From 1bd1fc248ce5ecc6882309ab64ec61835fea1eda Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Thu, 2 Apr 2015 17:04:28 -0700 Subject: [PATCH] i965: Use brw_nir_cubemap_normalize for NIR shaders Reviewed-by: Jordan Justen --- src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 3 +++ src/mesa/drivers/dri/i965/brw_shader.cpp | 3 ++- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp index 0f1659d..e9692aa 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp @@ -104,6 +104,9 @@ fs_visitor::emit_nir_code() nir_lower_tex_projector(nir); nir_validate_shader(nir); + nir_normalize_cubemap_coords(nir); + nir_validate_shader(nir); + nir_split_var_copies(nir); nir_validate_shader(nir); diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 0dda9bb..4ef3882 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -173,7 +173,8 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) brw_lower_texture_gradients(brw, shader->base.ir); do_vec_index_to_cond_assign(shader->base.ir); lower_vector_insert(shader->base.ir, true); - brw_do_cubemap_normalize(shader->base.ir); + if (options->NirOptions == NULL) + brw_do_cubemap_normalize(shader->base.ir); lower_offset_arrays(shader->base.ir); brw_do_lower_unnormalized_offset(shader->base.ir); lower_noise(shader->base.ir); -- 2.7.4