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Content

    +
  • Types of Actors
  • Actors and Stage
  • Coordinate System
  • Positioning Actors
  • @@ -45,6 +46,20 @@

    Actor is the basic component that composes the entire scene. It can have visible (for example, UI components, image actor) or invisible (for example, camera actor or layer) forms.

    Actor is also the primary object with which DALi applications interact. Multiple types of event signals provided by actors can be handled in a application through user-defined callback functions.

    +

    Types of Actors

    + +

    Figure: Types of Actors

    +

    Types of Actors

    + +Actor has several concrete types as follows: + +
      +
    • UI Components are used to organize the appearance of applications. Please see UI Components: Creating the Application Layout for more details.
    • +
    • Image Actor is used to display an image. Please see API reference for Dali::ImageActor (in mobile and wearable) for more details.
    • +
    • Camera Actor determines which view of the entire scene DALi renders. By default, it looks at the xy plane from the positive z position for default unit 1 to be 1 pixel. A user usually doesn't need to change properties of Camera Actor for 2D applications. Please see API reference for Dali::CameraActor (in mobile and wearable) for more details.
    • +
    • Layer provides a mechanism for overlaying groups of actors on top of each other. Please see API reference for Dali::Layer (in mobile and wearable) for more details.
    • +
    +

    Actors and Stage

    Stage is a top-level object that represents the entire scene or screen. It is used for displaying a hierarchy of actors managed by the scene graph structure. An actor inherits a position relative to its parent, and can be moved in relation to this point.

    -- 2.7.4