From 57f79de6d0c428d15665801e4247675e97eae5e7 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Tue, 18 Oct 2011 11:09:14 -0700 Subject: [PATCH] linker: Add helper class for determining uniform usage v2: Remane class count_uniform_size based on feedback from Eric: "Maybe just "count_uniform_size"? "usage" makes me think "way it's dereferenced" or something." Signed-off-by: Ian Romanick Tested-by: Tom Stellard --- src/glsl/link_uniforms.cpp | 68 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 68 insertions(+) diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 6dd1f53..8719ae6 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -34,6 +34,21 @@ * \author Ian Romanick */ +/** + * Count the backing storage requirements for a type + */ +static unsigned +values_for_type(const glsl_type *type) +{ + if (type->is_sampler()) { + return 1; + } else if (type->is_array() && type->fields.array->is_sampler()) { + return type->array_size(); + } else { + return type->component_slots(); + } +} + void uniform_field_visitor::process(ir_variable *var) { @@ -83,3 +98,56 @@ uniform_field_visitor::recursion(const glsl_type *t, char **name, this->visit_field(t, *name); } } + +/** + * Class to help calculate the storage requirements for a set of uniforms + * + * As uniforms are added to the active set the number of active uniforms and + * the storage requirements for those uniforms are accumulated. The active + * uniforms are added the the hash table supplied to the constructor. + * + * If the same uniform is added multiple times (i.e., once for each shader + * target), it will only be accounted once. + */ +class count_uniform_size : public uniform_field_visitor { +public: + count_uniform_size(struct string_to_uint_map *map) + : num_active_uniforms(0), num_values(0), map(map) + { + /* empty */ + } + + /** + * Total number of active uniforms counted + */ + unsigned num_active_uniforms; + + /** + * Number of data values required to back the storage for the active uniforms + */ + unsigned num_values; + +private: + virtual void visit_field(const glsl_type *type, const char *name) + { + assert(!type->is_record()); + assert(!(type->is_array() && type->fields.array->is_record())); + + /* If the uniform is already in the map, there's nothing more to do. + */ + unsigned id; + if (this->map->get(id, name)) + return; + + char *key = strdup(name); + this->map->put(this->num_active_uniforms, key); + + /* Each leaf uniform occupies one entry in the list of active + * uniforms. + */ + this->num_active_uniforms++; + this->num_values += values_for_type(type); + } + + struct string_to_uint_map *map; +}; -- 2.7.4