From 44068af92e7500a63425905fc7a3a6a0db5c665a Mon Sep 17 00:00:00 2001 From: Axel Davy Date: Tue, 9 Feb 2016 23:15:21 +0100 Subject: [PATCH] st/nine: Fix some shader failures not triggering error Some failures during shader translation would not raise errors before this patch. Signed-off-by: Axel Davy --- src/gallium/state_trackers/nine/nine_shader.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/gallium/state_trackers/nine/nine_shader.c b/src/gallium/state_trackers/nine/nine_shader.c index 4698fd7..a9d5a59 100644 --- a/src/gallium/state_trackers/nine/nine_shader.c +++ b/src/gallium/state_trackers/nine/nine_shader.c @@ -3116,6 +3116,7 @@ static void sm1_parse_instruction(struct shader_translator *tx) { struct sm1_instruction *insn = &tx->insn; + HRESULT hr; DWORD tok; struct sm1_op_info *info = NULL; unsigned i; @@ -3180,11 +3181,13 @@ sm1_parse_instruction(struct shader_translator *tx) sm1_instruction_check(insn); if (info->handler) - info->handler(tx); + hr = info->handler(tx); else - NineTranslateInstruction_Generic(tx); + hr = NineTranslateInstruction_Generic(tx); tx_apply_dst0_modifiers(tx); + if (hr != D3D_OK) + tx->failure = TRUE; tx->num_scratch = 0; /* reset */ TOKEN_JUMP(tx); -- 2.7.4