From 26c9574bdb16d7f6cbe06cd5ef5d1ce258afc1ba Mon Sep 17 00:00:00 2001 From: Abhishek Kumar Date: Tue, 26 Jan 2021 23:50:13 +0530 Subject: [PATCH] intel: change urb max shader geometry for KBL GT1 Below Deqp CTS failure is seen on KBL GT1(tested on 0x5906) only , GT2 all test passes, changing the max shader geometry to 256 (previous 640) fixes all failure tests.Similar issues on CML GT1 (Gen9) is fixed https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8550 dEQP-GLES31.functional.geometry_shading.layered. render_with_default_layer_cubemap render_with_default_layer_3d render_with_default_layer_2d_array Signed-off-by: Abhishek Kumar Reviewed-by: Lionel Landwerlin Part-of: --- src/intel/dev/gen_device_info.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/intel/dev/gen_device_info.c b/src/intel/dev/gen_device_info.c index 2422515..b29cc3d 100644 --- a/src/intel/dev/gen_device_info.c +++ b/src/intel/dev/gen_device_info.c @@ -675,6 +675,7 @@ static const struct gen_device_info gen_device_info_kbl_gt1 = { * leading to some vertices to go missing if we use too much URB. */ .urb.max_entries[MESA_SHADER_VERTEX] = 928, + .urb.max_entries[MESA_SHADER_GEOMETRY] = 256, .simulator_id = 16, }; -- 2.7.4