From 34a5e8b94470623ce5ae40827a68e00c3592bf94 Mon Sep 17 00:00:00 2001 From: Ruiling Song Date: Tue, 5 Nov 2013 16:37:12 +0800 Subject: [PATCH] utests: use mad which will get better precision. Normal mul/add could not met the precision requirement of this case. Previously it passed because we will do mad optimization in backend. Use mad directly, so the test case does not depend on backend optimization. Signed-off-by: Ruiling Song Reviewed-by: Zhigang Gong --- kernels/compiler_menger_sponge_no_shadow.cl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/kernels/compiler_menger_sponge_no_shadow.cl b/kernels/compiler_menger_sponge_no_shadow.cl index 4de6c10..27b059a 100644 --- a/kernels/compiler_menger_sponge_no_shadow.cl +++ b/kernels/compiler_menger_sponge_no_shadow.cl @@ -15,7 +15,7 @@ typedef float4 vec4; // fmod is not like glsl mod! inline __attribute__((always_inline, overloadable)) -float glsl_mod(float x,float y) { return x-y*floor(x/y); } +float glsl_mod(float x,float y) { return mad( -y, floor(x/y), x); } inline __attribute__((always_inline, overloadable)) float2 glsl_mod(float2 a,float2 b) { return (float2)(glsl_mod(a.x,b.x), glsl_mod(a.y,b.y)); } inline __attribute__((always_inline, overloadable)) -- 2.7.4