From 4a1ba7e6bd3ddcab4647a1382d14165a08c0d3b0 Mon Sep 17 00:00:00 2001 From: Jordan Justen Date: Thu, 17 Sep 2015 10:05:22 -0700 Subject: [PATCH] mesa/cs: Add _mesa_validate_DispatchCompute MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Move API validation to _mesa_validate_DispatchCompute in api_validate.c. Signed-off-by: Jordan Justen Reviewed-by: Tapani Pälli Reviewed-by: Kristian Høgsberg --- src/mesa/main/api_validate.c | 44 ++++++++++++++++++++++++++++++++++++++++++++ src/mesa/main/api_validate.h | 4 ++++ src/mesa/main/compute.c | 28 +++++----------------------- 3 files changed, 53 insertions(+), 23 deletions(-) diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 53c8fb8..b46226a 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -882,3 +882,47 @@ _mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx, return GL_TRUE; } + +static bool +check_valid_to_compute(struct gl_context *ctx, const char *function) +{ + struct gl_shader_program *prog; + + if (!_mesa_has_compute_shaders(ctx)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "unsupported function (%s) called", + function); + return false; + } + + prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE]; + if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "%s(no active compute shader)", + function); + return false; + } + + return true; +} + +GLboolean +_mesa_validate_DispatchCompute(struct gl_context *ctx, + const GLuint *num_groups) +{ + int i; + FLUSH_CURRENT(ctx, 0); + + if (!check_valid_to_compute(ctx, "glDispatchCompute")) + return GL_FALSE; + + for (i = 0; i < 3; i++) { + if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glDispatchCompute(num_groups_%c)", 'x' + i); + return GL_FALSE; + } + } + + return GL_TRUE; +} diff --git a/src/mesa/main/api_validate.h b/src/mesa/main/api_validate.h index 0ce7b69..ef2c794 100644 --- a/src/mesa/main/api_validate.h +++ b/src/mesa/main/api_validate.h @@ -105,5 +105,9 @@ _mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx, GLsizei primcount, GLsizei stride); +extern GLboolean +_mesa_validate_DispatchCompute(struct gl_context *ctx, + const GLuint *num_groups); + #endif diff --git a/src/mesa/main/compute.c b/src/mesa/main/compute.c index 37a4ba7..f67ffbb 100644 --- a/src/mesa/main/compute.c +++ b/src/mesa/main/compute.c @@ -24,6 +24,7 @@ #include "glheader.h" #include "compute.h" #include "context.h" +#include "api_validate.h" void GLAPIENTRY _mesa_DispatchCompute(GLuint num_groups_x, @@ -31,31 +32,12 @@ _mesa_DispatchCompute(GLuint num_groups_x, GLuint num_groups_z) { GET_CURRENT_CONTEXT(ctx); - int i; - struct gl_shader_program *prog; const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z }; - if (ctx->Extensions.ARB_compute_shader) { - for (i = 0; i < 3; i++) { - if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) { - _mesa_error(ctx, GL_INVALID_VALUE, - "glDispatchCompute(num_groups_%c)", 'x' + i); - return; - } - } - if (!_mesa_valid_to_render(ctx, "glDispatchCompute")) - return; - prog = ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE]; - if (prog == NULL || prog->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glDispatchCompute(no active compute shader)"); - return; - } - ctx->Driver.DispatchCompute(ctx, num_groups); - } else { - _mesa_error(ctx, GL_INVALID_OPERATION, - "unsupported function (glDispatchCompute) called"); - } + if (!_mesa_validate_DispatchCompute(ctx, num_groups)) + return; + + ctx->Driver.DispatchCompute(ctx, num_groups); } extern void GLAPIENTRY -- 2.7.4