From 5c9179b19776808acecab4805b10932dc4f9511a Mon Sep 17 00:00:00 2001 From: Gunnar Sletta Date: Mon, 5 Dec 2011 10:24:28 +0100 Subject: [PATCH] Use the texture atlas height to compute y coordinates Change-Id: Ib0266ef6a46f58fe2c2892b8be297efe2f85aa98 Reviewed-by: aavit --- src/quick/items/qquickninepatchnode.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/quick/items/qquickninepatchnode.cpp b/src/quick/items/qquickninepatchnode.cpp index 2974725..9724d83 100644 --- a/src/quick/items/qquickninepatchnode.cpp +++ b/src/quick/items/qquickninepatchnode.cpp @@ -271,7 +271,7 @@ void QQuickNinePatchNode::fillRow(QSGGeometry::TexturedPoint2D *&v, float y, flo const QRectF &tsr, // texture sub rect, for atlasses const QSize &ts) // texture size in pixels { - ty = tsr.y() + ty * tsr.width(); + ty = tsr.y() + ty * tsr.height(); float tw = ts.width(); float rightBorder = tw - m_innerRect.right(); -- 2.7.4