From 1c25561e30ada8036d00aa84344377aa2a4f791a Mon Sep 17 00:00:00 2001 From: Patrice Mandin Date: Sat, 3 Feb 2007 13:20:16 +0100 Subject: [PATCH] nouveau: use color pitch as depth pitch if depth disabled --- src/mesa/drivers/dri/nouveau/nv10_state.c | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/src/mesa/drivers/dri/nouveau/nv10_state.c b/src/mesa/drivers/dri/nouveau/nv10_state.c index f6e47b7..055f538 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state.c @@ -667,7 +667,7 @@ static GLboolean nv10BindBuffers(nouveauContextPtr nmesa, int num_color, nouveau_renderbuffer *depth) { GLuint x, y, w, h; - GLuint pitch, format; + GLuint pitch, format, depth_pitch; w = color[0]->mesa.Width; h = color[0]->mesa.Height; @@ -680,10 +680,8 @@ static GLboolean nv10BindBuffers(nouveauContextPtr nmesa, int num_color, BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 6); OUT_RING_CACHE((w << 16) | x); OUT_RING_CACHE((h << 16) | y); - pitch = color[0]->pitch; - if (depth) { - pitch |= (depth->pitch << 16); - } + depth_pitch = (depth ? depth->pitch : color[0]->pitch); + pitch = (depth_pitch<<16) | color[0]->pitch; format = 0x108; if (color[0]->mesa._ActualFormat != GL_RGBA8) { format = 0x103; /* R5G6B5 color buffer */ -- 2.7.4