From 1b3f47fd363d74b1378f26ca0082a75db518aa1f Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Wed, 7 Apr 2010 16:09:47 -0700 Subject: [PATCH] Call glsl_type::get_instance correctly: the number of rows must be at least 1 This causes the following tests to pass: shaders/glsl-tex-mvp.vert --- ir_variable.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ir_variable.cpp b/ir_variable.cpp index 29f3fc5..41359b5 100644 --- a/ir_variable.cpp +++ b/ir_variable.cpp @@ -120,7 +120,7 @@ generate_110_vs_variables(exec_list *instructions, * FINISHME: at least 2, so hard-code 2 for now. */ const glsl_type *const vec4_type = - glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 0); + glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1); const glsl_type *const vec4_array_type = glsl_type::get_array_instance(vec4_type, 2); @@ -204,7 +204,7 @@ generate_110_fs_variables(exec_list *instructions, * FINISHME: at least 2, so hard-code 2 for now. */ const glsl_type *const vec4_type = - glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 0); + glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 1); const glsl_type *const vec4_array_type = glsl_type::get_array_instance(vec4_type, 2); -- 2.7.4