From 493bb2467f84b96bb53cad8261be820598499872 Mon Sep 17 00:00:00 2001 From: Agnelo Vaz Date: Thu, 10 Mar 2016 16:53:01 +0000 Subject: [PATCH] Reduced number of metaball in explosion demo to 6 from 12 Size of balls increased to compensate for reduced number Change-Id: If90ff5f335bd296582af937ee6945e06a8221ceb --- examples/metaball-explosion/metaball-explosion-example.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/metaball-explosion/metaball-explosion-example.cpp b/examples/metaball-explosion/metaball-explosion-example.cpp index 6362aee..55d6996 100644 --- a/examples/metaball-explosion/metaball-explosion-example.cpp +++ b/examples/metaball-explosion/metaball-explosion-example.cpp @@ -38,7 +38,7 @@ const float GRAVITY_X(0); const float GRAVITY_Y(-0.09); } -#define METABALL_NUMBER 12 +#define METABALL_NUMBER 6 const char*const METABALL_VERTEX_SHADER = DALI_COMPOSE_SHADER ( @@ -481,7 +481,7 @@ void MetaballExplosionController::CreateMetaballActors() for( int i = 0; i < METABALL_NUMBER; i++ ) { mMetaballs[i].position = Vector2(0.0f, 0.0f); - mMetaballs[i].radius = mMetaballs[i].initRadius = randomNumber(0.025f,0.035f); + mMetaballs[i].radius = mMetaballs[i].initRadius = randomNumber(0.05f,0.07f); mMetaballs[i].actor = Actor::New( ); mMetaballs[i].actor.SetName("Metaball"); -- 2.7.4