From 4cdcec08d14a0709b09dc82a35367b2bcc817957 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 21 Feb 2011 15:11:44 -0700 Subject: [PATCH] st/mesa: refactor guess_and_alloc_texture() code --- src/mesa/state_tracker/st_cb_texture.c | 95 +++++++++++++++++++++------------- 1 file changed, 60 insertions(+), 35 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index b758854..7568b31 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -260,6 +260,55 @@ get_texture_dims(GLenum target) /** + * Given the size of a mipmap image, try to compute the size of the level=0 + * mipmap image. + * + * Note that this isn't always accurate for odd-sized, non-POW textures. + * For example, if level=1 and width=40 then the level=0 width may be 80 or 81. + * + * \return GL_TRUE for success, GL_FALSE for failure + */ +static GLboolean +guess_base_level_size(GLenum target, + GLuint width, GLuint height, GLuint depth, GLuint level, + GLuint *width0, GLuint *height0, GLuint *depth0) +{ + const GLuint dims = get_texture_dims(target); + + assert(width >= 1); + assert(height >= 1); + assert(depth >= 1); + + if (level > 0) { + /* Depending on the image's size, we can't always make a guess here */ + if ((dims >= 1 && width == 1) || + (dims >= 2 && height == 1) || + (dims >= 3 && depth == 1)) { + /* we can't determine the image size at level=0 */ + return GL_FALSE; + } + + /* grow the image size until we hit level = 0 */ + while (level > 0) { + if (width > 1) + width <<= 1; + if (height > 1) + height <<= 1; + if (depth > 1) + depth <<= 1; + level--; + } + } + + *width0 = width; + *height0 = height; + *depth0 = depth; + + return GL_TRUE; +} + + +/** * Try to allocate a pipe_resource object for the given st_texture_object. * * We use the given st_texture_image as a clue to determine the size of the @@ -272,8 +321,7 @@ guess_and_alloc_texture(struct st_context *st, struct st_texture_object *stObj, const struct st_texture_image *stImage) { - const GLuint dims = get_texture_dims(stObj->base.Target); - GLuint level, lastLevel, width, height, depth; + GLuint lastLevel, width, height, depth; GLuint bindings; GLuint ptWidth, ptHeight, ptDepth, ptLayers; enum pipe_format fmt; @@ -282,41 +330,18 @@ guess_and_alloc_texture(struct st_context *st, assert(!stObj->pt); - level = stImage->level; - width = stImage->base.Width2; /* size w/out border */ - height = stImage->base.Height2; - depth = stImage->base.Depth2; - - assert(width > 0); - assert(height > 0); - assert(depth > 0); - - /* Depending on the image's size, we can't always make a guess here. - */ - if (level > 0) { - if ( (dims >= 1 && width == 1) || - (dims >= 2 && height == 1) || - (dims >= 3 && depth == 1) ) { - /* we can't determine the image size at level=0 */ - stObj->width0 = stObj->height0 = stObj->depth0 = 0; - /* this is not an out of memory error */ - return GL_TRUE; - } + if (!guess_base_level_size(stObj->base.Target, + stImage->base.Width2, + stImage->base.Height2, + stImage->base.Depth2, + stImage->level, + &width, &height, &depth)) { + /* we can't determine the image size at level=0 */ + stObj->width0 = stObj->height0 = stObj->depth0 = 0; + /* this is not an out of memory error */ + return GL_TRUE; } - /* grow the image size until we hit level = 0 */ - while (level > 0) { - if (width != 1) - width <<= 1; - if (height != 1) - height <<= 1; - if (depth != 1) - depth <<= 1; - level--; - } - - assert(level == 0); - /* At this point, (width x height x depth) is the expected size of * the level=0 mipmap image. */ -- 2.7.4