From 24ede639ad9cc9d12e22527ec172705121fa13f7 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Tim-Philipp=20M=C3=BCller?= Date: Sat, 26 Jun 2010 12:39:34 +0100 Subject: [PATCH] docs: fix a few typos --- docs/design/design-orc-integration.txt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/design/design-orc-integration.txt b/docs/design/design-orc-integration.txt index 7dc2794..d5d146c 100644 --- a/docs/design/design-orc-integration.txt +++ b/docs/design/design-orc-integration.txt @@ -160,7 +160,7 @@ audioconvert Orc doesn't have a mechanism for generating random numbers, which prevents its use as-is for dithering. One way around this is to - generate suitible dithering values in one pass, then use those + generate suitable dithering values in one pass, then use those values in a second Orc-based pass. Orc doesn't handle 64-bit float, for no good reason. @@ -187,8 +187,8 @@ videoscale videotestsrc - Lots of code in videotestsrc needs to be reweitten to be SIMD - (and Orc) friendly, e.g., sutff that uses oil_splat_u8(). + Lots of code in videotestsrc needs to be rewritten to be SIMD + (and Orc) friendly, e.g., stuff that uses oil_splat_u8(). A fast low-quality random number generator in Orc would be useful here. @@ -197,7 +197,7 @@ volume Many of the comments on audioconvert apply here as well. - There are a bunch of FIXME's in here that are due to misapplied + There are a bunch of FIXMEs in here that are due to misapplied patches. -- 2.7.4