGPROCARB = Opaque("GLDEBUGPROCARB") + +GLlist = Handle("list", GLuint) +GLtexture = Handle("texture", GLuint) +GLbuffer = Handle("buffer", GLuint) +GLquery = Handle("query", GLuint) +GLfenceNV = Handle("fenceNV", GLuint) +GLprogram = Handle("program", GLuint) +GLshader = Handle("shader", GLuint) +GLlocation = Handle("location", GLint, key=('program', GLuint)) +GLlocationARB = Handle("locationARB", GLint) +GLprogramARB = Handle("programARB", GLuint) +GLprogramEXT = Handle("programEXT", GLuint) +GLprogramNV = Handle("programNV", GLuint) +GLframebuffer = Handle("framebuffer", GLuint) +GLrenderbuffer = Handle("renderbuffer", GLuint) +GLfragmentShaderATI = Handle("fragmentShaderATI", GLuint) +GLvertexArray = Handle("vertexArrayAPPLE", GLuint) +GLregion = Handle("region", GLuint) +GLmap = Handle("map", OpaquePointer(GLvoid)) + +GLsync_ = Opaque("GLsync") +GLsync = Handle("sync", GLsync_) + +GLenum = Enum("GLenum", [ + # Parameters are added later from glparams.py's parameter table +]) + +# Some functions take GLenum disguised as GLint. Apple noticed and fixed it in +# the gl.h header. Regardless, C++ typechecking rules force the wrappers to +# match the prototype precisely. +if platform.system() == 'Darwin': + GLenum_int = GLenum +else: + GLenum_int = Alias("GLint", GLenum) + +GLenum_mode = FakeEnum(GLenum, [ + "GL_POINTS", # 0x0000 + "GL_LINES", # 0x0001 + "GL_LINE_LOOP", # 0x0002 + "GL_LINE_STRIP", # 0x0003 + "GL_TRIANGLES", # 0x0004 + "GL_TRIANGLE_STRIP", # 0x0005 + "GL_TRIANGLE_FAN", # 0x0006 + "GL_QUADS", # 0x0007 + "GL_QUAD_STRIP", # 0x0008 + "GL_POLYGON", # 0x0009 + "GL_LINES_ADJACENCY", # 0x000A + "GL_LINE_STRIP_ADJACENCY", # 0x000B + "GL_TRIANGLES_ADJACENCY", # 0x000C + "GL_TRIANGLE_STRIP_ADJACENCY", # 0x000D + "GL_PATCHES", # 0x000E +]) + +GLenum_error = FakeEnum(GLenum, [ + "GL_NO_ERROR", # 0x0 + "GL_INVALID_ENUM", # 0x0500 + "GL_INVALID_VALUE", # 0x0501 + "GL_INVALID_OPERATION", # 0x0502 + "GL_STACK_OVERFLOW", # 0x0503 + "GL_STACK_UNDERFLOW", # 0x0504 + "GL_OUT_OF_MEMORY", # 0x0505 + "GL_INVALID_FRAMEBUFFER_OPERATION", # 0x0506 + "GL_TABLE_TOO_LARGE", # 0x8031 +]) + +GLbitfield = Alias("GLbitfield", UInt) + +GLbitfield_attrib = Flags(GLbitfield, [ + "GL_ALL_ATTRIB_BITS", # 0x000FFFFF + "GL_CURRENT_BIT", # 0x00000001 + "GL_POINT_BIT", # 0x00000002 + "GL_LINE_BIT", # 0x00000004 + "GL_POLYGON_BIT", # 0x00000008 + "GL_POLYGON_STIPPLE_BIT", # 0x00000010 + "GL_PIXEL_MODE_BIT", # 0x00000020 + "GL_LIGHTING_BIT", # 0x00000040 + "GL_FOG_BIT", # 0x00000080 + "GL_DEPTH_BUFFER_BIT", # 0x00000100 + "GL_ACCUM_BUFFER_BIT", # 0x00000200 + "GL_STENCIL_BUFFER_BIT", # 0x00000400 + "GL_VIEWPORT_BIT", # 0x00000800 + "GL_TRANSFORM_BIT", # 0x00001000 + "GL_ENABLE_BIT", # 0x00002000 + "GL_COLOR_BUFFER_BIT", # 0x00004000 + "GL_HINT_BIT", # 0x00008000 + "GL_EVAL_BIT", # 0x00010000 + "GL_LIST_BIT", # 0x00020000 + "GL_TEXTURE_BIT", # 0x00040000 + "GL_SCISSOR_BIT", # 0x00080000 + "GL_MULTISAMPLE_BIT", # 0x20000000 +]) + +GLbitfield_client_attrib = Flags(GLbitfield, [ + "GL_CLIENT_ALL_ATTRIB_BITS", # 0xFFFFFFFF + "GL_CLIENT_PIXEL_STORE_BIT", # 0x00000001 + "GL_CLIENT_VERTEX_ARRAY_BIT", # 0x00000002 +]) + -- 2.7.4