From 463524fac8942c5b81b6cccb6050d2b3db4ee0fa Mon Sep 17 00:00:00 2001 From: Gunnar Sletta Date: Thu, 15 Aug 2013 13:52:16 +0200 Subject: [PATCH] Make sure we propegate the filtering state to the internal texture. Change-Id: Id928cf35eba254270b29a34129eb977dab34db63 Reviewed-by: Mitch Curtis --- src/quick/items/context2d/qquickcontext2dtexture.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/quick/items/context2d/qquickcontext2dtexture.cpp b/src/quick/items/context2d/qquickcontext2dtexture.cpp index 84ab5bb..adba4b3 100644 --- a/src/quick/items/context2d/qquickcontext2dtexture.cpp +++ b/src/quick/items/context2d/qquickcontext2dtexture.cpp @@ -585,8 +585,8 @@ QQuickCanvasItem::RenderTarget QQuickContext2DImageTexture::renderTarget() const void QQuickContext2DImageTexture::bind() { + imageTexture()->setFiltering(filtering()); imageTexture()->bind(); - updateBindOptions(); } bool QQuickContext2DImageTexture::updateTexture() -- 2.7.4