From 2c016ed35fff36e39a457db8efbc82ec90d4f5da Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Fri, 20 Mar 2015 17:01:55 +1000 Subject: [PATCH] mesa: reorder gl_image_unit reduces 40->32 but reduces use in context from 7680->6144. Acked-by: Brian Paul Reviewed-by: Alex Deucher alexander.deucher@amd.com> Signed-off-by: Dave Airlie --- src/mesa/main/mtypes.h | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index f8f21d8..42075aa 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -4167,6 +4167,13 @@ struct gl_image_unit GLboolean Layered; /** + * GL_TRUE if the state of this image unit is valid and access from + * the shader is allowed. Otherwise loads from this unit should + * return zero and stores should have no effect. + */ + GLboolean _Valid; + + /** * Layer of the texture object bound to this unit, or zero if the * whole level is bound. */ @@ -4190,12 +4197,6 @@ struct gl_image_unit */ mesa_format _ActualFormat; - /** - * GL_TRUE if the state of this image unit is valid and access from - * the shader is allowed. Otherwise loads from this unit should - * return zero and stores should have no effect. - */ - GLboolean _Valid; }; /** -- 2.7.4