From 23776181b8e73dc7f18c3042fcc37c9f018f29c5 Mon Sep 17 00:00:00 2001 From: Gunnar Sletta Date: Fri, 15 Aug 2014 14:15:14 +0200 Subject: [PATCH] Mark QQuickFBO's node dirty after rendering the texture. It is impossible to use in a shader effect otherwise. Change-Id: I489e6ae43cdc3fe8f54efa6d86ead4d21831b84d Task-number: QTBUG-40809 Reviewed-by: Laszlo Agocs --- src/quick/items/qquickframebufferobject.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/quick/items/qquickframebufferobject.cpp b/src/quick/items/qquickframebufferobject.cpp index fea6aad..faa7eda 100644 --- a/src/quick/items/qquickframebufferobject.cpp +++ b/src/quick/items/qquickframebufferobject.cpp @@ -192,6 +192,8 @@ public Q_SLOTS: if (msDisplayFbo) QOpenGLFramebufferObject::blitFramebuffer(msDisplayFbo, fbo); + + markDirty(QSGNode::DirtyMaterial); } } -- 2.7.4