From 1e84a41c41d163dcc2429f9e62d86affedbdb887 Mon Sep 17 00:00:00 2001 From: Paul Thomson Date: Mon, 1 Jul 2019 14:01:53 +0100 Subject: [PATCH] Add spacing for upcoming GraphicsFuzz tests Components: Vulkan Affects (trivially): dEQP-VK.graphicsfuzz.* Change-Id: I2495fd57223e932a895b01385f27aa12ad18b233 --- .../vulkan/amber/vktAmberGraphicsFuzzTests.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/external/vulkancts/modules/vulkan/amber/vktAmberGraphicsFuzzTests.cpp b/external/vulkancts/modules/vulkan/amber/vktAmberGraphicsFuzzTests.cpp index dfea7f4..264ad97 100644 --- a/external/vulkancts/modules/vulkan/amber/vktAmberGraphicsFuzzTests.cpp +++ b/external/vulkancts/modules/vulkan/amber/vktAmberGraphicsFuzzTests.cpp @@ -45,16 +45,16 @@ void createAmberTests (tcu::TestCaseGroup* group) } tests[] = { - { "continue-and-merge.amber", "continue-and-merge", "A fragment shader with two nested loops" }, - { "control-flow-switch.amber", "control-flow-switch", "A fragment shader with somewhat complex control flow and a switch" }, - { "dead-struct-init.amber", "dead-struct-init", "A fragment shader that uses struct initializers" }, - { "fragcoord-control-flow.amber", "fragcoord-control-flow", "A fragment shader that uses FragCoord and somewhat complex control flow" }, - { "fragcoord-control-flow-2.amber", "fragcoord-control-flow-2", "A fragment shader that uses FragCoord and somewhat complex control flow" }, - { "mat-array-deep-control-flow.amber", "mat-array-deep-control-flow", "A fragment shader that uses an array of matrices and has deep control flow" }, - { "mat-array-distance.amber", "mat-array-distance", "A fragment shader that uses an array of matrices and distance" }, - { "pow-vec4.amber", "pow-vec4", "A fragment shader that uses pow" }, - { "swizzle-struct-init-min.amber", "swizzle-struct-init-min", "A fragment shader that uses vector swizzles, struct initializers, and min" }, - { "while-inside-switch.amber", "while-inside-switch", "A fragment shader that uses a while loop inside a switch" }, + { "continue-and-merge.amber", "continue-and-merge", "A fragment shader with two nested loops" }, + { "control-flow-switch.amber", "control-flow-switch", "A fragment shader with somewhat complex control flow and a switch" }, + { "dead-struct-init.amber", "dead-struct-init", "A fragment shader that uses struct initializers" }, + { "fragcoord-control-flow.amber", "fragcoord-control-flow", "A fragment shader that uses FragCoord and somewhat complex control flow" }, + { "fragcoord-control-flow-2.amber", "fragcoord-control-flow-2", "A fragment shader that uses FragCoord and somewhat complex control flow" }, + { "mat-array-deep-control-flow.amber", "mat-array-deep-control-flow", "A fragment shader that uses an array of matrices and has deep control flow" }, + { "mat-array-distance.amber", "mat-array-distance", "A fragment shader that uses an array of matrices and distance" }, + { "pow-vec4.amber", "pow-vec4", "A fragment shader that uses pow" }, + { "swizzle-struct-init-min.amber", "swizzle-struct-init-min", "A fragment shader that uses vector swizzles, struct initializers, and min" }, + { "while-inside-switch.amber", "while-inside-switch", "A fragment shader that uses a while loop inside a switch" }, }; for (size_t i = 0; i < sizeof tests / sizeof tests[0]; i++) -- 2.7.4