From 474f1a1c832556c7dcbec4d1e2ee53ea1771889b Mon Sep 17 00:00:00 2001 From: Joogab Yun Date: Mon, 7 Sep 2020 14:20:50 +0900 Subject: [PATCH] [Tizen] Temporarily force updateScene flag true when rendering behavior is continuously This reverts commit 32af15b6a181decaafa18779327d414f7f437c2a. Change-Id: I071912754cca7eed5fc33553ebf8e4d0be68ea70 --- dali/internal/update/manager/update-manager.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/dali/internal/update/manager/update-manager.cpp b/dali/internal/update/manager/update-manager.cpp index a8f2c07..d9804ec 100644 --- a/dali/internal/update/manager/update-manager.cpp +++ b/dali/internal/update/manager/update-manager.cpp @@ -889,10 +889,11 @@ uint32_t UpdateManager::Update( float elapsedSeconds, const bool gestureUpdated = ProcessGestures( bufferIndex, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds ); bool updateScene = // The scene-graph requires an update if.. - (mImpl->nodeDirtyFlags & RenderableUpdateFlags) || // ..nodes were dirty in previous frame OR - IsAnimationRunning() || // ..at least one animation is running OR - mImpl->messageQueue.IsSceneUpdateRequired() || // ..a message that modifies the scene graph node tree is queued OR - gestureUpdated; // ..a gesture property was updated + (mImpl->nodeDirtyFlags & RenderableUpdateFlags) || // ..nodes were dirty in previous frame OR + IsAnimationRunning() || // ..at least one animation is running OR + mImpl->messageQueue.IsSceneUpdateRequired() || // ..a message that modifies the scene graph node tree is queued OR + (mImpl->renderingBehavior == DevelStage::Rendering::CONTINUOUSLY) || // ..rendering behavior is DevelStage::Rendering::CONTINUOUSLY OR + gestureUpdated; // ..a gesture property was updated bool keepRendererRendering = false; -- 2.7.4