From 46c7433da80aed0dcd2f7ee5d58dd9f7ebf37647 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 24 Aug 2018 15:17:20 -0600 Subject: [PATCH] svga: minor improvements in svga_state_constants.c Add const qualifiers. Add 'f' suffix on floats to avoid double promotion. Remove unneeded shader type assertion since the switch statement handled it already. Reviewed-by: Charmaine Lee --- src/gallium/drivers/svga/svga_state_constants.c | 30 +++++++++++-------------- 1 file changed, 13 insertions(+), 17 deletions(-) diff --git a/src/gallium/drivers/svga/svga_state_constants.c b/src/gallium/drivers/svga/svga_state_constants.c index 2c749c9..9af91fe 100644 --- a/src/gallium/drivers/svga/svga_state_constants.c +++ b/src/gallium/drivers/svga/svga_state_constants.c @@ -63,7 +63,7 @@ * \return number of float[4] constants put into the 'dest' buffer */ static unsigned -svga_get_extra_constants_common(struct svga_context *svga, +svga_get_extra_constants_common(const struct svga_context *svga, const struct svga_shader_variant *variant, enum pipe_shader_type shader, float *dest) { @@ -82,10 +82,10 @@ svga_get_extra_constants_common(struct svga_context *svga, /* debug/sanity check */ assert(variant->key.tex[i].width_height_idx == count); - *dest++ = 1.0 / (float)tex->width0; - *dest++ = 1.0 / (float)tex->height0; - *dest++ = 1.0; - *dest++ = 1.0; + *dest++ = 1.0f / (float) tex->width0; + *dest++ = 1.0f / (float) tex->height0; + *dest++ = 1.0f; + *dest++ = 1.0f; count++; } @@ -114,7 +114,7 @@ svga_get_extra_constants_common(struct svga_context *svga, * \return number of float[4] constants put into the dest buffer */ static unsigned -svga_get_extra_fs_constants(struct svga_context *svga, float *dest) +svga_get_extra_fs_constants(const struct svga_context *svga, float *dest) { const struct svga_shader_variant *variant = svga->state.hw_draw.fs; unsigned count = 0; @@ -133,7 +133,7 @@ svga_get_extra_fs_constants(struct svga_context *svga, float *dest) * will be returned in 'dest'. */ static unsigned -svga_get_prescale_constants(struct svga_context *svga, float **dest) +svga_get_prescale_constants(const struct svga_context *svga, float **dest) { memcpy(*dest, svga->state.hw_clear.prescale.scale, 4 * sizeof(float)); *dest += 4; @@ -148,7 +148,7 @@ svga_get_prescale_constants(struct svga_context *svga, float **dest) * Emit extra constants needed for point sprite emulation. */ static unsigned -svga_get_pt_sprite_constants(struct svga_context *svga, float **dest) +svga_get_pt_sprite_constants(const struct svga_context *svga, float **dest) { const struct svga_screen *screen = svga_screen(svga->pipe.screen); float *dst = *dest; @@ -166,7 +166,7 @@ svga_get_pt_sprite_constants(struct svga_context *svga, float **dest) * by '*dest'. The updated buffer pointer will be returned in 'dest'. */ static unsigned -svga_get_clip_plane_constants(struct svga_context *svga, +svga_get_clip_plane_constants(const struct svga_context *svga, const struct svga_shader_variant *variant, float **dest) { @@ -195,7 +195,7 @@ svga_get_clip_plane_constants(struct svga_context *svga, * \return number of float[4] constants put into the dest buffer */ static unsigned -svga_get_extra_vs_constants(struct svga_context *svga, float *dest) +svga_get_extra_vs_constants(const struct svga_context *svga, float *dest) { const struct svga_shader_variant *variant = svga->state.hw_draw.vs; unsigned count = 0; @@ -233,7 +233,7 @@ svga_get_extra_vs_constants(struct svga_context *svga, float *dest) * to by 'dest'. */ static unsigned -svga_get_extra_gs_constants(struct svga_context *svga, float *dest) +svga_get_extra_gs_constants(const struct svga_context *svga, float *dest) { const struct svga_shader_variant *variant = svga->state.hw_draw.gs; unsigned count = 0; @@ -490,12 +490,6 @@ emit_constbuf_vgpu10(struct svga_context *svga, enum pipe_shader_type shader) const struct svga_shader_variant *variant; unsigned alloc_buf_size; - assert(shader == PIPE_SHADER_VERTEX || - shader == PIPE_SHADER_GEOMETRY || - shader == PIPE_SHADER_FRAGMENT); - - cbuf = &svga->curr.constbufs[shader][0]; - switch (shader) { case PIPE_SHADER_VERTEX: variant = svga->state.hw_draw.vs; @@ -519,6 +513,8 @@ emit_constbuf_vgpu10(struct svga_context *svga, enum pipe_shader_type shader) assert(variant); + cbuf = &svga->curr.constbufs[shader][0]; + /* Compute extra constants size and offset in bytes */ extra_size = extra_count * 4 * sizeof(float); extra_offset = 4 * sizeof(float) * variant->extra_const_start; -- 2.7.4