From 5663535b69eef3940dcdb3110f95651304fe41af Mon Sep 17 00:00:00 2001 From: Tim Chen Date: Tue, 26 Mar 2013 13:59:55 -0700 Subject: [PATCH] crypto: sha512 - Optimized SHA512 x86_64 assembly routine using AVX2 RORX instruction. Provides SHA512 x86_64 assembly routine optimized with SSE, AVX and AVX2's RORX instructions. Speedup of 70% or more has been measured over the generic implementation. Signed-off-by: Tim Chen Signed-off-by: Herbert Xu --- arch/x86/crypto/sha512-avx2-asm.S | 743 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 743 insertions(+) create mode 100644 arch/x86/crypto/sha512-avx2-asm.S diff --git a/arch/x86/crypto/sha512-avx2-asm.S b/arch/x86/crypto/sha512-avx2-asm.S new file mode 100644 index 0000000..568b961 --- /dev/null +++ b/arch/x86/crypto/sha512-avx2-asm.S @@ -0,0 +1,743 @@ +######################################################################## +# Implement fast SHA-512 with AVX2 instructions. (x86_64) +# +# Copyright (C) 2013 Intel Corporation. +# +# Authors: +# James Guilford +# Kirk Yap +# David Cote +# Tim Chen +# +# This software is available to you under a choice of one of two +# licenses. You may choose to be licensed under the terms of the GNU +# General Public License (GPL) Version 2, available from the file +# COPYING in the main directory of this source tree, or the +# OpenIB.org BSD license below: +# +# Redistribution and use in source and binary forms, with or +# without modification, are permitted provided that the following +# conditions are met: +# +# - Redistributions of source code must retain the above +# copyright notice, this list of conditions and the following +# disclaimer. +# +# - Redistributions in binary form must reproduce the above +# copyright notice, this list of conditions and the following +# disclaimer in the documentation and/or other materials +# provided with the distribution. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS +# BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +# ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +# SOFTWARE. +# +######################################################################## +# +# This code is described in an Intel White-Paper: +# "Fast SHA-512 Implementations on Intel Architecture Processors" +# +# To find it, surf to http://www.intel.com/p/en_US/embedded +# and search for that title. +# +######################################################################## +# This code schedules 1 blocks at a time, with 4 lanes per block +######################################################################## + +#ifdef CONFIG_AS_AVX2 +#include + +.text + +# Virtual Registers +Y_0 = %ymm4 +Y_1 = %ymm5 +Y_2 = %ymm6 +Y_3 = %ymm7 + +YTMP0 = %ymm0 +YTMP1 = %ymm1 +YTMP2 = %ymm2 +YTMP3 = %ymm3 +YTMP4 = %ymm8 +XFER = YTMP0 + +BYTE_FLIP_MASK = %ymm9 + +# 1st arg +INP = %rdi +# 2nd arg +CTX = %rsi +# 3rd arg +NUM_BLKS = %rdx + +c = %rcx +d = %r8 +e = %rdx +y3 = %rdi + +TBL = %rbp + +a = %rax +b = %rbx + +f = %r9 +g = %r10 +h = %r11 +old_h = %r11 + +T1 = %r12 +y0 = %r13 +y1 = %r14 +y2 = %r15 + +y4 = %r12 + +# Local variables (stack frame) +XFER_SIZE = 4*8 +SRND_SIZE = 1*8 +INP_SIZE = 1*8 +INPEND_SIZE = 1*8 +RSPSAVE_SIZE = 1*8 +GPRSAVE_SIZE = 6*8 + +frame_XFER = 0 +frame_SRND = frame_XFER + XFER_SIZE +frame_INP = frame_SRND + SRND_SIZE +frame_INPEND = frame_INP + INP_SIZE +frame_RSPSAVE = frame_INPEND + INPEND_SIZE +frame_GPRSAVE = frame_RSPSAVE + RSPSAVE_SIZE +frame_size = frame_GPRSAVE + GPRSAVE_SIZE + +## assume buffers not aligned +#define VMOVDQ vmovdqu + +# addm [mem], reg +# Add reg to mem using reg-mem add and store +.macro addm p1 p2 + add \p1, \p2 + mov \p2, \p1 +.endm + + +# COPY_YMM_AND_BSWAP ymm, [mem], byte_flip_mask +# Load ymm with mem and byte swap each dword +.macro COPY_YMM_AND_BSWAP p1 p2 p3 + VMOVDQ \p2, \p1 + vpshufb \p3, \p1, \p1 +.endm +# rotate_Ys +# Rotate values of symbols Y0...Y3 +.macro rotate_Ys + Y_ = Y_0 + Y_0 = Y_1 + Y_1 = Y_2 + Y_2 = Y_3 + Y_3 = Y_ +.endm + +# RotateState +.macro RotateState + # Rotate symbols a..h right + old_h = h + TMP_ = h + h = g + g = f + f = e + e = d + d = c + c = b + b = a + a = TMP_ +.endm + +# macro MY_VPALIGNR YDST, YSRC1, YSRC2, RVAL +# YDST = {YSRC1, YSRC2} >> RVAL*8 +.macro MY_VPALIGNR YDST YSRC1 YSRC2 RVAL + vperm2f128 $0x3, \YSRC2, \YSRC1, \YDST # YDST = {YS1_LO, YS2_HI} + vpalignr $\RVAL, \YSRC2, \YDST, \YDST # YDST = {YDS1, YS2} >> RVAL*8 +.endm + +.macro FOUR_ROUNDS_AND_SCHED +################################### RND N + 0 ######################################### + + # Extract w[t-7] + MY_VPALIGNR YTMP0, Y_3, Y_2, 8 # YTMP0 = W[-7] + # Calculate w[t-16] + w[t-7] + vpaddq Y_0, YTMP0, YTMP0 # YTMP0 = W[-7] + W[-16] + # Extract w[t-15] + MY_VPALIGNR YTMP1, Y_1, Y_0, 8 # YTMP1 = W[-15] + + # Calculate sigma0 + + # Calculate w[t-15] ror 1 + vpsrlq $1, YTMP1, YTMP2 + vpsllq $(64-1), YTMP1, YTMP3 + vpor YTMP2, YTMP3, YTMP3 # YTMP3 = W[-15] ror 1 + # Calculate w[t-15] shr 7 + vpsrlq $7, YTMP1, YTMP4 # YTMP4 = W[-15] >> 7 + + mov a, y3 # y3 = a # MAJA + rorx $41, e, y0 # y0 = e >> 41 # S1A + rorx $18, e, y1 # y1 = e >> 18 # S1B + add frame_XFER(%rsp),h # h = k + w + h # -- + or c, y3 # y3 = a|c # MAJA + mov f, y2 # y2 = f # CH + rorx $34, a, T1 # T1 = a >> 34 # S0B + + xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1 + xor g, y2 # y2 = f^g # CH + rorx $14, e, y1 # y1 = (e >> 14) # S1 + + and e, y2 # y2 = (f^g)&e # CH + xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1 + rorx $39, a, y1 # y1 = a >> 39 # S0A + add h, d # d = k + w + h + d # -- + + and b, y3 # y3 = (a|c)&b # MAJA + xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0 + rorx $28, a, T1 # T1 = (a >> 28) # S0 + + xor g, y2 # y2 = CH = ((f^g)&e)^g # CH + xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0 + mov a, T1 # T1 = a # MAJB + and c, T1 # T1 = a&c # MAJB + + add y0, y2 # y2 = S1 + CH # -- + or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ + add y1, h # h = k + w + h + S0 # -- + + add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- + + add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- + add y3, h # h = t1 + S0 + MAJ # -- + + RotateState + +################################### RND N + 1 ######################################### + + # Calculate w[t-15] ror 8 + vpsrlq $8, YTMP1, YTMP2 + vpsllq $(64-8), YTMP1, YTMP1 + vpor YTMP2, YTMP1, YTMP1 # YTMP1 = W[-15] ror 8 + # XOR the three components + vpxor YTMP4, YTMP3, YTMP3 # YTMP3 = W[-15] ror 1 ^ W[-15] >> 7 + vpxor YTMP1, YTMP3, YTMP1 # YTMP1 = s0 + + + # Add three components, w[t-16], w[t-7] and sigma0 + vpaddq YTMP1, YTMP0, YTMP0 # YTMP0 = W[-16] + W[-7] + s0 + # Move to appropriate lanes for calculating w[16] and w[17] + vperm2f128 $0x0, YTMP0, YTMP0, Y_0 # Y_0 = W[-16] + W[-7] + s0 {BABA} + # Move to appropriate lanes for calculating w[18] and w[19] + vpand MASK_YMM_LO(%rip), YTMP0, YTMP0 # YTMP0 = W[-16] + W[-7] + s0 {DC00} + + # Calculate w[16] and w[17] in both 128 bit lanes + + # Calculate sigma1 for w[16] and w[17] on both 128 bit lanes + vperm2f128 $0x11, Y_3, Y_3, YTMP2 # YTMP2 = W[-2] {BABA} + vpsrlq $6, YTMP2, YTMP4 # YTMP4 = W[-2] >> 6 {BABA} + + + mov a, y3 # y3 = a # MAJA + rorx $41, e, y0 # y0 = e >> 41 # S1A + rorx $18, e, y1 # y1 = e >> 18 # S1B + add 1*8+frame_XFER(%rsp), h # h = k + w + h # -- + or c, y3 # y3 = a|c # MAJA + + + mov f, y2 # y2 = f # CH + rorx $34, a, T1 # T1 = a >> 34 # S0B + xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1 + xor g, y2 # y2 = f^g # CH + + + rorx $14, e, y1 # y1 = (e >> 14) # S1 + xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1 + rorx $39, a, y1 # y1 = a >> 39 # S0A + and e, y2 # y2 = (f^g)&e # CH + add h, d # d = k + w + h + d # -- + + and b, y3 # y3 = (a|c)&b # MAJA + xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0 + + rorx $28, a, T1 # T1 = (a >> 28) # S0 + xor g, y2 # y2 = CH = ((f^g)&e)^g # CH + + xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0 + mov a, T1 # T1 = a # MAJB + and c, T1 # T1 = a&c # MAJB + add y0, y2 # y2 = S1 + CH # -- + + or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ + add y1, h # h = k + w + h + S0 # -- + + add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- + add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- + add y3, h # h = t1 + S0 + MAJ # -- + + RotateState + + +################################### RND N + 2 ######################################### + + vpsrlq $19, YTMP2, YTMP3 # YTMP3 = W[-2] >> 19 {BABA} + vpsllq $(64-19), YTMP2, YTMP1 # YTMP1 = W[-2] << 19 {BABA} + vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 19 {BABA} + vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = W[-2] ror 19 ^ W[-2] >> 6 {BABA} + vpsrlq $61, YTMP2, YTMP3 # YTMP3 = W[-2] >> 61 {BABA} + vpsllq $(64-61), YTMP2, YTMP1 # YTMP1 = W[-2] << 61 {BABA} + vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 61 {BABA} + vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = s1 = (W[-2] ror 19) ^ + # (W[-2] ror 61) ^ (W[-2] >> 6) {BABA} + + # Add sigma1 to the other compunents to get w[16] and w[17] + vpaddq YTMP4, Y_0, Y_0 # Y_0 = {W[1], W[0], W[1], W[0]} + + # Calculate sigma1 for w[18] and w[19] for upper 128 bit lane + vpsrlq $6, Y_0, YTMP4 # YTMP4 = W[-2] >> 6 {DC--} + + mov a, y3 # y3 = a # MAJA + rorx $41, e, y0 # y0 = e >> 41 # S1A + add 2*8+frame_XFER(%rsp), h # h = k + w + h # -- + + rorx $18, e, y1 # y1 = e >> 18 # S1B + or c, y3 # y3 = a|c # MAJA + mov f, y2 # y2 = f # CH + xor g, y2 # y2 = f^g # CH + + rorx $34, a, T1 # T1 = a >> 34 # S0B + xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1 + and e, y2 # y2 = (f^g)&e # CH + + rorx $14, e, y1 # y1 = (e >> 14) # S1 + add h, d # d = k + w + h + d # -- + and b, y3 # y3 = (a|c)&b # MAJA + + xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1 + rorx $39, a, y1 # y1 = a >> 39 # S0A + xor g, y2 # y2 = CH = ((f^g)&e)^g # CH + + xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0 + rorx $28, a, T1 # T1 = (a >> 28) # S0 + + xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0 + mov a, T1 # T1 = a # MAJB + and c, T1 # T1 = a&c # MAJB + add y0, y2 # y2 = S1 + CH # -- + + or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ + add y1, h # h = k + w + h + S0 # -- + add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- + add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- + + add y3, h # h = t1 + S0 + MAJ # -- + + RotateState + +################################### RND N + 3 ######################################### + + vpsrlq $19, Y_0, YTMP3 # YTMP3 = W[-2] >> 19 {DC--} + vpsllq $(64-19), Y_0, YTMP1 # YTMP1 = W[-2] << 19 {DC--} + vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 19 {DC--} + vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = W[-2] ror 19 ^ W[-2] >> 6 {DC--} + vpsrlq $61, Y_0, YTMP3 # YTMP3 = W[-2] >> 61 {DC--} + vpsllq $(64-61), Y_0, YTMP1 # YTMP1 = W[-2] << 61 {DC--} + vpor YTMP1, YTMP3, YTMP3 # YTMP3 = W[-2] ror 61 {DC--} + vpxor YTMP3, YTMP4, YTMP4 # YTMP4 = s1 = (W[-2] ror 19) ^ + # (W[-2] ror 61) ^ (W[-2] >> 6) {DC--} + + # Add the sigma0 + w[t-7] + w[t-16] for w[18] and w[19] + # to newly calculated sigma1 to get w[18] and w[19] + vpaddq YTMP4, YTMP0, YTMP2 # YTMP2 = {W[3], W[2], --, --} + + # Form w[19, w[18], w17], w[16] + vpblendd $0xF0, YTMP2, Y_0, Y_0 # Y_0 = {W[3], W[2], W[1], W[0]} + + mov a, y3 # y3 = a # MAJA + rorx $41, e, y0 # y0 = e >> 41 # S1A + rorx $18, e, y1 # y1 = e >> 18 # S1B + add 3*8+frame_XFER(%rsp), h # h = k + w + h # -- + or c, y3 # y3 = a|c # MAJA + + + mov f, y2 # y2 = f # CH + rorx $34, a, T1 # T1 = a >> 34 # S0B + xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1 + xor g, y2 # y2 = f^g # CH + + + rorx $14, e, y1 # y1 = (e >> 14) # S1 + and e, y2 # y2 = (f^g)&e # CH + add h, d # d = k + w + h + d # -- + and b, y3 # y3 = (a|c)&b # MAJA + + xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1 + xor g, y2 # y2 = CH = ((f^g)&e)^g # CH + + rorx $39, a, y1 # y1 = a >> 39 # S0A + add y0, y2 # y2 = S1 + CH # -- + + xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0 + add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- + + rorx $28, a, T1 # T1 = (a >> 28) # S0 + + xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0 + mov a, T1 # T1 = a # MAJB + and c, T1 # T1 = a&c # MAJB + or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ + + add y1, h # h = k + w + h + S0 # -- + add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- + add y3, h # h = t1 + S0 + MAJ # -- + + RotateState + + rotate_Ys +.endm + +.macro DO_4ROUNDS + +################################### RND N + 0 ######################################### + + mov f, y2 # y2 = f # CH + rorx $41, e, y0 # y0 = e >> 41 # S1A + rorx $18, e, y1 # y1 = e >> 18 # S1B + xor g, y2 # y2 = f^g # CH + + xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1 + rorx $14, e, y1 # y1 = (e >> 14) # S1 + and e, y2 # y2 = (f^g)&e # CH + + xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1 + rorx $34, a, T1 # T1 = a >> 34 # S0B + xor g, y2 # y2 = CH = ((f^g)&e)^g # CH + rorx $39, a, y1 # y1 = a >> 39 # S0A + mov a, y3 # y3 = a # MAJA + + xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0 + rorx $28, a, T1 # T1 = (a >> 28) # S0 + add frame_XFER(%rsp), h # h = k + w + h # -- + or c, y3 # y3 = a|c # MAJA + + xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0 + mov a, T1 # T1 = a # MAJB + and b, y3 # y3 = (a|c)&b # MAJA + and c, T1 # T1 = a&c # MAJB + add y0, y2 # y2 = S1 + CH # -- + + add h, d # d = k + w + h + d # -- + or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ + add y1, h # h = k + w + h + S0 # -- + + add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- + + RotateState + +################################### RND N + 1 ######################################### + + add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- + mov f, y2 # y2 = f # CH + rorx $41, e, y0 # y0 = e >> 41 # S1A + rorx $18, e, y1 # y1 = e >> 18 # S1B + xor g, y2 # y2 = f^g # CH + + xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1 + rorx $14, e, y1 # y1 = (e >> 14) # S1 + and e, y2 # y2 = (f^g)&e # CH + add y3, old_h # h = t1 + S0 + MAJ # -- + + xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1 + rorx $34, a, T1 # T1 = a >> 34 # S0B + xor g, y2 # y2 = CH = ((f^g)&e)^g # CH + rorx $39, a, y1 # y1 = a >> 39 # S0A + mov a, y3 # y3 = a # MAJA + + xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0 + rorx $28, a, T1 # T1 = (a >> 28) # S0 + add 8*1+frame_XFER(%rsp), h # h = k + w + h # -- + or c, y3 # y3 = a|c # MAJA + + xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0 + mov a, T1 # T1 = a # MAJB + and b, y3 # y3 = (a|c)&b # MAJA + and c, T1 # T1 = a&c # MAJB + add y0, y2 # y2 = S1 + CH # -- + + add h, d # d = k + w + h + d # -- + or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ + add y1, h # h = k + w + h + S0 # -- + + add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- + + RotateState + +################################### RND N + 2 ######################################### + + add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- + mov f, y2 # y2 = f # CH + rorx $41, e, y0 # y0 = e >> 41 # S1A + rorx $18, e, y1 # y1 = e >> 18 # S1B + xor g, y2 # y2 = f^g # CH + + xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1 + rorx $14, e, y1 # y1 = (e >> 14) # S1 + and e, y2 # y2 = (f^g)&e # CH + add y3, old_h # h = t1 + S0 + MAJ # -- + + xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1 + rorx $34, a, T1 # T1 = a >> 34 # S0B + xor g, y2 # y2 = CH = ((f^g)&e)^g # CH + rorx $39, a, y1 # y1 = a >> 39 # S0A + mov a, y3 # y3 = a # MAJA + + xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0 + rorx $28, a, T1 # T1 = (a >> 28) # S0 + add 8*2+frame_XFER(%rsp), h # h = k + w + h # -- + or c, y3 # y3 = a|c # MAJA + + xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0 + mov a, T1 # T1 = a # MAJB + and b, y3 # y3 = (a|c)&b # MAJA + and c, T1 # T1 = a&c # MAJB + add y0, y2 # y2 = S1 + CH # -- + + add h, d # d = k + w + h + d # -- + or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ + add y1, h # h = k + w + h + S0 # -- + + add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- + + RotateState + +################################### RND N + 3 ######################################### + + add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- + mov f, y2 # y2 = f # CH + rorx $41, e, y0 # y0 = e >> 41 # S1A + rorx $18, e, y1 # y1 = e >> 18 # S1B + xor g, y2 # y2 = f^g # CH + + xor y1, y0 # y0 = (e>>41) ^ (e>>18) # S1 + rorx $14, e, y1 # y1 = (e >> 14) # S1 + and e, y2 # y2 = (f^g)&e # CH + add y3, old_h # h = t1 + S0 + MAJ # -- + + xor y1, y0 # y0 = (e>>41) ^ (e>>18) ^ (e>>14) # S1 + rorx $34, a, T1 # T1 = a >> 34 # S0B + xor g, y2 # y2 = CH = ((f^g)&e)^g # CH + rorx $39, a, y1 # y1 = a >> 39 # S0A + mov a, y3 # y3 = a # MAJA + + xor T1, y1 # y1 = (a>>39) ^ (a>>34) # S0 + rorx $28, a, T1 # T1 = (a >> 28) # S0 + add 8*3+frame_XFER(%rsp), h # h = k + w + h # -- + or c, y3 # y3 = a|c # MAJA + + xor T1, y1 # y1 = (a>>39) ^ (a>>34) ^ (a>>28) # S0 + mov a, T1 # T1 = a # MAJB + and b, y3 # y3 = (a|c)&b # MAJA + and c, T1 # T1 = a&c # MAJB + add y0, y2 # y2 = S1 + CH # -- + + + add h, d # d = k + w + h + d # -- + or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ + add y1, h # h = k + w + h + S0 # -- + + add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- + + add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- + + add y3, h # h = t1 + S0 + MAJ # -- + + RotateState + +.endm + +######################################################################## +# void sha512_transform_rorx(const void* M, void* D, uint64_t L)# +# Purpose: Updates the SHA512 digest stored at D with the message stored in M. +# The size of the message pointed to by M must be an integer multiple of SHA512 +# message blocks. +# L is the message length in SHA512 blocks +######################################################################## +ENTRY(sha512_transform_rorx) + # Allocate Stack Space + mov %rsp, %rax + sub $frame_size, %rsp + and $~(0x20 - 1), %rsp + mov %rax, frame_RSPSAVE(%rsp) + + # Save GPRs + mov %rbp, frame_GPRSAVE(%rsp) + mov %rbx, 8*1+frame_GPRSAVE(%rsp) + mov %r12, 8*2+frame_GPRSAVE(%rsp) + mov %r13, 8*3+frame_GPRSAVE(%rsp) + mov %r14, 8*4+frame_GPRSAVE(%rsp) + mov %r15, 8*5+frame_GPRSAVE(%rsp) + + shl $7, NUM_BLKS # convert to bytes + jz done_hash + add INP, NUM_BLKS # pointer to end of data + mov NUM_BLKS, frame_INPEND(%rsp) + + ## load initial digest + mov 8*0(CTX),a + mov 8*1(CTX),b + mov 8*2(CTX),c + mov 8*3(CTX),d + mov 8*4(CTX),e + mov 8*5(CTX),f + mov 8*6(CTX),g + mov 8*7(CTX),h + + vmovdqa PSHUFFLE_BYTE_FLIP_MASK(%rip), BYTE_FLIP_MASK + +loop0: + lea K512(%rip), TBL + + ## byte swap first 16 dwords + COPY_YMM_AND_BSWAP Y_0, (INP), BYTE_FLIP_MASK + COPY_YMM_AND_BSWAP Y_1, 1*32(INP), BYTE_FLIP_MASK + COPY_YMM_AND_BSWAP Y_2, 2*32(INP), BYTE_FLIP_MASK + COPY_YMM_AND_BSWAP Y_3, 3*32(INP), BYTE_FLIP_MASK + + mov INP, frame_INP(%rsp) + + ## schedule 64 input dwords, by doing 12 rounds of 4 each + movq $4, frame_SRND(%rsp) + +.align 16 +loop1: + vpaddq (TBL), Y_0, XFER + vmovdqa XFER, frame_XFER(%rsp) + FOUR_ROUNDS_AND_SCHED + + vpaddq 1*32(TBL), Y_0, XFER + vmovdqa XFER, frame_XFER(%rsp) + FOUR_ROUNDS_AND_SCHED + + vpaddq 2*32(TBL), Y_0, XFER + vmovdqa XFER, frame_XFER(%rsp) + FOUR_ROUNDS_AND_SCHED + + vpaddq 3*32(TBL), Y_0, XFER + vmovdqa XFER, frame_XFER(%rsp) + add $(4*32), TBL + FOUR_ROUNDS_AND_SCHED + + subq $1, frame_SRND(%rsp) + jne loop1 + + movq $2, frame_SRND(%rsp) +loop2: + vpaddq (TBL), Y_0, XFER + vmovdqa XFER, frame_XFER(%rsp) + DO_4ROUNDS + vpaddq 1*32(TBL), Y_1, XFER + vmovdqa XFER, frame_XFER(%rsp) + add $(2*32), TBL + DO_4ROUNDS + + vmovdqa Y_2, Y_0 + vmovdqa Y_3, Y_1 + + subq $1, frame_SRND(%rsp) + jne loop2 + + addm 8*0(CTX),a + addm 8*1(CTX),b + addm 8*2(CTX),c + addm 8*3(CTX),d + addm 8*4(CTX),e + addm 8*5(CTX),f + addm 8*6(CTX),g + addm 8*7(CTX),h + + mov frame_INP(%rsp), INP + add $128, INP + cmp frame_INPEND(%rsp), INP + jne loop0 + +done_hash: + +# Restore GPRs + mov frame_GPRSAVE(%rsp) ,%rbp + mov 8*1+frame_GPRSAVE(%rsp) ,%rbx + mov 8*2+frame_GPRSAVE(%rsp) ,%r12 + mov 8*3+frame_GPRSAVE(%rsp) ,%r13 + mov 8*4+frame_GPRSAVE(%rsp) ,%r14 + mov 8*5+frame_GPRSAVE(%rsp) ,%r15 + + # Restore Stack Pointer + mov frame_RSPSAVE(%rsp), %rsp + ret +ENDPROC(sha512_transform_rorx) + +######################################################################## +### Binary Data + +.data + +.align 64 +# K[t] used in SHA512 hashing +K512: + .quad 0x428a2f98d728ae22,0x7137449123ef65cd + .quad 0xb5c0fbcfec4d3b2f,0xe9b5dba58189dbbc + .quad 0x3956c25bf348b538,0x59f111f1b605d019 + .quad 0x923f82a4af194f9b,0xab1c5ed5da6d8118 + .quad 0xd807aa98a3030242,0x12835b0145706fbe + .quad 0x243185be4ee4b28c,0x550c7dc3d5ffb4e2 + .quad 0x72be5d74f27b896f,0x80deb1fe3b1696b1 + .quad 0x9bdc06a725c71235,0xc19bf174cf692694 + .quad 0xe49b69c19ef14ad2,0xefbe4786384f25e3 + .quad 0x0fc19dc68b8cd5b5,0x240ca1cc77ac9c65 + .quad 0x2de92c6f592b0275,0x4a7484aa6ea6e483 + .quad 0x5cb0a9dcbd41fbd4,0x76f988da831153b5 + .quad 0x983e5152ee66dfab,0xa831c66d2db43210 + .quad 0xb00327c898fb213f,0xbf597fc7beef0ee4 + .quad 0xc6e00bf33da88fc2,0xd5a79147930aa725 + .quad 0x06ca6351e003826f,0x142929670a0e6e70 + .quad 0x27b70a8546d22ffc,0x2e1b21385c26c926 + .quad 0x4d2c6dfc5ac42aed,0x53380d139d95b3df + .quad 0x650a73548baf63de,0x766a0abb3c77b2a8 + .quad 0x81c2c92e47edaee6,0x92722c851482353b + .quad 0xa2bfe8a14cf10364,0xa81a664bbc423001 + .quad 0xc24b8b70d0f89791,0xc76c51a30654be30 + .quad 0xd192e819d6ef5218,0xd69906245565a910 + .quad 0xf40e35855771202a,0x106aa07032bbd1b8 + .quad 0x19a4c116b8d2d0c8,0x1e376c085141ab53 + .quad 0x2748774cdf8eeb99,0x34b0bcb5e19b48a8 + .quad 0x391c0cb3c5c95a63,0x4ed8aa4ae3418acb + .quad 0x5b9cca4f7763e373,0x682e6ff3d6b2b8a3 + .quad 0x748f82ee5defb2fc,0x78a5636f43172f60 + .quad 0x84c87814a1f0ab72,0x8cc702081a6439ec + .quad 0x90befffa23631e28,0xa4506cebde82bde9 + .quad 0xbef9a3f7b2c67915,0xc67178f2e372532b + .quad 0xca273eceea26619c,0xd186b8c721c0c207 + .quad 0xeada7dd6cde0eb1e,0xf57d4f7fee6ed178 + .quad 0x06f067aa72176fba,0x0a637dc5a2c898a6 + .quad 0x113f9804bef90dae,0x1b710b35131c471b + .quad 0x28db77f523047d84,0x32caab7b40c72493 + .quad 0x3c9ebe0a15c9bebc,0x431d67c49c100d4c + .quad 0x4cc5d4becb3e42b6,0x597f299cfc657e2a + .quad 0x5fcb6fab3ad6faec,0x6c44198c4a475817 + +.align 32 + +# Mask for byte-swapping a couple of qwords in an XMM register using (v)pshufb. +PSHUFFLE_BYTE_FLIP_MASK: + .octa 0x08090a0b0c0d0e0f0001020304050607 + .octa 0x18191a1b1c1d1e1f1011121314151617 + +MASK_YMM_LO: + .octa 0x00000000000000000000000000000000 + .octa 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF +#endif -- 2.7.4