From 1de2f47674ab306a171bdab71fbe61543be74786 Mon Sep 17 00:00:00 2001 From: Stefan Schmidt Date: Tue, 20 Oct 2015 16:53:53 +0200 Subject: [PATCH] examples/sphere_hunter: initialize struct in all cases If l == 0 we would never initialize vec3 struct members. CID: 1327345 --- src/examples/sphere_hunter/evas_3d_sphere_hunter.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/examples/sphere_hunter/evas_3d_sphere_hunter.c b/src/examples/sphere_hunter/evas_3d_sphere_hunter.c index e823bc3..87f11ae 100644 --- a/src/examples/sphere_hunter/evas_3d_sphere_hunter.c +++ b/src/examples/sphere_hunter/evas_3d_sphere_hunter.c @@ -184,7 +184,7 @@ _normalize(const vec3 *v) { double l; - vec3 vec; + vec3 vec = {0.0, 0.0, 0.0}; l = sqrt((v->x * v->x) + (v->y * v->y) + (v->z * v->z)); -- 2.7.4