From 3597a0de94fa721e86ef2b7a68855f44ed4e1973 Mon Sep 17 00:00:00 2001
From: Brian Paul #version 120
at the top of the shader code.
So, the shader does not compile and all that's rendered is plain white polygons.
+Also, the test tries to create a very large 3D texture that may exceed +the device driver's limit. +When this happens, the glTexImage3D call fails and all that's rendered is +a white box. +
+