From 521f86272bb3bc4f3f1bda4bf8214499d9470efc Mon Sep 17 00:00:00 2001 From: Iago Toral Quiroga Date: Fri, 6 Mar 2020 12:21:34 +0100 Subject: [PATCH] v3dv: fix incorrect sizing of the vertex attribute state array Fixes crashes in: dEQP-VK.glsl.conversions.matrix_combine.* Part-of: --- src/broadcom/vulkan/v3dv_private.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/broadcom/vulkan/v3dv_private.h b/src/broadcom/vulkan/v3dv_private.h index 4fc44ff..46413a7 100644 --- a/src/broadcom/vulkan/v3dv_private.h +++ b/src/broadcom/vulkan/v3dv_private.h @@ -907,7 +907,7 @@ struct v3dv_pipeline { uint8_t shader_state_record[cl_packet_length(GL_SHADER_STATE_RECORD)]; uint8_t vcm_cache_size[cl_packet_length(VCM_CACHE_SIZE)]; uint8_t vertex_attrs[cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD) * - (MAX_VBS / 4)]; + MAX_VERTEX_ATTRIBS]; uint8_t stencil_cfg[2][cl_packet_length(STENCIL_CFG)]; }; -- 2.7.4