From 29257af30c08eeb06089aebb460baacbfd78a052 Mon Sep 17 00:00:00 2001 From: Emmanuele Bassi Date: Wed, 19 May 2010 12:23:57 +0100 Subject: [PATCH] actor: Implement Animatable By implementing the newly added support for custom animatable properties, we can allow addressing action and constraint properties from ClutterAnimation and clutter_actor_animate(). --- clutter/clutter-actor.c | 162 +++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 159 insertions(+), 3 deletions(-) diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c index 22ed6a6..f8227fe 100644 --- a/clutter/clutter-actor.c +++ b/clutter/clutter-actor.c @@ -229,6 +229,7 @@ #include "clutter-action.h" #include "clutter-actor-meta-private.h" +#include "clutter-animatable.h" #include "clutter-constraint.h" #include "clutter-container.h" #include "clutter-debug.h" @@ -517,6 +518,7 @@ enum static guint actor_signals[LAST_SIGNAL] = { 0, }; static void clutter_scriptable_iface_init (ClutterScriptableIface *iface); +static void clutter_animatable_iface_init (ClutterAnimatableIface *iface); static void _clutter_actor_apply_modelview_transform (ClutterActor *self); @@ -582,7 +584,9 @@ G_DEFINE_ABSTRACT_TYPE_WITH_CODE (ClutterActor, clutter_actor, G_TYPE_INITIALLY_UNOWNED, G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_SCRIPTABLE, - clutter_scriptable_iface_init)); + clutter_scriptable_iface_init) + G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_ANIMATABLE, + clutter_animatable_iface_init)); static const gchar * get_actor_debug_name (ClutterActor *actor) @@ -8157,6 +8161,158 @@ clutter_scriptable_iface_init (ClutterScriptableIface *iface) iface->set_custom_property = clutter_actor_set_custom_property; } +static ClutterActorMeta * +get_meta_from_animation_property (ClutterActor *actor, + const gchar *name, + gchar **name_p) +{ + ClutterActorPrivate *priv = actor->priv; + ClutterActorMeta *meta = NULL; + gchar **tokens; + + /* if this is not a special property, fall through */ + if (name[0] != '@') + return NULL; + + /* detect the properties named using the following spec: + * + * @
.. + * + * where
can be one of the following: + * + * - actions + * - constraints + * + * and is the name set on a specific ActorMeta + */ + + tokens = g_strsplit (name + 1, ".", -1); + if (tokens == NULL || g_strv_length (tokens) != 3) + { + CLUTTER_NOTE (ANIMATION, "Invalid property name '%s'", + name + 1); + g_strfreev (tokens); + return NULL; + } + + if (strcmp (tokens[0], "actions") == 0) + meta = _clutter_meta_group_get_meta (priv->actions, tokens[1]); + + if (strcmp (tokens[0], "constraints") == 0) + meta = _clutter_meta_group_get_meta (priv->constraints, tokens[1]); + + if (name_p != NULL) + *name_p = g_strdup (tokens[2]); + + CLUTTER_NOTE (ANIMATION, + "Looking for property '%s' of object '%s' in section '%s'", + tokens[2], + tokens[1], + tokens[0]); + + g_strfreev (tokens); + + return meta; +} + +static GParamSpec * +clutter_actor_find_property (ClutterAnimatable *animatable, + ClutterAnimation *animation, + const gchar *property_name) +{ + ClutterActorMeta *meta = NULL; + GObjectClass *klass = NULL; + GParamSpec *pspec = NULL; + gchar *p_name = NULL; + + meta = get_meta_from_animation_property (CLUTTER_ACTOR (animatable), + property_name, + &p_name); + + if (meta != NULL) + { + klass = G_OBJECT_GET_CLASS (meta); + + pspec = g_object_class_find_property (klass, p_name); + + g_free (p_name); + } + else + { + klass = G_OBJECT_GET_CLASS (animatable); + + pspec = g_object_class_find_property (klass, property_name); + } + + return pspec; +} + +static void +clutter_actor_get_initial_state (ClutterAnimatable *animatable, + ClutterAnimation *animation, + const gchar *property_name, + GValue *initial) +{ + ClutterActorMeta *meta = NULL; + gchar *p_name = NULL; + + meta = get_meta_from_animation_property (CLUTTER_ACTOR (animatable), + property_name, + &p_name); + + if (meta != NULL) + g_object_get_property (G_OBJECT (meta), p_name, initial); + else + g_object_get_property (G_OBJECT (animatable), property_name, initial); + + g_free (p_name); +} + +static void +clutter_actor_set_final_state (ClutterAnimatable *animatable, + ClutterAnimation *animation, + const gchar *property_name, + const GValue *final) +{ + ClutterActorMeta *meta = NULL; + gchar *p_name = NULL; + + meta = get_meta_from_animation_property (CLUTTER_ACTOR (animatable), + property_name, + &p_name); + if (meta != NULL) + g_object_set_property (G_OBJECT (meta), p_name, final); + else + g_object_set_property (G_OBJECT (animatable), property_name, final); + + g_free (p_name); +} + +static gboolean +clutter_actor_animate_property (ClutterAnimatable *animatable, + ClutterAnimation *animation, + const gchar *property_name, + const GValue *initial, + const GValue *final, + gdouble progress, + GValue *new_value) +{ + ClutterInterval *interval; + + interval = clutter_animation_get_interval (animation, property_name); + + return clutter_interval_compute_value (interval, progress, new_value); +} + +static void +clutter_animatable_iface_init (ClutterAnimatableIface *iface) +{ + iface->animate_property = clutter_actor_animate_property; + iface->find_property = clutter_actor_find_property; + iface->get_initial_state = clutter_actor_get_initial_state; + iface->set_final_state = clutter_actor_set_final_state; +} + /** * clutter_actor_transform_stage_point * @self: A #ClutterActor @@ -10361,7 +10517,7 @@ clutter_actor_add_constraint (ClutterActor *self, ClutterActorPrivate *priv; g_return_if_fail (CLUTTER_IS_ACTOR (self)); - g_return_if_fail (CLUTTER_IS_ACTION (constraint)); + g_return_if_fail (CLUTTER_IS_CONSTRAINT (constraint)); priv = self->priv; @@ -10395,7 +10551,7 @@ clutter_actor_remove_constraint (ClutterActor *self, ClutterActorPrivate *priv; g_return_if_fail (CLUTTER_IS_ACTOR (self)); - g_return_if_fail (CLUTTER_IS_ACTION (constraint)); + g_return_if_fail (CLUTTER_IS_CONSTRAINT (constraint)); priv = self->priv; -- 2.7.4