From 264080057a3a51c2f28886ae8dcf32b87ae16522 Mon Sep 17 00:00:00 2001 From: Erik Faye-Lund Date: Tue, 18 Oct 2022 17:25:02 +0200 Subject: [PATCH] docs: correct spelling of "traveling" While "travelling" isn't incorrect, we generally prefer US english in the docs, where "traveling" is the common form. Reviewed-by: Eric Engestrom Part-of: --- docs/drivers/asahi.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/drivers/asahi.rst b/docs/drivers/asahi.rst index ea36b51..23d3ff0 100644 --- a/docs/drivers/asahi.rst +++ b/docs/drivers/asahi.rst @@ -43,7 +43,7 @@ Hardware varyings At an API level, vertex shader outputs need to be interpolated to become fragment shader inputs. This process is logically pipelined in AGX, with a value -travelling from a vertex shader to remapping hardware to coefficient register +traveling from a vertex shader to remapping hardware to coefficient register setup to the fragment shader to the iterator hardware. Each stage is described below. -- 2.7.4