From 4c1dc1c4d772b06578567f14419fdd4f27843825 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Thu, 10 Feb 2011 11:51:28 -0800 Subject: [PATCH] i915: Force lowering of all types of indirect array accesses in the FS NOTE: This is a candidate for the 7.9 and 7.10 branches. --- src/mesa/drivers/dri/i915/i915_context.c | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/src/mesa/drivers/dri/i915/i915_context.c b/src/mesa/drivers/dri/i915/i915_context.c index 474252b..7389a1d 100644 --- a/src/mesa/drivers/dri/i915/i915_context.c +++ b/src/mesa/drivers/dri/i915/i915_context.c @@ -188,9 +188,17 @@ i915CreateContext(int api, * FINISHME: vertex shaders? */ ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitCondCodes = GL_TRUE; - ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].EmitNoIfs = GL_TRUE; - ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].EmitNoNoise = GL_TRUE; - ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].EmitNoPow = GL_TRUE; + + struct gl_shader_compiler_options *const fs_options = + & ctx->ShaderCompilerOptions[MESA_SHADER_FRAGMENT]; + fs_options->EmitNoIfs = GL_TRUE; + fs_options->EmitNoNoise = GL_TRUE; + fs_options->EmitNoPow = GL_TRUE; + fs_options->EmitNoMainReturn = GL_TRUE; + fs_options->EmitNoIndirectInput = GL_TRUE; + fs_options->EmitNoIndirectOutput = GL_TRUE; + fs_options->EmitNoIndirectUniform = GL_TRUE; + fs_options->EmitNoIndirectTemp = GL_TRUE; ctx->Const.MaxDrawBuffers = 1; -- 2.7.4