From 276e3927b54292b2c0687b1f9bbcc0d69e314de7 Mon Sep 17 00:00:00 2001 From: Abhishek Kumar Date: Mon, 18 Jan 2021 10:24:23 +0530 Subject: [PATCH] intel: change urb max shader geometry for CML GT1 Below deqp cts failure is seen on CML GT1 only , GT2 all test passes, changing the max shader geometry to 256 (previous 640) fixes all failure tests.Similar issue on BDW GT1 https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3173 dEQP-GLES31.functional.geometry_shading.layered. render_with_default_layer_cubemap render_with_default_layer_3d render_with_default_layer_2d_array Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4102 Signed-off-by: Abhishek Kumar Acked-by: Lionel Landwerlin Part-of: --- src/intel/dev/gen_device_info.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/intel/dev/gen_device_info.c b/src/intel/dev/gen_device_info.c index 5e26dc1..2422515 100644 --- a/src/intel/dev/gen_device_info.c +++ b/src/intel/dev/gen_device_info.c @@ -764,6 +764,7 @@ static const struct gen_device_info gen_device_info_cfl_gt1 = { * leading to some vertices to go missing if we use too much URB. */ .urb.max_entries[MESA_SHADER_VERTEX] = 928, + .urb.max_entries[MESA_SHADER_GEOMETRY] = 256, .simulator_id = 24, }; static const struct gen_device_info gen_device_info_cfl_gt2 = { -- 2.7.4