From 2e95690201798cb6e772326ab77a3682f3338dcf Mon Sep 17 00:00:00 2001 From: "Carsten Haitzler (Rasterman)" Date: Thu, 13 Feb 2014 19:35:17 +0900 Subject: [PATCH] evas - gl x11 - fix glx texture from pixmap target rectangle mode check even though we don't support rectangle bits in texture targets for texture-from-pixmap the code checked and complained - problem is it checked the wrong thing. fixes CID 1135267 --- src/modules/evas/engines/gl_x11/evas_engine.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/modules/evas/engines/gl_x11/evas_engine.c b/src/modules/evas/engines/gl_x11/evas_engine.c index 3212197..d4185cd 100644 --- a/src/modules/evas/engines/gl_x11/evas_engine.c +++ b/src/modules/evas/engines/gl_x11/evas_engine.c @@ -2466,7 +2466,7 @@ eng_image_native_set(void *data, void *image, void *native) eina_hash_add(re->win->gl_context->shared->native_pm_hash, &pmid, im); if ((tex_target & GLX_TEXTURE_2D_BIT_EXT)) target = GLX_TEXTURE_2D_EXT; - else if ((target & GLX_TEXTURE_RECTANGLE_BIT_EXT)) + else if ((tex_target & GLX_TEXTURE_RECTANGLE_BIT_EXT)) { ERR("rect!!! (not handled)"); target = GLX_TEXTURE_RECTANGLE_EXT; -- 2.7.4