From 53d232d2232c38bc81c3c23e51b3a3580e41c18d Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Thu, 20 Dec 2012 03:42:11 +0100 Subject: [PATCH] gallium/u_blitter: minor simplification Reviewed-by: Brian Paul --- src/gallium/auxiliary/util/u_blitter.c | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-) diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 8ce1e50..0948eab 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -1215,6 +1215,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter, struct pipe_context *pipe = ctx->base.pipe; struct pipe_framebuffer_state fb_state; enum pipe_texture_target src_target = src->texture->target; + unsigned src_samples = src->texture->nr_samples; boolean has_depth, has_stencil, has_color; boolean blit_stencil, blit_depth, blit_color; void *sampler_state; @@ -1261,20 +1262,20 @@ void util_blitter_blit_generic(struct blitter_context *blitter, pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil); ctx->bind_fs_state(pipe, - blitter_get_fs_texfetch_depthstencil(ctx, src->texture->target, - src->texture->nr_samples)); + blitter_get_fs_texfetch_depthstencil(ctx, src_target, + src_samples)); } else if (blit_depth) { pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil); ctx->bind_fs_state(pipe, - blitter_get_fs_texfetch_depth(ctx, src->texture->target, - src->texture->nr_samples)); + blitter_get_fs_texfetch_depth(ctx, src_target, + src_samples)); } else { /* is_stencil */ pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil); ctx->bind_fs_state(pipe, - blitter_get_fs_texfetch_stencil(ctx, src->texture->target, - src->texture->nr_samples)); + blitter_get_fs_texfetch_stencil(ctx, src_target, + src_samples)); } fb_state.nr_cbufs = 0; @@ -1283,8 +1284,8 @@ void util_blitter_blit_generic(struct blitter_context *blitter, pipe->bind_blend_state(pipe, ctx->blend[mask & PIPE_MASK_RGBA]); pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); ctx->bind_fs_state(pipe, - blitter_get_fs_texfetch_col(ctx, src->texture->target, - src->texture->nr_samples)); + blitter_get_fs_texfetch_col(ctx, src_target, + src_samples)); fb_state.nr_cbufs = 1; fb_state.cbufs[0] = dst; @@ -1294,7 +1295,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter, /* Set the linear filter only for scaled color non-MSAA blits. */ if (filter == PIPE_TEX_FILTER_LINEAR && !blit_depth && !blit_stencil && - src->texture->nr_samples <= 1 && + src_samples <= 1 && (dstbox->width != abs(srcbox->width) || dstbox->height != abs(srcbox->height))) { sampler_state = ctx->sampler_state_linear; @@ -1353,7 +1354,7 @@ void util_blitter_blit_generic(struct blitter_context *blitter, if ((src_target == PIPE_TEXTURE_1D || src_target == PIPE_TEXTURE_2D || src_target == PIPE_TEXTURE_RECT) && - src->texture->nr_samples <= 1) { + src_samples <= 1) { /* Draw the quad with the draw_rectangle callback. */ /* Set texture coordinates. - use a pipe color union -- 2.7.4