From 37a64baea87c470a68f9b2582af86783eb3509c4 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 11 Aug 2011 08:52:41 -0600 Subject: [PATCH] swrast: don't try to do depth testing if there's no depth buffer Fixes piglit hiz-depth-stencil-test-fbo-d0-s8 crash. See http://bugs.freedesktop.org/show_bug.cgi?id=37907 NOTE: This is a candidate for the 7.11 branch. --- src/mesa/swrast/s_stencil.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index 5bec71c..fa5093a 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -462,7 +462,8 @@ stencil_and_ztest_span(struct gl_context *ctx, SWspan *span, GLuint face) * Some fragments passed the stencil test, apply depth test to them * and apply Zpass and Zfail stencil ops. */ - if (ctx->Depth.Test == GL_FALSE) { + if (ctx->Depth.Test == GL_FALSE || + ctx->DrawBuffer->_DepthBuffer == NULL) { /* * No depth buffer, just apply zpass stencil function to active pixels. */ -- 2.7.4