From 53826932db58989ef2e479ec395e90d71a5be64b Mon Sep 17 00:00:00 2001 From: Emma Anholt Date: Mon, 7 Jun 2021 17:10:31 -0700 Subject: [PATCH] ci: Update piglit and deqp/piglit-runner. This brings in some major new features in the runner: - piglit tests now include subtest reporting - "-t" support for quick include-filtering of tests. - piglit tests that crash after their result report are considered crashes. - throws a nice error if you try to annotate the same failure twice (e.g. lvp's dEQP-VK.glsl.builtin.precision.pow.highp.vec2,Fail) Since the runner catches piglit test bugs where the same subtest is run twice, we also uprev piglit to pull in the fixes for those. Reviewed-by: Juan A. Suarez Part-of: --- .gitlab-ci.yml | 6 +- .gitlab-ci/container/build-deqp-runner.sh | 2 +- .gitlab-ci/container/build-piglit.sh | 2 +- src/broadcom/ci/piglit-v3d-rpi4-fails.txt | 137 +++ src/broadcom/ci/piglit-vc4-rpi3-fails.txt | 807 +++++++++++++ .../freedreno/ci/piglit-freedreno-a530-fails.txt | 103 +- .../freedreno/ci/piglit-freedreno-a530-flakes.txt | 3 + .../freedreno/ci/piglit-freedreno-a630-fails.txt | 1248 +++++++++++++++++++- .../freedreno/ci/piglit-freedreno-a630-flakes.txt | 3 - .../drivers/i915/ci/piglit-i915-g33-fails.txt | 459 +++++++ .../drivers/llvmpipe/ci/llvmpipe-quick_gl.txt | 30 - .../radeonsi/ci/piglit-radeonsi-stoney-fails.txt | 32 + src/gallium/drivers/softpipe/ci/softpipe-quick.txt | 32 +- .../drivers/zink/ci/piglit-zink-lvp-fails.txt | 378 ++++++ .../drivers/zink/ci/piglit-zink-lvp-flakes.txt | 1 + .../frontends/lavapipe/ci/deqp-lvp-fails.txt | 1 - 16 files changed, 3172 insertions(+), 72 deletions(-) diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml index a7b6546..b723875 100644 --- a/.gitlab-ci.yml +++ b/.gitlab-ci.yml @@ -417,13 +417,13 @@ x86_test-gl: variables: FDO_DISTRIBUTION_EXEC: 'env KERNEL_URL=${KERNEL_URL} FDO_CI_CONCURRENT=${FDO_CI_CONCURRENT} bash .gitlab-ci/container/${CI_JOB_NAME}.sh' KERNEL_URL: &kernel-rootfs-url "https://gitlab.freedesktop.org/gfx-ci/linux/-/archive/v5.13-rc5-for-mesa-ci-27df41f1e0cf/linux-v5.13-rc5-for-mesa-ci-27df41f1e0cf.tar.bz2" - MESA_IMAGE_TAG: &x86_test-gl "2021-06-08-virgl-crosvm-kernel" + MESA_IMAGE_TAG: &x86_test-gl "2021-06-10-piglit" # Debian 11 based x86 test image for VK x86_test-vk: extends: .use-x86_test-base variables: - MESA_IMAGE_TAG: &x86_test-vk "2021-06-02-hang-detection" + MESA_IMAGE_TAG: &x86_test-vk "2021-06-09-piglit" # Debian 11 based ARM build image arm_build: @@ -452,7 +452,7 @@ arm_build: variables: GIT_STRATEGY: fetch KERNEL_URL: *kernel-rootfs-url - MESA_ROOTFS_TAG: &kernel-rootfs "2021-05-25-apitrace" + MESA_ROOTFS_TAG: &kernel-rootfs "2021-06-10-piglit" DISTRIBUTION_TAG: &distribution-tag-arm "${MESA_ROOTFS_TAG}--${MESA_ARTIFACTS_TAG}--${MESA_TEMPLATES_COMMIT}" script: - .gitlab-ci/container/lava_build.sh diff --git a/.gitlab-ci/container/build-deqp-runner.sh b/.gitlab-ci/container/build-deqp-runner.sh index cc47b80..532e71c 100644 --- a/.gitlab-ci/container/build-deqp-runner.sh +++ b/.gitlab-ci/container/build-deqp-runner.sh @@ -4,6 +4,6 @@ set -ex cargo install --locked deqp-runner \ -j ${FDO_CI_CONCURRENT:-4} \ - --version 0.6.5 \ + --version 0.7.2 \ --root /usr/local \ $EXTRA_CARGO_ARGS diff --git a/.gitlab-ci/container/build-piglit.sh b/.gitlab-ci/container/build-piglit.sh index da47dd8..23a47ab 100644 --- a/.gitlab-ci/container/build-piglit.sh +++ b/.gitlab-ci/container/build-piglit.sh @@ -4,7 +4,7 @@ set -ex git clone https://gitlab.freedesktop.org/mesa/piglit.git --single-branch --no-checkout /piglit pushd /piglit -git checkout eee7d89611cf6dbafdd23f85b2f5f25ecc2d1ca3 +git checkout 11025faf96df23debbefd3678fe959eaa35a50f0 patch -p1 <$OLDPWD/.gitlab-ci/piglit/disable-vs_in.diff cmake -S . -B . -G Ninja -DCMAKE_BUILD_TYPE=Release $PIGLIT_OPTS $EXTRA_CMAKE_ARGS ninja $PIGLIT_BUILD_TARGETS diff --git a/src/broadcom/ci/piglit-v3d-rpi4-fails.txt b/src/broadcom/ci/piglit-v3d-rpi4-fails.txt index c500d09..a01beec 100644 --- a/src/broadcom/ci/piglit-v3d-rpi4-fails.txt +++ b/src/broadcom/ci/piglit-v3d-rpi4-fails.txt @@ -29,13 +29,68 @@ spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2,Fail spec@!opengl 1.1@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=4,Fail spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2,Fail spec@!opengl 1.1@getteximage-depth,Fail +spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT16,Fail +spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT24,Fail +spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT32,Fail +spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT,Fail spec@!opengl 1.1@getteximage-formats,Fail spec@!opengl 1.1@linestipple,Fail +spec@!opengl 1.1@linestipple@Factor 2x,Fail +spec@!opengl 1.1@linestipple@Factor 3x,Fail +spec@!opengl 1.1@linestipple@Line loop,Fail +spec@!opengl 1.1@linestipple@Line strip,Fail +spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail spec@!opengl 1.1@point-line-no-cull,Fail spec@!opengl 1.1@polygon-mode,Fail spec@!opengl 1.1@polygon-mode-offset,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail spec@!opengl 1.1@texwrap formats bordercolor,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_INTENSITY16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE12_ALPHA4- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail spec@!opengl 1.1@windowoverlap,Fail spec@!opengl 1.4@gl-1.4-polygon-offset,Fail spec@!opengl 2.0@gl-2.0-edgeflag,Fail @@ -43,6 +98,7 @@ spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail spec@!opengl 2.0@max-samplers,Fail spec@!opengl 2.0@max-samplers border,Fail spec@!opengl 2.1@pbo,Fail +spec@!opengl 2.1@pbo@test_polygon_stip,Fail spec@!opengl 2.1@polygon-stipple-fs,Fail spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object,Fail spec@arb_color_buffer_float@gl_rgba32f-render,Fail @@ -52,13 +108,38 @@ spec@arb_color_buffer_float@gl_rgba32f-render-sanity-fog,Fail spec@arb_compute_shader@minmax,Fail spec@arb_copy_buffer@targets,Fail spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail +spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail +spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail spec@arb_depth_buffer_float@texwrap formats,Fail +spec@arb_depth_buffer_float@texwrap formats@GL_DEPTH32F_STENCIL8- NPOT,Fail +spec@arb_depth_buffer_float@texwrap formats@GL_DEPTH_COMPONENT32F- NPOT,Fail spec@arb_depth_texture@fbo-generatemipmap-formats,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16 NPOT,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24 NPOT,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32 NPOT,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT NPOT,Fail spec@arb_depth_texture@texwrap formats bordercolor,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail spec@arb_depth_texture@texwrap formats,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- NPOT,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- NPOT,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- NPOT,Fail spec@arb_framebuffer_object@fbo-drawbuffers-none use_frag_out,Fail spec@arb_pixel_buffer_object@pbo-getteximage,Fail spec@arb_pixel_buffer_object@texsubimage array pbo,Fail @@ -68,15 +149,48 @@ spec@arb_shader_storage_buffer_object@compiler@atomicmin-swizzle.vert,Fail spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail spec@arb_texture_float@fbo-blending-formats,Fail +spec@arb_texture_float@fbo-blending-formats@GL_ALPHA32F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE_ALPHA32F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_RGB16F,Fail +spec@arb_texture_float@fbo-blending-formats@GL_RGB32F,Fail +spec@arb_texture_float@fbo-blending-formats@GL_RGBA32F,Fail spec@arb_texture_float@texwrap formats bordercolor,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_ALPHA32F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_INTENSITY32F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE32F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_LUMINANCE_ALPHA32F_ARB- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_RGB32F- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor@GL_RGBA32F- border color only,Fail spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_ALPHA32F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_INTENSITY32F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE32F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_LUMINANCE_ALPHA32F_ARB- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail spec@arb_texture_rectangle@1-1-linear-texture,Fail spec@arb_texture_rg@fbo-blending-formats-float,Fail +spec@arb_texture_rg@fbo-blending-formats-float@GL_R32F,Fail +spec@arb_texture_rg@fbo-blending-formats-float@GL_RG32F,Fail spec@arb_texture_rg@texwrap formats bordercolor,Fail +spec@arb_texture_rg@texwrap formats bordercolor@GL_R16- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor@GL_RG16- border color only,Fail spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail spec@arb_texture_rg@texwrap formats-float bordercolor,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor@GL_R32F- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor@GL_RG32F- border color only,Fail spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail spec@arb_texture_rg@texwrap formats-float,Fail +spec@arb_texture_rg@texwrap formats-float@GL_R32F- NPOT,Fail +spec@arb_texture_rg@texwrap formats-float@GL_RG32F- NPOT,Fail spec@arb_transform_feedback2@change objects while paused (gles3),Fail spec@egl 1.4@egl-copy-buffers,Crash spec@egl 1.4@eglterminate then unbind context,Fail @@ -91,12 +205,16 @@ spec@ext_framebuffer_multisample@interpolation 2 centroid-edges,Fail spec@ext_framebuffer_multisample@interpolation 4 centroid-edges,Fail spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail spec@ext_framebuffer_object@fbo-blending-formats,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render,Fail spec@ext_framebuffer_object@getteximage-formats init-by-rendering,Fail spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export-tex,Crash spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail +spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail +spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail spec@ext_packed_depth_stencil@texwrap formats,Fail +spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- NPOT,Fail spec@ext_packed_float@query-rgba-signed-components,Fail spec@ext_texture_array@array-texture,Fail spec@ext_texture_array@fbo-generatemipmap-array rgb9_e5,Fail @@ -106,7 +224,24 @@ spec@ext_texture_integer@getteximage-clamping gl_arb_texture_rg,Fail spec@ext_texture_integer@getteximage-clamping,Fail spec@ext_texture_lod_bias@lodbias,Fail spec@ext_texture_snorm@texwrap formats bordercolor,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_ALPHA16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_INTENSITY16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_LUMINANCE16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_R16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_RG16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGB16_SNORM- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor@GL_RGBA16_SNORM- border color only,Fail spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_ALPHA16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_INTENSITY16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_ALPHA16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_LUMINANCE16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail +spec@arb_texture_storage@texture-storage@cube array texture,Fail spec@glsl-1.10@execution@glsl-fs-inline-explosion,Crash spec@glsl-1.10@execution@glsl-vs-inline-explosion,Crash spec@glsl-1.20@compiler@invalid-vec4-array-to-vec3-array-conversion.vert,Fail @@ -114,7 +249,9 @@ spec@glsl-1.20@execution@clipping@vs-clip-vertex-primitives,Fail spec@glsl-1.20@execution@fs-underflow-mul-compare-zero,Fail spec@intel_performance_query@intel_performance_query-issue_2235,Fail spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash diff --git a/src/broadcom/ci/piglit-vc4-rpi3-fails.txt b/src/broadcom/ci/piglit-vc4-rpi3-fails.txt index 43cbe70..3badef0 100644 --- a/src/broadcom/ci/piglit-vc4-rpi3-fails.txt +++ b/src/broadcom/ci/piglit-vc4-rpi3-fails.txt @@ -32,6 +32,654 @@ spec@!opengl 1.0@gl-1.0-no-op-paths,Fail spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail spec@!opengl 1.0@gl-1.0-user-clip-all-planes,Fail spec@!opengl 1.1@clipflat,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_LINE)- quadrant: right top PV: FIRST,Fail spec@!opengl 1.1@depthstencil-default_fb-blit samples=2,Crash spec@!opengl 1.1@depthstencil-default_fb-blit samples=4,Crash spec@!opengl 1.1@depthstencil-default_fb-clear samples=2,Crash @@ -59,8 +707,38 @@ spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_quads,Crash spec@!opengl 1.1@gl-1.1-drawarrays-vertex-count 100000 vbo gl_triangle_fan,Fail spec@!opengl 1.1@line-flat-clip-color,Fail spec@!opengl 1.1@linestipple,Fail +spec@!opengl 1.1@linestipple@Baseline,Fail +spec@!opengl 1.1@linestipple@Factor 2x,Fail +spec@!opengl 1.1@linestipple@Factor 3x,Fail +spec@!opengl 1.1@linestipple@Line loop,Fail +spec@!opengl 1.1@linestipple@Line strip,Fail +spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail spec@!opengl 1.1@polygon-mode,Fail spec@!opengl 1.1@polygon-mode-offset,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail spec@!opengl 1.1@read-front clear-front-first samples=2,Crash spec@!opengl 1.1@read-front clear-front-first samples=4,Crash spec@!opengl 1.1@read-front samples=2,Crash @@ -68,8 +746,44 @@ spec@!opengl 1.1@read-front samples=4,Crash spec@!opengl 1.1@tex-upside-down-miptree,Fail spec@!opengl 1.1@texsubimage-unpack,Fail spec@!opengl 1.1@texwrap 2d proj,Fail +spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- NPOT- projected,Fail +spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- projected,Fail +spec@!opengl 1.1@texwrap 2d proj@GL_RGBA8- swizzled- projected,Fail spec@!opengl 1.1@texwrap 2d,Fail +spec@!opengl 1.1@texwrap 2d@GL_RGBA8,Fail +spec@!opengl 1.1@texwrap 2d@GL_RGBA8- NPOT,Fail +spec@!opengl 1.1@texwrap 2d@GL_RGBA8- swizzled,Fail spec@!opengl 1.1@texwrap formats,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB10,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB10- NPOT,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB10- swizzled,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB10_A2,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- NPOT,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB10_A2- swizzled,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB12,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB12- NPOT,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB12- swizzled,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB16,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB16- NPOT,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB16- swizzled,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB5,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB5- NPOT,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB5- swizzled,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB5_A1,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- NPOT,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB5_A1- swizzled,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB8,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB8- NPOT,Fail +spec@!opengl 1.1@texwrap formats@GL_RGB8- swizzled,Fail +spec@!opengl 1.1@texwrap formats@GL_RGBA12,Fail +spec@!opengl 1.1@texwrap formats@GL_RGBA12- NPOT,Fail +spec@!opengl 1.1@texwrap formats@GL_RGBA12- swizzled,Fail +spec@!opengl 1.1@texwrap formats@GL_RGBA16,Fail +spec@!opengl 1.1@texwrap formats@GL_RGBA16- NPOT,Fail +spec@!opengl 1.1@texwrap formats@GL_RGBA16- swizzled,Fail +spec@!opengl 1.1@texwrap formats@GL_RGBA8,Fail +spec@!opengl 1.1@texwrap formats@GL_RGBA8- NPOT,Fail +spec@!opengl 1.1@texwrap formats@GL_RGBA8- swizzled,Fail spec@!opengl 1.1@windowoverlap,Fail spec@!opengl 1.2@copyteximage 3d,Fail spec@!opengl 1.2@getteximage-targets 3d,Fail @@ -81,7 +795,13 @@ spec@!opengl 1.2@tex3d,Fail spec@!opengl 1.2@tex3d-maxsize,Fail spec@!opengl 1.2@teximage-errors,Fail spec@!opengl 1.2@texwrap 3d proj,Fail +spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail +spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- projected,Fail +spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- swizzled- projected,Fail spec@!opengl 1.2@texwrap 3d,Fail +spec@!opengl 1.2@texwrap 3d@GL_RGBA8,Fail +spec@!opengl 1.2@texwrap 3d@GL_RGBA8- NPOT,Fail +spec@!opengl 1.2@texwrap 3d@GL_RGBA8- swizzled,Fail spec@!opengl 1.3@tex3d-depth1,Fail spec@!opengl 1.4@gl-1.4-polygon-offset,Fail spec@!opengl 1.4@tex-miplevel-selection,Fail @@ -95,15 +815,28 @@ spec@!opengl 2.0@occlusion-query-discard,Fail spec@!opengl 2.0@tex3d-npot,Fail spec@!opengl 2.1@minmax,Fail spec@!opengl 2.1@pbo,Fail +spec@!opengl 2.1@pbo@test_polygon_stip,Fail spec@!opengl 2.1@polygon-stipple-fs,Fail spec@!opengl es 2.0@draw_buffers_gles2,Fail spec@arb_arrays_of_arrays@execution@glsl-arrays-copy-size-mismatch,Fail spec@arb_depth_texture@depth-level-clamp,Fail spec@arb_depth_texture@texwrap formats,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- NPOT,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT16- swizzled,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- NPOT,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT24- swizzled,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- NPOT,Fail +spec@arb_depth_texture@texwrap formats@GL_DEPTH_COMPONENT32- swizzled,Fail spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index,Crash spec@arb_draw_elements_base_vertex@arb_draw_elements_base_vertex-negative-index-user_varrays,Crash spec@arb_es2_compatibility@arb_es2_compatibility-drawbuffers,Fail spec@arb_es2_compatibility@texwrap formats,Fail +spec@arb_es2_compatibility@texwrap formats@GL_RGB565,Fail +spec@arb_es2_compatibility@texwrap formats@GL_RGB565- NPOT,Fail +spec@arb_es2_compatibility@texwrap formats@GL_RGB565- swizzled,Fail spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-integer,Fail spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-none,Fail spec@arb_fragment_program@fp-indirections2,Fail @@ -155,8 +888,17 @@ spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa disabled render,Crash spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa enabled clear,Crash spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa enabled render,Crash spec@arb_internalformat_query2@all internalformat__size pname checks,Fail +spec@arb_internalformat_query2@all internalformat__size pname checks@GL_INTERNALFORMAT_ALPHA_SIZE,Fail +spec@arb_internalformat_query2@all internalformat__size pname checks@GL_INTERNALFORMAT_BLUE_SIZE,Fail +spec@arb_internalformat_query2@all internalformat__size pname checks@GL_INTERNALFORMAT_DEPTH_SIZE,Fail +spec@arb_internalformat_query2@all internalformat__size pname checks@GL_INTERNALFORMAT_GREEN_SIZE,Fail +spec@arb_internalformat_query2@all internalformat__size pname checks@GL_INTERNALFORMAT_RED_SIZE,Fail spec@arb_internalformat_query2@api error checks,Fail spec@arb_internalformat_query2@max dimensions related pname checks,Fail +spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_COMBINED_DIMENSIONS,Fail +spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_DEPTH,Fail +spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_HEIGHT,Fail +spec@arb_internalformat_query2@max dimensions related pname checks@GL_MAX_WIDTH,Fail spec@arb_occlusion_query2@render,Fail spec@arb_occlusion_query@occlusion_query,Fail spec@arb_occlusion_query@occlusion_query_conform,Fail @@ -175,6 +917,8 @@ spec@arb_texture_rectangle@copyteximage rect samples=2,Crash spec@arb_texture_rectangle@copyteximage rect samples=4,Crash spec@arb_texture_rectangle@texrect-many,Crash spec@arb_texture_storage@texture-storage,Fail +spec@arb_texture_storage@texture-storage@3D mipmapped ,Fail +spec@arb_texture_storage@texture-storage@3D non-mipmapped ,Fail spec@arb_vertex_program@minmax,Fail spec@egl 1.4@egl-copy-buffers,Crash spec@egl 1.4@eglterminate then unbind context,Fail @@ -185,8 +929,41 @@ spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,F spec@egl_khr_surfaceless_context@viewport,Fail spec@egl_mesa_configless_context@basic,Fail spec@ext_direct_state_access@indexed-state-queries 12,Fail +spec@ext_direct_state_access@indexed-state-queries 12@GetIntegerIndexedvEXT,Fail spec@ext_direct_state_access@multi-texture,Crash +spec@ext_direct_state_access@multi-texture@MultiTexImage3DEXT,Fail +spec@ext_direct_state_access@multi-texture@MultiTexSubImage1DEXT,Fail spec@ext_direct_state_access@textures,Fail +spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT,Fail +spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE,Fail +spec@ext_direct_state_access@textures@CopyTextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail +spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex*,Fail +spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE,Fail +spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_1D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail +spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex*,Fail +spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE,Fail +spec@ext_direct_state_access@textures@GL_PROXY_TEXTURE_3D + glTex* + display list GL_COMPILE_AND_EXECUTE,Fail +spec@ext_direct_state_access@textures@TextureImage2DEXT,Fail +spec@ext_direct_state_access@textures@TextureImage2DEXT + display list GL_COMPILE,Fail +spec@ext_direct_state_access@textures@TextureImage2DEXT + display list GL_COMPILE_AND_EXECUTE,Fail +spec@ext_direct_state_access@textures@TextureImage3DEXT,Fail +spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE,Fail +spec@ext_direct_state_access@textures@TextureImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail +spec@ext_direct_state_access@textures@TextureParameterfEXT,Fail +spec@ext_direct_state_access@textures@TextureParameterfEXT + display list GL_COMPILE,Fail +spec@ext_direct_state_access@textures@TextureParameterfEXT + display list GL_COMPILE_AND_EXECUTE,Fail +spec@ext_direct_state_access@textures@TextureParameteriEXT,Fail +spec@ext_direct_state_access@textures@TextureParameteriEXT + display list GL_COMPILE,Fail +spec@ext_direct_state_access@textures@TextureParameteriEXT + display list GL_COMPILE_AND_EXECUTE,Fail +spec@ext_direct_state_access@textures@TextureParameterivEXT,Fail +spec@ext_direct_state_access@textures@TextureParameterivEXT + display list GL_COMPILE,Fail +spec@ext_direct_state_access@textures@TextureParameterivEXT + display list GL_COMPILE_AND_EXECUTE,Fail +spec@ext_direct_state_access@textures@TextureSubImage2DEXT,Fail +spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE,Fail +spec@ext_direct_state_access@textures@TextureSubImage2DEXT + display list GL_COMPILE_AND_EXECUTE,Fail +spec@ext_direct_state_access@textures@TextureSubImage3DEXT,Fail +spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE,Fail +spec@ext_direct_state_access@textures@TextureSubImage3DEXT + display list GL_COMPILE_AND_EXECUTE,Fail spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail spec@ext_framebuffer_multisample@blit-flipped 2 x,Crash spec@ext_framebuffer_multisample@blit-flipped 2 y,Crash @@ -279,12 +1056,36 @@ spec@ext_packed_depth_stencil@depth_stencil texture,Fail spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-clear,Fail spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail spec@ext_packed_depth_stencil@texwrap formats,Fail +spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8,Fail +spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- NPOT,Fail +spec@ext_packed_depth_stencil@texwrap formats@GL_DEPTH24_STENCIL8- swizzled,Fail spec@ext_provoking_vertex@provoking-vertex,Fail spec@ext_texture_format_bgra8888@api-errors,Fail spec@ext_texture_srgb@texwrap formats bordercolor,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SLUMINANCE8_ALPHA8- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail spec@ext_texture_srgb@texwrap formats,Fail +spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8,Fail +spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- NPOT,Fail +spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8- swizzled,Fail +spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8,Fail +spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- NPOT,Fail +spec@ext_texture_srgb@texwrap formats@GL_SLUMINANCE8_ALPHA8- swizzled,Fail +spec@ext_texture_srgb@texwrap formats@GL_SRGB8,Fail +spec@ext_texture_srgb@texwrap formats@GL_SRGB8- NPOT,Fail +spec@ext_texture_srgb@texwrap formats@GL_SRGB8- swizzled,Fail +spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8,Fail +spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- NPOT,Fail +spec@ext_texture_srgb@texwrap formats@GL_SRGB8_ALPHA8- swizzled,Fail spec@glsl-1.10@built-in constants,Fail +spec@glsl-1.10@built-in constants@gl_MaxVertexAttribs,Fail spec@glsl-1.10@execution@built-in-functions@fs-cos-float,Fail spec@glsl-1.10@execution@built-in-functions@fs-cos-vec2,Fail spec@glsl-1.10@execution@built-in-functions@fs-cos-vec3,Fail @@ -356,6 +1157,7 @@ spec@glsl-1.10@execution@samplers@glsl-fs-sampler-numbering-3,Fail spec@glsl-1.10@execution@samplers@in-parameter-array,Fail spec@glsl-1.10@execution@texture3d,Fail spec@glsl-1.20@built-in constants,Fail +spec@glsl-1.20@built-in constants@gl_MaxVertexAttribs,Fail spec@glsl-1.20@execution@fs-nan-builtin-max,Fail spec@glsl-1.20@execution@fs-nan-builtin-min,Fail spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1d,Fail @@ -391,10 +1193,15 @@ spec@glsl-1.20@execution@vs-nan-builtin-min,Fail spec@intel_performance_query@intel_performance_query-issue_2235,Fail spec@khr_texture_compression_astc@basic-gles,Fail spec@khr_texture_compression_astc@miptree-gl ldr,Fail +spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail spec@khr_texture_compression_astc@miptree-gl srgb,Fail +spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail spec@khr_texture_compression_astc@miptree-gles ldr,Fail +spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail spec@khr_texture_compression_astc@miptree-gles srgb,Fail spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail spec@oes_compressed_etc1_rgb8_texture@miptree,Fail diff --git a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-fails.txt b/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-fails.txt index cf601d8..af9ee3d 100644 --- a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-fails.txt +++ b/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-fails.txt @@ -34,7 +34,6 @@ glx@glx_ext_import_context@query context info,Fail shaders@glsl-bug-110796,Fail shaders@glsl-kwin-blur-1,Fail shaders@glsl-kwin-blur-2,Fail -shaders@glsl-uniform-interstage-limits@350 vs- 350 fs,Fail shaders@point-vertex-id divisor,Crash shaders@point-vertex-id gl_instanceid,Crash shaders@point-vertex-id gl_instanceid divisor,Crash @@ -75,10 +74,31 @@ spec@!opengl 1.1@depthstencil-default_fb-readpixels-float-and-ushort samples=4,F spec@!opengl 1.1@draw-copypixels-sync,Fail spec@!opengl 1.1@gl-1.1-xor-copypixels,Fail spec@!opengl 1.1@linestipple,Fail -spec@!opengl 1.1@max-texture-size,Crash +spec@!opengl 1.1@linestipple@Factor 2x,Fail +spec@!opengl 1.1@linestipple@Factor 3x,Fail +spec@!opengl 1.1@linestipple@Line loop,Fail +spec@!opengl 1.1@linestipple@Line strip,Fail +spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail spec@!opengl 1.1@polygon-mode,Fail spec@!opengl 1.1@polygon-mode-facing,Fail spec@!opengl 1.1@polygon-mode-offset,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail +spec@!opengl 1.1@ppgtt_memory_alignment,Crash spec@!opengl 1.1@windowoverlap,Fail spec@!opengl 1.2@copyteximage 3d,Fail spec@!opengl 1.4@copy-pixels,Fail @@ -87,6 +107,7 @@ spec@!opengl 2.0@gl-2.0-edgeflag,Crash spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Crash spec@!opengl 2.0@max-samplers border,Fail spec@!opengl 2.1@pbo,Fail +spec@!opengl 2.1@pbo@test_polygon_stip,Fail spec@!opengl 2.1@polygon-stipple-fs,Fail spec@!opengl 3.0@clearbuffer-depth,Fail spec@!opengl 3.0@clearbuffer-stencil,Fail @@ -98,7 +119,10 @@ spec@arb_color_buffer_float@gl_rgba8_snorm-render-fog,Fail spec@arb_color_buffer_float@gl_rgba8_snorm-render-sanity,Fail spec@arb_color_buffer_float@gl_rgba8_snorm-render-sanity-fog,Fail spec@arb_depth_buffer_float@fbo-clear-formats,Fail +spec@arb_depth_buffer_float@fbo-clear-formats@GL_DEPTH32F_STENCIL8,Fail +spec@arb_depth_buffer_float@fbo-clear-formats@GL_DEPTH_COMPONENT32F,Fail spec@arb_depth_buffer_float@fbo-clear-formats stencil,Fail +spec@arb_depth_buffer_float@fbo-clear-formats stencil@GL_DEPTH32F_STENCIL8,Fail spec@arb_depth_buffer_float@fbo-depth-gl_depth32f_stencil8-blit,Fail spec@arb_depth_buffer_float@fbo-depth-gl_depth32f_stencil8-copypixels,Fail spec@arb_depth_buffer_float@fbo-depth-gl_depth_component32f-blit,Fail @@ -108,6 +132,10 @@ spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-copypixels,Fai spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-blit,Fail spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-copypixels,Fail spec@arb_depth_texture@fbo-clear-formats,Fail +spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT,Fail +spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT16,Fail +spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT24,Fail +spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT32,Fail spec@arb_depth_texture@fbo-depth-gl_depth_component16-blit,Fail spec@arb_depth_texture@fbo-depth-gl_depth_component16-copypixels,Fail spec@arb_depth_texture@fbo-depth-gl_depth_component24-blit,Fail @@ -120,7 +148,9 @@ spec@arb_direct_state_access@gettextureimage-formats init-by-rendering,Fail spec@arb_draw_indirect@gl_vertexid used with gldrawarraysindirect,Crash spec@arb_draw_indirect@gl_vertexid used with gldrawelementsindirect,Crash spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic,Fail +spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-atomic@MS4,Fail spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query,Fail +spec@arb_framebuffer_no_attachments@arb_framebuffer_no_attachments-query@MS4,Fail spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth24_stencil8,Fail spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth32f_stencil8,Fail spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit stencil gl_depth24_stencil8,Fail @@ -169,8 +199,30 @@ spec@arb_multi_draw_indirect@gl-3.0-multidrawarrays-vertexid -indirect,Crash spec@arb_occlusion_query@occlusion_query_order,Fail spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail spec@arb_texture_buffer_object@formats (fs- arb),Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA16F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA32F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY16F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY32F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE16F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE32F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE8_ALPHA8,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail spec@arb_texture_buffer_object@formats (vs- arb),Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA16F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA32F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY16F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY32F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE16F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE32F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE8_ALPHA8,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail spec@arb_texture_float@fbo-blending-formats,Fail +spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail spec@arb_texture_rectangle@1-1-linear-texture,Fail spec@arb_timer_query@query gl_timestamp,Fail spec@arb_timer_query@timestamp-get,Fail @@ -187,13 +239,18 @@ spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match,Fail spec@egl 1.4@egl-copy-buffers,Crash spec@egl 1.4@eglterminate then unbind context,Fail spec@egl_chromium_sync_control@conformance,Fail +spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail spec@egl_ext_protected_content@conformance,Fail spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail spec@egl_khr_surfaceless_context@viewport,Fail spec@egl_mesa_configless_context@basic,Fail spec@ext_direct_state_access@multi-texture,Fail +spec@ext_direct_state_access@multi-texture@CopyMultiTexImage1DEXT,Fail spec@ext_direct_state_access@textures,Fail +spec@ext_direct_state_access@textures@CopyTextureImage1DEXT,Fail +spec@ext_direct_state_access@vao@VertexArrayVertexOffsetEXT,Fail +spec@ext_external_objects@semaphore-api-errors@gen-semaphores-bad-value,Fail spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail spec@ext_framebuffer_object@ext_framebuffer_object-mipmap,Fail spec@ext_framebuffer_object@fbo-alphatest-nocolor,Fail @@ -232,7 +289,11 @@ spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_y416,Fail spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_uyvy,Fail spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yuyv,Fail spec@ext_packed_depth_stencil@fbo-clear-formats,Fail +spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL,Fail +spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH24_STENCIL8,Fail +spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH_STENCIL,Fail spec@ext_packed_depth_stencil@fbo-clear-formats stencil,Fail +spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH24_STENCIL8,Fail spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-blit,Fail spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-copypixels,Fail spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-blit,Fail @@ -241,8 +302,22 @@ spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-copypixels,Fail spec@ext_packed_float@query-rgba-signed-components,Fail spec@ext_render_snorm@render,Fail +spec@ext_render_snorm@render@format 0x8f94,Fail +spec@ext_render_snorm@render@format 0x8f94 read fail,Fail +spec@ext_render_snorm@render@format 0x8f95,Fail +spec@ext_render_snorm@render@format 0x8f95 read fail,Fail +spec@ext_render_snorm@render@format 0x8f97,Fail +spec@ext_render_snorm@render@format 0x8f97 read fail,Fail spec@ext_texture_integer@fbo-integer,Fail spec@ext_texture_snorm@fbo-blending-formats,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail +spec@ext_transform_feedback@api-errors bind_base_active,Crash +spec@ext_transform_feedback@api-errors bind_pipeline,Fail +spec@ext_transform_feedback@api-errors bind_range_active,Fail +spec@ext_transform_feedback@api-errors useprogstage_active,Crash spec@ext_transform_feedback2@draw-auto,Fail spec@ext_transform_feedback@discard-copypixels,Fail spec@ext_transform_feedback@generatemipmap prims_generated,Fail @@ -300,25 +375,47 @@ spec@glsl-1.30@execution@texelfetch fs sampler3d 98x129x1-98x129x9,Fail spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9,Fail spec@intel_performance_query@intel_performance_query-issue_2235,Fail spec@khr_texture_compression_astc@array-gl,Fail +spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail +spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail spec@khr_texture_compression_astc@array-gles,Fail +spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail +spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail spec@khr_texture_compression_astc@miptree-gl hdr,Fail +spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail spec@khr_texture_compression_astc@miptree-gl ldr,Fail +spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail spec@khr_texture_compression_astc@miptree-gl srgb,Fail +spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail spec@khr_texture_compression_astc@miptree-gles hdr,Fail +spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail spec@khr_texture_compression_astc@miptree-gles ldr,Fail +spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail spec@khr_texture_compression_astc@miptree-gles srgb,Fail +spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail spec@nv_conditional_render@copyteximage,Fail spec@nv_conditional_render@copytexsubimage,Fail spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash @@ -327,11 +424,13 @@ spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash spec@nv_copy_image@nv_copy_image-formats,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_DEPTH32F_STENCIL8/Destination: GL_DEPTH32F_STENCIL8,Fail spec@nv_copy_image@nv_copy_image-simple --rb-to-rb,Fail spec@nv_copy_image@nv_copy_image-simple --rb-to-tex,Fail spec@nv_copy_image@nv_copy_image-simple --tex-to-tex,Fail spec@nv_image_formats@nv_image_formats-gles3,Crash spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash +spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad,Fail wgl@wgl-multi-context-single-window,Fail wgl@wgl-multi-window-single-context,Fail wgl@wgl-sanity,Fail diff --git a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-flakes.txt b/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-flakes.txt index b391512..5b7a79c 100644 --- a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-flakes.txt +++ b/src/gallium/drivers/freedreno/ci/piglit-freedreno-a530-flakes.txt @@ -41,3 +41,6 @@ spec@arb_copy_buffer@dlist # Intermittent failure, mostly passes but sometimes fails. Was noticed on May 26th. spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420 + +# Crashes, possibly after the final piglit report caught by new piglit runner. +spec@ext_transform_feedback@api-errors.* diff --git a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-fails.txt b/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-fails.txt index f149728..91080d2 100644 --- a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-fails.txt +++ b/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-fails.txt @@ -22,6 +22,7 @@ glx@glx_ext_import_context@make current- single process,Fail glx@glx_ext_import_context@query context info,Fail shaders@glsl-bug-110796,Fail shaders@glsl-fs-fogscale,Fail +shaders@glsl-fs-fogscale@gs-out and fs,Fail shaders@point-vertex-id divisor,Crash shaders@point-vertex-id gl_instanceid,Crash shaders@point-vertex-id gl_instanceid divisor,Crash @@ -37,24 +38,446 @@ spec@!opengl 1.0@gl-1.0-spot-light,Fail spec@!opengl 1.0@rasterpos,Crash spec@!opengl 1.1@draw-pixels,Fail spec@!opengl 1.1@getteximage-depth,Fail +spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D-GL_DEPTH_COMPONENT16,Fail +spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_1D_ARRAY-GL_DEPTH_COMPONENT16,Fail +spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_2D-GL_DEPTH_COMPONENT16,Fail +spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_2D_ARRAY-GL_DEPTH_COMPONENT16,Fail +spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_CUBE_MAP-GL_DEPTH_COMPONENT16,Fail +spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_CUBE_MAP_ARRAY-GL_DEPTH_COMPONENT16,Fail +spec@!opengl 1.1@getteximage-depth@GL_TEXTURE_RECTANGLE-GL_DEPTH_COMPONENT16,Fail spec@!opengl 1.1@getteximage-formats,Fail spec@!opengl 1.1@linestipple,Fail +spec@!opengl 1.1@linestipple@Factor 2x,Fail +spec@!opengl 1.1@linestipple@Factor 3x,Fail +spec@!opengl 1.1@linestipple@Line loop,Fail +spec@!opengl 1.1@linestipple@Line strip,Fail +spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail spec@!opengl 1.1@polygon-mode,Fail spec@!opengl 1.1@polygon-mode-facing,Fail spec@!opengl 1.1@polygon-mode-offset,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail spec@!opengl 1.1@teximage-colors gl_r16_snorm,Fail +spec@!opengl 1.1@teximage-colors gl_r16@Exact upload-download of GL_R16,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@Exact upload-download of GL_R16_SNORM,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_ABGR_EXT and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_ABGR_EXT and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_ABGR_EXT and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_ABGR_EXT and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGR and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGR and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGR and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGR and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGR and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGR and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGR and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_10_10_10_2,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_2_10_10_10_REV,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_8_8_8_8,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_8_8_8_8_REV,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_1_5_5_5_REV,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_4_4_4_4,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_4_4_4_4_REV,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_5_5_5_1,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE_ALPHA and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE_ALPHA and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE_ALPHA and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE_ALPHA and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RED and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RED and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RED and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RED and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RED and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RED and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RED and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RG and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RG and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RG and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RG and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RG and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RG and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RG and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE_2_3_3_REV,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE_3_3_2,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT_5_6_5,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT_5_6_5_REV,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_10_10_10_2,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_2_10_10_10_REV,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_8_8_8_8,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_8_8_8_8_REV,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_1_5_5_5_REV,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_4_4_4_4,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_4_4_4_4_REV,Fail +spec@!opengl 1.1@teximage-colors gl_r16_snorm@GL_R16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_5_5_5_1,Fail spec@!opengl 1.1@teximage-colors gl_rg16_snorm,Fail +spec@!opengl 1.1@teximage-colors gl_rg16@Exact upload-download of GL_RG16,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@Exact upload-download of GL_RG16_SNORM,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_ABGR_EXT and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_ABGR_EXT and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_ABGR_EXT and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_ABGR_EXT and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGR and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGR and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGR and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGR and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGR and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGR and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGR and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_10_10_10_2,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_2_10_10_10_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_8_8_8_8,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_8_8_8_8_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_1_5_5_5_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_4_4_4_4,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_4_4_4_4_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_5_5_5_1,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_GREEN and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_GREEN and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_GREEN and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_GREEN and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_GREEN and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_GREEN and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_GREEN and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE_ALPHA and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE_ALPHA and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE_ALPHA and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE_ALPHA and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RED and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RED and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RED and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RED and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RED and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RED and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RED and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RG and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RG and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RG and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RG and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RG and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RG and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RG and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE_2_3_3_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE_3_3_2,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT_5_6_5,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT_5_6_5_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_10_10_10_2,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_2_10_10_10_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_8_8_8_8,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_8_8_8_8_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_1_5_5_5_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_4_4_4_4,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_4_4_4_4_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rg16_snorm@GL_RG16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_5_5_5_1,Fail spec@!opengl 1.1@teximage-colors gl_rgb16_snorm,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16@Exact upload-download of GL_RGB16,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@Exact upload-download of GL_RGB16_SNORM,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_ABGR_EXT and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_ABGR_EXT and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_ABGR_EXT and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_ABGR_EXT and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGR and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGR and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGR and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGR and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGR and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGR and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGR and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_10_10_10_2,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_2_10_10_10_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_8_8_8_8,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_8_8_8_8_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_1_5_5_5_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_4_4_4_4,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_4_4_4_4_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_5_5_5_1,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BLUE and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BLUE and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BLUE and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BLUE and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BLUE and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BLUE and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_BLUE and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_GREEN and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_GREEN and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_GREEN and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_GREEN and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_GREEN and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_GREEN and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_GREEN and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE_ALPHA and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE_ALPHA and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE_ALPHA and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE_ALPHA and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RED and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RED and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RED and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RED and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RED and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RED and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RED and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RG and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RG and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RG and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RG and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RG and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RG and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RG and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE_2_3_3_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE_3_3_2,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT_5_6_5,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT_5_6_5_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_10_10_10_2,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_2_10_10_10_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_8_8_8_8,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_8_8_8_8_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_1_5_5_5_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_4_4_4_4,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_4_4_4_4_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rgb16_snorm@GL_RGB16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_5_5_5_1,Fail spec@!opengl 1.1@teximage-colors gl_rgba16_snorm,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16@Exact upload-download of GL_RGBA16,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@Exact upload-download of GL_RGBA16_SNORM,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ABGR_EXT and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ABGR_EXT and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ABGR_EXT and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ABGR_EXT and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ABGR_EXT and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ALPHA and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ALPHA and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ALPHA and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ALPHA and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ALPHA and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ALPHA and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_ALPHA and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGR and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGR and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGR and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGR and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGR and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGR and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGR and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_10_10_10_2,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_2_10_10_10_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_8_8_8_8,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_INT_8_8_8_8_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_1_5_5_5_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_4_4_4_4,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_4_4_4_4_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BGRA and GL_UNSIGNED_SHORT_5_5_5_1,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BLUE and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BLUE and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BLUE and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BLUE and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BLUE and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BLUE and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_BLUE and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_GREEN and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_GREEN and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_GREEN and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_GREEN and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_GREEN and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_GREEN and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_GREEN and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE_ALPHA and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE_ALPHA and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE_ALPHA and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE_ALPHA and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_LUMINANCE_ALPHA and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RED and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RED and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RED and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RED and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RED and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RED and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RED and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RG and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RG and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RG and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RG and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RG and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RG and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RG and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE_2_3_3_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_UNSIGNED_BYTE_3_3_2,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT_5_6_5,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGB and GL_UNSIGNED_SHORT_5_6_5_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_FLOAT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_BYTE,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_10_10_10_2,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_2_10_10_10_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_8_8_8_8,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_INT_8_8_8_8_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_1_5_5_5_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_4_4_4_4,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_4_4_4_4_REV,Fail +spec@!opengl 1.1@teximage-colors gl_rgba16_snorm@GL_RGBA16_SNORM texture with GL_RGBA and GL_UNSIGNED_SHORT_5_5_5_1,Fail spec@!opengl 1.1@texwrap formats bordercolor-swizzled,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_R3_G3_B2- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB10_A2- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB4- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB5_A1- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGB8- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA12- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA16- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA2- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA4- swizzled- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor-swizzled@GL_RGBA8- swizzled- border color only,Fail spec@!opengl 1.1@windowoverlap,Fail spec@!opengl 1.4@gl-1.4-polygon-offset,Fail spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Crash spec@!opengl 2.0@gl-2.0-edgeflag,Crash spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Crash +spec@!opengl 2.0@vertex-program-two-side back,Crash +spec@!opengl 2.0@vertex-program-two-side back back2,Crash spec@!opengl 2.0@vertex-program-two-side back front2,Crash spec@!opengl 2.0@vertex-program-two-side back front2 back2,Crash -sspec@!opengl 2.0@vertex-program-two-side enabled back,Crash +spec@!opengl 2.0@vertex-program-two-side back2,Crash spec@!opengl 2.0@vertex-program-two-side enabled back,Crash spec@!opengl 2.0@vertex-program-two-side enabled back back2,Crash spec@!opengl 2.0@vertex-program-two-side enabled back front2,Crash @@ -81,6 +504,7 @@ spec@!opengl 2.0@vertex-program-two-side front front2 back2,Crash spec@!opengl 2.0@vertex-program-two-side front2,Crash spec@!opengl 2.0@vertex-program-two-side front2 back2,Crash spec@!opengl 2.1@pbo,Fail +spec@!opengl 2.1@pbo@test_polygon_stip,Fail spec@!opengl 2.1@polygon-stipple-fs,Fail spec@!opengl 3.0@clearbuffer-depth,Fail spec@!opengl 3.0@clearbuffer-depth-cs-probe,Timeout @@ -88,16 +512,32 @@ spec@!opengl 3.0@clearbuffer-stencil,Fail spec@!opengl 3.1@primitive-restart-xfb generated,Fail spec@!opengl 3.2@layered-rendering@clear-depth,Crash spec@arb_depth_buffer_float@fbo-clear-formats stencil,Fail +spec@arb_depth_buffer_float@fbo-clear-formats stencil@GL_DEPTH32F_STENCIL8,Fail spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail +spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail +spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail spec@arb_depth_buffer_float@texwrap formats bordercolor,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH32F_STENCIL8- border color only,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor@GL_DEPTH_COMPONENT32F- border color only,Fail spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH32F_STENCIL8- swizzled- border color only,Fail +spec@arb_depth_buffer_float@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32F- swizzled- border color only,Fail spec@arb_depth_texture@texwrap formats bordercolor,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail spec@arb_depth_texture@texwrap formats bordercolor-swizzled,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT16- swizzled- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT24- swizzled- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor-swizzled@GL_DEPTH_COMPONENT32- swizzled- border color only,Fail spec@arb_direct_state_access@gettextureimage-formats,Crash spec@arb_direct_state_access@gettextureimage-formats init-by-rendering,Fail spec@arb_direct_state_access@transformfeedback-bufferbase,Fail +spec@arb_direct_state_access@transformfeedback-bufferbase@general test,Fail spec@arb_direct_state_access@transformfeedback-bufferrange,Fail +spec@arb_direct_state_access@transformfeedback-bufferrange@general test,Fail spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail +spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled@GL_RGB565- swizzled- border color only,Fail spec@arb_framebuffer_srgb@blit renderbuffer linear msaa disabled clear,Fail spec@arb_framebuffer_srgb@blit renderbuffer linear msaa disabled render,Fail spec@arb_framebuffer_srgb@blit renderbuffer linear msaa enabled clear,Fail @@ -133,15 +573,38 @@ spec@arb_framebuffer_srgb@blit texture srgb_to_linear msaa enabled render,Fail spec@arb_occlusion_query@occlusion_query_order,Fail spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail +spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2' on GL_PROGRAM_INPUT,Fail +spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceiv,Fail spec@arb_program_interface_query@arb_program_interface_query-resource-query,Fail +spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_ATOMIC_COUNTER_BUFFER,Fail +spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_BUFFER_VARIABLE,Fail +spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_SHADER_STORAGE_BLOCK,Fail spec@arb_sample_shading@builtin-gl-sample-id 4,Fail spec@arb_sample_shading@builtin-gl-sample-mask 2,Fail spec@arb_sample_shading@builtin-gl-sample-mask 4,Fail spec@arb_sample_shading@samplemask 2,Fail +spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail spec@arb_sample_shading@samplemask 2 all,Fail +spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail spec@arb_sample_shading@samplemask 4,Fail +spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail spec@arb_sample_shading@samplemask 4 all,Fail +spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail spec@arb_shader_image_load_store@indexing,Crash spec@arb_shader_storage_buffer_object@array-ssbo-auto-binding,Fail spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 1d,Crash @@ -171,18 +634,334 @@ spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projlod 2d_projvec spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projlod 2dshadow,Crash spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projlod 3d,Crash spec@arb_texture_buffer_object@formats (fs- arb),Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA16F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_ALPHA32F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY16F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_INTENSITY32F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE16F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE32F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE8_ALPHA8,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail +spec@arb_texture_buffer_object@formats (fs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail spec@arb_texture_buffer_object@formats (vs- arb),Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA16F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_ALPHA32F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY16F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_INTENSITY32F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE16F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE32F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE8_ALPHA8,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA16F_ARB,Fail +spec@arb_texture_buffer_object@formats (vs- arb)@GL_LUMINANCE_ALPHA32F_ARB,Fail spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_BPTC_UNORM- swizzled- border color only,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- swizzled- border color only,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- swizzled- border color only,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- swizzled- border color only,Fail spec@arb_texture_float@fbo-blending-formats,Fail +spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail spec@arb_texture_rectangle@1-1-linear-texture,Fail spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8UI- swizzled- border color only,Fail spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled@GL_RGB10_A2UI- swizzled- border color only,Fail spec@arb_texture_view@rendering-formats,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG16F as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG16F as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG16F as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG16F as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG16F as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG16F as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG16I as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG16I as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG16I as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG16I as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG16I as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG16I as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG16UI as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG16UI as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG16UI as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG16UI as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG16UI as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG16UI as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG8 as GL_R16,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG8 as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG8 as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG8 as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG8 as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG8I as GL_R16,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG8I as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG8I as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG8I as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG8I as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG8UI as GL_R16,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG8UI as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG8UI as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG8UI as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RG8UI as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8 as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8 as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8 as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8 as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8 as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8 as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8 as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8 as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8 as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8 as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8I as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8I as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8I as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8I as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8I as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8I as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8I as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8I as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8I as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8I as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8UI as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8UI as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8UI as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@sample GL_R16 as GL_R16,Fail +spec@arb_texture_view@rendering-formats@sample GL_R16 as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@sample GL_R16 as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@sample GL_R16 as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@sample GL_R16 as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@sample GL_R16 as GL_RG8,Fail +spec@arb_texture_view@rendering-formats@sample GL_R16 as GL_RG8I,Fail +spec@arb_texture_view@rendering-formats@sample GL_R16 as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@sample GL_R16 as GL_RG8_SNORM,Fail +spec@arb_texture_view@rendering-formats@sample GL_R16_SNORM as GL_R16,Fail +spec@arb_texture_view@rendering-formats@sample GL_R16_SNORM as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@sample GL_R16_SNORM as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@sample GL_R16_SNORM as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@sample GL_R16_SNORM as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@sample GL_R16_SNORM as GL_RG8,Fail +spec@arb_texture_view@rendering-formats@sample GL_R16_SNORM as GL_RG8I,Fail +spec@arb_texture_view@rendering-formats@sample GL_R16_SNORM as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@sample GL_R16_SNORM as GL_RG8_SNORM,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16 as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGB16 as GL_RGB16,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGB16 as GL_RGB16F,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGB16 as GL_RGB16I,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGB16 as GL_RGB16UI,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGB16 as GL_RGB16_SNORM,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGB16_SNORM as GL_RGB16,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGB16_SNORM as GL_RGB16F,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGB16_SNORM as GL_RGB16I,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGB16_SNORM as GL_RGB16UI,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGB16_SNORM as GL_RGB16_SNORM,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGBA16 as GL_RG32F,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGBA16 as GL_RG32I,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGBA16 as GL_RG32UI,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGBA16 as GL_RGBA16,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGBA16 as GL_RGBA16F,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGBA16 as GL_RGBA16I,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGBA16 as GL_RGBA16UI,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGBA16 as GL_RGBA16_SNORM,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RG32F,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RG32I,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RG32UI,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RGBA16,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RGBA16F,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RGBA16I,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RGBA16UI,Fail +spec@arb_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RGBA16_SNORM,Fail spec@arb_texture_view@rendering-layers-image,Fail +spec@arb_texture_view@rendering-layers-image@layers rendering of image1DArray,Fail +spec@arb_texture_view@rendering-layers-image@layers rendering of imageCubeArray,Fail spec@arb_timer_query@timestamp-get,Fail spec@arb_transform_feedback3@arb_transform_feedback3-ext_interleaved_two_bufs_vs,Fail spec@arb_transform_feedback3@gl_skipcomponents1-1,Fail @@ -197,9 +976,12 @@ spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match,Fail spec@egl 1.4@egl-copy-buffers,Crash spec@egl 1.4@eglterminate then unbind context,Fail spec@egl_chromium_sync_control@conformance,Fail +spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail spec@egl_ext_protected_content@conformance,Fail spec@egl_khr_surfaceless_context@viewport,Fail spec@egl_mesa_configless_context@basic,Fail +spec@ext_direct_state_access@vao@VertexArrayVertexOffsetEXT,Fail +spec@ext_external_objects@semaphore-api-errors@gen-semaphores-bad-value,Fail spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail spec@ext_framebuffer_multisample@accuracy 2 depth_resolve depthstencil,Fail spec@ext_framebuffer_multisample@accuracy 2 depth_resolve small depthstencil,Fail @@ -265,27 +1047,97 @@ spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail spec@ext_framebuffer_object@getteximage-formats init-by-clear-and-render,Fail spec@ext_framebuffer_object@getteximage-formats init-by-rendering,Fail spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail +spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled,Fail +spec@ext_packed_depth_stencil@texwrap formats bordercolor-swizzled@GL_DEPTH24_STENCIL8- swizzled- border color only,Fail spec@ext_packed_float@query-rgba-signed-components,Fail spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail +spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail spec@ext_texture_array@fbo-depth-array depth-layered-clear,Crash spec@ext_texture_array@fbo-depth-array stencil-layered-clear,Crash spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RED_RGTC1- swizzled- border color only,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RG_RGTC2- swizzled- border color only,Fail +spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SIGNED_RG_RGTC2- swizzled- border color only,Fail spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- swizzled- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- swizzled- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- swizzled- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- swizzled- border color only,Fail spec@ext_texture_integer@fbo-integer,Fail spec@ext_texture_integer@multisample-formats 4 gl_ext_texture_integer,Fail spec@ext_texture_integer@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB16I- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB16UI- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB32I- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB32UI- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB8I- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGB8UI- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA16I- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA16UI- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA32I- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA32UI- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA8I- swizzled- border color only,Fail +spec@ext_texture_integer@texwrap formats bordercolor-swizzled@GL_RGBA8UI- swizzled- border color only,Fail spec@ext_texture_norm16@render,Fail +spec@ext_texture_norm16@render@format GL_R16_SNORM,Fail +spec@ext_texture_norm16@render@format GL_R16_SNORM read fail,Fail +spec@ext_texture_norm16@render@format GL_RG16_SNORM,Fail +spec@ext_texture_norm16@render@format GL_RG16_SNORM read fail,Fail +spec@ext_texture_norm16@render@format GL_RGB16_SNORM,Fail +spec@ext_texture_norm16@render@format GL_RGBA16_SNORM,Fail +spec@ext_texture_norm16@render@format GL_RGBA16_SNORM read fail,Fail spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_shared_exponent@texwrap formats bordercolor-swizzled@GL_RGB9_E5- swizzled- border color only,Fail spec@ext_texture_snorm@fbo-alphatest-formats,Fail +spec@ext_texture_snorm@fbo-alphatest-formats@GL_R16_SNORM,Fail +spec@ext_texture_snorm@fbo-alphatest-formats@GL_RG16_SNORM,Fail +spec@ext_texture_snorm@fbo-alphatest-formats@GL_RGB16_SNORM,Fail +spec@ext_texture_snorm@fbo-alphatest-formats@GL_RGBA16_SNORM,Fail spec@ext_texture_snorm@fbo-blending-formats,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_R16_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_RG16_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_RGB16_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_RGBA16_SNORM,Fail spec@ext_texture_snorm@fbo-colormask-formats,Fail +spec@ext_texture_snorm@fbo-colormask-formats@GL_R16_SNORM,Fail +spec@ext_texture_snorm@fbo-colormask-formats@GL_RG16_SNORM,Fail +spec@ext_texture_snorm@fbo-colormask-formats@GL_RGB16_SNORM,Fail +spec@ext_texture_snorm@fbo-colormask-formats@GL_RGBA16_SNORM,Fail spec@ext_texture_snorm@fbo-generatemipmap-formats,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_R16_SNORM,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_R16_SNORM NPOT,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_RG16_SNORM,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_RG16_SNORM NPOT,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_RGB16_SNORM,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_RGB16_SNORM NPOT,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_RGBA16_SNORM,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_RGBA16_SNORM NPOT,Fail spec@ext_texture_snorm@multisample-formats 2 gl_ext_texture_snorm,Fail spec@ext_texture_snorm@multisample-formats 4 gl_ext_texture_snorm,Fail spec@ext_texture_snorm@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_R8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RG8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGB8_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA16_SNORM- swizzled- border color only,Fail +spec@ext_texture_snorm@texwrap formats bordercolor-swizzled@GL_RGBA8_SNORM- swizzled- border color only,Fail spec@ext_texture_srgb@texwrap formats bordercolor-swizzled,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor-swizzled@GL_SRGB8_ALPHA8- swizzled- border color only,Fail spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT- swizzled- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor-swizzled@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- swizzled- border color only,Fail spec@ext_transform_feedback@geometry-shaders-basic,Fail spec@ext_transform_feedback@immediate-reuse-index-buffer,Fail spec@ext_transform_feedback@intervening-read prims_generated,Fail @@ -409,39 +1261,433 @@ spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triang spec@glsl-1.50@gs-max-output-components,Fail spec@intel_performance_query@intel_performance_query-issue_2235,Fail spec@khr_texture_compression_astc@array-gl,Fail +spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail +spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail +spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail +spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail spec@khr_texture_compression_astc@array-gles,Fail spec@khr_texture_compression_astc@miptree-gl hdr,Fail +spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail spec@khr_texture_compression_astc@miptree-gl ldr,Fail +spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail spec@khr_texture_compression_astc@miptree-gl srgb,Fail +spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail spec@khr_texture_compression_astc@miptree-gles hdr,Fail +spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail spec@khr_texture_compression_astc@miptree-gles ldr,Fail +spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail spec@khr_texture_compression_astc@miptree-gles srgb,Fail +spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail spec@nv_copy_depth_to_color@nv_copy_depth_to_color,Crash spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x223344ff,Crash spec@nv_copy_depth_to_color@nv_copy_depth_to_color 0 0x76356278,Crash spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x223344ff,Crash spec@nv_copy_depth_to_color@nv_copy_depth_to_color 1 0x76356278,Crash spec@nv_copy_image@nv_copy_image-formats,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_DEPTH_COMPONENT/Destination: GL_DEPTH_COMPONENT,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_DEPTH_COMPONENT16/Destination: GL_DEPTH_COMPONENT16,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_DEPTH_COMPONENT24/Destination: GL_DEPTH_COMPONENT24,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_DEPTH_COMPONENT32/Destination: GL_DEPTH_COMPONENT32,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_DEPTH_STENCIL/Destination: GL_DEPTH_STENCIL,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_R16/Destination: GL_R16,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_R16_SNORM/Destination: GL_R16_SNORM,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_RG16/Destination: GL_RG16,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_RG16_SNORM/Destination: GL_RG16_SNORM,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_RGB16/Destination: GL_RGB16,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_RGB16_SNORM/Destination: GL_RGB16_SNORM,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_RGBA16/Destination: GL_RGBA16,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_RGBA16_SNORM/Destination: GL_RGBA16_SNORM,Fail +spec@nv_copy_image@nv_copy_image-formats@Source: GL_STENCIL_INDEX8/Destination: GL_STENCIL_INDEX8,Fail spec@nv_copy_image@nv_copy_image-formats --samples=2,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_ALPHA/Destination: GL_ALPHA,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_ALPHA8/Destination: GL_ALPHA8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE/Destination: GL_LUMINANCE,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE8/Destination: GL_LUMINANCE8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE8_ALPHA8/Destination: GL_LUMINANCE8_ALPHA8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_LUMINANCE_ALPHA/Destination: GL_LUMINANCE_ALPHA,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R16/Destination: GL_R16,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R16I/Destination: GL_R16I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R16UI/Destination: GL_R16UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R32F/Destination: GL_R32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8/Destination: GL_R8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8I/Destination: GL_R8I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8UI/Destination: GL_R8UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_R8_SNORM/Destination: GL_R8_SNORM,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RED/Destination: GL_RED,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG/Destination: GL_RG,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG16/Destination: GL_RG16,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG16I/Destination: GL_RG16I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG16UI/Destination: GL_RG16UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32F/Destination: GL_RG32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32I/Destination: GL_RG32I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG32UI/Destination: GL_RG32UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8/Destination: GL_RG8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8I/Destination: GL_RG8I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8UI/Destination: GL_RG8UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RG8_SNORM/Destination: GL_RG8_SNORM,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB/Destination: GL_RGB,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16/Destination: GL_RGB16,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16I/Destination: GL_RGB16I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB16UI/Destination: GL_RGB16UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32F/Destination: GL_RGB32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32I/Destination: GL_RGB32I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB32UI/Destination: GL_RGB32UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8/Destination: GL_RGB8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8I/Destination: GL_RGB8I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8UI/Destination: GL_RGB8UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGB8_SNORM/Destination: GL_RGB8_SNORM,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA/Destination: GL_RGBA,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA16/Destination: GL_RGBA16,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA16I/Destination: GL_RGBA16I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA16UI/Destination: GL_RGBA16UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32F/Destination: GL_RGBA32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32I/Destination: GL_RGBA32I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA32UI/Destination: GL_RGBA32UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8/Destination: GL_RGBA8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8I/Destination: GL_RGBA8I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8UI/Destination: GL_RGBA8UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=2@Source: GL_RGBA8_SNORM/Destination: GL_RGBA8_SNORM,Fail spec@nv_copy_image@nv_copy_image-formats --samples=4,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_ALPHA/Destination: GL_ALPHA,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_ALPHA8/Destination: GL_ALPHA8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE/Destination: GL_LUMINANCE,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE8/Destination: GL_LUMINANCE8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE8_ALPHA8/Destination: GL_LUMINANCE8_ALPHA8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_LUMINANCE_ALPHA/Destination: GL_LUMINANCE_ALPHA,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R16/Destination: GL_R16,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R16I/Destination: GL_R16I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R16UI/Destination: GL_R16UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R32F/Destination: GL_R32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8/Destination: GL_R8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8I/Destination: GL_R8I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8UI/Destination: GL_R8UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_R8_SNORM/Destination: GL_R8_SNORM,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RED/Destination: GL_RED,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG/Destination: GL_RG,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG16/Destination: GL_RG16,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG16I/Destination: GL_RG16I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG16UI/Destination: GL_RG16UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32F/Destination: GL_RG32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32I/Destination: GL_RG32I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG32UI/Destination: GL_RG32UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8/Destination: GL_RG8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8I/Destination: GL_RG8I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8UI/Destination: GL_RG8UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RG8_SNORM/Destination: GL_RG8_SNORM,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB/Destination: GL_RGB,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16/Destination: GL_RGB16,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16I/Destination: GL_RGB16I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB16UI/Destination: GL_RGB16UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32F/Destination: GL_RGB32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32I/Destination: GL_RGB32I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB32UI/Destination: GL_RGB32UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8/Destination: GL_RGB8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8I/Destination: GL_RGB8I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8UI/Destination: GL_RGB8UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGB8_SNORM/Destination: GL_RGB8_SNORM,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA/Destination: GL_RGBA,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA16/Destination: GL_RGBA16,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA16I/Destination: GL_RGBA16I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA16UI/Destination: GL_RGBA16UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32F/Destination: GL_RGBA32F,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32I/Destination: GL_RGBA32I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA32UI/Destination: GL_RGBA32UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8/Destination: GL_RGBA8,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8I/Destination: GL_RGBA8I,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8UI/Destination: GL_RGBA8UI,Fail +spec@nv_copy_image@nv_copy_image-formats --samples=4@Source: GL_RGBA8_SNORM/Destination: GL_RGBA8_SNORM,Fail spec@nv_primitive_restart@primitive-restart-draw-mode-polygon,Fail spec@nv_primitive_restart@primitive-restart-draw-mode-quad_strip,Fail spec@nv_primitive_restart@primitive-restart-draw-mode-quads,Fail spec@nv_read_depth@read_depth_gles3,Fail spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Crash +spec@arb_texture_view@bug-layers-image,Crash spec@oes_texture_view@rendering-formats,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16F as GL_RG8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16I as GL_RG8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_R16UI as GL_RG8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8 as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8I as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RG8UI as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG16F as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG16F as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG16F as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG16F as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG16F as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG16F as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG16I as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG16I as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG16I as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG16I as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG16I as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG16I as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG16UI as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG16UI as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG16UI as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG16UI as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG16UI as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG16UI as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG8 as GL_R16,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG8 as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG8 as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG8 as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG8 as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG8I as GL_R16,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG8I as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG8I as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG8I as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG8I as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG8UI as GL_R16,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG8UI as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG8UI as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG8UI as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RG8UI as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2 as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8 as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8 as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8 as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8 as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8 as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8 as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8 as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8 as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8 as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8 as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8I as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8I as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8I as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8I as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8I as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8I as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8I as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8I as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8I as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8I as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8UI as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8UI as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8UI as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@render to GL_RGBA8UI as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@sample GL_R16 as GL_R16,Fail +spec@oes_texture_view@rendering-formats@sample GL_R16 as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@sample GL_R16 as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@sample GL_R16 as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@sample GL_R16 as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@sample GL_R16 as GL_RG8,Fail +spec@oes_texture_view@rendering-formats@sample GL_R16 as GL_RG8I,Fail +spec@oes_texture_view@rendering-formats@sample GL_R16 as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@sample GL_R16 as GL_RG8_SNORM,Fail +spec@oes_texture_view@rendering-formats@sample GL_R16_SNORM as GL_R16,Fail +spec@oes_texture_view@rendering-formats@sample GL_R16_SNORM as GL_R16F,Fail +spec@oes_texture_view@rendering-formats@sample GL_R16_SNORM as GL_R16I,Fail +spec@oes_texture_view@rendering-formats@sample GL_R16_SNORM as GL_R16UI,Fail +spec@oes_texture_view@rendering-formats@sample GL_R16_SNORM as GL_R16_SNORM,Fail +spec@oes_texture_view@rendering-formats@sample GL_R16_SNORM as GL_RG8,Fail +spec@oes_texture_view@rendering-formats@sample GL_R16_SNORM as GL_RG8I,Fail +spec@oes_texture_view@rendering-formats@sample GL_R16_SNORM as GL_RG8UI,Fail +spec@oes_texture_view@rendering-formats@sample GL_R16_SNORM as GL_RG8_SNORM,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16 as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_R32F,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_R32I,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_R32UI,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RG16,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RG16F,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RG16I,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RG16UI,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RG16_SNORM,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGB10_A2,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGB10_A2UI,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGBA8,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGBA8I,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGBA8UI,Fail +spec@oes_texture_view@rendering-formats@sample GL_RG16_SNORM as GL_RGBA8_SNORM,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGB16 as GL_RGB16,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGB16 as GL_RGB16F,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGB16 as GL_RGB16I,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGB16 as GL_RGB16UI,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGB16 as GL_RGB16_SNORM,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGB16_SNORM as GL_RGB16,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGB16_SNORM as GL_RGB16F,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGB16_SNORM as GL_RGB16I,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGB16_SNORM as GL_RGB16UI,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGB16_SNORM as GL_RGB16_SNORM,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGBA16 as GL_RG32F,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGBA16 as GL_RG32I,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGBA16 as GL_RG32UI,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGBA16 as GL_RGBA16,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGBA16 as GL_RGBA16F,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGBA16 as GL_RGBA16I,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGBA16 as GL_RGBA16UI,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGBA16 as GL_RGBA16_SNORM,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RG32F,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RG32I,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RG32UI,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RGBA16,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RGBA16F,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RGBA16I,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RGBA16UI,Fail +spec@oes_texture_view@rendering-formats@sample GL_RGBA16_SNORM as GL_RGBA16_SNORM,Fail wgl@wgl-multi-context-single-window,Fail wgl@wgl-multi-window-single-context,Fail wgl@wgl-sanity,Fail diff --git a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-flakes.txt b/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-flakes.txt index 093287b..e775abc 100644 --- a/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-flakes.txt +++ b/src/gallium/drivers/freedreno/ci/piglit-freedreno-a630-flakes.txt @@ -18,9 +18,6 @@ glx@glx-swap-event_interval glx@glx-visuals-depth glx@glx-visuals-stencil -# async shader compile asserts in shader_io_get_unique_index (slot=VARYING_SLOT_FOGC) -shaders@glsl-fs-fogscale - # async shader compiler asserts in get_image_samp_tex_src()'s nir_src_comp_as_uint(). # https://gitlab.freedesktop.org/mesa/mesa/-/issues/4474 spec@arb_shader_image_load_store@invalid diff --git a/src/gallium/drivers/i915/ci/piglit-i915-g33-fails.txt b/src/gallium/drivers/i915/ci/piglit-i915-g33-fails.txt index 94bb885..5b9a55a 100644 --- a/src/gallium/drivers/i915/ci/piglit-i915-g33-fails.txt +++ b/src/gallium/drivers/i915/ci/piglit-i915-g33-fails.txt @@ -154,6 +154,270 @@ spec@!opengl 1.0@gl-1.0-rendermode-feedback,Crash spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail spec@!opengl 1.0@gl-1.0-swapbuffers-behavior,Fail spec@!opengl 1.1@clipflat,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glBegin/End(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawArrays(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_POLYGON)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUADS)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_QUAD_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLES)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_FAN)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right top PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CCW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: center middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: left middle PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right bottom PV: FIRST,Fail +spec@!opengl 1.1@clipflat@glDrawElements(GL_TRIANGLE_STRIP)- glFrontFace(GL_CW)- glPolygonMode(GL_FILL)- quadrant: right middle PV: FIRST,Fail spec@!opengl 1.1@depthstencil-default_fb-clear,Fail spec@!opengl 1.1@depthstencil-default_fb-copypixels,Fail spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort,Fail @@ -170,28 +434,84 @@ spec@!opengl 1.1@gl_select - scissor-test enabled,Crash spec@!opengl 1.1@gl_select - stencil-test enabled,Crash spec@!opengl 1.1@line-flat-clip-color,Fail spec@!opengl 1.1@linestipple,Fail +spec@!opengl 1.1@linestipple@Factor 2x,Fail +spec@!opengl 1.1@linestipple@Factor 3x,Fail +spec@!opengl 1.1@linestipple@Line loop,Fail +spec@!opengl 1.1@linestipple@Line strip,Fail spec@!opengl 1.1@longprim,Crash spec@!opengl 1.1@point-line-no-cull,Fail spec@!opengl 1.1@polygon-mode-offset,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 3: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 4: Expected white pixel on top edge,Fail spec@!opengl 1.1@polygon-offset,Fail spec@!opengl 1.1@read-front,Fail spec@!opengl 1.1@read-front clear-front-first,Fail spec@!opengl 1.1@tex-upside-down-miptree,Fail spec@!opengl 1.1@texsubimage,Fail spec@!opengl 1.1@texwrap 1d bordercolor,Fail +spec@!opengl 1.1@texwrap 1d bordercolor@GL_RGBA8- border color only,Fail spec@!opengl 1.1@texwrap 1d proj bordercolor,Fail +spec@!opengl 1.1@texwrap 1d proj bordercolor@GL_RGBA8- projected- border color only,Fail spec@!opengl 1.1@texwrap 2d bordercolor,Fail +spec@!opengl 1.1@texwrap 2d bordercolor@GL_RGBA8- border color only,Fail spec@!opengl 1.1@texwrap 2d proj bordercolor,Fail +spec@!opengl 1.1@texwrap 2d proj bordercolor@GL_RGBA8- projected- border color only,Fail spec@!opengl 1.1@texwrap formats bordercolor,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_ALPHA8- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_INTENSITY8- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE12_ALPHA4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE16_ALPHA16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE4_ALPHA4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE6_ALPHA2- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_LUMINANCE8_ALPHA8- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_R3_G3_B2- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB10_A2- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB5_A1- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGB8- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA12- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA16- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA2- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA4- border color only,Fail +spec@!opengl 1.1@texwrap formats bordercolor@GL_RGBA8- border color only,Fail spec@!opengl 1.1@windowoverlap,Fail spec@!opengl 1.2@getteximage-targets 3d,Fail spec@!opengl 1.2@levelclamp,Fail spec@!opengl 1.2@tex3d,Fail spec@!opengl 1.2@teximage-errors,Fail spec@!opengl 1.2@texwrap 3d,Fail +spec@!opengl 1.2@texwrap 3d@GL_RGBA8- NPOT,Fail spec@!opengl 1.2@texwrap 3d bordercolor,Fail +spec@!opengl 1.2@texwrap 3d bordercolor@GL_RGBA8- border color only,Fail spec@!opengl 1.2@texwrap 3d proj,Fail +spec@!opengl 1.2@texwrap 3d proj@GL_RGBA8- NPOT- projected,Fail spec@!opengl 1.2@texwrap 3d proj bordercolor,Fail +spec@!opengl 1.2@texwrap 3d proj bordercolor@GL_RGBA8- projected- border color only,Fail spec@!opengl 1.4@copy-pixels,Fail spec@!opengl 1.4@gl-1.4-polygon-offset,Fail spec@!opengl 1.4@tex-miplevel-selection,Fail @@ -204,27 +524,49 @@ spec@!opengl 2.0@max-samplers border,Fail spec@!opengl 2.0@occlusion-query-discard,Fail spec@!opengl 2.0@tex3d-npot,Fail spec@!opengl 2.0@vertex-program-two-side back front2,Fail +spec@!opengl 2.0@vertex-program-two-side back front2@vs and fs,Fail spec@!opengl 2.0@vertex-program-two-side back front2 back2,Fail +spec@!opengl 2.0@vertex-program-two-side back front2 back2@vs and fs,Fail spec@!opengl 2.0@vertex-program-two-side enabled back,Fail +spec@!opengl 2.0@vertex-program-two-side enabled back@vs and fs,Fail spec@!opengl 2.0@vertex-program-two-side enabled back back2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled back back2@vs and fs,Fail spec@!opengl 2.0@vertex-program-two-side enabled back front2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled back front2@vs and fs,Fail spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled back front2 back2@vs and fs,Fail spec@!opengl 2.0@vertex-program-two-side enabled back2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled back2@vs and fs,Fail spec@!opengl 2.0@vertex-program-two-side enabled front back back2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front back back2@vs and fs,Fail spec@!opengl 2.0@vertex-program-two-side enabled front back front2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front back front2@vs and fs,Fail spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front back front2 back2@vs and fs,Fail spec@!opengl 2.0@vertex-program-two-side enabled front back2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front back2@vs and fs,Fail spec@!opengl 2.0@vertex-program-two-side enabled front front2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front front2@vs and fs,Fail spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front front2 back2@vs and fs,Fail spec@!opengl 2.0@vertex-program-two-side enabled front2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front2@vs and fs,Fail spec@!opengl 2.0@vertex-program-two-side enabled front2 back2,Fail +spec@!opengl 2.0@vertex-program-two-side enabled front2 back2@vs and fs,Fail spec@!opengl 2.0@vertex-program-two-side front back front2,Fail +spec@!opengl 2.0@vertex-program-two-side front back front2@vs and fs,Fail spec@!opengl 2.0@vertex-program-two-side front back front2 back2,Fail +spec@!opengl 2.0@vertex-program-two-side front back front2 back2@vs and fs,Fail spec@!opengl 2.0@vertex-program-two-side front front2,Fail +spec@!opengl 2.0@vertex-program-two-side front front2@vs and fs,Fail spec@!opengl 2.0@vertex-program-two-side front front2 back2,Fail +spec@!opengl 2.0@vertex-program-two-side front front2 back2@vs and fs,Fail spec@!opengl 2.0@vertex-program-two-side front2,Fail +spec@!opengl 2.0@vertex-program-two-side front2@vs and fs,Fail spec@!opengl 2.0@vertex-program-two-side front2 back2,Fail +spec@!opengl 2.0@vertex-program-two-side front2 back2@vs and fs,Fail spec@!opengl 2.1@pbo,Fail +spec@!opengl 2.1@pbo@test_polygon_stip,Fail spec@!opengl 2.1@polygon-stipple-fs,Fail spec@!opengl es 2.0@draw_buffers_gles2,Fail spec@arb_arrays_of_arrays@execution@glsl-arrays-copy-size-mismatch,Fail @@ -254,6 +596,10 @@ spec@arb_copy_buffer@subdata-sync,Crash spec@arb_copy_buffer@targets,Crash spec@arb_depth_texture@depth-level-clamp,Fail spec@arb_depth_texture@fbo-clear-formats,Fail +spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT,Fail +spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT16,Fail +spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT24,Fail +spec@arb_depth_texture@fbo-clear-formats@GL_DEPTH_COMPONENT32,Fail spec@arb_depth_texture@fbo-depth-gl_depth_component16-copypixels,Fail spec@arb_depth_texture@fbo-depth-gl_depth_component16-drawpixels,Fail spec@arb_depth_texture@fbo-depth-gl_depth_component24-copypixels,Fail @@ -261,10 +607,22 @@ spec@arb_depth_texture@fbo-depth-gl_depth_component24-drawpixels,Fail spec@arb_depth_texture@fbo-depth-gl_depth_component32-copypixels,Fail spec@arb_depth_texture@fbo-depth-gl_depth_component32-drawpixels,Fail spec@arb_depth_texture@fbo-generatemipmap-formats,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT NPOT,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT16 NPOT,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT24 NPOT,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32,Fail +spec@arb_depth_texture@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32 NPOT,Fail spec@arb_depth_texture@texdepth,Fail spec@arb_depth_texture@texwrap formats bordercolor,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT16- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT24- border color only,Fail +spec@arb_depth_texture@texwrap formats bordercolor@GL_DEPTH_COMPONENT32- border color only,Fail spec@arb_es2_compatibility@arb_es2_compatibility-drawbuffers,Fail spec@arb_es2_compatibility@texwrap formats bordercolor,Fail +spec@arb_es2_compatibility@texwrap formats bordercolor@GL_RGB565- border color only,Fail spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-integer,Crash spec@arb_fragment_coord_conventions@fp-arb-fragment-coord-conventions-none,Crash spec@arb_fragment_program@fp-dst-aliasing-1,Crash @@ -312,11 +670,19 @@ spec@arb_pixel_buffer_object@fbo-pbo-readpixels-small,Fail spec@arb_pixel_buffer_object@pbo-getteximage,Fail spec@arb_pixel_buffer_object@texsubimage pbo,Fail spec@arb_point_parameters@arb_point_parameters-point-attenuation,Fail +spec@arb_point_parameters@arb_point_parameters-point-attenuation@Aliased combinations,Fail +spec@arb_point_parameters@arb_point_parameters-point-attenuation@Antialiased combinations,Fail spec@arb_provoking_vertex@arb-provoking-vertex-render,Fail spec@arb_sampler_objects@gl_ext_texture_srgb_decode,Fail spec@arb_shader_texture_lod@execution@glsl-fs-texturelod-01,Fail spec@arb_texture_compression@fbo-generatemipmap-formats,Crash spec@arb_texture_compression@texwrap formats bordercolor,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_ALPHA- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_INTENSITY- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_LUMINANCE_ALPHA- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGB- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor@GL_COMPRESSED_RGBA- border color only,Fail spec@arb_texture_cube_map@copyteximage cube,Fail spec@arb_texture_cube_map@cubemap npot,Fail spec@arb_texture_rectangle@copyteximage rect,Fail @@ -329,21 +695,47 @@ spec@arb_texture_rectangle@glsl-fs-shadow2drectproj,Fail spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drectshadow,Fail spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drectshadow,Fail spec@arb_texture_rectangle@texwrap rect bordercolor,Fail +spec@arb_texture_rectangle@texwrap rect bordercolor@GL_RGBA8- border color only,Fail spec@arb_texture_rectangle@texwrap rect proj bordercolor,Fail +spec@arb_texture_rectangle@texwrap rect proj bordercolor@GL_RGBA8- projected- border color only,Fail spec@arb_texture_storage@texture-storage,Fail +spec@arb_texture_storage@texture-storage@2D mipmap rendering ,Fail spec@ati_fragment_shader@ati_fragment_shader-error09-allconst,Crash spec@ati_fragment_shader@ati_fragment_shader-error10-dotx,Crash spec@ati_fragment_shader@ati_fragment_shader-render-constants,Crash spec@ati_fragment_shader@ati_fragment_shader-render-fog,Crash spec@ati_fragment_shader@ati_fragment_shader-render-ops,Fail +spec@ati_fragment_shader@ati_fragment_shader-render-ops@mov 8*c0,Fail spec@egl 1.4@eglterminate then unbind context,Fail spec@egl_ext_protected_content@conformance,Fail spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_rgba,Fail spec@egl_khr_surfaceless_context@viewport,Fail spec@ext_direct_state_access@indexed-state-queries 12,Fail +spec@ext_direct_state_access@indexed-state-queries 12@GetIntegerIndexedvEXT,Fail spec@ext_direct_state_access@multi-texture,Fail +spec@ext_direct_state_access@multi-texture@MultiTexParameterfEXT,Fail +spec@ext_direct_state_access@multi-texture@MultiTexParameterfEXT + display list GL_COMPILE,Fail +spec@ext_direct_state_access@multi-texture@MultiTexParameterfEXT + display list GL_COMPILE_AND_EXECUTE,Fail +spec@ext_direct_state_access@multi-texture@MultiTexParameteriEXT,Fail +spec@ext_direct_state_access@multi-texture@MultiTexParameteriEXT + display list GL_COMPILE,Fail +spec@ext_direct_state_access@multi-texture@MultiTexParameteriEXT + display list GL_COMPILE_AND_EXECUTE,Fail +spec@ext_direct_state_access@multi-texture@MultiTexParameterivEXT,Fail +spec@ext_direct_state_access@multi-texture@MultiTexParameterivEXT + display list GL_COMPILE,Fail +spec@ext_direct_state_access@multi-texture@MultiTexParameterivEXT + display list GL_COMPILE_AND_EXECUTE,Fail spec@ext_direct_state_access@textures,Fail +spec@ext_direct_state_access@textures@TextureImage2DEXT,Fail +spec@ext_direct_state_access@textures@TextureImage2DEXT + display list GL_COMPILE,Fail +spec@ext_direct_state_access@textures@TextureImage2DEXT + display list GL_COMPILE_AND_EXECUTE,Fail +spec@ext_direct_state_access@textures@TextureParameterfEXT,Fail +spec@ext_direct_state_access@textures@TextureParameterfEXT + display list GL_COMPILE,Fail +spec@ext_direct_state_access@textures@TextureParameterfEXT + display list GL_COMPILE_AND_EXECUTE,Fail +spec@ext_direct_state_access@textures@TextureParameteriEXT,Fail +spec@ext_direct_state_access@textures@TextureParameteriEXT + display list GL_COMPILE,Fail +spec@ext_direct_state_access@textures@TextureParameteriEXT + display list GL_COMPILE_AND_EXECUTE,Fail +spec@ext_direct_state_access@textures@TextureParameterivEXT,Fail +spec@ext_direct_state_access@textures@TextureParameterivEXT + display list GL_COMPILE,Fail +spec@ext_direct_state_access@textures@TextureParameterivEXT + display list GL_COMPILE_AND_EXECUTE,Fail spec@ext_draw_instanced@ext_draw_instanced-drawarrays,Fail spec@ext_external_objects@vk-buf-exchange,Fail spec@ext_external_objects@vk-depth-display,Fail @@ -374,8 +766,57 @@ spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve depthstenc spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve small depthstencil,Fail spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail spec@ext_framebuffer_object@fbo-blending-formats,Fail +spec@ext_framebuffer_object@fbo-blending-formats@3,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA12,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA16,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA4,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_ALPHA8,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY12,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY16,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE12,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE16,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10_A2,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB12,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB16,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB4,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB5,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB8,Fail spec@ext_framebuffer_object@fbo-clear-formats,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY12,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY16,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY4,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_INTENSITY8,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE12,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE16,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE4,Fail +spec@ext_framebuffer_object@fbo-clear-formats@GL_LUMINANCE8,Fail spec@ext_framebuffer_object@fbo-colormask-formats,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA12,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA16,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA4,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_ALPHA8,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY12,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY16,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY4,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_INTENSITY8,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE12,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE16,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE4,Fail +spec@ext_framebuffer_object@fbo-colormask-formats@GL_LUMINANCE8,Fail spec@ext_framebuffer_object@fbo-depth-sample-compare,Fail spec@ext_framebuffer_object@fbo-fragcoord2,Fail spec@ext_framebuffer_object@fbo-generatemipmap-filtering,Fail @@ -418,7 +859,11 @@ spec@ext_occlusion_query_boolean@any-samples,Fail spec@ext_packed_depth_stencil@depth_stencil texture,Fail spec@ext_packed_depth_stencil@fbo-blit-d24s8,Fail spec@ext_packed_depth_stencil@fbo-clear-formats,Fail +spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH24_STENCIL8,Fail +spec@ext_packed_depth_stencil@fbo-clear-formats@GL_DEPTH_STENCIL,Fail spec@ext_packed_depth_stencil@fbo-clear-formats stencil,Fail +spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH24_STENCIL8,Fail +spec@ext_packed_depth_stencil@fbo-clear-formats stencil@GL_DEPTH_STENCIL,Fail spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-blit,Fail spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-copypixels,Fail spec@ext_packed_depth_stencil@fbo-depth-gl_depth24_stencil8-drawpixels,Fail @@ -427,6 +872,7 @@ spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-copypixels,Fa spec@ext_packed_depth_stencil@fbo-depthstencil-gl_depth24_stencil8-drawpixels-float-and-ushort,Fail spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-blit,Fail spec@ext_packed_depth_stencil@texwrap formats bordercolor,Fail +spec@ext_packed_depth_stencil@texwrap formats bordercolor@GL_DEPTH24_STENCIL8- border color only,Fail spec@ext_provoking_vertex@provoking-vertex,Fail spec@ext_texture_compression_s3tc@compressedteximage gl_compressed_rgb_s3tc_dxt1_ext,Crash spec@ext_texture_compression_s3tc@compressedteximage gl_compressed_rgba_s3tc_dxt1_ext,Crash @@ -439,12 +885,25 @@ spec@ext_texture_compression_s3tc@compressedteximage gl_compressed_srgb_s3tc_dxt spec@ext_texture_compression_s3tc@fbo-generatemipmap-formats,Crash spec@ext_texture_compression_s3tc@s3tc-targeted,Fail spec@ext_texture_compression_s3tc@texwrap formats bordercolor,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT1_EXT- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT3_EXT- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGBA_S3TC_DXT5_EXT- border color only,Fail +spec@ext_texture_compression_s3tc@texwrap formats bordercolor@GL_COMPRESSED_RGB_S3TC_DXT1_EXT- border color only,Fail spec@ext_texture_format_bgra8888@api-errors,Fail spec@ext_texture_srgb@fbo-generatemipmap-formats-s3tc,Crash spec@ext_texture_srgb@tex-srgb,Fail spec@ext_texture_srgb@texwrap formats bordercolor,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SLUMINANCE8_ALPHA8- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8- border color only,Fail +spec@ext_texture_srgb@texwrap formats bordercolor@GL_SRGB8_ALPHA8- border color only,Fail spec@ext_texture_srgb@texwrap formats-s3tc,Crash spec@ext_texture_srgb@texwrap formats-s3tc bordercolor,Crash +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SLUMINANCE_ALPHA- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_ALPHA- border color only,Fail +spec@ext_texture_srgb@texwrap formats-s3tc bordercolor@GL_COMPRESSED_SRGB_S3TC_DXT1_EXT- border color only,Fail spec@glsl-1.10@execution@built-in-functions@fs-atan-float-float,Fail spec@glsl-1.10@execution@built-in-functions@fs-atan-vec2-vec2,Fail spec@glsl-1.10@execution@built-in-functions@fs-atan-vec3-vec3,Fail diff --git a/src/gallium/drivers/llvmpipe/ci/llvmpipe-quick_gl.txt b/src/gallium/drivers/llvmpipe/ci/llvmpipe-quick_gl.txt index 3c1dc16..fa2d1f7 100644 --- a/src/gallium/drivers/llvmpipe/ci/llvmpipe-quick_gl.txt +++ b/src/gallium/drivers/llvmpipe/ci/llvmpipe-quick_gl.txt @@ -772,22 +772,6 @@ spec/arb_texture_rg/multisample-formats 8 gl_arb_texture_rg: skip spec/arb_texture_rg/multisample-formats 8 gl_arb_texture_rg-float: skip spec/arb_texture_rg/multisample-formats 8 gl_arb_texture_rg-int: skip spec/arb_texture_stencil8/fbo-clear-formats/gl_stencil_index8 (fbo incomplete): skip -spec/arb_texture_view/rendering-formats/clear gl_r8 as gl_r8_snorm: fail -spec/arb_texture_view/rendering-formats/clear gl_r8 as gl_r8i: fail -spec/arb_texture_view/rendering-formats/clear gl_rg8 as gl_r16_snorm: fail -spec/arb_texture_view/rendering-formats/clear gl_rg8 as gl_r16f: fail -spec/arb_texture_view/rendering-formats/clear gl_rg8 as gl_r16i: fail -spec/arb_texture_view/rendering-formats/clear gl_rg8 as gl_rg8_snorm: fail -spec/arb_texture_view/rendering-formats/clear gl_rg8 as gl_rg8i: fail -spec/arb_texture_view/rendering-formats/clear gl_rgb8 as gl_rgb8_snorm: fail -spec/arb_texture_view/rendering-formats/clear gl_rgb8 as gl_rgb8i: fail -spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_r32f: fail -spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_r32i: fail -spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16_snorm: fail -spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16f: fail -spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16i: fail -spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_rgba8_snorm: fail -spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_rgba8i: fail spec/arb_timer_query/query gl_timestamp: fail spec/arb_vertex_attrib_64bit/get_double_attribs-display-lists: skip spec/arb_vertex_program/vp-address-02: skip @@ -1519,20 +1503,6 @@ spec/oes_texture_compression_astc/miptree-3d-gl srgb: skip spec/oes_texture_compression_astc/miptree-3d-gles hdr: skip spec/oes_texture_compression_astc/miptree-3d-gles ldr: skip spec/oes_texture_compression_astc/miptree-3d-gles srgb: skip -spec/oes_texture_view/rendering-formats/clear gl_r8 as gl_r8_snorm: fail -spec/oes_texture_view/rendering-formats/clear gl_r8 as gl_r8i: fail -spec/oes_texture_view/rendering-formats/clear gl_rg8 as gl_r16_snorm: fail -spec/oes_texture_view/rendering-formats/clear gl_rg8 as gl_r16f: fail -spec/oes_texture_view/rendering-formats/clear gl_rg8 as gl_r16i: fail -spec/oes_texture_view/rendering-formats/clear gl_rg8 as gl_rg8_snorm: fail -spec/oes_texture_view/rendering-formats/clear gl_rg8 as gl_rg8i: fail -spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_r32f: fail -spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_r32i: fail -spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16_snorm: fail -spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16f: fail -spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16i: fail -spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_rgba8_snorm: fail -spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_rgba8i: fail spec/oes_texture_view/rendering-formats/render to gl_rgb16 as gl_rgb16i: skip spec/oes_texture_view/rendering-formats/render to gl_rgb16 as gl_rgb16ui: skip spec/oes_texture_view/rendering-formats/render to gl_rgb16_snorm as gl_rgb16i: skip diff --git a/src/gallium/drivers/radeonsi/ci/piglit-radeonsi-stoney-fails.txt b/src/gallium/drivers/radeonsi/ci/piglit-radeonsi-stoney-fails.txt index 09d25f4..1e7db44 100644 --- a/src/gallium/drivers/radeonsi/ci/piglit-radeonsi-stoney-fails.txt +++ b/src/gallium/drivers/radeonsi/ci/piglit-radeonsi-stoney-fails.txt @@ -8,12 +8,42 @@ spec@arb_es2_compatibility@texwrap formats bordercolor-swizzled,Fail spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgradcube,Fail spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA_BPTC_UNORM- swizzled- border color only,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT- swizzled- border color only,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT- swizzled- border color only,Fail +spec@arb_texture_compression_bptc@texwrap formats bordercolor-swizzled@GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM- swizzled- border color only,Fail spec@arb_texture_compression@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGB- swizzled- border color only,Fail +spec@arb_texture_compression@texwrap formats bordercolor-swizzled@GL_COMPRESSED_RGBA- swizzled- border color only,Fail spec@arb_texture_float@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB16F- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGB32F- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA16F- swizzled- border color only,Fail +spec@arb_texture_float@texwrap formats bordercolor-swizzled@GL_RGBA32F- swizzled- border color only,Fail spec@arb_texture_rgb10_a2ui@texwrap formats bordercolor-swizzled,Fail spec@arb_texture_rg@texwrap formats bordercolor-swizzled,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R16- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_R8- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG16- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats bordercolor-swizzled@GL_RG8- swizzled- border color only,Fail spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R16F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_R32F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG16F- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-float bordercolor-swizzled@GL_RG32F- swizzled- border color only,Fail spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R16UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R32UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_R8UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG16UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG32UI- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8I- swizzled- border color only,Fail +spec@arb_texture_rg@texwrap formats-int bordercolor-swizzled@GL_RG8UI- swizzled- border color only,Fail spec@arb_timer_query@timestamp-get,Fail spec@egl 1.4@egl-copy-buffers,Crash spec@egl 1.4@eglterminate then unbind context,Fail @@ -56,6 +86,7 @@ spec@ext_image_dma_buf_import@ext_image_dma_buf_import-sample_yvu420,Fail spec@ext_image_dma_buf_import@ext_image_dma_buf_import-transcode-nv12-as-r8-gr88,Fail spec@ext_image_dma_buf_import@ext_image_dma_buf_import-unsupported_format,Fail spec@ext_packed_float@texwrap formats bordercolor-swizzled,Fail +spec@ext_packed_float@texwrap formats bordercolor-swizzled@GL_R11F_G11F_B10F- swizzled- border color only,Fail spec@ext_texture_compression_rgtc@texwrap formats bordercolor-swizzled,Fail spec@ext_texture_compression_s3tc@texwrap formats bordercolor-swizzled,Fail spec@ext_texture_integer@fbo-integer,Fail @@ -68,6 +99,7 @@ spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triang spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other,Fail spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail diff --git a/src/gallium/drivers/softpipe/ci/softpipe-quick.txt b/src/gallium/drivers/softpipe/ci/softpipe-quick.txt index db7f141..44a32da 100644 --- a/src/gallium/drivers/softpipe/ci/softpipe-quick.txt +++ b/src/gallium/drivers/softpipe/ci/softpipe-quick.txt @@ -597,11 +597,13 @@ spec/arb_enhanced_layouts/arb_enhanced_layouts-transform-feedback-layout-qualifi spec/arb_enhanced_layouts/arb_enhanced_layouts-transform-feedback-layout-qualifiers_vs_interface: crash spec/arb_enhanced_layouts/arb_enhanced_layouts-transform-feedback-layout-qualifiers_vs_named_interface: crash spec/arb_enhanced_layouts/arb_enhanced_layouts-transform-feedback-layout-qualifiers_vs_struct: crash +spec/arb_enhanced_layouts/execution/component-layout/tcs-tes-fs-array-with-non-array-interleave: skip spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-load-output: skip spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-load-output-indirect: skip spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-tes-fs: skip spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-tes-fs-array-interleave: skip spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-tes-fs-double: skip +spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-tes-fs-ifc-array-interleave: skip spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-tes-fs-patch: skip spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-tes-fs-patch-array-interleave: skip spec/arb_enhanced_layouts/explicit-offset-bufferstorage: skip @@ -1791,22 +1793,6 @@ spec/arb_texture_rg/texwrap formats/gl_r8, npot: fail spec/arb_texture_rg/texwrap formats/gl_rg16, npot: fail spec/arb_texture_rg/texwrap formats/gl_rg8, npot: fail spec/arb_texture_stencil8/fbo-clear-formats/gl_stencil_index8 (fbo incomplete): skip -spec/arb_texture_view/rendering-formats/clear gl_r8 as gl_r8_snorm: fail -spec/arb_texture_view/rendering-formats/clear gl_r8 as gl_r8i: fail -spec/arb_texture_view/rendering-formats/clear gl_rg8 as gl_r16_snorm: fail -spec/arb_texture_view/rendering-formats/clear gl_rg8 as gl_r16f: fail -spec/arb_texture_view/rendering-formats/clear gl_rg8 as gl_r16i: fail -spec/arb_texture_view/rendering-formats/clear gl_rg8 as gl_rg8_snorm: fail -spec/arb_texture_view/rendering-formats/clear gl_rg8 as gl_rg8i: fail -spec/arb_texture_view/rendering-formats/clear gl_rgb8 as gl_rgb8_snorm: fail -spec/arb_texture_view/rendering-formats/clear gl_rgb8 as gl_rgb8i: fail -spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_r32f: fail -spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_r32i: fail -spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16_snorm: fail -spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16f: fail -spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16i: fail -spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_rgba8_snorm: fail -spec/arb_texture_view/rendering-formats/clear gl_rgba8 as gl_rgba8i: fail spec/arb_texture_view/rendering-formats/clear gl_rgba8_snorm as gl_r32f: fail spec/arb_transform_feedback2/change objects while paused: crash spec/arb_transform_feedback3/arb_transform_feedback3-ext_interleaved_two_bufs_gs: crash @@ -3012,20 +2998,6 @@ spec/oes_texture_compression_astc/miptree-3d-gl srgb: skip spec/oes_texture_compression_astc/miptree-3d-gles hdr: skip spec/oes_texture_compression_astc/miptree-3d-gles ldr: skip spec/oes_texture_compression_astc/miptree-3d-gles srgb: skip -spec/oes_texture_view/rendering-formats/clear gl_r8 as gl_r8_snorm: fail -spec/oes_texture_view/rendering-formats/clear gl_r8 as gl_r8i: fail -spec/oes_texture_view/rendering-formats/clear gl_rg8 as gl_r16_snorm: fail -spec/oes_texture_view/rendering-formats/clear gl_rg8 as gl_r16f: fail -spec/oes_texture_view/rendering-formats/clear gl_rg8 as gl_r16i: fail -spec/oes_texture_view/rendering-formats/clear gl_rg8 as gl_rg8_snorm: fail -spec/oes_texture_view/rendering-formats/clear gl_rg8 as gl_rg8i: fail -spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_r32f: fail -spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_r32i: fail -spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16_snorm: fail -spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16f: fail -spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_rg16i: fail -spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_rgba8_snorm: fail -spec/oes_texture_view/rendering-formats/clear gl_rgba8 as gl_rgba8i: fail spec/oes_texture_view/rendering-formats/clear gl_rgba8_snorm as gl_r32f: fail spec/oes_texture_view/rendering-formats/render to gl_rgb16 as gl_rgb16i: skip spec/oes_texture_view/rendering-formats/render to gl_rgb16 as gl_rgb16ui: skip diff --git a/src/gallium/drivers/zink/ci/piglit-zink-lvp-fails.txt b/src/gallium/drivers/zink/ci/piglit-zink-lvp-fails.txt index 64fe229..4ffeee6 100644 --- a/src/gallium/drivers/zink/ci/piglit-zink-lvp-fails.txt +++ b/src/gallium/drivers/zink/ci/piglit-zink-lvp-fails.txt @@ -36,9 +36,26 @@ spec@!opengl 1.0@gl-1.0-edgeflag-quads,Fail spec@!opengl 1.0@gl-1.0-no-op-paths,Fail spec@!opengl 1.0@gl-1.0-swapbuffers-behavior,Fail spec@!opengl 1.1@linestipple,Fail +spec@!opengl 1.1@linestipple@Factor 2x,Fail +spec@!opengl 1.1@linestipple@Factor 3x,Fail +spec@!opengl 1.1@linestipple@Line loop,Fail +spec@!opengl 1.1@linestipple@Line strip,Fail +spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail spec@!opengl 1.1@polygon-mode,Fail spec@!opengl 1.1@polygon-mode-facing,Fail spec@!opengl 1.1@polygon-mode-offset,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail spec@!opengl 1.1@polygon-offset,Fail spec@!opengl 1.1@read-front,Fail spec@!opengl 1.1@read-front clear-front-first,Fail @@ -52,6 +69,7 @@ spec@!opengl 2.0@depth-tex-modes-glsl,Fail spec@!opengl 2.0@gl-2.0-edgeflag,Fail spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Fail spec@!opengl 2.1@pbo,Fail +spec@!opengl 2.1@pbo@test_polygon_stip,Fail spec@!opengl 2.1@polygon-stipple-fs,Fail spec@!opengl 3.0@sampler-cube-shadow,Fail spec@!opengl 3.2@gl-3.2-adj-prims cull-back pv-first,Fail @@ -68,29 +86,347 @@ spec@arb_get_program_binary@restore-sso-program,Fail spec@arb_gpu_shader_fp64@execution@arb_gpu_shader_fp64-tf-separate,Fail spec@arb_pipeline_statistics_query@arb_pipeline_statistics_query-frag,Fail spec@arb_point_parameters@arb_point_parameters-point-attenuation,Fail +spec@arb_point_parameters@arb_point_parameters-point-attenuation@Aliased combinations,Fail +spec@arb_point_parameters@arb_point_parameters-point-attenuation@Antialiased combinations,Fail spec@arb_point_sprite@arb_point_sprite-checkerboard,Fail spec@arb_point_sprite@arb_point_sprite-mipmap,Fail spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail +spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail spec@arb_sample_shading@ignore-centroid-qualifier 2,Fail spec@arb_sample_shading@ignore-centroid-qualifier 4,Fail spec@arb_sample_shading@interpolate-at-sample-position 2,Fail spec@arb_sample_shading@interpolate-at-sample-position 4,Fail spec@arb_sample_shading@samplemask 2,Fail +spec@arb_sample_shading@samplemask 2@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@noms partition,Fail +spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail spec@arb_sample_shading@samplemask 2 all,Fail +spec@arb_sample_shading@samplemask 2 all@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@noms partition,Fail +spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail spec@arb_sample_shading@samplemask 4,Fail +spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@noms partition,Fail +spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail spec@arb_sample_shading@samplemask 4 all,Fail +spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@noms partition,Fail +spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail spec@arb_seamless_cube_map@arb_seamless_cubemap,Fail spec@arb_shader_texture_lod@execution@arb_shader_texture_lod-texgrad,Fail spec@arb_texture_buffer_range@ranges-2 compat,Fail spec@arb_texture_cube_map_array@arb_texture_cube_map_array-sampler-cube-array-shadow,Fail spec@arb_texture_float@fbo-blending-formats,Fail +spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY16F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_INTENSITY32F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE16F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_LUMINANCE32F_ARB,Fail +spec@arb_texture_float@fbo-blending-formats@GL_RGB16F,Fail +spec@arb_texture_float@fbo-blending-formats@GL_RGB32F,Fail spec@arb_texture_rg@multisample-fast-clear gl_arb_texture_rg-int,Fail spec@arb_texture_view@rendering-formats,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_R16,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_RG8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16I as GL_RG8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16UI as GL_RG8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R16_SNORM as GL_RG8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32F as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32I as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R32UI as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8 as GL_R8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8I as GL_R8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8UI as GL_R8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_R8_SNORM as GL_R8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16 as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16F as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16I as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16UI as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG16_SNORM as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32F as GL_RGBA16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32I as GL_RGBA16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG32UI as GL_RGBA16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8 as GL_RG8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8I as GL_RG8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8UI as GL_RG8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_R16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RG8_SNORM as GL_RG8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB10_A2UI as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16 as GL_RGB16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16F as GL_RGB16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16I as GL_RGB16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16UI as GL_RGB16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB16_SNORM as GL_RGB16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8 as GL_RGB8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8I as GL_RGB8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8UI as GL_RGB8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGB8_SNORM as GL_RGB8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RG32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16 as GL_RGBA16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RG32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16F as GL_RGBA16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RG32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16I as GL_RGBA16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RG32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16UI as GL_RGBA16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RG32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA16_SNORM as GL_RGBA16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8 as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8I as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8UI as GL_RGBA8_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_R32UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16F,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RG16_SNORM,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGB10_A2UI,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8I,Fail +spec@arb_texture_view@rendering-formats@clear GL_RGBA8_SNORM as GL_RGBA8UI,Fail spec@egl 1.4@egl-copy-buffers,Fail spec@egl 1.4@eglterminate then unbind context,Fail spec@egl_khr_gl_image@egl_khr_gl_renderbuffer_image-clear-shared-image gl_depth_component24,Fail spec@egl_khr_surfaceless_context@viewport,Fail spec@egl_mesa_configless_context@basic,Fail +spec@ext_direct_state_access@vao@VertexArrayVertexOffsetEXT,Fail spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail spec@ext_framebuffer_multisample@blit-mismatched-formats,Fail spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa,Fail @@ -112,6 +448,23 @@ spec@ext_framebuffer_multisample@sample-coverage 2 non-inverted,Fail spec@ext_framebuffer_multisample@sample-coverage 4 non-inverted,Fail spec@ext_framebuffer_object@fbo-blending-format-quirks,Fail spec@ext_framebuffer_object@fbo-blending-formats,Fail +spec@ext_framebuffer_object@fbo-blending-formats@3,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY12,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY16,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY4,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_INTENSITY8,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE12,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE16,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE4,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_LUMINANCE8,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB10,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB12,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB16,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB4,Fail +spec@ext_framebuffer_object@fbo-blending-formats@GL_RGB8,Fail spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export,Fail spec@ext_image_dma_buf_import@ext_image_dma_buf_import-export-tex,Fail spec@ext_image_dma_buf_import@ext_image_dma_buf_import-intel_external_sampler_only,Fail @@ -144,6 +497,15 @@ spec@ext_image_dma_buf_import@ext_image_dma_buf_import-unsupported_format,Fail spec@ext_packed_float@query-rgba-signed-components,Fail spec@ext_texture_integer@multisample-fast-clear gl_ext_texture_integer,Fail spec@ext_texture_snorm@fbo-blending-formats,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY16_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY8_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_INTENSITY_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE16_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE8_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_LUMINANCE_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_RGB16_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_RGB8_SNORM,Fail +spec@ext_texture_snorm@fbo-blending-formats@GL_RGB_SNORM,Fail spec@ext_texture_swizzle@depth_texture_mode_and_swizzle,Fail spec@ext_transform_feedback2@counting with pause,Fail spec@ext_transform_feedback@generatemipmap prims_generated,Fail @@ -165,20 +527,36 @@ spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles_adjacency ff spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles_adjacency other,Fail spec@intel_performance_query@intel_performance_query-issue_2235,Fail spec@khr_texture_compression_astc@array-gl,Fail +spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail +spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail spec@khr_texture_compression_astc@miptree-gl ldr,Fail +spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail spec@khr_texture_compression_astc@miptree-gl srgb,Fail +spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail spec@khr_texture_compression_astc@miptree-gles ldr,Fail +spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail spec@khr_texture_compression_astc@miptree-gles srgb,Fail +spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail spec@nv_primitive_restart@primitive-restart-disable_vbo,Fail spec@nv_primitive_restart@primitive-restart-vbo_combined_vertex_and_index,Fail spec@nv_primitive_restart@primitive-restart-vbo_index_only,Fail diff --git a/src/gallium/drivers/zink/ci/piglit-zink-lvp-flakes.txt b/src/gallium/drivers/zink/ci/piglit-zink-lvp-flakes.txt index e69de29..e2b5fdd 100644 --- a/src/gallium/drivers/zink/ci/piglit-zink-lvp-flakes.txt +++ b/src/gallium/drivers/zink/ci/piglit-zink-lvp-flakes.txt @@ -0,0 +1 @@ +spec@khr_debug@push-pop-group_gl.* diff --git a/src/gallium/frontends/lavapipe/ci/deqp-lvp-fails.txt b/src/gallium/frontends/lavapipe/ci/deqp-lvp-fails.txt index d931a32..a0e6c54 100644 --- a/src/gallium/frontends/lavapipe/ci/deqp-lvp-fails.txt +++ b/src/gallium/frontends/lavapipe/ci/deqp-lvp-fails.txt @@ -17,7 +17,6 @@ dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.2d.r8g8b8a8_unorm.r1 dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.2d.r8g8b8a8_unorm.r16g16b16a16_unorm.linear_general_linear,Fail dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.2d.r8g8b8a8_unorm.r16g16b16a16_unorm.optimal_linear_linear,Fail dEQP-VK.glsl.builtin.precision.pow.highp.vec2,Fail -dEQP-VK.glsl.builtin.precision.pow.highp.vec2,Fail dEQP-VK.glsl.builtin.precision.pow.highp.vec3,Fail dEQP-VK.glsl.builtin.precision.pow.highp.vec4,Fail dEQP-VK.glsl.texture_functions.query.texturequerylod.isampler2d_fragment,Fail -- 2.7.4