From 2d968ffbae6b7899064f9f86f8508d9c19021e39 Mon Sep 17 00:00:00 2001 From: Cole Robinson Date: Tue, 1 Apr 2014 16:37:11 -0400 Subject: [PATCH] input: sdl2: Fix relative mode to match SDL1 behavior Right now relative mode accelerates too fast, and has the 'invisible wall' problem. SDL2 added an explicit API to handle this use case, so let's use it. Signed-off-by: Cole Robinson Signed-off-by: Gerd Hoffmann --- ui/sdl2.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/ui/sdl2.c b/ui/sdl2.c index e4cb9fbba6..7506e2e13f 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -278,7 +278,7 @@ static void sdl_hide_cursor(void) SDL_ShowCursor(1); SDL_SetCursor(sdl_cursor_hidden); } else { - SDL_ShowCursor(0); + SDL_SetRelativeMouseMode(SDL_TRUE); } } @@ -289,6 +289,7 @@ static void sdl_show_cursor(void) } if (!qemu_input_is_absolute()) { + SDL_SetRelativeMouseMode(SDL_FALSE); SDL_ShowCursor(1); if (guest_cursor && (gui_grab || qemu_input_is_absolute() || absolute_enabled)) { -- 2.34.1