From 486dcfbbd955e01ff1d254cc533c3cc4692ad54b Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 31 Mar 2015 11:39:45 -0700 Subject: [PATCH] vc4: Tell shader-db how big our UBOs are, if present. I had regressed them for a while with the NIR work. --- src/gallium/drivers/vc4/vc4_program.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c index 9e145e54..d8726ca 100644 --- a/src/gallium/drivers/vc4/vc4_program.c +++ b/src/gallium/drivers/vc4/vc4_program.c @@ -2280,6 +2280,12 @@ vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage, j++; } } + if (shader->ubo_size) { + fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d UBO uniforms\n", + qir_get_stage_name(c->stage), + c->program_id, c->variant_id, + shader->ubo_size / 4); + } qir_compile_destroy(c); -- 2.7.4