From 304bc9f437df51b4d982fe25fd0988350c8f5fc9 Mon Sep 17 00:00:00 2001 From: Heinrich Schuchardt Date: Sun, 4 Dec 2022 20:48:57 +0100 Subject: [PATCH] sandbox: fix sound driver In the callback function we have to use memcpy(). Otherwise we add the new samples on top of what is stored in the stream buffer. If we don't have enough data, zero out the rest of the stream buffer. Our sampling frequency is 48000. Let the batch size for the callback function be 960. If we play a multiple of 20 ms, this will always be a full batch. Signed-off-by: Heinrich Schuchardt Reviewed-by: Simon Glass --- arch/sandbox/cpu/sdl.c | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/arch/sandbox/cpu/sdl.c b/arch/sandbox/cpu/sdl.c index f4ca36b..2c570ed 100644 --- a/arch/sandbox/cpu/sdl.c +++ b/arch/sandbox/cpu/sdl.c @@ -441,7 +441,6 @@ void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len) { struct buf_info *buf; int avail; - bool have_data = false; int i; for (i = 0; i < 2; i++) { @@ -453,10 +452,9 @@ void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len) } if (avail > len) avail = len; - have_data = true; - SDL_MixAudio(stream, buf->data + buf->pos, avail, - SDL_MIX_MAXVOLUME); + memcpy(stream, buf->data + buf->pos, avail); + stream += avail; buf->pos += avail; len -= avail; @@ -466,7 +464,8 @@ void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len) else break; } - sdl.stopping = !have_data; + memset(stream, 0, len); + sdl.stopping = !!len; } int sandbox_sdl_sound_init(int rate, int channels) @@ -484,7 +483,7 @@ int sandbox_sdl_sound_init(int rate, int channels) wanted.freq = rate; wanted.format = AUDIO_S16; wanted.channels = channels; - wanted.samples = 1024; /* Good low-latency value for callback */ + wanted.samples = 960; /* Good low-latency value for callback */ wanted.callback = sandbox_sdl_fill_audio; wanted.userdata = NULL; -- 2.7.4