From 51c11ba78bb2342161e1eac56d9a1d0c8750237b Mon Sep 17 00:00:00 2001 From: Vadim Pisarevsky Date: Wed, 8 Jun 2011 16:32:39 +0000 Subject: [PATCH] improved convertPointsHomogeneous documentation. added convertPointsTo/FromHomogeneous (ticket #1011) --- .../camera_calibration_and_3d_reconstruction.rst | 44 ++++++++++++++++------ 1 file changed, 33 insertions(+), 11 deletions(-) diff --git a/modules/calib3d/doc/camera_calibration_and_3d_reconstruction.rst b/modules/calib3d/doc/camera_calibration_and_3d_reconstruction.rst index 7921721..6ae7c1a 100644 --- a/modules/calib3d/doc/camera_calibration_and_3d_reconstruction.rst +++ b/modules/calib3d/doc/camera_calibration_and_3d_reconstruction.rst @@ -293,9 +293,38 @@ And vice versa, when ``whichImage=2``, Line coefficients are defined up to a scale. They are normalized so that :math:`a_i^2+b_i^2=1` . -.. index:: convertPointsHomogeneous -.. _convertPointsHomogeneous: +.. index:: convertPointsToHomogeneous + +convertPointsToHomogeneous +------------------------ + +.. cpp:function:: void convertPointsToHomogeneous( InputArray src, OutputArray dst ) + + Converts points from Euclidean to homogeneous space. + + :param src: Input vector of ``N``-dimensional points. + + :param dst: Output vector of ``N+1``-dimensional points. + +The function converts points from Euclidean to homogeneous space by appending 1's to the tuple of point coordinates. That is, each point ``(x1, x2, ..., xn)`` is converted to ``(x1, x2, ..., xn, 1)``. + +.. index:: convertPointsFromHomogeneous + +convertPointsFromHomogeneous +------------------------ + +.. cpp:function:: void convertPointsFromHomogeneous( InputArray src, OutputArray dst ) + + Converts points from homogeneous to Euclidean space. + + :param src: Input vector of ``N``-dimensional points. + + :param dst: Output vector of ``N-1``-dimensional points. + +The function converts points homogeneous to Euclidean space using perspective projection. That is, each point ``(x1, x2, ... x(n-1), xn)`` is converted to ``(x1/xn, x2/xn, ..., x(n-1)/xn)``. When ``xn=0``, the output point coordinates will be ``(0,0,0,...)``. + +.. index:: convertPointsHomogeneous convertPointsHomogeneous ------------------------ @@ -306,16 +335,9 @@ convertPointsHomogeneous :param src: Input array or vector of 2D, 3D, or 4D points. - :param dst: Output vector of 2D or 3D points. - -The functions convert 2D or 3D points from/to homogeneous coordinates, or simply copy or transpose -the array. If the input array dimensionality is larger than the output, each coordinate is divided by the last coordinate: - -.. math:: - - \begin{array}{l} (x,y[,z],w) -> (x',y'[,z']) \\ \text{where} \\ x' = x/w \\ y' = y/w \\ z' = z/w \quad \text{(if output is 3D)} \end{array} + :param dst: Output vector of 2D, 3D or 4D points. -If the output array dimensionality is larger, an extra 1 is appended to each point. Otherwise, the input array is simply copied (with an optional transposition) to the output. +The function converts 2D or 3D points from/to homogeneous coordinates by calling either :cpp:func:`convertPointsToHomogeneous` or :cpp:func:`convertPointsFromHomogeneous`. The function is obsolete; use one of the previous two instead. .. index:: decomposeProjectionMatrix -- 2.7.4