From 34c55b59251a9c6e9979c1c0094c5158ce3503cb Mon Sep 17 00:00:00 2001 From: Paul Berry Date: Sun, 28 Jul 2013 21:48:55 -0700 Subject: [PATCH] main: Warn that geometry shader support is experimental. Geometry shader support in the Mesa front end is still fairly preliminary. Many features are untested, and the following things are known not to work: - The gl_in interface block - The gl_ClipDistance input - Transform feedback of geometry shader outputs - Constants that are new in GLSL 1.50 (e.g. gl_MaxGeometryInputComponents) This isn't a problem, since no back-end drivers currently enable geometry shaders. However, to make sure no one gets the wrong impression, emit a nasty warning to let the user know that geometry shader support isn't complete. Reviewed-by: Kenneth Graunke Reviewed-by: Ian Romanick --- src/mesa/main/shaderapi.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index f3ae4f5..d184b11 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -742,6 +742,12 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) if (!sh) return; + /* Geometry shaders are not yet fully supported, so issue a warning message + * if we're compiling one. + */ + if (sh->Type == GL_GEOMETRY_SHADER) + printf("WARNING: Geometry shader support is currently experimental.\n"); + options = &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(sh->Type)]; /* set default pragma state for shader */ -- 2.7.4