From 1e126741ad8ea203e9bd496f22faf756e90710a9 Mon Sep 17 00:00:00 2001 From: Christopher Michael Date: Fri, 31 Aug 2012 09:27:22 +0000 Subject: [PATCH] Elementary: Patch from Alex Wu to fix glview tests in Wayland: If the preferred engine set to "opengl_x11" and we actully run on "wayland_egl" engine, the elm_win_add will eventully use "Software FB" engine, and no chance to use the correct engine. Don't set the preference but let the _elm_config to determine the right engine. SVN revision: 75921 --- src/bin/test_glview.c | 4 ---- src/bin/test_glview_simple.c | 4 ---- 2 files changed, 8 deletions(-) diff --git a/src/bin/test_glview.c b/src/bin/test_glview.c index 2bd6dc9..a97cc47 100644 --- a/src/bin/test_glview.c +++ b/src/bin/test_glview.c @@ -577,11 +577,7 @@ test_glview(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info gldata_init(gld); // new window - do the usual and give it a name, title and delete handler - // Set the engine to opengl_x11 - elm_config_preferred_engine_set("opengl_x11"); win = elm_win_util_standard_add("glview", "GLView"); - // Set preferred engine back to default from config - elm_config_preferred_engine_set(NULL); elm_win_autodel_set(win, EINA_TRUE); diff --git a/src/bin/test_glview_simple.c b/src/bin/test_glview_simple.c index fc21ef4..d62b2c2 100644 --- a/src/bin/test_glview_simple.c +++ b/src/bin/test_glview_simple.c @@ -238,11 +238,7 @@ test_glview_simple(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *eve if (!(gld = calloc(1, sizeof(GLData)))) return; - // Set the engine to opengl_x11 - elm_config_preferred_engine_set("opengl_x11"); win = elm_win_util_standard_add("glview simple", "GLView Simple"); - // Set preferred engine back to default from config - elm_config_preferred_engine_set(NULL); elm_win_autodel_set(win, EINA_TRUE); -- 2.7.4