From 25faa2d56e2c417d64c3ad50f43e421002bcd29a Mon Sep 17 00:00:00 2001 From: Vladimir Dergachev Date: Mon, 3 Jan 2005 06:53:38 +0000 Subject: [PATCH] Turns out I left flat primitives in vertex buffer mode. Switch them back to immediate which works correctly.. --- src/mesa/drivers/dri/r300/r300_render.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index 5cec6ef..ce924eb 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -688,7 +688,7 @@ static GLboolean r300_run_render(GLcontext *ctx, if(ctx->Texture.Unit[0].Enabled) return r300_run_tex_render(ctx, stage); else - return r300_run_vb_flat_render(ctx, stage); + return r300_run_flat_render(ctx, stage); #else return GL_TRUE; #endif -- 2.7.4