From 25a32c2cbffcb9c64e154b8088adf96c293e3ca0 Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Fri, 1 Jul 2016 14:00:23 +1000 Subject: [PATCH] mesa: make attribute binding message more useful Reviewed-by: Iago Toral Quiroga --- src/mesa/main/shader_query.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index b5e1a44..a2a93b1 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -84,7 +84,8 @@ _mesa_BindAttribLocation(GLuint program, GLuint index, } if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) { - _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)"); + _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(%u >= %u)", + index, ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs); return; } -- 2.7.4