From 5d4bc5ec1339fcdafae957e3473f3c2c9931bb23 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Mon, 5 Oct 2015 16:54:36 -0700 Subject: [PATCH] nir: Add a label to nir_shader_info Reviewed-by: Topi Pohjolainen --- src/glsl/nir/glsl_to_nir.cpp | 2 ++ src/glsl/nir/nir.h | 3 +++ src/glsl/nir/nir_sweep.c | 2 ++ 3 files changed, 7 insertions(+) diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp index cf5bb93..edc6f5b 100644 --- a/src/glsl/nir/glsl_to_nir.cpp +++ b/src/glsl/nir/glsl_to_nir.cpp @@ -151,6 +151,8 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, num_textures = i; shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name); + if (shader_prog->Label) + shader->info.label = ralloc_strdup(shader, shader_prog->Label); shader->info.num_textures = num_textures; shader->info.num_ubos = sh->NumUniformBlocks; shader->info.num_abos = shader_prog->NumAtomicBuffers; diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h index c867e6d..fb8d590 100644 --- a/src/glsl/nir/nir.h +++ b/src/glsl/nir/nir.h @@ -1460,6 +1460,9 @@ typedef struct nir_shader_compiler_options { typedef struct nir_shader_info { const char *name; + /* Descriptive name provided by the client; may be NULL */ + const char *label; + /* Number of textures used by this shader */ unsigned num_textures; /* Number of uniform buffers used by this shader */ diff --git a/src/glsl/nir/nir_sweep.c b/src/glsl/nir/nir_sweep.c index b6ce43b..5a22f50 100644 --- a/src/glsl/nir/nir_sweep.c +++ b/src/glsl/nir/nir_sweep.c @@ -155,6 +155,8 @@ nir_sweep(nir_shader *nir) ralloc_adopt(rubbish, nir); ralloc_steal(nir, (char *)nir->info.name); + if (nir->info.label) + ralloc_steal(nir, (char *)nir->info.label); /* Variables and registers are not dead. Steal them back. */ steal_list(nir, nir_variable, &nir->uniforms); -- 2.7.4