From 332af88c391924c70bbcbeb4c131caea796534f6 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Wed, 10 Apr 2013 21:42:51 +0200 Subject: [PATCH] gallium/hud: increase vertex buffer size for background black rectangles Reviewed-by: Brian Paul --- src/gallium/auxiliary/hud/hud_context.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/auxiliary/hud/hud_context.c b/src/gallium/auxiliary/hud/hud_context.c index 7919bde..5ba80a1 100644 --- a/src/gallium/auxiliary/hud/hud_context.c +++ b/src/gallium/auxiliary/hud/hud_context.c @@ -463,7 +463,7 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex) cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf); /* prepare vertex buffers */ - hud_alloc_vertices(hud, &hud->bg, 4 * 64, 2 * sizeof(float)); + hud_alloc_vertices(hud, &hud->bg, 4 * 128, 2 * sizeof(float)); hud_alloc_vertices(hud, &hud->whitelines, 4 * 256, 2 * sizeof(float)); hud_alloc_vertices(hud, &hud->text, 4 * 512, 4 * sizeof(float)); -- 2.7.4