From 2098c5dfbd621f5d51eba90810da083c1eb407fc Mon Sep 17 00:00:00 2001 From: Alexey Bataev Date: Tue, 29 Jun 2021 05:25:44 -0700 Subject: [PATCH] [InstCombine]Add a test for reductions after shuffles, NFC. --- .../InstCombine/reduction-shufflevector.ll | 281 +++++++++++++++++++++ 1 file changed, 281 insertions(+) create mode 100644 llvm/test/Transforms/InstCombine/reduction-shufflevector.ll diff --git a/llvm/test/Transforms/InstCombine/reduction-shufflevector.ll b/llvm/test/Transforms/InstCombine/reduction-shufflevector.ll new file mode 100644 index 0000000..1ecdb38 --- /dev/null +++ b/llvm/test/Transforms/InstCombine/reduction-shufflevector.ll @@ -0,0 +1,281 @@ +; NOTE: Assertions have been autogenerated by utils/update_test_checks.py +; RUN: opt < %s -instcombine -S | FileCheck %s + +define i32 @reduce_add(<4 x i32> %x) { +; CHECK-LABEL: @reduce_add( +; CHECK-NEXT: [[RES:%.*]] = call i32 @llvm.vector.reduce.add.v4i32(<4 x i32> [[X:%.*]]) +; CHECK-NEXT: ret i32 [[RES]] +; + %shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> + %res = call i32 @llvm.vector.reduce.add.v4i32(<4 x i32> %shuf) + ret i32 %res +} + +define i32 @reduce_or(<4 x i32> %x) { +; CHECK-LABEL: @reduce_or( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call i32 @llvm.vector.reduce.or.v4i32(<4 x i32> [[SHUF]]) +; CHECK-NEXT: ret i32 [[RES]] +; + %shuf = shufflevector <4 x i32> poison, <4 x i32> %x, <4 x i32> + %res = call i32 @llvm.vector.reduce.or.v4i32(<4 x i32> %shuf) + ret i32 %res +} + +define i32 @reduce_and(<4 x i32> %x) { +; CHECK-LABEL: @reduce_and( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call i32 @llvm.vector.reduce.and.v4i32(<4 x i32> [[SHUF]]) +; CHECK-NEXT: ret i32 [[RES]] +; + %shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> + %res = call i32 @llvm.vector.reduce.and.v4i32(<4 x i32> %shuf) + ret i32 %res +} + +define i32 @reduce_xor(<4 x i32> %x) { +; CHECK-LABEL: @reduce_xor( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call i32 @llvm.vector.reduce.xor.v4i32(<4 x i32> [[SHUF]]) +; CHECK-NEXT: ret i32 [[RES]] +; + %shuf = shufflevector <4 x i32> poison, <4 x i32> %x, <4 x i32> + %res = call i32 @llvm.vector.reduce.xor.v4i32(<4 x i32> %shuf) + ret i32 %res +} + +define i32 @reduce_umax(<4 x i32> %x) { +; CHECK-LABEL: @reduce_umax( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call i32 @llvm.vector.reduce.umax.v4i32(<4 x i32> [[SHUF]]) +; CHECK-NEXT: ret i32 [[RES]] +; + %shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> + %res = call i32 @llvm.vector.reduce.umax.v4i32(<4 x i32> %shuf) + ret i32 %res +} + +define i32 @reduce_umin(<4 x i32> %x) { +; CHECK-LABEL: @reduce_umin( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call i32 @llvm.vector.reduce.umin.v4i32(<4 x i32> [[SHUF]]) +; CHECK-NEXT: ret i32 [[RES]] +; + %shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> + %res = call i32 @llvm.vector.reduce.umin.v4i32(<4 x i32> %shuf) + ret i32 %res +} + +define i32 @reduce_smax(<4 x i32> %x) { +; CHECK-LABEL: @reduce_smax( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call i32 @llvm.vector.reduce.smax.v4i32(<4 x i32> [[SHUF]]) +; CHECK-NEXT: ret i32 [[RES]] +; + %shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> + %res = call i32 @llvm.vector.reduce.smax.v4i32(<4 x i32> %shuf) + ret i32 %res +} + +define i32 @reduce_smin(<4 x i32> %x) { +; CHECK-LABEL: @reduce_smin( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call i32 @llvm.vector.reduce.smin.v4i32(<4 x i32> [[SHUF]]) +; CHECK-NEXT: ret i32 [[RES]] +; + %shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> + %res = call i32 @llvm.vector.reduce.smin.v4i32(<4 x i32> %shuf) + ret i32 %res +} + +define float @reduce_fmax(<4 x float> %x) { +; CHECK-LABEL: @reduce_fmax( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x float> [[X:%.*]], <4 x float> poison, <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call float @llvm.vector.reduce.fmax.v4f32(<4 x float> [[SHUF]]) +; CHECK-NEXT: ret float [[RES]] +; + %shuf = shufflevector <4 x float> %x, <4 x float> poison, <4 x i32> + %res = call float @llvm.vector.reduce.fmax.v4f32(<4 x float> %shuf) + ret float %res +} + +define float @reduce_fmin(<4 x float> %x) { +; CHECK-LABEL: @reduce_fmin( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x float> [[X:%.*]], <4 x float> poison, <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call float @llvm.vector.reduce.fmin.v4f32(<4 x float> [[SHUF]]) +; CHECK-NEXT: ret float [[RES]] +; + %shuf = shufflevector <4 x float> %x, <4 x float> poison, <4 x i32> + %res = call float @llvm.vector.reduce.fmin.v4f32(<4 x float> %shuf) + ret float %res +} + +define float @reduce_fadd(float %a, <4 x float> %x) { +; CHECK-LABEL: @reduce_fadd( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x float> [[X:%.*]], <4 x float> undef, <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call reassoc float @llvm.vector.reduce.fadd.v4f32(float [[A:%.*]], <4 x float> [[SHUF]]) +; CHECK-NEXT: ret float [[RES]] +; + %shuf = shufflevector <4 x float> %x, <4 x float> %x, <4 x i32> + %res = call reassoc float @llvm.vector.reduce.fadd.v4f32(float %a, <4 x float> %shuf) + ret float %res +} + +define float @reduce_fmul(float %a, <4 x float> %x) { +; CHECK-LABEL: @reduce_fmul( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x float> [[X:%.*]], <4 x float> poison, <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call reassoc float @llvm.vector.reduce.fmul.v4f32(float [[A:%.*]], <4 x float> [[SHUF]]) +; CHECK-NEXT: ret float [[RES]] +; + %shuf = shufflevector <4 x float> %x, <4 x float> zeroinitializer, <4 x i32> + %res = call reassoc float @llvm.vector.reduce.fmul.v4f32(float %a, <4 x float> %shuf) + ret float %res +} + +; Failed cases +; TODO: simplify the reductions for shuffles resulting in undef/poison elements. + +define i32 @reduce_add_failed(<4 x i32> %x) { +; CHECK-LABEL: @reduce_add_failed( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> undef, <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call i32 @llvm.vector.reduce.add.v4i32(<4 x i32> [[SHUF]]) +; CHECK-NEXT: ret i32 [[RES]] +; + %shuf = shufflevector <4 x i32> %x, <4 x i32> %x, <4 x i32> + %res = call i32 @llvm.vector.reduce.add.v4i32(<4 x i32> %shuf) + ret i32 %res +} + +define i32 @reduce_or_failed(<4 x i32> %x) { +; CHECK-LABEL: @reduce_or_failed( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> , <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call i32 @llvm.vector.reduce.or.v4i32(<4 x i32> [[SHUF]]) +; CHECK-NEXT: ret i32 [[RES]] +; + %shuf = shufflevector <4 x i32> %x, <4 x i32> zeroinitializer, <4 x i32> + %res = call i32 @llvm.vector.reduce.or.v4i32(<4 x i32> %shuf) + ret i32 %res +} + +define i32 @reduce_and_failed(<4 x i32> %x) { +; CHECK-LABEL: @reduce_and_failed( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call i32 @llvm.vector.reduce.and.v4i32(<4 x i32> [[SHUF]]) +; CHECK-NEXT: ret i32 [[RES]] +; + %shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> + %res = call i32 @llvm.vector.reduce.and.v4i32(<4 x i32> %shuf) + ret i32 %res +} + +define i32 @reduce_xor_failed(<4 x i32> %x) { +; CHECK-LABEL: @reduce_xor_failed( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call i32 @llvm.vector.reduce.xor.v4i32(<4 x i32> [[SHUF]]) +; CHECK-NEXT: ret i32 [[RES]] +; + %shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> + %res = call i32 @llvm.vector.reduce.xor.v4i32(<4 x i32> %shuf) + ret i32 %res +} + +define i32 @reduce_umax_failed(<2 x i32> %x, <2 x i32> %y) { +; CHECK-LABEL: @reduce_umax_failed( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <2 x i32> [[X:%.*]], <2 x i32> [[Y:%.*]], <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call i32 @llvm.vector.reduce.umax.v4i32(<4 x i32> [[SHUF]]) +; CHECK-NEXT: ret i32 [[RES]] +; + %shuf = shufflevector <2 x i32> %x, <2 x i32> %y, <4 x i32> + %res = call i32 @llvm.vector.reduce.umax.v4i32(<4 x i32> %shuf) + ret i32 %res +} + +define i32 @reduce_umin_failed(<2 x i32> %x) { +; CHECK-LABEL: @reduce_umin_failed( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <2 x i32> [[X:%.*]], <2 x i32> poison, <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call i32 @llvm.vector.reduce.umin.v4i32(<4 x i32> [[SHUF]]) +; CHECK-NEXT: ret i32 [[RES]] +; + %shuf = shufflevector <2 x i32> %x, <2 x i32> poison, <4 x i32> + %res = call i32 @llvm.vector.reduce.umin.v4i32(<4 x i32> %shuf) + ret i32 %res +} + +define i32 @reduce_smax_failed(<8 x i32> %x) { +; CHECK-LABEL: @reduce_smax_failed( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <8 x i32> [[X:%.*]], <8 x i32> poison, <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call i32 @llvm.vector.reduce.smax.v4i32(<4 x i32> [[SHUF]]) +; CHECK-NEXT: ret i32 [[RES]] +; + %shuf = shufflevector <8 x i32> %x, <8 x i32> poison, <4 x i32> + %res = call i32 @llvm.vector.reduce.smax.v4i32(<4 x i32> %shuf) + ret i32 %res +} + +define i32 @reduce_smin_failed(<8 x i32> %x) { +; CHECK-LABEL: @reduce_smin_failed( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <8 x i32> [[X:%.*]], <8 x i32> undef, <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call i32 @llvm.vector.reduce.smin.v4i32(<4 x i32> [[SHUF]]) +; CHECK-NEXT: ret i32 [[RES]] +; + %shuf = shufflevector <8 x i32> %x, <8 x i32> %x, <4 x i32> + %res = call i32 @llvm.vector.reduce.smin.v4i32(<4 x i32> %shuf) + ret i32 %res +} + +define float @reduce_fmax_failed(<4 x float> %x) { +; CHECK-LABEL: @reduce_fmax_failed( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x float> [[X:%.*]], <4 x float> poison, <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call float @llvm.vector.reduce.fmax.v4f32(<4 x float> [[SHUF]]) +; CHECK-NEXT: ret float [[RES]] +; + %shuf = shufflevector <4 x float> %x, <4 x float> poison, <4 x i32> + %res = call float @llvm.vector.reduce.fmax.v4f32(<4 x float> %shuf) + ret float %res +} + +define float @reduce_fmin_failed(<4 x float> %x) { +; CHECK-LABEL: @reduce_fmin_failed( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x float> [[X:%.*]], <4 x float> poison, <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call float @llvm.vector.reduce.fmin.v4f32(<4 x float> [[SHUF]]) +; CHECK-NEXT: ret float [[RES]] +; + %shuf = shufflevector <4 x float> %x, <4 x float> poison, <4 x i32> + %res = call float @llvm.vector.reduce.fmin.v4f32(<4 x float> %shuf) + ret float %res +} + +define float @reduce_fadd_failed(float %a, <4 x float> %x) { +; CHECK-LABEL: @reduce_fadd_failed( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x float> [[X:%.*]], <4 x float> poison, <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call float @llvm.vector.reduce.fadd.v4f32(float [[A:%.*]], <4 x float> [[SHUF]]) +; CHECK-NEXT: ret float [[RES]] +; + %shuf = shufflevector <4 x float> %x, <4 x float> poison, <4 x i32> + %res = call float @llvm.vector.reduce.fadd.v4f32(float %a, <4 x float> %shuf) + ret float %res +} + +define float @reduce_fmul_failed(float %a, <2 x float> %x) { +; CHECK-LABEL: @reduce_fmul_failed( +; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <2 x float> [[X:%.*]], <2 x float> poison, <4 x i32> +; CHECK-NEXT: [[RES:%.*]] = call float @llvm.vector.reduce.fmul.v4f32(float [[A:%.*]], <4 x float> [[SHUF]]) +; CHECK-NEXT: ret float [[RES]] +; + %shuf = shufflevector <2 x float> %x, <2 x float> poison, <4 x i32> + %res = call float @llvm.vector.reduce.fmul.v4f32(float %a, <4 x float> %shuf) + ret float %res +} + +declare i32 @llvm.vector.reduce.add.v4i32(<4 x i32> %a) +declare i32 @llvm.vector.reduce.or.v4i32(<4 x i32> %a) +declare i32 @llvm.vector.reduce.and.v4i32(<4 x i32> %a) +declare i32 @llvm.vector.reduce.xor.v4i32(<4 x i32> %a) +declare i32 @llvm.vector.reduce.umax.v4i32(<4 x i32> %a) +declare i32 @llvm.vector.reduce.umin.v4i32(<4 x i32> %a) +declare i32 @llvm.vector.reduce.smax.v4i32(<4 x i32> %a) +declare i32 @llvm.vector.reduce.smin.v4i32(<4 x i32> %a) +declare float @llvm.vector.reduce.fmax.v4f32(<4 x float> %a) +declare float @llvm.vector.reduce.fmin.v4f32(<4 x float> %a) +declare float @llvm.vector.reduce.fadd.v4f32(float %a, <4 x float> %b) +declare float @llvm.vector.reduce.fmul.v4f32(float %a, <4 x float> %b) -- 2.7.4