From 5313fb8abd2af8f0b5cfb8d3bc1b64697d8176d7 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Thu, 1 Nov 2018 12:04:33 -0700 Subject: [PATCH] v3d: Drop #if 0-ed out v3d_dump_to_file(). This came from vc4, where we had a file format for GPU hangs. I don't have one of those for V3D, and I probably won't ever have the simulator side produce dumps even if I do. --- src/gallium/drivers/v3d/v3d_simulator.c | 91 --------------------------------- 1 file changed, 91 deletions(-) diff --git a/src/gallium/drivers/v3d/v3d_simulator.c b/src/gallium/drivers/v3d/v3d_simulator.c index e2ad171..e73cc64 100644 --- a/src/gallium/drivers/v3d/v3d_simulator.c +++ b/src/gallium/drivers/v3d/v3d_simulator.c @@ -267,95 +267,6 @@ v3d_simulator_unpin_bos(int fd, struct v3d_job *job) return 0; } -#if 0 -static void -v3d_dump_to_file(struct v3d_exec_info *exec) -{ - static int dumpno = 0; - struct drm_v3d_get_hang_state *state; - struct drm_v3d_get_hang_state_bo *bo_state; - unsigned int dump_version = 0; - - if (!(v3d_debug & VC5_DEBUG_DUMP)) - return; - - state = calloc(1, sizeof(*state)); - - int unref_count = 0; - list_for_each_entry_safe(struct drm_v3d_bo, bo, &exec->unref_list, - unref_head) { - unref_count++; - } - - /* Add one more for the overflow area that isn't wrapped in a BO. */ - state->bo_count = exec->bo_count + unref_count + 1; - bo_state = calloc(state->bo_count, sizeof(*bo_state)); - - char *filename = NULL; - asprintf(&filename, "v3d-dri-%d.dump", dumpno++); - FILE *f = fopen(filename, "w+"); - if (!f) { - fprintf(stderr, "Couldn't open %s: %s", filename, - strerror(errno)); - return; - } - - fwrite(&dump_version, sizeof(dump_version), 1, f); - - state->ct0ca = exec->ct0ca; - state->ct0ea = exec->ct0ea; - state->ct1ca = exec->ct1ca; - state->ct1ea = exec->ct1ea; - state->start_bin = exec->ct0ca; - state->start_render = exec->ct1ca; - fwrite(state, sizeof(*state), 1, f); - - int i; - for (i = 0; i < exec->bo_count; i++) { - struct drm_gem_cma_object *cma_bo = exec->bo[i]; - bo_state[i].handle = i; /* Not used by the parser. */ - bo_state[i].paddr = cma_bo->paddr; - bo_state[i].size = cma_bo->base.size; - } - - list_for_each_entry_safe(struct drm_v3d_bo, bo, &exec->unref_list, - unref_head) { - struct drm_gem_cma_object *cma_bo = &bo->base; - bo_state[i].handle = 0; - bo_state[i].paddr = cma_bo->paddr; - bo_state[i].size = cma_bo->base.size; - i++; - } - - /* Add the static overflow memory area. */ - bo_state[i].handle = exec->bo_count; - bo_state[i].paddr = sim_state.overflow->ofs; - bo_state[i].size = sim_state.overflow->size; - i++; - - fwrite(bo_state, sizeof(*bo_state), state->bo_count, f); - - for (int i = 0; i < exec->bo_count; i++) { - struct drm_gem_cma_object *cma_bo = exec->bo[i]; - fwrite(cma_bo->vaddr, cma_bo->base.size, 1, f); - } - - list_for_each_entry_safe(struct drm_v3d_bo, bo, &exec->unref_list, - unref_head) { - struct drm_gem_cma_object *cma_bo = &bo->base; - fwrite(cma_bo->vaddr, cma_bo->base.size, 1, f); - } - - void *overflow = calloc(1, sim_state.overflow->size); - fwrite(overflow, 1, sim_state.overflow->size, f); - free(overflow); - - free(state); - free(bo_state); - fclose(f); -} -#endif - int v3d_simulator_flush(struct v3d_context *v3d, struct drm_v3d_submit_cl *submit, struct v3d_job *job) @@ -391,8 +302,6 @@ v3d_simulator_flush(struct v3d_context *v3d, if (ret) return ret; - //v3d_dump_to_file(&exec); - if (sim_state.ver >= 41) v3d41_simulator_flush(sim_state.v3d, submit, file->gmp->ofs); else -- 2.7.4