From 26d204a44f3f61966555598237c758c4d7ef1f24 Mon Sep 17 00:00:00 2001 From: juhvu Date: Wed, 12 Oct 2011 14:05:38 +1000 Subject: [PATCH] (private-) export QSGShaderEffectTexture MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit QtLocation maps need to be able to render standard QML elements as Map items (for example a convenience store logo and text). Prior to Qt5 this was achieved with Qt graphics view framework. This export is needed in order to be able to ask QML engine to generate/update/render textures as needed. Only private symbol really used is the updateTextures(). This commit complements the related earlier commit 1780033cb259bbb166fe9b4b14c92829a8e1800e Change-Id: I98b2083b6a4d25fdd113ac4d95a9b9a2bb13a1f1 Reviewed-on: http://codereview.qt-project.org/6475 Reviewed-by: Lars Knoll Reviewed-by: Samuel Rødal --- src/declarative/items/qsgshadereffectsource_p.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/declarative/items/qsgshadereffectsource_p.h b/src/declarative/items/qsgshadereffectsource_p.h index 0921c76..5d65b26 100644 --- a/src/declarative/items/qsgshadereffectsource_p.h +++ b/src/declarative/items/qsgshadereffectsource_p.h @@ -77,7 +77,7 @@ private Q_SLOTS: void markDirtyTexture(); }; -class QSGShaderEffectTexture : public QSGDynamicTexture +class Q_DECLARATIVE_EXPORT QSGShaderEffectTexture : public QSGDynamicTexture { Q_OBJECT public: -- 2.7.4