From 5b18bb6a6018701f540d9c9b66b9dc8ca2cc9e0e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 19 Sep 2002 16:34:55 +0000 Subject: [PATCH] stencil two-side and 3dfx fix --- docs/VERSIONS | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/docs/VERSIONS b/docs/VERSIONS index 6b730d9..f495ba8 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1,4 +1,4 @@ -$Id: VERSIONS,v 1.95 2002/08/17 00:23:19 brianp Exp $ +$Id: VERSIONS,v 1.96 2002/09/19 16:34:55 brianp Exp $ Mesa Version History @@ -997,6 +997,7 @@ Mesa Version History - GL_NV_point_sprite extension - GL_NV_texture_rectangle extension - GL_EXT_multi_draw_arrays extension + - GL_EXT_stencil_two_side extension - massive overhaul/simplification of software rasterizer module, many contributions from Klaus Niederkrueger - faster software texturing in some cases (i.e. trilinear filtering) @@ -1014,5 +1015,6 @@ Mesa Version History - fixed divide by zero error in NURBS tessellator (Jon Perry) - fixed GL_LINEAR fog bug by adding clamping - fixed FP exceptions found using Alpha CPU + - 3dfx/glide driver render-to-window feature was broken Changes: - New spec file and Python code to generate some GL dispatch files -- 2.7.4