From 32a79e9be7103559092e9625fba41b5f39c8da6d Mon Sep 17 00:00:00 2001 From: Asahi Lina Date: Fri, 7 Apr 2023 23:14:24 +0900 Subject: [PATCH] docs/tgsi: Specify that depth texture fetches are replicated This is what drivers do, and code like u_blitter expects this. Commit 6cac9c748eb8 implied that this was already specified, but only stencil actually was, depth was still listed as TBD. Let's actually specify this for future reference. Signed-off-by: Asahi Lina Part-of: --- docs/gallium/tgsi.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/gallium/tgsi.rst b/docs/gallium/tgsi.rst index 0ed91be..047ef0c 100644 --- a/docs/gallium/tgsi.rst +++ b/docs/gallium/tgsi.rst @@ -3866,7 +3866,7 @@ well. | UV | XXX TBD | (0, 0, 0, 1) | (u, v, 1, 1) | | | | [#envmap-bumpmap]_ | | +--------------------+--------------+--------------------+--------------+ -| Z | XXX TBD | (z, z, z, 1) | (0, z, 0, 1) | +| Z | (z, z, z, z) | (z, z, z, 1) | (0, z, 0, 1) | | | | [#depth-tex-mode]_ | | +--------------------+--------------+--------------------+--------------+ | S | (s, s, s, s) | unknown | unknown | -- 2.7.4