From 2a766d294ae0d4d2e9b178ce0b9a966bc678e7e6 Mon Sep 17 00:00:00 2001 From: Gerd Hoffmann Date: Thu, 13 Mar 2014 12:58:29 +0100 Subject: [PATCH] input: switch ps/2 mouse to new input api Signed-off-by: Gerd Hoffmann --- hw/input/ps2.c | 67 +++++++++++++++++++++++++++++++++++++++++++++------------- 1 file changed, 52 insertions(+), 15 deletions(-) diff --git a/hw/input/ps2.c b/hw/input/ps2.c index 9347a85..22b77df 100644 --- a/hw/input/ps2.c +++ b/hw/input/ps2.c @@ -370,28 +370,55 @@ static void ps2_mouse_send_packet(PS2MouseState *s) s->mouse_dz -= dz1; } -static void ps2_mouse_event(void *opaque, - int dx, int dy, int dz, int buttons_state) +static void ps2_mouse_event(DeviceState *dev, QemuConsole *src, + InputEvent *evt) { - PS2MouseState *s = opaque; + static const int bmap[INPUT_BUTTON_MAX] = { + [INPUT_BUTTON_LEFT] = MOUSE_EVENT_LBUTTON, + [INPUT_BUTTON_MIDDLE] = MOUSE_EVENT_MBUTTON, + [INPUT_BUTTON_RIGHT] = MOUSE_EVENT_RBUTTON, + }; + PS2MouseState *s = (PS2MouseState *)dev; /* check if deltas are recorded when disabled */ if (!(s->mouse_status & MOUSE_STATUS_ENABLED)) return; - s->mouse_dx += dx; - s->mouse_dy -= dy; - s->mouse_dz += dz; - /* XXX: SDL sometimes generates nul events: we delete them */ - if (s->mouse_dx == 0 && s->mouse_dy == 0 && s->mouse_dz == 0 && - s->mouse_buttons == buttons_state) - return; - s->mouse_buttons = buttons_state; + switch (evt->kind) { + case INPUT_EVENT_KIND_REL: + if (evt->rel->axis == INPUT_AXIS_X) { + s->mouse_dx += evt->rel->value; + } else if (evt->rel->axis == INPUT_AXIS_Y) { + s->mouse_dy -= evt->rel->value; + } + break; - if (buttons_state) { - qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER); + case INPUT_EVENT_KIND_BTN: + if (evt->btn->down) { + s->mouse_buttons |= bmap[evt->btn->button]; + if (evt->btn->button == INPUT_BUTTON_WHEEL_UP) { + s->mouse_dz--; + } else if (evt->btn->button == INPUT_BUTTON_WHEEL_DOWN) { + s->mouse_dz++; + } + } else { + s->mouse_buttons &= ~bmap[evt->btn->button]; + } + break; + + default: + /* keep gcc happy */ + break; } +} +static void ps2_mouse_sync(DeviceState *dev) +{ + PS2MouseState *s = (PS2MouseState *)dev; + + if (s->mouse_buttons) { + qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER); + } if (!(s->mouse_status & MOUSE_STATUS_REMOTE)) { while (s->common.queue.count < PS2_QUEUE_SIZE - 4) { /* if not remote, send event. Multiple events are sent if @@ -405,7 +432,9 @@ static void ps2_mouse_event(void *opaque, void ps2_mouse_fake_event(void *opaque) { - ps2_mouse_event(opaque, 1, 0, 0, 0); + PS2MouseState *s = opaque; + s->mouse_dx++; + ps2_mouse_sync(opaque); } void ps2_write_mouse(void *opaque, int val) @@ -748,6 +777,13 @@ void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg) return s; } +static QemuInputHandler ps2_mouse_handler = { + .name = "QEMU PS/2 Mouse", + .mask = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_REL, + .event = ps2_mouse_event, + .sync = ps2_mouse_sync, +}; + void *ps2_mouse_init(void (*update_irq)(void *, int), void *update_arg) { PS2MouseState *s = (PS2MouseState *)g_malloc0(sizeof(PS2MouseState)); @@ -755,7 +791,8 @@ void *ps2_mouse_init(void (*update_irq)(void *, int), void *update_arg) s->common.update_irq = update_irq; s->common.update_arg = update_arg; vmstate_register(NULL, 0, &vmstate_ps2_mouse, s); - qemu_add_mouse_event_handler(ps2_mouse_event, s, 0, "QEMU PS/2 Mouse"); + qemu_input_handler_register((DeviceState *)s, + &ps2_mouse_handler); qemu_register_reset(ps2_mouse_reset, s); return s; } -- 2.7.4