From 380ba2daec31a72d3484aabb6bc34905463c46c9 Mon Sep 17 00:00:00 2001 From: Vladimir Dergachev Date: Wed, 5 Jan 2005 04:56:23 +0000 Subject: [PATCH] Reduce the amount of debug output, while still printing important messages. Make guessing texture formats easier. --- src/mesa/drivers/dri/r300/r300_render.c | 12 +++++-- src/mesa/drivers/dri/r300/r300_state.c | 62 ++++++++++++++++++++++----------- 2 files changed, 52 insertions(+), 22 deletions(-) diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index 5b4d94e..fb2c759 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -127,7 +127,9 @@ static int r300_get_primitive_type(r300ContextPtr rmesa, min_vertices=4; break; default: - fprintf(stderr, "Cannot handle primitive %02x ", prim & PRIM_MODE_MASK); + fprintf(stderr, "%s:%s Do not know how to handle primitive %02x - help me !\n", + __FILE__, __FUNCTION__, + prim & PRIM_MODE_MASK); return -1; break; } @@ -135,7 +137,13 @@ static int r300_get_primitive_type(r300ContextPtr rmesa, fprintf(stderr, "[%d-%d]%s ", start, end, name); #endif if(start+min_vertices>=end){ - fprintf(stderr, "Not enough vertices\n"); + static int warn_once=1; + if(warn_once){ + fprintf(stderr, "%s:%s Not enough vertices to draw primitive %02x - help me !\n", + __FILE__, __FUNCTION__, + prim & PRIM_MODE_MASK); + warn_once=0; + } return -1; } return type; diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 023e22f..c0257c8 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -761,6 +761,28 @@ static r300TexObj default_tex_obj={ unknown5: 0x0 }; + /* there is probably a system to these value, but, for now, + we just try by hand */ +static GLuint translate_texture_format(GLuint format) +{ + switch(format){ + case 0x88047: + case 0x55047: + return 0x53a0c; + default: + { + static int warn_once=1; + if(warn_once){ + fprintf(stderr, "%s:%s Do not know how to translate texture format %08x - help me !\n", + __FILE__, __FUNCTION__, + format); + warn_once=0; + } + } + return 0; + } +} + void r300_setup_textures(GLcontext *ctx) { int i, mtu; @@ -813,33 +835,33 @@ void r300_setup_textures(GLcontext *ctx) r300->hw.tex.unknown5.cmd[R300_TEX_VALUE_0+i]=0x0; - fprintf(stderr, "Want to set format %08x\n", t->format); /* We don't know how to set this yet */ - r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88a0c; - r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88013; + //value from r300_lib.c for RGB24 + //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88a0c; + r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=translate_texture_format(t->format); /* Use the code below to quickly find matching texture formats. Requires an app that displays the same texture repeatedly */ - #if 0 - { - static int fmt=0; - static int k=0; - k++; - if(k>400){ - k=0; - fmt++; - if(fmt>0xff){ - exit(-1); - fmt=0; + #if 1 + if(r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]==0){ + static int fmt=0; + static int k=0; + k++; + if(k>200){ + k=0; + fmt++; + fprintf(stderr, "Want to set format %08x\n", t->format); + if(fmt>0xff){ + //exit(-1); + fmt=0; + } + //sleep(1); + fprintf(stderr, "Instead trying format %08x\n", + 0x00a0c | (fmt<<12)); } - //sleep(1); + r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x00a0c | (fmt<<12); } - r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x00a0c | (fmt<<12); - } #endif - r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x53a0c; - fprintf(stderr, "Instead setting format %08x\n", r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]); - } -- 2.7.4